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forked from redo/BlockLua

Merge branch 'master'

This commit is contained in:
2025-10-06 13:11:57 -04:00
12 changed files with 1339 additions and 1331 deletions

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BlockLua.dll Normal file

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@@ -36,6 +36,8 @@ Lua scripting for Blockland
`object:method(args)` - Call a Torque object method
`object[index]` - Access a member of a Torque set or group
`for childIndex, child in object:members() do` - Iterate objects within of a Torque set or group. Indices start at 0 like in Torque.
`bl.isObject(object, objectID, or 'objectName')` - Check if an object exists
`object:exists()` - Check if an object exists
### Timing/Schedules
`sched = bl.schedule(timeMs, function, args...)` - Schedule a Lua function to be called later, similar to schedule in Torque
@@ -101,10 +103,11 @@ When reading from outside ZIPs, binary files are fully supported.
`bl.type('className::funcName', 'type')` - Register the return type of a Torque object method.
`bl.class('className')` - Register an existing Torque class to be used from Lua. Already done for all built-in classes.
`bl.class('className', 'parentClassName')` - Same as above, with inheritance
`bl.boolean(thing)` - Manually convert a Torque boolean (0 or 1) into a Lua boolean.
`bl.object(thing)` - Manually convert a Torque object reference (object ID or name) into a Lua object.
`bl.boolean(arg)` - Manually convert a Torque boolean (0 or 1) into a Lua boolean.
`bl.object(arg)` - Manually convert a Torque object reference (object ID or name) into a Lua object.
`bl.string(arg)` - Manually convert any automatically-converted Torque value back into a string. This is not as reliable as using `bl.type` to specify the type as a string beforehand.
### Vectors
### Vector
`vec = vector{x,y,z}` - Create a vector. Can have any number of elements
`vec1 + vec2` - Add
`vec1 - vec2` - Subtract
@@ -129,6 +132,9 @@ When reading from outside ZIPs, binary files are fully supported.
`vec1:distance(vec2)` - Distance between two points
`vec2 = vec:copy()` - Clone a vector so its elements can be modified without affecting the original. Usually not needed - the builtin vector functions never modify vectors in-place.
### Matrix
WIP
### Extended Standard Lua Library
`string[index]`
`string[{start,stop}]`
@@ -163,12 +169,7 @@ When reading from outside ZIPs, binary files are fully supported.
## Type Conversion
When a TorqueScript function is called from Lua or vice-versa, the arguments and return value must be converted between the two languages' type systems.
TorqueScript stores no type information; all values in TorqueScript are strings. So it's necessary to make some inferences when converting values between the two languages.
### From TorqueScript to Lua
- Any numeric value becomes a Lua `number`, except as specified with `bl.type`, which may convert a value into a `boolean` or a Torque object container.
- The empty string "" becomes `nil`
- A string containing three numbers separated by spaces becomes a `vector`
- A string containing six numbers separated by spaces becomes a table of two vectors
- Any other string is passed directly as a `string`
### From Lua to TorqueScript
- `nil` becomes the empty string ""
- `true` and `false` become "1" and "0" respectively
@@ -178,6 +179,17 @@ TorqueScript stores no type information; all values in TorqueScript are strings.
- Any `string` is passed directly as a string
- Tables cannot be passed and will throw an error
### From TorqueScript to Lua
- Any numeric value becomes a Lua `number`, except as specified with `bl.type`, which may convert a value into a `boolean` or a Torque object container.
- The empty string "" becomes `nil`
- A string containing two or three numbers separated by single spaces becomes a `vector`
- A string containing six numbers separated by single spaces becomes a table of two vectors, usually defining the corners a bounding box
- (WIP) A string containing seven numbers separated by single spaces is treated as an axis-angle (a "transform" in TorqueScript parlance), and is converted into a `matrix` representing the translation and rotation.
- Any other string is passed directly as a `string`
For scenarios where the automatic TorqueScript->Lua conversion rules are insufficient or incorrect, use `bl.type`.
To convert objects by hand, use `bl.object`, `bl.boolean`, or `bl.string`.
## I/O and Safety
All Lua code is sandboxed, and file access is confined to the default directories in the same way TorqueScript is.
BlockLua also has access to any C libraries installed in the `modules/lualib` folder, so be careful throwing things in there.

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@@ -31,6 +31,7 @@ INCLUDE_BIN(bll_fileLuaEnv, "lua-env.lua");
INCLUDE_BIN(bll_fileTsEnv, "ts-env.cs");
INCLUDE_BIN(bll_fileLuaStd, "util/std.lua");
INCLUDE_BIN(bll_fileLuaVector, "util/vector.lua");
INCLUDE_BIN(bll_fileLuaMatrix, "util/matrix.lua");
INCLUDE_BIN(bll_fileLuaLibts, "util/libts-lua.lua");
INCLUDE_BIN(bll_fileTsLibts, "util/libts-ts.cs");
INCLUDE_BIN(bll_fileLuaLibbl, "util/libbl.lua");
@@ -72,6 +73,7 @@ bool init() {
// Load utilities
BLL_LOAD_LUA(gL, bll_fileLuaStd);
BLL_LOAD_LUA(gL, bll_fileLuaVector);
BLL_LOAD_LUA(gL, bll_fileLuaMatrix);
BLL_LOAD_LUA(gL, bll_fileLuaLibts);
BlEval(bll_fileTsLibts);
BLL_LOAD_LUA(gL, bll_fileLuaLibbl);

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@@ -143,4 +143,5 @@ debug = {
getfilename = old_debug.getfilename, -- defined in lua.env.lua
}
_bllua_ts.echo(' Executed bllua-env-safe.lua')
print = _bllua_ts.echo
print(' Executed bllua-env-safe.lua')

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@@ -37,4 +37,5 @@ function _bllua_on_error(err)
return table.concat(tracelines, '\n')
end
_bllua_ts.echo(' Executed bllua-env.lua')
print = _bllua_ts.echo
print(' Executed bllua-env.lua')

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@@ -42,4 +42,26 @@ package _bllua_objectDeletionHook {
};
activatePackage(_bllua_objectDeletionHook);
// Public Lua library for TS
function luacall(%func, %a,%b,%c,%d,%e,%f,%g,%h,%i,%j,%k,%l,%m,%n,%o,%p) {
if($_bllua_active)
return _bllua_luacall("_bllua_call", %func, %a,%b,%c,%d,%e,%f,%g,%h,%i,%j,%k,%l,%m,%n,%o,%p);
}
function luaexec(%fn) {
if($_bllua_active)
return _bllua_luacall("_bllua_exec", %fn);
}
function luaeval(%code) {
if($_bllua_active)
return _bllua_luacall("_bllua_eval", %code);
}
function luaget(%name) {
if($_bllua_active)
return _bllua_luacall("_bllua_getvar", %name);
}
function luaset(%name, %val) {
if($_bllua_active)
_bllua_luacall("_bllua_setvar", %name, %val);
}
echo(" Executed libbl-support.cs");

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@@ -2,8 +2,6 @@
-- Main lua-side functionality of bllua,
-- provided through the global table 'bl.'
-- todo: set
local _bllua_ts = ts
bl = bl or {}
@@ -18,7 +16,7 @@ local function map(t, f)
return u
end
local function isValidFuncName(name)
return type(name) == 'string' and name:find('^[a-zA-Z0-9_]+$')
return type(name)=='string' and name:find('^[a-zA-Z_][a-zA-Z0-9_]*$')
end
local function isValidFuncNameNs(name)
return type(name)=='string' and (
@@ -76,7 +74,7 @@ for k, v in pairs(tsTypesByName) do
tsTypesByNum[v] = k
end
-- Type conversion
-- Type conversion from Lua to TS
local toTsObject
-- Convert a string from TS into a boolean
-- Note: Nonempty nonnumeric strings evaluate to 1, unlike in TS
@@ -100,36 +98,75 @@ local function valToTs(val)
-- box - > 6 numbers
return table.concat(val[1], ' ')..' '..table.concat(val[2], ' ')
else
error('valToTs: could not convert table', 3)
error('valToTs: cannot pass Lua tables to TorqueScript.', 3)
end
else
error('valToTs: could not convert ' .. type(val), 3)
error('valToTs: could not convert value to TorqueScript: '..tostring(val), 3)
end
end
-- Type conversion from TS to Lua
local fromTsForceTypes = {
['boolean'] = tsBool,
['object'] = function(val) toTsObject(val) end, -- toTsObject not defined yet
['string'] = tostring,
['object'] = function(val) toTsObject(val) end, -- wrap because toTsObject not defined yet
['string'] = function(val) return val end,
}
local function convertValFromTs(val, typ)
local function forceValFromTs(val, typ)
return fromTsForceTypes[typ](val) or
error('valFromTs: invalid force type '..typ, 4)
end
local function vectorFromTs(val)
local xS,yS,zS = val:match('^(%-?[0-9%.e]+) (%-?[0-9%.e]+) (%-?[0-9%.e]+)$')
if xS then return vector{tonumber(xS),tonumber(yS),tonumber(zS)}
else return nil end
end
local function boxFromTs(val)
local x1S,y1S,z1S,x2S,y2S,z2S = val:match(
'^(%-?[0-9%.e]+) (%-?[0-9%.e]+) (%-?[0-9%.e]+) '..
'(%-?[0-9%.e]+) (%-?[0-9%.e]+) (%-?[0-9%.e]+)$')
if x1S then return {
vector{tonumber(x1S),tonumber(y1S),tonumber(z1S)},
vector{tonumber(x2S),tonumber(y2S),tonumber(z2S)} }
else return nil end
end
local function multinumericFromTs(val)
local tsNumPat = '%-?[0-9]+%.?[0-9]*e?[0-9]*'
if val:find('^'..tsNumPat) then
local nums = {}
for _,part in ipairs(val:split(' ')) do
if part:find('^'..tsNumPat..'$') then
table.insert(nums, tonumber(part))
else
return nil
end
end
if #nums==2 or #nums==3 then
return vector(nums)
elseif #nums==6 then -- box
return {
vector{nums[1], nums[2], nums[3]},
vector{nums[4], nums[5], nums[6]} }
elseif #nums==7 then -- axis
return nil --return matrix(nums)
else
return nil
end
end
end
bl._forceType = bl._forceType or {}
local function valFromTs(val, name, name2) -- todo: ensure name and name2 are already lowercase
if type(val)~='string' then
error('valFromTs: expected string, got ' .. type(val), 3)
end
error('valFromTs: expected string, got '..type(val), 3) end
if name then
name = name:lower()
if bl._forceType[name] then
return convertValFromTs(val, bl._forceType[name])
return forceValFromTs(val, bl._forceType[name])
end
end
if name2 then
name2 = name2:lower()
if bl._forceType[name2] then
return convertValFromTs(val, bl._forceType[name2])
return forceValFromTs(val, bl._forceType[name2])
end
end
-- '' -> nil
@@ -137,18 +174,9 @@ local function valFromTs(val, name, name2) -- todo: ensure name and name2 are al
-- number
local num = tonumber(val)
if num then return num end
-- vector
local xS, yS, zS = val:match('^(%-?[0-9%.e]+) (%-?[0-9%.e]+) (%-?[0-9%.e]+)$')
if xS then return vector { tonumber(xS), tonumber(yS), tonumber(zS) } end
local x1S, y1S, z1S, x2S, y2S, z2S = val:match(
'^(%-?[0-9%.e]+) (%-?[0-9%.e]+) (%-?[0-9%.e]+) ' ..
'(%-?[0-9%.e]+) (%-?[0-9%.e]+) (%-?[0-9%.e]+)$')
-- box (2 vectors)
if x1S then
return {
vector { tonumber(x1S), tonumber(y1S), tonumber(z1S) },
vector { tonumber(x2S), tonumber(y2S), tonumber(z2S) } }
end
-- vector, box, or axis->matrix
local vec = multinumericFromTs(val)
if vec then return vec end
-- string
return val
end
@@ -165,18 +193,15 @@ end
local function classFromForceTypeStr(name)
local class, rest = name:match('^([a-zA-Z0-9_]+)(::.+)$')
if not class then
class, rest = name:match('^([a-zA-Z0-9_]+)(%..+)$')
end
class, rest = name:match('^([a-zA-Z0-9_]+)(%..+)$') end
return class,rest
end
local setForceType
setForceType = function(ftname, typ)
if typ~=nil and not fromTsForceTypes[typ] then
error('bl.type: invalid type \'' .. typ .. '\'', 2)
end
error('bl.type: invalid type \''..typ..'\'', 2) end
if not isValidFuncNameNsArgn(ftname) then
error('bl.type: invalid function or variable name \'' .. ftname .. '\'', 2)
end
error('bl.type: invalid function or variable name \''..ftname..'\'', 2) end
ftname = ftname:lower()
@@ -195,48 +220,66 @@ setForceType = function(ftname, typ)
end
bl.type = setForceType
-- Type conversion TS->Lua backwards, convert back to string
local function numFromTsTostring(val)
-- todo: as-good-as-possible scientific notation for numbers
return tostring(val)
end
local function valFromTsTostring(val)
if type(val)=='string' then
return val
elseif type(val)=='number' then
return numFromTsTostring(val)
elseif type(val)=='table' then
if val.__is_vector then
local strs = {}
for i=1,#val do strs[i] = numFromTsTostring(val[i]) end
return table.concat(strs, ' ')
elseif val.__is_matrix then
-- todo: matrix back to axis-angle string
error('bl.string: matrix not yet supported', 3)
end
end
error('bl.string: cannot convert \''..type(val)..'\'', 3)
end
-- Value detection
-- Getting info from TS about functions and objects
local function isTsObject(t)
return type(t)=='table' and t._tsObjectId~=nil
end
local function tsIsObject(name) return tsBool(_bllua_ts.call('isObject', name)) end
local function tsIsFunction(name) return tsBool(_bllua_ts.call('isFunction', name)) end
local function tsIsFunctionNs(ns, name) return tsBool(_bllua_ts.call('isFunction', ns, name)) end
local function tsIsFunctionNsname(nsname)
local ns, name = nsname:match('^([^:]+)::([^:]+)$')
if ns then
return tsIsFunctionNs(ns, name)
else
return tsIsFunction(nsname)
if ns then return tsIsFunctionNs(ns, name)
else return tsIsFunction(nsname) end
end
-- sanity check to make sure objects that don't isObject are always marked as ._deleted
-- can be removed later
local function assertTsObjectExists(obj)
local is = tsIsObject(obj._tsObjectId)
if not is then
print('Warning: TS object :exists or isobject from lua but no longer exists') end
return is
end
function bl.isObject(obj)
if isTsObject(obj) then
obj = obj._tsObjectId
elseif type(obj) == 'number' then
obj = tostring(obj)
elseif type(obj) ~= 'string' then
if type(obj)=='number' then -- object id
return tsIsObject(tostring(obj))
elseif type(obj)=='string' then -- object name
return tsIsObject(obj)
elseif isTsObject(obj) then -- lua object
if obj._deleted then
return false
else
return assertTsObjectExists(obj)
end
else
error('bl.isObject: argument #1: expected torque object, number, or string', 2)
end
return tsIsObject(obj)
end
function bl.isFunction(a1, a2)
if type(a1) ~= 'string' then
error('bl.isFunction: argument #1: expected string', 2)
end
if a2 then
if type(a2) ~= 'string' then
error('bl.isFunction: argument #2: expected string', 2)
end
return tsIsFunctionNs(a1, a2)
else
return tsIsFunction(a1)
end
function bl.isFunction(name)
return tsIsFunctionNsname(name)
end
-- Torque object pseudo-class
@@ -249,11 +292,9 @@ local tsClassMeta = {
bl._objectUserMetas = bl._objectUserMetas or {}
function bl.class(cname, inhname)
if not ( type(cname)=='string' and isValidFuncName(cname) ) then
error('bl.class: argument #1: invalid class name', 2)
end
error('bl.class: argument #1: invalid class name', 2) end
if not ( inhname==nil or (type(inhname)=='string' and isValidFuncName(inhname)) ) then
error('bl.class: argument #2: inherit name must be a string or nil', 2)
end
error('bl.class: argument #2: inherit name must be a string or nil', 2) end
cname = cname:lower()
local met = bl._objectUserMetas[cname] or {
@@ -268,18 +309,15 @@ function bl.class(cname, inhname)
inhname = inhname:lower()
local inh = bl._objectUserMetas[inhname]
if not inh then
error('bl.class: argument #2: \'' .. inhname .. '\' is not the ' ..
'name of an existing class', 2)
end
if not inh then error('bl.class: argument #2: \''..inhname..'\' is not the '..
'name of an existing class', 2) end
inh._children[cname] = true
local inhI = met._inherit
if inhI and inhI~=inh then
error('bl.class: argument #2: class already exists and '..
'inherits a different parent.', 2)
end
'inherits a different parent.', 2) end
met._inherit = inh
-- apply inherited method and field types
@@ -291,7 +329,6 @@ function bl.class(cname, inhname)
end
end
end
local function objectInheritedMetas(name)
local inh = bl._objectUserMetas[name:lower()]
return function()
@@ -306,18 +343,15 @@ local tsObjectMeta = {
-- Return torque member function or value
__index = function(t, name)
if rawget(t,'_deleted') then
error('ts object index: object no longer exists', 2)
end
error('ts object index: object no longer exists', 2) end
if type(name)~='string' and type(name)~='number' then
error('ts object index: index must be a string or number', 2)
end
error('ts object index: index must be a string or number', 2) end
if getmetatable(t)[name] then
return getmetatable(t)[name]
elseif type(name)=='number' then
if not tsIsFunctionNs(rawget(t,'_tsNamespace'), 'getObject') then
error('ts object __index: index is number, but object does not have '..
'getObject method', 2)
end
'getObject method', 2) end
return toTsObject(_bllua_ts.callobj(t._tsObjectId, 'getObject',
tostring(name)))
else
@@ -349,11 +383,9 @@ local tsObjectMeta = {
-- Use :set() to set Torque data
__newindex = function(t, name, val)
if rawget(t,'_deleted') then
error('ts object newindex: object no longer exists', 2)
end
error('ts object newindex: object no longer exists', 2) end
if type(name)~='string' then
error('ts object newindex: index must be a string', 2)
end
error('ts object newindex: index must be a string', 2) end
rawset(t, name, val)
-- create strong reference since it's now storing lua data
bl._objectsStrong[rawget(t,'_tsObjectId')] = t
@@ -362,31 +394,27 @@ local tsObjectMeta = {
-- Use to set torque data
set = function(t, name, val)
if t==nil or type(t)~='table' or not t._tsObjectId then
error('ts object method: be sure to use :func() not .func()', 2)
end
error('ts object method: be sure to use :func() not .func()', 2) end
if t._deleted then
error('ts object method: object no longer exists', 2)
end
error('ts object method: object no longer exists', 2) end
if type(name)~='string' then
error('ts object :set(): index must be a string', 2)
end
error('ts object :set(): index must be a string', 2) end
_bllua_ts.setfield(t._tsObjectId, name, valToTs(val))
end,
-- __tostring: Called when printing
-- Display a nice info string
__tostring = function(t)
return 'torque:'..t._tsNamespace..':'..t._tsObjectId..
(t._tsName ~= '' and ('(' .. t._tsName .. ')') or '')
(t._tsName~='' and ('('..t._tsName..')') or '')..
(t._deleted and '(deleted)' or '')
end,
-- #object
-- If the object has a getCount method, return its count
__len = function(t)
if t._deleted then
error('ts object __len: object no longer exists', 2)
end
error('ts object __len: object no longer exists', 2) end
if not tsIsFunctionNs(t._tsNamespace, 'getCount') then
error('ts object __len: object has no getCount method', 2)
end
error('ts object __len: object has no getCount method', 2) end
return tonumber(_bllua_ts.callobj(t._tsObjectId, 'getCount'))
end,
-- object:members()
@@ -394,17 +422,14 @@ local tsObjectMeta = {
-- for index, object in group:members() do ... end
members = function(t)
if t==nil then
error('ts object method: be sure to use :func() not .func()', 2)
end
error('ts object method: be sure to use :func() not .func()', 2) end
if t._deleted then
error('ts object method: object no longer exists', 2)
end
error('ts object method: object no longer exists', 2) end
if not (
tsIsFunctionNs(t._tsNamespace, 'getCount' ) and
tsIsFunctionNs(t._tsNamespace, 'getObject')) then
error('ts object :members() - '..
'Object does not have getCount and getObject methods', 2)
end
'Object does not have getCount and getObject methods', 2) end
local count = tonumber(_bllua_ts.callobj(t._tsObjectId, 'getCount'))
local idx = 0
return function()
@@ -421,29 +446,23 @@ local tsObjectMeta = {
-- Wrap some Torque functions for performance and error checking
getName = function(t)
if t==nil then
error('ts object method: be sure to use :func() not .func()', 2)
end
error('ts object method: be sure to use :func() not .func()', 2) end
if t._deleted then
error('ts object method: object no longer exists', 2)
end
error('ts object method: object no longer exists', 2) end
return t._tsName
end,
getId = function(t)
if t==nil then
error('ts object method: be sure to use :func() not .func()', 2)
end
error('ts object method: be sure to use :func() not .func()', 2) end
if t._deleted then
error('ts object method: object no longer exists', 2)
end
error('ts object method: object no longer exists', 2) end
return tonumber(t._tsObjectId)
end,
getType = function(t)
if t==nil then
error('ts object method: be sure to use :func() not .func()', 2)
end
error('ts object method: be sure to use :func() not .func()', 2) end
if t._deleted then
error('ts object method: object no longer exists', 2)
end
error('ts object method: object no longer exists', 2) end
return tsTypesByNum[_bllua_ts.callobj(t._tsObjectId, 'getType')]
end,
---- Schedule method for objects
@@ -465,12 +484,12 @@ local tsObjectMeta = {
--end,
exists = function(t)
if t==nil then
error('ts object method: be sure to use :func() not .func()', 2)
end
error('ts object method: be sure to use :func() not .func()', 2) end
if t._deleted then
return false
else
return assertTsObjectExists(t)
end
return tsIsObject(t._tsObjectId)
end,
}
-- Weak-values table for caching Torque object references
@@ -499,15 +518,13 @@ end
-- Return a Torque object for the object ID string, or create one if none exists
toTsObject = function(idiS)
if type(idiS)~='string' then
error('toTsObject: input must be a string', 2)
end
error('toTsObject: input must be a string', 2) end
idiS = idiS:lower()
if bl._objectsWeak[idiS] then return bl._objectsWeak[idiS] end
if not tsBool(_bllua_ts.call('isObject', idiS)) then
if not tsIsObject(idiS) then
--error('toTsObject: object \''..idiS..'\' does not exist', 2) end
return nil
end
return nil end
local className = _bllua_ts.callobj(idiS, 'getClassName')
local obj = {
@@ -595,15 +612,16 @@ function bl.call(func, ...)
local argsS = arglistToTs(args)
return _bllua_ts.call(func, unpack(argsS))
end
function bl.eval(code)
return valFromTs(_bllua_ts.eval(code))
end
function bl.exec(file)
return valFromTs(_bllua_ts.call('exec', file))
end
function bl.array(name, ...)
local rest = {...}
return name..table.concat(rest, '_')
end
function bl.boolean(val)
return val~=nil and
val~=false and
@@ -611,7 +629,6 @@ function bl.boolean(val)
--val~='0' and
val~=0
end
function bl.object(id)
if type(id)=='table' and id._tsObjectId then
return id
@@ -621,21 +638,62 @@ function bl.object(id)
error('bl.object: id must be a ts object, number, or string', 2)
end
end
function bl.array(name, ...)
local rest = { ... }
return name .. table.concat(rest, '_')
function bl.string(val)
return valFromTsTostring(val)
end
function _bllua_call(fnameS, ...)
local args = arglistFromTs('lua:' .. fnameS:lower(), { ... }) -- todo: allow this though bl.type
if not _G[fnameS] then
error('luacall: no global lua function named \'' .. fnameS .. '\'')
-- Lua calling from TS
local luaLookup
luaLookup = function(tbl, name, set, val)
print('lookup', tbl, name, set, val)
if name:find('%.') then
local first, rest = name:match('^([^%.:]+)%.(.+)$')
if not isValidFuncName(first) then
error('luaLookup: invalid name \''..tostring(first)..'\'', 3) end
if not tbl[first] then
if set then tbl[first] = {}
else return nil end
end
-- todo: library fields and object methods
local res = _G[fnameS](unpack(args))
return luaLookup(tbl[first], rest, set, val)
elseif name:find(':') then
local first, rest = name:match('^([^%.:]+):(.*)$')
if rest:find('[%.:]') then
error('luacall: cannot have : or . after :', 3) end
if not isValidFuncName(first) then
error('luacall: invalid name \''..tostring(first)..'\'', 3) end
if not tbl[first] then
error('luacall: no object named \''..rest..'\'', 3) end
if not tbl[first][rest] then
error('luacall: no method named \''..rest..'\'', 3) end
return function(...)
tbl[first][rest](tbl[first], ...)
end
else
if set then
tbl[name] = val
else
return tbl[name]
end
end
end
-- Todo: similar deep access for luaget and luaset
function _bllua_call(fname, ...)
local args = arglistFromTs(fname:lower(), {...}) -- todo: separate lua from ts func names?
local func = luaLookup(_G, fname)
if not func then
error('luacall: no global in lua named \''..name..'\'', 2) end
local res = func(unpack(args))
return valToTs(res)
end
function _bllua_getvar(vname)
return valToTs(luaLookup(_G, vname))
end
function _bllua_setvar(vname, valS)
return valToTs(luaLookup(_G, vname, true, valFromTs(valS, vname))) -- todo: separate lua from ts var names?
end
function _bllua_eval(code) return loadstring(code)() end
function _bllua_exec(fn) return dofile(fn, 2) end
-- bl.schedule: Use TS's schedule function to schedule lua calls
-- bl.schedule(time, function, args...)
@@ -663,7 +721,6 @@ function bl.schedule(time, cb, ...)
bl._scheduleTable[id] = sch
return sch
end
function _bllua_schedule_callback(idS)
local id = tonumber(idS) or
error('_bllua_schedule_callback: invalid id: '..tostring(idS))
@@ -682,11 +739,9 @@ function _bllua_process_cmd(cmdS, ...)
if not func then error('_bllua_process_cmd: no cmd named \''..cmd..'\'') end
func(unpack(args)) --pcall(func, unpack(args))
end
local function addCmd(cmd, func)
if not isValidFuncName(cmd) then
error('addCmd: invalid function name \'' .. tostring(cmd) .. '\'')
end
error('addCmd: invalid function name \''..tostring(cmd)..'\'') end
bl._cmds[cmd] = func
local arglist = '%a,%b,%c,%d,%e,%f,%g,%h,%i,%j,%k,%l,%m,%n,%o,%p'
_bllua_ts.eval('function '..cmd..'('..arglist..'){'..
@@ -697,7 +752,6 @@ function bl.addServerCmd(name, func)
addCmd('servercmd'..name, func)
bl._forceType['servercmd'..name..':1'] = 'object'
end
function bl.addClientCmd(name, func)
name = name:lower()
addCmd('clientcmd'..name, func)
@@ -709,13 +763,11 @@ function bl.commandToServer(cmd, ...)
_bllua_ts.call('addTaggedString', cmd),
unpack(arglistToTs({...})))
end
function bl.commandToClient(cmd, ...)
_bllua_ts.call('commandToClient',
_bllua_ts.call('addTaggedString', cmd),
unpack(arglistToTs({...})))
end
function bl.commandToAll(cmd, ...)
_bllua_ts.call('commandToAll',
_bllua_ts.call('addTaggedString', cmd),
@@ -743,16 +795,14 @@ local function deactivatePackage(pkg)
end
local hookNargs = 8
local hookArglistLocal = '%a,%b,%c,%d,%e,%f,%g,%h'
local hookArglistGlobal =
'$_bllua_hook_arg1,$_bllua_hook_arg2,$_bllua_hook_arg3,$_bllua_hook_arg4,$_bllua_hook_arg5,$_bllua_hook_arg6,$_bllua_hook_arg7,$_bllua_hook_arg8'
local hookArglistGlobal = '$_bllua_hook_arg1,$_bllua_hook_arg2,$_bllua_hook_arg3,$_bllua_hook_arg4,$_bllua_hook_arg5,$_bllua_hook_arg6,$_bllua_hook_arg7,$_bllua_hook_arg8'
bl._hooks = bl._hooks or {}
function _bllua_process_hook_before(pkgS, nameS, ...)
local args = arglistFromTs(nameS, {...})
local func = bl._hooks[pkgS] and bl._hooks[pkgS][nameS] and
bl._hooks[pkgS][nameS].before
if not func then
error('_bllua_process_hook_before: no hook for ' .. pkgs .. ':' .. nameS)
end
error('_bllua_process_hook_before: no hook for '..pkgs..':'..nameS) end
_bllua_ts.setvar('_bllua_hook_abort', '0')
func(args) --pcall(func, args)
if args._return then
@@ -763,7 +813,6 @@ function _bllua_process_hook_before(pkgS, nameS, ...)
_bllua_ts.setvar('_bllua_hook_arg'..i, valToTs(args[i]))
end
end
function _bllua_process_hook_after(pkgS, nameS, resultS, ...)
nameS = nameS:lower()
local args = arglistFromTs(nameS, {...})
@@ -771,12 +820,10 @@ function _bllua_process_hook_after(pkgS, nameS, resultS, ...)
local func = bl._hooks[pkgS] and bl._hooks[pkgS][nameS] and
bl._hooks[pkgS][nameS].after
if not func then
error('_bllua_process_hook_after: no hook for ' .. pkgs .. ':' .. nameS)
end
error('_bllua_process_hook_after: no hook for '..pkgs..':'..nameS) end
func(args) --pcall(func, args)
return valToTs(args._return)
end
local function updateHook(pkg, name, hk)
local beforeCode = hk.before and
('_bllua_luacall("_bllua_process_hook_before", "'..pkg..'","'..name..
@@ -802,17 +849,13 @@ local function updateHook(pkg, name, hk)
end
function bl.hook(pkg, name, time, func)
if not isValidFuncName(pkg) then
error('bl.hook: argument #1: invalid package name \'' .. tostring(pkg) .. '\'', 2)
end
error('bl.hook: argument #1: invalid package name \''..tostring(pkg)..'\'', 2) end
if not isValidFuncNameNs(name) then
error('bl.hook: argument #2: invalid function name \'' .. tostring(name) .. '\'', 2)
end
error('bl.hook: argument #2: invalid function name \''..tostring(name)..'\'', 2) end
if time~='before' and time~='after' then
error('bl.hook: argument #3: time must be \'before\' or \'after\'', 2)
end
error('bl.hook: argument #3: time must be \'before\' or \'after\'', 2) end
if type(func)~='function' then
error('bl.hook: argument #4: expected a function', 2)
end
error('bl.hook: argument #4: expected a function', 2) end
bl._hooks[pkg] = bl._hooks[pkg] or {}
bl._hooks[pkg][name] = bl._hooks[pkg][name] or {}
@@ -821,20 +864,16 @@ function bl.hook(pkg, name, time, func)
updateHook(pkg, name, bl._hooks[pkg][name])
activatePackage(pkg)
end
local function tableEmpty(t)
return next(t)~=nil
end
function bl.unhook(pkg, name, time)
if not isValidFuncName(pkg) then
error('bl.unhook: argument #1: invalid package name \'' .. tostring(pkg) .. '\'', 2)
end
error('bl.unhook: argument #1: invalid package name \''..tostring(pkg)..'\'', 2) end
if not isValidFuncNameNs(name) then
error('bl.unhook: argument #2: invalid function name \'' .. tostring(name) .. '\'', 2)
end
error('bl.unhook: argument #2: invalid function name \''..tostring(name)..'\'', 2) end
if time~='before' and time~='after' then
error('bl.unhook: argument #3: time must be \'before\' or \'after\'', 2)
end
error('bl.unhook: argument #3: time must be \'before\' or \'after\'', 2) end
if not name then
if bl._hooks[pkg] then
@@ -858,8 +897,7 @@ function bl.unhook(pkg, name, time)
updateHook(pkg, name, {})
else
if time~='before' and time~='after' then
error('bl.unhook: argument #3: time must be nil, \'before\', or \'after\'', 2)
end
error('bl.unhook: argument #3: time must be nil, \'before\', or \'after\'', 2) end
bl._hooks[pkg][name][time] = nil
if tableEmpty(bl._hooks[pkg][name]) and tableEmpty(bl._hooks[pkg]) then
bl._hooks[pkg] = nil
@@ -879,16 +917,14 @@ end
-- Container search/raycast
local function vecToTs(v)
if not isTsVector(v) then
error('vecToTs: argument is not a vector', 3)
end
error('vecToTs: argument is not a vector', 3) end
return table.concat(v, ' ')
end
local function maskToTs(mask)
if type(mask)=='string' then
local val = tsTypesByName[mask:lower()]
if not val then
error('maskToTs: invalid mask \'' .. mask .. '\'', 3)
end
error('maskToTs: invalid mask \''..mask..'\'', 3) end
return tostring(val)
elseif type(mask)=='table' then
local tval = 0
@@ -898,8 +934,7 @@ local function maskToTs(mask)
local val = tsTypesByName[v:lower()]
if not val then
error('maskToTs: invalid mask \''..v..
'\' at index ' .. i .. ' in mask list', 3)
end
'\' at index '..i..' in mask list', 3) end
tval = tval + val
seen[v] = true
end
@@ -941,7 +976,6 @@ function bl.raycast(start, stop, mask, ignores)
return hit, pos, norm
end
end
local function tsContainerSearchIterator()
local retS = _bllua_ts.call('containerSearchNext')
if retS=='0' then
@@ -958,12 +992,10 @@ function bl.boxSearch(pos, size, mask)
_bllua_ts.call('initContainerBoxSearch', posS, sizeS, maskS)
return tsContainerSearchIterator
end
function bl.radiusSearch(pos, radius, mask)
local posS = vecToTs(pos)
if type(radius)~='number' then
error('bl.radiusSearch: argument #2: radius must be a number', 2)
end
error('bl.radiusSearch: argument #2: radius must be a number', 2) end
local radiusS = tostring(radius)
local maskS = maskToTs(mask)
@@ -1001,8 +1033,7 @@ local function createTsObj(keyword, class, name, inherit, props)
if props then
for k,v in pairs(props) do
if not isValidFuncName(k) then
error('bl.new/bl.datablock: invalid property name \'' .. k .. '\'')
end
error('bl.new/bl.datablock: invalid property name \''..k..'\'') end
table.insert(propsT, k..'="'..valToTs(v)..'";')
end
end
@@ -1013,8 +1044,7 @@ local function createTsObj(keyword, class, name, inherit, props)
table.concat(propsT)..'};')
local obj = toTsObject(objS)
if not obj then
error('bl.new/bl.datablock: failed to create object', 3)
end
error('bl.new/bl.datablock: failed to create object', 3) end
return obj
end
@@ -1039,15 +1069,13 @@ local function parseTsDecl(decl)
(inherit==nil or isValidFuncName(inherit)) ) then
error('bl.new/bl.datablock: invalid decl \''..decl..'\'\n'..
'must be of the format: \'className\', \'className name\', '..
'\'className :inherit\', or \'className name:inherit\'', 3)
end
'\'className :inherit\', or \'className name:inherit\'', 3) end
return class, name, inherit
end
function bl.new(decl, props)
local class, name, inherit = parseTsDecl(decl)
return createTsObj('new', class, name, inherit, props)
end
function bl.datablock(decl, props)
local class, name, inherit = parseTsDecl(decl)
if not name then error('bl.datablock: must specify a name', 2) end

View File

@@ -1,3 +1,4 @@
-- This Lua code provides some built-in utilities for writing Lua add-ons
-- It is eval'd automatically once BLLua3 has loaded the TS API and environment
-- It only has access to the sandboxed lua environment, just like user code.
@@ -6,10 +7,7 @@ ts = _bllua_ts
-- Provide limited OS functions
os = os or {}
---@diagnostic disable-next-line: duplicate-set-field
function os.time() return math.floor(tonumber(_bllua_ts.call('getSimTime'))/1000) end
---@diagnostic disable-next-line: duplicate-set-field
function os.clock() return tonumber(_bllua_ts.call('getSimTime'))/1000 end
-- Virtual file class, emulating a file object as returned by io.open
@@ -84,9 +82,7 @@ local function new_file_obj(fn)
return file
end
local function tflip(t)
local u = {}; for _, n in ipairs(t) do u[n] = true end; return u;
end
local function tflip(t) local u = {}; for _, n in ipairs(t) do u[n] = true end; return u; end
local allowed_zip_dirs = tflip{
'add-ons', 'base', 'config', 'saves', 'screenshots', 'shaders'
}
@@ -102,8 +98,7 @@ local function io_open_absolute(fn, mode)
if not exist then return nil, err end
if mode~=nil and mode~='r' and mode~='rb' then
return nil, 'Files in zips can only be opened in read mode'
end
return nil, 'Files in zips can only be opened in read mode' end
-- return a temp lua file object with the data
local fi = new_file_obj(fn)
@@ -111,7 +106,6 @@ local function io_open_absolute(fn, mode)
end
io = io or {}
---@diagnostic disable-next-line: duplicate-set-field
function io.open(fn, mode, errn)
errn = errn or 1
@@ -132,19 +126,13 @@ function io.open(fn, mode, errn)
return fi, err, fn
end
end
---@diagnostic disable-next-line: duplicate-set-field
function io.lines(fn)
local fi, err, fn2 = io.open(fn, 'r', 2)
if not fi then error('Error opening file \'' .. tostring(fn2) .. '\': ' .. tostring(err), 2) end
local fi, err, fn2 = io.open(fn, nil, 2)
if not fi then error('Error opening file \''..fn2..'\': '..err, 2) end
return fi:lines()
end
---@diagnostic disable-next-line: duplicate-set-field
function io.type(f)
---@diagnostic disable-next-line: undefined-field
if type(f)=='table' and f._is_file then
---@diagnostic disable-next-line: undefined-field
return f._is_open and 'file' or 'closed file'
else
return _bllua_io_type(f)
@@ -156,7 +144,7 @@ function dofile(fn, errn)
errn = errn or 1
local fi, err, fn2 = io.open(fn, 'r', errn+1)
if not fi then error('Error executing file \'' .. tostring(fn2) .. '\': ' .. tostring(err), errn + 1) end
if not fi then error('Error executing file \''..fn2..'\': '..err, errn+1) end
print('Executing '..fn2)
local text = fi:read('*a')
@@ -204,23 +192,13 @@ function require(mod)
return _bllua_requiresecure(mod)
end
-- Exposure to TS
function _bllua_getvar(name) return _G[name] end
function _bllua_setvar(name, val) _G[name] = val end
function _bllua_eval(code) return loadstring(code)() end
function _bllua_exec(fn) return dofile(fn, 2) end
local function isValidCode(code)
local f,e = loadstring(code)
return f~=nil
end
function _bllua_smarteval(code)
if (not code:find('^print%(')) and isValidCode('print('..code..')') then
code = 'print(' .. code .. ')'
end
code = 'print('..code..')' end
local f,e = loadstring(code)
if f then
return f()

View File

@@ -49,26 +49,4 @@ function _bllua_set_var(%name, %val) {
return "";
}
// Public Lua library for TS
function luacall(%func, %a,%b,%c,%d,%e,%f,%g,%h,%i,%j,%k,%l,%m,%n,%o,%p) {
if($_bllua_active)
return _bllua_luacall("_bllua_call", %func, %a,%b,%c,%d,%e,%f,%g,%h,%i,%j,%k,%l,%m,%n,%o,%p);
}
function luaexec(%fn) {
if($_bllua_active)
return _bllua_luacall("_bllua_exec", %fn);
}
function luaeval(%code) {
if($_bllua_active)
return _bllua_luacall("_bllua_eval", %code);
}
function luaget(%name) {
if($_bllua_active)
return _bllua_luacall("_bllua_getvar", %name);
}
function luaset(%name, %val) {
if($_bllua_active)
_bllua_luacall("_bllua_setvar", %name, %val);
}
echo(" Executed libts-ts.cs");

7
src/util/matrix.lua Normal file
View File

@@ -0,0 +1,7 @@
-- todo
-- Matrix class with math operators
print(' Executed matrix.lua')

View File

@@ -1,3 +1,4 @@
-- Basic functionality that should be standard in Lua
@@ -6,7 +7,6 @@
function table.empty(t)
return next(t)~=nil
end
-- Apply a function to each key in a table
function table.map(f, ...)
local ts = {...}
@@ -18,7 +18,6 @@ function table.map(f, ...)
end
return u
end
function table.map_list(f, ...)
local ts = {...}
local u = {}
@@ -29,21 +28,18 @@ function table.map_list(f, ...)
end
return u
end
-- Swap keys/values
function table.swap(t)
local u = {}
for k,v in pairs(t) do u[v] = k end
return u
end
-- Reverse a list
function table.reverse(l)
local m = {}
for i=1,#l do m[#l-i+1] = l[i] end
return m
end
-- Whether a table is a list/array (has only monotonic integer keys)
function table.islist(t)
local n = 0
@@ -53,7 +49,6 @@ function table.islist(t)
end
return n==#t
end
-- Append contents of other tables to first table
function table.append(t, ...)
local a = {...}
@@ -62,7 +57,6 @@ function table.append(t, ...)
end
return t
end
-- Create a new table containing all keys from any number of tables
-- latter tables in the arg list override prior ones
-- overlaps, NOT appends, integer keys
@@ -74,7 +68,6 @@ function table.join(...)
end
return w
end
-- Whether a table contains a certain value in any key
function table.contains(t,s)
for _,v in pairs(t) do
@@ -82,34 +75,29 @@ function table.contains(t, s)
end
return false
end
function table.contains_list(t,s)
for _,v in ipairs(t) do
if v==s then return true end
end
return false
end
-- Copy a table to another table
function table.copy(t)
local u = {}
for k,v in pairs(t) do u[k] = v end
return u
end
function table.copy_list(l)
local m = {}
for i,v in ipairs(l) do m[i] = v end
return m
end
-- Sort a table in a new copy
function table.sortcopy(t, f)
local u = table.copy_list(t)
table.sort(u, f)
return u
end
-- Remove a value from a table
function table.removevalue(t, r)
local rem = {}
@@ -118,7 +106,6 @@ function table.removevalue(t, r)
end
for _,k in ipairs(rem) do t[k] = nil end
end
function table.removevalue_list(t, r)
for i = #t, 1, -1 do
if t[i]==r then
@@ -126,7 +113,6 @@ function table.removevalue_list(t, r)
end
end
end
-- Export tables into formatted executable strings
local function tabs(tabLevel)
return (' '):rep(tabLevel)
@@ -193,13 +179,14 @@ valueToString = function(v, tabLevel, seen)
return tostring(v)
else
--error('table.tostring: table contains a '..t..' value, cannot serialize')
return 'nil --[[ cannot serialize ' .. t .. ': ' .. tostring(v) .. ' ]]'
return 'nil --[[ cannot serialize '..tostring(v)..' ]]'
end
end
function table.tostring(t)
return tableToString(t, 0, {})
end
-- String
-- Split string into table by separator
@@ -207,8 +194,7 @@ end
-- if regex is not true, sep is treated as a regex pattern
function string.split(str, sep, noregex)
if type(str)~='string' then
error('string.split: argument #1: expected string, got ' .. type(str), 2)
end
error('string.split: argument #1: expected string, got '..type(str), 2) end
if sep==nil or sep=='' then
local t = {}
local ns = #str
@@ -234,7 +220,6 @@ function string.split(str, sep, noregex)
'string.split: argument #2: expected string or nil, got '..type(sep), 2)
end
end
-- Split string to a list of char bytes
function string.bytes(s)
local b = {}
@@ -244,13 +229,11 @@ function string.bytes(s)
end
return b
end
-- Trim leading and trailing whitespace
function string.trim(s, ws)
ws = ws or ' \t\r\n'
return s:gsub('^['..ws..']+', ''):gsub('['..ws..']+$', '')..''
end
-- String slicing and searching using [] operator
local str_meta = getmetatable('')
local str_meta_index_old= str_meta.__index
@@ -266,20 +249,15 @@ function str_meta.__index(s, k)
return string.sub(s,a,b)
end
end
-- String iterator
function string.chars(s)
local i = 0
return function()
i = i+1
if i <= #s then
return s:sub(i, i)
else
return nil
if i<=#s then return s:sub(i,i)
else return nil end
end
end
end
-- Escape sequences
local defaultEscapes = {
['\\'] = '\\\\',
@@ -299,7 +277,6 @@ function string.escape(s, escapes)
end
return table.concat(t)
end
local defaultEscapeChar = '\\'
local defaultUnescapes = {
['\\'] = '\\',
@@ -330,6 +307,7 @@ function string.unescape(s, escapeChar, unescapes)
return table.concat(t)
end
-- IO
io = io or {}
@@ -341,7 +319,6 @@ function io.readall(filename)
fi:close()
return s
end
-- Write data to file all at once, return true if success / false,err if failure
function io.writeall(filename, data)
local fi,err = io.open(filename, 'wb')
@@ -351,24 +328,23 @@ function io.writeall(filename, data)
return true,nil
end
-- Math
-- Round
function math.round(x)
return math.floor(x+0.5)
end
-- Mod that accounts for floating point inaccuracy
function math.mod(a,b)
local m = a%b
if m == 0 or math.abs(m) < 1e-15 or math.abs(m - b) < 1e-15 then
return 0
else
return m
if m==0 or math.abs(m)<1e-15 or math.abs(m-b)<1e-15 then return 0
else return m end
end
end
-- Clamp value between min and max
function math.clamp(v, n, x)
return math.min(x, math.max(v, n))
end
print(' Executed std.lua')

View File

@@ -235,4 +235,7 @@ vector_new = function(vi)
end
vector = vector_new
print(' Executed vector.lua')
return vector_new