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34 Commits

Author SHA1 Message Date
b328f0b21a Merge branch 'master' 2025-12-09 15:43:41 -05:00
71b73c816b ... 2025-12-08 15:29:41 -05:00
c5dc8b15f9 Delete BlockLua.dll 2025-12-08 15:26:53 -05:00
Redo
8399b11322 fix table.empty, from auios 2025-12-08 11:49:23 -05:00
d494f02fe3 fix table.empty being inverted 2025-12-08 03:32:56 -05:00
a7db0d8e81 Update lua-env.lua 2025-12-08 03:32:31 -05:00
33f5ec9bbe Ensure fn is a string path 2025-12-08 03:32:12 -05:00
f6bf18efaa Fix md formatting + remove trailing whitespace 2025-12-08 03:30:54 -05:00
4f42801da6 Update compiling.md 2025-12-08 03:22:47 -05:00
15f67e0eef Fix invalid escape sequence for 5.1 2025-12-08 03:12:03 -05:00
5885dcbed3 Update libbl.lua 2025-12-08 03:09:47 -05:00
d9a416f5d5 Merge branch 'master' 2025-12-08 03:09:44 -05:00
Redo
2191e004ad recompile 2025-12-07 12:02:56 -05:00
Redo
ae34bb8b7a fix commandToClient, handle net strings when passed to lua, misc readme additions 2025-12-07 11:52:40 -05:00
Redo
b71bfdb73e support more+empty args in hooks 2025-10-13 12:28:16 -05:00
Redo
7232ede09d make :members() not return index, add -DBLLUA_ALLOWFFI, allow reading modules/lualib/, bug fixes 2025-10-06 23:03:12 -05:00
ed5c254480 .clang-format updates 2025-10-06 17:00:12 -04:00
5718ba8e6b Merge branch 'master' 2025-10-06 13:16:24 -04:00
a4f78b7425 Merge branch 'master' 2025-10-06 13:11:57 -04:00
e47f6d4651 Fix all warnings and errors in C++ 2025-10-06 12:03:51 -04:00
93a47d54be make 2025-10-06 11:47:11 -04:00
Redo
76c758a47b allow luaget/luaset/luacall to access tables and methods, improve type conversion, add bl.string, begin adding matrix 2025-10-06 10:30:25 -05:00
87e199ea5c formatting 2025-10-06 10:08:17 -04:00
66ed695010 Update libbl.lua 2025-10-06 10:01:54 -04:00
e309e2427b Merge branch 'master' 2025-10-06 10:01:14 -04:00
Redo
5f98dc017b fix named ts object method calling 2025-10-06 00:13:00 -05:00
Redo
edf31c178c allow calling namespaced torque functions 2025-10-05 22:31:21 -05:00
Redo
7da249cca1 replace compile.bat with instructions in readme, remove third-party lualibs, add string type, fix luacall args 2025-10-05 20:42:40 -05:00
ee784869f1 Merge msys_compile.bat into compile.bat 2025-10-05 19:52:41 -04:00
0815a6d229 Create .editorconfig 2025-10-05 19:51:10 -04:00
cbd0c29495 Create settings.json 2025-10-05 19:50:32 -04:00
01f216f31e format 2025-10-05 19:50:29 -04:00
f447c039c7 Merge branch 'add-@diagnostic-to-reduce-warning-spam' into auios 2025-10-05 15:53:31 -04:00
30fa81f513 Update libts-lua.lua 2025-10-05 15:52:10 -04:00
46 changed files with 3727 additions and 4837 deletions

42
.clang-format Normal file
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@@ -0,0 +1,42 @@
BasedOnStyle: LLVM
# Include sorting and grouping
SortIncludes: CaseSensitive
IncludeBlocks: Preserve
IncludeCategories:
- Regex: '<Windows\.h>'
Priority: 1
- Regex: '<Psapi\.h>'
Priority: 2
- Regex: '"BlHooks\\.hpp"'
Priority: 3
- Regex: '"BlFuncs\\.hpp"'
Priority: 4
- Regex: ".*"
Priority: 5
# Indentation settings
IndentWidth: 2
UseTab: Never
IndentAccessModifiers: false
AccessModifierOffset: 0
NamespaceIndentation: All
# Line breaking and wrapping
ColumnLimit: 120
BreakBeforeTernaryOperators: false
BreakBeforeBinaryOperators: None
AlwaysBreakAfterReturnType: None
AlwaysBreakAfterDefinitionReturnType: None
# Alignment
AlignOperands: DontAlign
AlignAfterOpenBracket: AlwaysBreak
PointerAlignment: Left
# Parameter formatting
BinPackParameters: false
AllowAllParametersOfDeclarationOnNextLine: false
# Code organization
SeparateDefinitionBlocks: Always

9
.editorconfig Normal file
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@@ -0,0 +1,9 @@
root = true
[*]
indent_style = space
indent_size = 2
end_of_line = lf
charset = utf-8
trim_trailing_whitespace = true
insert_final_newline = true

3
.gitignore vendored
View File

@@ -1,3 +1,2 @@
.*
!.gitignore
build/
.cache/

11
.vscode/settings.json vendored Normal file
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@@ -0,0 +1,11 @@
{
"Lua.diagnostics.globals": [
"_bllua_ts",
"_bllua_requiresecure",
"_bllua_on_unload"
],
"Lua.runtime.version": "Lua 5.1",
"Lua.diagnostics.disable": ["lowercase-global", "undefined-global"],
"C_Cpp.default.compileCommands": "${workspaceFolder}/build/compile_commands.json",
"C_Cpp.default.compilerPath": "C:/msys64/mingw32/bin/g++.exe"
}

56
CMakeLists.txt Normal file
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@@ -0,0 +1,56 @@
cmake_minimum_required(VERSION 3.10)
project(BlockLua CXX)
# Export compile_commands.json for VSCode IntelliSense
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
# Output directories to mirror build.bat's build folder
set(OUTPUT_DIR ${CMAKE_SOURCE_DIR}/build)
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${OUTPUT_DIR})
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${OUTPUT_DIR})
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${OUTPUT_DIR})
# Global build options to mirror build.bat
add_compile_options(
-Wall
-Werror
-m32
-static-libgcc
-static-libstdc++
)
# Include paths
include_directories(
${CMAKE_SOURCE_DIR}/src
${CMAKE_SOURCE_DIR}/inc/tsfuncs
${CMAKE_SOURCE_DIR}/inc/lua
)
# Link directories (for -L.) and libraries from build.bat
link_directories(
${CMAKE_SOURCE_DIR}
)
# Safe DLL
add_library(BlockLua SHARED src/bllua4.cpp)
# Ensure output name matches build.bat
set_target_properties(BlockLua PROPERTIES OUTPUT_NAME "BlockLua")
# Linker flags and libraries
if(MSVC)
# Not expected with mingw, but keep placeholder
else()
target_link_libraries(BlockLua PRIVATE psapi lua5.1)
endif()
# Unsafe DLL (with BLLUA_UNSAFE definition)
add_library(BlockLuaUnsafe SHARED src/bllua4.cpp)
set_target_properties(BlockLuaUnsafe PROPERTIES OUTPUT_NAME "BlockLua-Unsafe")
target_compile_definitions(BlockLuaUnsafe PRIVATE BLLUA_UNSAFE)
if(MSVC)
# Not expected with mingw, but keep placeholder
else()
target_link_libraries(BlockLuaUnsafe PRIVATE psapi lua5.1)
endif()

27
build.bat Normal file
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@@ -0,0 +1,27 @@
@echo off
cd /d %~dp0
REM Ensure MinGW32 toolchain is first in PATH
set "PATH=C:\msys64\mingw32\bin;%PATH%"
REM Configure CMake (generate into build/)
cmake -S . -B build -G "MinGW Makefiles"
if errorlevel 1 goto :error
REM Build (Release by default)
cmake --build build --config Release -j
if errorlevel 1 goto :error
echo.
echo Build completed.
echo Outputs in .\build :
echo - BlockLua.dll
echo - BlockLua-Unsafe.dll
exit /b 0
:error
echo.
echo Build failed. See errors above.
exit /b 1

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@@ -1,19 +0,0 @@
@echo off
cd /d %~dp0
rem ensure build directory exists
if not exist build mkdir build
set buildargs=-Wall -Werror -m32 -shared -Isrc -Iinc/tsfuncs -Iinc/lua -lpsapi -L. -llua5.1 -static-libgcc -static-libstdc++
echo on
g++ src/bllua4.cpp %buildargs% -o build\BlockLua.dll
@rem g++ -DBLLUA_UNSAFE src/bllua4.cpp %buildargs% -o BlockLua-Unsafe.dll
@echo off
rem objdump -d build\BlockLua.dll > build\BlockLua.dll.dump.txt
rem objdump -d build\BlockLua-Unsafe.dll > build\BlockLua-Unsafe.dll.dump.txt
pause

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@@ -27,7 +27,7 @@ What these packages are for:
- Run the script:
```powershell
msys_compile.bat
build.bat
```
What the script does:
@@ -48,5 +48,5 @@ You should see `architecture: i386` in the output.
### Notes
- Ensure you installed the i686 (32-bit) variants of the packages; x86_64 packages wont work for a 32-bit build.
- Ensure you installed the i686 (32-bit) variants of the packages; x86_64 packages won't work for a 32-bit build.
- If the linker cannot find `-llua5.1`, confirm `mingw-w64-i686-lua51` is installed and you are using the `mingw32` toolchain (not `x86_64`).

View File

@@ -4,93 +4,75 @@
** See Copyright Notice in lua.h
*/
#ifndef lauxlib_h
#define lauxlib_h
#include <stddef.h>
#include <stdio.h>
#include "lua.h"
/* extra error code for `luaL_load' */
#define LUA_ERRFILE (LUA_ERRERR+1)
#define LUA_ERRFILE (LUA_ERRERR + 1)
typedef struct luaL_Reg {
const char *name;
const char* name;
lua_CFunction func;
} luaL_Reg;
LUALIB_API void (luaL_openlib) (lua_State *L, const char *libname,
const luaL_Reg *l, int nup);
LUALIB_API void (luaL_register) (lua_State *L, const char *libname,
const luaL_Reg *l);
LUALIB_API int (luaL_getmetafield) (lua_State *L, int obj, const char *e);
LUALIB_API int (luaL_callmeta) (lua_State *L, int obj, const char *e);
LUALIB_API int (luaL_typerror) (lua_State *L, int narg, const char *tname);
LUALIB_API int (luaL_argerror) (lua_State *L, int numarg, const char *extramsg);
LUALIB_API const char *(luaL_checklstring) (lua_State *L, int numArg,
size_t *l);
LUALIB_API const char *(luaL_optlstring) (lua_State *L, int numArg,
const char *def, size_t *l);
LUALIB_API lua_Number (luaL_checknumber) (lua_State *L, int numArg);
LUALIB_API lua_Number (luaL_optnumber) (lua_State *L, int nArg, lua_Number def);
LUALIB_API void(luaL_openlib)(lua_State* L, const char* libname, const luaL_Reg* l, int nup);
LUALIB_API void(luaL_register)(lua_State* L, const char* libname, const luaL_Reg* l);
LUALIB_API int(luaL_getmetafield)(lua_State* L, int obj, const char* e);
LUALIB_API int(luaL_callmeta)(lua_State* L, int obj, const char* e);
LUALIB_API int(luaL_typerror)(lua_State* L, int narg, const char* tname);
LUALIB_API int(luaL_argerror)(lua_State* L, int numarg, const char* extramsg);
LUALIB_API const char*(luaL_checklstring)(lua_State * L, int numArg, size_t* l);
LUALIB_API const char*(luaL_optlstring)(lua_State * L, int numArg, const char* def, size_t* l);
LUALIB_API lua_Number(luaL_checknumber)(lua_State* L, int numArg);
LUALIB_API lua_Number(luaL_optnumber)(lua_State* L, int nArg, lua_Number def);
LUALIB_API lua_Integer (luaL_checkinteger) (lua_State *L, int numArg);
LUALIB_API lua_Integer (luaL_optinteger) (lua_State *L, int nArg,
lua_Integer def);
LUALIB_API lua_Integer(luaL_checkinteger)(lua_State* L, int numArg);
LUALIB_API lua_Integer(luaL_optinteger)(lua_State* L, int nArg, lua_Integer def);
LUALIB_API void (luaL_checkstack) (lua_State *L, int sz, const char *msg);
LUALIB_API void (luaL_checktype) (lua_State *L, int narg, int t);
LUALIB_API void (luaL_checkany) (lua_State *L, int narg);
LUALIB_API void(luaL_checkstack)(lua_State* L, int sz, const char* msg);
LUALIB_API void(luaL_checktype)(lua_State* L, int narg, int t);
LUALIB_API void(luaL_checkany)(lua_State* L, int narg);
LUALIB_API int (luaL_newmetatable) (lua_State *L, const char *tname);
LUALIB_API void *(luaL_checkudata) (lua_State *L, int ud, const char *tname);
LUALIB_API int(luaL_newmetatable)(lua_State* L, const char* tname);
LUALIB_API void*(luaL_checkudata)(lua_State * L, int ud, const char* tname);
LUALIB_API void (luaL_where) (lua_State *L, int lvl);
LUALIB_API int (luaL_error) (lua_State *L, const char *fmt, ...);
LUALIB_API void(luaL_where)(lua_State* L, int lvl);
LUALIB_API int(luaL_error)(lua_State* L, const char* fmt, ...);
LUALIB_API int (luaL_checkoption) (lua_State *L, int narg, const char *def,
const char *const lst[]);
LUALIB_API int(luaL_checkoption)(lua_State* L, int narg, const char* def, const char* const lst[]);
/* pre-defined references */
#define LUA_NOREF (-2)
#define LUA_REFNIL (-1)
LUALIB_API int (luaL_ref) (lua_State *L, int t);
LUALIB_API void (luaL_unref) (lua_State *L, int t, int ref);
LUALIB_API int(luaL_ref)(lua_State* L, int t);
LUALIB_API void(luaL_unref)(lua_State* L, int t, int ref);
LUALIB_API int (luaL_loadfile) (lua_State *L, const char *filename);
LUALIB_API int (luaL_loadbuffer) (lua_State *L, const char *buff, size_t sz,
const char *name);
LUALIB_API int (luaL_loadstring) (lua_State *L, const char *s);
LUALIB_API int(luaL_loadfile)(lua_State* L, const char* filename);
LUALIB_API int(luaL_loadbuffer)(lua_State* L, const char* buff, size_t sz, const char* name);
LUALIB_API int(luaL_loadstring)(lua_State* L, const char* s);
LUALIB_API lua_State *(luaL_newstate) (void);
LUALIB_API lua_State*(luaL_newstate)(void);
LUALIB_API const char*(luaL_gsub)(lua_State * L, const char* s, const char* p, const char* r);
LUALIB_API const char *(luaL_gsub) (lua_State *L, const char *s, const char *p,
const char *r);
LUALIB_API const char *(luaL_findtable) (lua_State *L, int idx,
const char *fname, int szhint);
LUALIB_API const char*(luaL_findtable)(lua_State * L, int idx, const char* fname, int szhint);
/* From Lua 5.2. */
LUALIB_API int luaL_fileresult(lua_State *L, int stat, const char *fname);
LUALIB_API int luaL_execresult(lua_State *L, int stat);
LUALIB_API int (luaL_loadfilex) (lua_State *L, const char *filename,
const char *mode);
LUALIB_API int (luaL_loadbufferx) (lua_State *L, const char *buff, size_t sz,
const char *name, const char *mode);
LUALIB_API void luaL_traceback (lua_State *L, lua_State *L1, const char *msg,
int level);
LUALIB_API void (luaL_setfuncs) (lua_State *L, const luaL_Reg *l, int nup);
LUALIB_API void (luaL_pushmodule) (lua_State *L, const char *modname,
int sizehint);
LUALIB_API void *(luaL_testudata) (lua_State *L, int ud, const char *tname);
LUALIB_API void (luaL_setmetatable) (lua_State *L, const char *tname);
LUALIB_API int luaL_fileresult(lua_State* L, int stat, const char* fname);
LUALIB_API int luaL_execresult(lua_State* L, int stat);
LUALIB_API int(luaL_loadfilex)(lua_State* L, const char* filename, const char* mode);
LUALIB_API int(luaL_loadbufferx)(lua_State* L, const char* buff, size_t sz, const char* name, const char* mode);
LUALIB_API void luaL_traceback(lua_State* L, lua_State* L1, const char* msg, int level);
LUALIB_API void(luaL_setfuncs)(lua_State* L, const luaL_Reg* l, int nup);
LUALIB_API void(luaL_pushmodule)(lua_State* L, const char* modname, int sizehint);
LUALIB_API void*(luaL_testudata)(lua_State * L, int ud, const char* tname);
LUALIB_API void(luaL_setmetatable)(lua_State* L, const char* tname);
/*
** ===============================================================
@@ -98,30 +80,26 @@ LUALIB_API void (luaL_setmetatable) (lua_State *L, const char *tname);
** ===============================================================
*/
#define luaL_argcheck(L, cond,numarg,extramsg) \
((void)((cond) || luaL_argerror(L, (numarg), (extramsg))))
#define luaL_checkstring(L,n) (luaL_checklstring(L, (n), NULL))
#define luaL_optstring(L,n,d) (luaL_optlstring(L, (n), (d), NULL))
#define luaL_checkint(L,n) ((int)luaL_checkinteger(L, (n)))
#define luaL_optint(L,n,d) ((int)luaL_optinteger(L, (n), (d)))
#define luaL_checklong(L,n) ((long)luaL_checkinteger(L, (n)))
#define luaL_optlong(L,n,d) ((long)luaL_optinteger(L, (n), (d)))
#define luaL_argcheck(L, cond, numarg, extramsg) ((void)((cond) || luaL_argerror(L, (numarg), (extramsg))))
#define luaL_checkstring(L, n) (luaL_checklstring(L, (n), NULL))
#define luaL_optstring(L, n, d) (luaL_optlstring(L, (n), (d), NULL))
#define luaL_checkint(L, n) ((int)luaL_checkinteger(L, (n)))
#define luaL_optint(L, n, d) ((int)luaL_optinteger(L, (n), (d)))
#define luaL_checklong(L, n) ((long)luaL_checkinteger(L, (n)))
#define luaL_optlong(L, n, d) ((long)luaL_optinteger(L, (n), (d)))
#define luaL_typename(L,i) lua_typename(L, lua_type(L,(i)))
#define luaL_typename(L, i) lua_typename(L, lua_type(L, (i)))
#define luaL_dofile(L, fn) \
(luaL_loadfile(L, fn) || lua_pcall(L, 0, LUA_MULTRET, 0))
#define luaL_dofile(L, fn) (luaL_loadfile(L, fn) || lua_pcall(L, 0, LUA_MULTRET, 0))
#define luaL_dostring(L, s) \
(luaL_loadstring(L, s) || lua_pcall(L, 0, LUA_MULTRET, 0))
#define luaL_dostring(L, s) (luaL_loadstring(L, s) || lua_pcall(L, 0, LUA_MULTRET, 0))
#define luaL_getmetatable(L,n) (lua_getfield(L, LUA_REGISTRYINDEX, (n)))
#define luaL_getmetatable(L, n) (lua_getfield(L, LUA_REGISTRYINDEX, (n)))
#define luaL_opt(L,f,n,d) (lua_isnoneornil(L,(n)) ? (d) : f(L,(n)))
#define luaL_opt(L, f, n, d) (lua_isnoneornil(L, (n)) ? (d) : f(L, (n)))
/* From Lua 5.2. */
#define luaL_newlibtable(L, l) \
lua_createtable(L, 0, sizeof(l)/sizeof((l)[0]) - 1)
#define luaL_newlibtable(L, l) lua_createtable(L, 0, sizeof(l) / sizeof((l)[0]) - 1)
#define luaL_newlib(L, l) (luaL_newlibtable(L, l), luaL_setfuncs(L, l, 0))
/*
@@ -130,31 +108,27 @@ LUALIB_API void (luaL_setmetatable) (lua_State *L, const char *tname);
** =======================================================
*/
typedef struct luaL_Buffer {
char *p; /* current position in buffer */
char* p; /* current position in buffer */
int lvl; /* number of strings in the stack (level) */
lua_State *L;
lua_State* L;
char buffer[LUAL_BUFFERSIZE];
} luaL_Buffer;
#define luaL_addchar(B,c) \
((void)((B)->p < ((B)->buffer+LUAL_BUFFERSIZE) || luaL_prepbuffer(B)), \
(*(B)->p++ = (char)(c)))
#define luaL_addchar(B, c) \
((void)((B)->p < ((B)->buffer + LUAL_BUFFERSIZE) || luaL_prepbuffer(B)), (*(B)->p++ = (char)(c)))
/* compatibility only */
#define luaL_putchar(B,c) luaL_addchar(B,c)
#define luaL_putchar(B, c) luaL_addchar(B, c)
#define luaL_addsize(B,n) ((B)->p += (n))
LUALIB_API void (luaL_buffinit) (lua_State *L, luaL_Buffer *B);
LUALIB_API char *(luaL_prepbuffer) (luaL_Buffer *B);
LUALIB_API void (luaL_addlstring) (luaL_Buffer *B, const char *s, size_t l);
LUALIB_API void (luaL_addstring) (luaL_Buffer *B, const char *s);
LUALIB_API void (luaL_addvalue) (luaL_Buffer *B);
LUALIB_API void (luaL_pushresult) (luaL_Buffer *B);
#define luaL_addsize(B, n) ((B)->p += (n))
LUALIB_API void(luaL_buffinit)(lua_State* L, luaL_Buffer* B);
LUALIB_API char*(luaL_prepbuffer)(luaL_Buffer * B);
LUALIB_API void(luaL_addlstring)(luaL_Buffer* B, const char* s, size_t l);
LUALIB_API void(luaL_addstring)(luaL_Buffer* B, const char* s);
LUALIB_API void(luaL_addvalue)(luaL_Buffer* B);
LUALIB_API void(luaL_pushresult)(luaL_Buffer* B);
/* }====================================================== */

View File

@@ -5,39 +5,33 @@
** See Copyright Notice at the end of this file
*/
#ifndef lua_h
#define lua_h
#include <stdarg.h>
#include <stddef.h>
#include "luaconf.h"
#define LUA_VERSION "Lua 5.1"
#define LUA_RELEASE "Lua 5.1.4"
#define LUA_VERSION_NUM 501
#define LUA_COPYRIGHT "Copyright (C) 1994-2008 Lua.org, PUC-Rio"
#define LUA_AUTHORS "R. Ierusalimschy, L. H. de Figueiredo & W. Celes"
/* mark for precompiled code (`<esc>Lua') */
#define LUA_SIGNATURE "\033Lua"
/* option for multiple returns in `lua_pcall' and `lua_call' */
#define LUA_MULTRET (-1)
/*
** pseudo-indices
*/
#define LUA_REGISTRYINDEX (-10000)
#define LUA_ENVIRONINDEX (-10001)
#define LUA_GLOBALSINDEX (-10002)
#define lua_upvalueindex(i) (LUA_GLOBALSINDEX-(i))
#define lua_upvalueindex(i) (LUA_GLOBALSINDEX - (i))
/* thread status */
#define LUA_OK 0
@@ -47,25 +41,21 @@
#define LUA_ERRMEM 4
#define LUA_ERRERR 5
typedef struct lua_State lua_State;
typedef int (*lua_CFunction) (lua_State *L);
typedef int (*lua_CFunction)(lua_State* L);
/*
** functions that read/write blocks when loading/dumping Lua chunks
*/
typedef const char * (*lua_Reader) (lua_State *L, void *ud, size_t *sz);
typedef int (*lua_Writer) (lua_State *L, const void* p, size_t sz, void* ud);
typedef const char* (*lua_Reader)(lua_State* L, void* ud, size_t* sz);
typedef int (*lua_Writer)(lua_State* L, const void* p, size_t sz, void* ud);
/*
** prototype for memory-allocation functions
*/
typedef void * (*lua_Alloc) (void *ud, void *ptr, size_t osize, size_t nsize);
typedef void* (*lua_Alloc)(void* ud, void* ptr, size_t osize, size_t nsize);
/*
** basic types
@@ -82,12 +72,9 @@ typedef void * (*lua_Alloc) (void *ud, void *ptr, size_t osize, size_t nsize);
#define LUA_TUSERDATA 7
#define LUA_TTHREAD 8
/* minimum Lua stack available to a C function */
#define LUA_MINSTACK 20
/*
** generic extra include file
*/
@@ -95,125 +82,112 @@ typedef void * (*lua_Alloc) (void *ud, void *ptr, size_t osize, size_t nsize);
#include LUA_USER_H
#endif
/* type of numbers in Lua */
typedef LUA_NUMBER lua_Number;
/* type for integer functions */
typedef LUA_INTEGER lua_Integer;
/*
** state manipulation
*/
LUA_API lua_State *(lua_newstate) (lua_Alloc f, void *ud);
LUA_API void (lua_close) (lua_State *L);
LUA_API lua_State *(lua_newthread) (lua_State *L);
LUA_API lua_CFunction (lua_atpanic) (lua_State *L, lua_CFunction panicf);
LUA_API lua_State*(lua_newstate)(lua_Alloc f, void* ud);
LUA_API void(lua_close)(lua_State* L);
LUA_API lua_State*(lua_newthread)(lua_State * L);
LUA_API lua_CFunction(lua_atpanic)(lua_State* L, lua_CFunction panicf);
/*
** basic stack manipulation
*/
LUA_API int (lua_gettop) (lua_State *L);
LUA_API void (lua_settop) (lua_State *L, int idx);
LUA_API void (lua_pushvalue) (lua_State *L, int idx);
LUA_API void (lua_remove) (lua_State *L, int idx);
LUA_API void (lua_insert) (lua_State *L, int idx);
LUA_API void (lua_replace) (lua_State *L, int idx);
LUA_API int (lua_checkstack) (lua_State *L, int sz);
LUA_API void (lua_xmove) (lua_State *from, lua_State *to, int n);
LUA_API int(lua_gettop)(lua_State* L);
LUA_API void(lua_settop)(lua_State* L, int idx);
LUA_API void(lua_pushvalue)(lua_State* L, int idx);
LUA_API void(lua_remove)(lua_State* L, int idx);
LUA_API void(lua_insert)(lua_State* L, int idx);
LUA_API void(lua_replace)(lua_State* L, int idx);
LUA_API int(lua_checkstack)(lua_State* L, int sz);
LUA_API void(lua_xmove)(lua_State* from, lua_State* to, int n);
/*
** access functions (stack -> C)
*/
LUA_API int (lua_isnumber) (lua_State *L, int idx);
LUA_API int (lua_isstring) (lua_State *L, int idx);
LUA_API int (lua_iscfunction) (lua_State *L, int idx);
LUA_API int (lua_isuserdata) (lua_State *L, int idx);
LUA_API int (lua_type) (lua_State *L, int idx);
LUA_API const char *(lua_typename) (lua_State *L, int tp);
LUA_API int(lua_isnumber)(lua_State* L, int idx);
LUA_API int(lua_isstring)(lua_State* L, int idx);
LUA_API int(lua_iscfunction)(lua_State* L, int idx);
LUA_API int(lua_isuserdata)(lua_State* L, int idx);
LUA_API int(lua_type)(lua_State* L, int idx);
LUA_API const char*(lua_typename)(lua_State * L, int tp);
LUA_API int (lua_equal) (lua_State *L, int idx1, int idx2);
LUA_API int (lua_rawequal) (lua_State *L, int idx1, int idx2);
LUA_API int (lua_lessthan) (lua_State *L, int idx1, int idx2);
LUA_API lua_Number (lua_tonumber) (lua_State *L, int idx);
LUA_API lua_Integer (lua_tointeger) (lua_State *L, int idx);
LUA_API int (lua_toboolean) (lua_State *L, int idx);
LUA_API const char *(lua_tolstring) (lua_State *L, int idx, size_t *len);
LUA_API size_t (lua_objlen) (lua_State *L, int idx);
LUA_API lua_CFunction (lua_tocfunction) (lua_State *L, int idx);
LUA_API void *(lua_touserdata) (lua_State *L, int idx);
LUA_API lua_State *(lua_tothread) (lua_State *L, int idx);
LUA_API const void *(lua_topointer) (lua_State *L, int idx);
LUA_API int(lua_equal)(lua_State* L, int idx1, int idx2);
LUA_API int(lua_rawequal)(lua_State* L, int idx1, int idx2);
LUA_API int(lua_lessthan)(lua_State* L, int idx1, int idx2);
LUA_API lua_Number(lua_tonumber)(lua_State* L, int idx);
LUA_API lua_Integer(lua_tointeger)(lua_State* L, int idx);
LUA_API int(lua_toboolean)(lua_State* L, int idx);
LUA_API const char*(lua_tolstring)(lua_State * L, int idx, size_t* len);
LUA_API size_t(lua_objlen)(lua_State* L, int idx);
LUA_API lua_CFunction(lua_tocfunction)(lua_State* L, int idx);
LUA_API void*(lua_touserdata)(lua_State * L, int idx);
LUA_API lua_State*(lua_tothread)(lua_State * L, int idx);
LUA_API const void*(lua_topointer)(lua_State * L, int idx);
/*
** push functions (C -> stack)
*/
LUA_API void (lua_pushnil) (lua_State *L);
LUA_API void (lua_pushnumber) (lua_State *L, lua_Number n);
LUA_API void (lua_pushinteger) (lua_State *L, lua_Integer n);
LUA_API void (lua_pushlstring) (lua_State *L, const char *s, size_t l);
LUA_API void (lua_pushstring) (lua_State *L, const char *s);
LUA_API const char *(lua_pushvfstring) (lua_State *L, const char *fmt,
va_list argp);
LUA_API const char *(lua_pushfstring) (lua_State *L, const char *fmt, ...);
LUA_API void (lua_pushcclosure) (lua_State *L, lua_CFunction fn, int n);
LUA_API void (lua_pushboolean) (lua_State *L, int b);
LUA_API void (lua_pushlightuserdata) (lua_State *L, void *p);
LUA_API int (lua_pushthread) (lua_State *L);
LUA_API void(lua_pushnil)(lua_State* L);
LUA_API void(lua_pushnumber)(lua_State* L, lua_Number n);
LUA_API void(lua_pushinteger)(lua_State* L, lua_Integer n);
LUA_API void(lua_pushlstring)(lua_State* L, const char* s, size_t l);
LUA_API void(lua_pushstring)(lua_State* L, const char* s);
LUA_API const char*(lua_pushvfstring)(lua_State * L, const char* fmt, va_list argp);
LUA_API const char*(lua_pushfstring)(lua_State * L, const char* fmt, ...);
LUA_API void(lua_pushcclosure)(lua_State* L, lua_CFunction fn, int n);
LUA_API void(lua_pushboolean)(lua_State* L, int b);
LUA_API void(lua_pushlightuserdata)(lua_State* L, void* p);
LUA_API int(lua_pushthread)(lua_State* L);
/*
** get functions (Lua -> stack)
*/
LUA_API void (lua_gettable) (lua_State *L, int idx);
LUA_API void (lua_getfield) (lua_State *L, int idx, const char *k);
LUA_API void (lua_rawget) (lua_State *L, int idx);
LUA_API void (lua_rawgeti) (lua_State *L, int idx, int n);
LUA_API void (lua_createtable) (lua_State *L, int narr, int nrec);
LUA_API void *(lua_newuserdata) (lua_State *L, size_t sz);
LUA_API int (lua_getmetatable) (lua_State *L, int objindex);
LUA_API void (lua_getfenv) (lua_State *L, int idx);
LUA_API void(lua_gettable)(lua_State* L, int idx);
LUA_API void(lua_getfield)(lua_State* L, int idx, const char* k);
LUA_API void(lua_rawget)(lua_State* L, int idx);
LUA_API void(lua_rawgeti)(lua_State* L, int idx, int n);
LUA_API void(lua_createtable)(lua_State* L, int narr, int nrec);
LUA_API void*(lua_newuserdata)(lua_State * L, size_t sz);
LUA_API int(lua_getmetatable)(lua_State* L, int objindex);
LUA_API void(lua_getfenv)(lua_State* L, int idx);
/*
** set functions (stack -> Lua)
*/
LUA_API void (lua_settable) (lua_State *L, int idx);
LUA_API void (lua_setfield) (lua_State *L, int idx, const char *k);
LUA_API void (lua_rawset) (lua_State *L, int idx);
LUA_API void (lua_rawseti) (lua_State *L, int idx, int n);
LUA_API int (lua_setmetatable) (lua_State *L, int objindex);
LUA_API int (lua_setfenv) (lua_State *L, int idx);
LUA_API void(lua_settable)(lua_State* L, int idx);
LUA_API void(lua_setfield)(lua_State* L, int idx, const char* k);
LUA_API void(lua_rawset)(lua_State* L, int idx);
LUA_API void(lua_rawseti)(lua_State* L, int idx, int n);
LUA_API int(lua_setmetatable)(lua_State* L, int objindex);
LUA_API int(lua_setfenv)(lua_State* L, int idx);
/*
** `load' and `call' functions (load and run Lua code)
*/
LUA_API void (lua_call) (lua_State *L, int nargs, int nresults);
LUA_API int (lua_pcall) (lua_State *L, int nargs, int nresults, int errfunc);
LUA_API int (lua_cpcall) (lua_State *L, lua_CFunction func, void *ud);
LUA_API int (lua_load) (lua_State *L, lua_Reader reader, void *dt,
const char *chunkname);
LUA_API int (lua_dump) (lua_State *L, lua_Writer writer, void *data);
LUA_API void(lua_call)(lua_State* L, int nargs, int nresults);
LUA_API int(lua_pcall)(lua_State* L, int nargs, int nresults, int errfunc);
LUA_API int(lua_cpcall)(lua_State* L, lua_CFunction func, void* ud);
LUA_API int(lua_load)(lua_State* L, lua_Reader reader, void* dt, const char* chunkname);
LUA_API int(lua_dump)(lua_State* L, lua_Writer writer, void* data);
/*
** coroutine functions
*/
LUA_API int (lua_yield) (lua_State *L, int nresults);
LUA_API int (lua_resume) (lua_State *L, int narg);
LUA_API int (lua_status) (lua_State *L);
LUA_API int(lua_yield)(lua_State* L, int nresults);
LUA_API int(lua_resume)(lua_State* L, int narg);
LUA_API int(lua_status)(lua_State* L);
/*
** garbage-collection function and options
@@ -229,23 +203,20 @@ LUA_API int (lua_status) (lua_State *L);
#define LUA_GCSETSTEPMUL 7
#define LUA_GCISRUNNING 9
LUA_API int (lua_gc) (lua_State *L, int what, int data);
LUA_API int(lua_gc)(lua_State* L, int what, int data);
/*
** miscellaneous functions
*/
LUA_API int (lua_error) (lua_State *L);
LUA_API int(lua_error)(lua_State* L);
LUA_API int (lua_next) (lua_State *L, int idx);
LUA_API void (lua_concat) (lua_State *L, int n);
LUA_API lua_Alloc (lua_getallocf) (lua_State *L, void **ud);
LUA_API void lua_setallocf (lua_State *L, lua_Alloc f, void *ud);
LUA_API int(lua_next)(lua_State* L, int idx);
LUA_API void(lua_concat)(lua_State* L, int n);
LUA_API lua_Alloc(lua_getallocf)(lua_State* L, void** ud);
LUA_API void lua_setallocf(lua_State* L, lua_Alloc f, void* ud);
/*
** ===============================================================
@@ -253,34 +224,31 @@ LUA_API void lua_setallocf (lua_State *L, lua_Alloc f, void *ud);
** ===============================================================
*/
#define lua_pop(L,n) lua_settop(L, -(n)-1)
#define lua_pop(L, n) lua_settop(L, -(n) - 1)
#define lua_newtable(L) lua_createtable(L, 0, 0)
#define lua_register(L,n,f) (lua_pushcfunction(L, (f)), lua_setglobal(L, (n)))
#define lua_register(L, n, f) (lua_pushcfunction(L, (f)), lua_setglobal(L, (n)))
#define lua_pushcfunction(L,f) lua_pushcclosure(L, (f), 0)
#define lua_pushcfunction(L, f) lua_pushcclosure(L, (f), 0)
#define lua_strlen(L,i) lua_objlen(L, (i))
#define lua_strlen(L, i) lua_objlen(L, (i))
#define lua_isfunction(L,n) (lua_type(L, (n)) == LUA_TFUNCTION)
#define lua_istable(L,n) (lua_type(L, (n)) == LUA_TTABLE)
#define lua_islightuserdata(L,n) (lua_type(L, (n)) == LUA_TLIGHTUSERDATA)
#define lua_isnil(L,n) (lua_type(L, (n)) == LUA_TNIL)
#define lua_isboolean(L,n) (lua_type(L, (n)) == LUA_TBOOLEAN)
#define lua_isthread(L,n) (lua_type(L, (n)) == LUA_TTHREAD)
#define lua_isnone(L,n) (lua_type(L, (n)) == LUA_TNONE)
#define lua_isfunction(L, n) (lua_type(L, (n)) == LUA_TFUNCTION)
#define lua_istable(L, n) (lua_type(L, (n)) == LUA_TTABLE)
#define lua_islightuserdata(L, n) (lua_type(L, (n)) == LUA_TLIGHTUSERDATA)
#define lua_isnil(L, n) (lua_type(L, (n)) == LUA_TNIL)
#define lua_isboolean(L, n) (lua_type(L, (n)) == LUA_TBOOLEAN)
#define lua_isthread(L, n) (lua_type(L, (n)) == LUA_TTHREAD)
#define lua_isnone(L, n) (lua_type(L, (n)) == LUA_TNONE)
#define lua_isnoneornil(L, n) (lua_type(L, (n)) <= 0)
#define lua_pushliteral(L, s) \
lua_pushlstring(L, "" s, (sizeof(s)/sizeof(char))-1)
#define lua_setglobal(L,s) lua_setfield(L, LUA_GLOBALSINDEX, (s))
#define lua_getglobal(L,s) lua_getfield(L, LUA_GLOBALSINDEX, (s))
#define lua_tostring(L,i) lua_tolstring(L, (i), NULL)
#define lua_pushliteral(L, s) lua_pushlstring(L, "" s, (sizeof(s) / sizeof(char)) - 1)
#define lua_setglobal(L, s) lua_setfield(L, LUA_GLOBALSINDEX, (s))
#define lua_getglobal(L, s) lua_getfield(L, LUA_GLOBALSINDEX, (s))
#define lua_tostring(L, i) lua_tolstring(L, (i), NULL)
/*
** compatibility macros and functions
@@ -295,10 +263,8 @@ LUA_API void lua_setallocf (lua_State *L, lua_Alloc f, void *ud);
#define lua_Chunkreader lua_Reader
#define lua_Chunkwriter lua_Writer
/* hack */
LUA_API void lua_setlevel (lua_State *from, lua_State *to);
LUA_API void lua_setlevel(lua_State* from, lua_State* to);
/*
** {======================================================================
@@ -306,7 +272,6 @@ LUA_API void lua_setlevel (lua_State *from, lua_State *to);
** =======================================================================
*/
/*
** Event codes
*/
@@ -316,7 +281,6 @@ LUA_API void lua_setlevel (lua_State *from, lua_State *to);
#define LUA_HOOKCOUNT 3
#define LUA_HOOKTAILRET 4
/*
** Event masks
*/
@@ -327,42 +291,38 @@ LUA_API void lua_setlevel (lua_State *from, lua_State *to);
typedef struct lua_Debug lua_Debug; /* activation record */
/* Functions to be called by the debuger in specific events */
typedef void (*lua_Hook) (lua_State *L, lua_Debug *ar);
typedef void (*lua_Hook)(lua_State* L, lua_Debug* ar);
LUA_API int lua_getstack (lua_State *L, int level, lua_Debug *ar);
LUA_API int lua_getinfo (lua_State *L, const char *what, lua_Debug *ar);
LUA_API const char *lua_getlocal (lua_State *L, const lua_Debug *ar, int n);
LUA_API const char *lua_setlocal (lua_State *L, const lua_Debug *ar, int n);
LUA_API const char *lua_getupvalue (lua_State *L, int funcindex, int n);
LUA_API const char *lua_setupvalue (lua_State *L, int funcindex, int n);
LUA_API int lua_sethook (lua_State *L, lua_Hook func, int mask, int count);
LUA_API lua_Hook lua_gethook (lua_State *L);
LUA_API int lua_gethookmask (lua_State *L);
LUA_API int lua_gethookcount (lua_State *L);
LUA_API int lua_getstack(lua_State* L, int level, lua_Debug* ar);
LUA_API int lua_getinfo(lua_State* L, const char* what, lua_Debug* ar);
LUA_API const char* lua_getlocal(lua_State* L, const lua_Debug* ar, int n);
LUA_API const char* lua_setlocal(lua_State* L, const lua_Debug* ar, int n);
LUA_API const char* lua_getupvalue(lua_State* L, int funcindex, int n);
LUA_API const char* lua_setupvalue(lua_State* L, int funcindex, int n);
LUA_API int lua_sethook(lua_State* L, lua_Hook func, int mask, int count);
LUA_API lua_Hook lua_gethook(lua_State* L);
LUA_API int lua_gethookmask(lua_State* L);
LUA_API int lua_gethookcount(lua_State* L);
/* From Lua 5.2. */
LUA_API void *lua_upvalueid (lua_State *L, int idx, int n);
LUA_API void lua_upvaluejoin (lua_State *L, int idx1, int n1, int idx2, int n2);
LUA_API int lua_loadx (lua_State *L, lua_Reader reader, void *dt,
const char *chunkname, const char *mode);
LUA_API const lua_Number *lua_version (lua_State *L);
LUA_API void lua_copy (lua_State *L, int fromidx, int toidx);
LUA_API lua_Number lua_tonumberx (lua_State *L, int idx, int *isnum);
LUA_API lua_Integer lua_tointegerx (lua_State *L, int idx, int *isnum);
LUA_API void* lua_upvalueid(lua_State* L, int idx, int n);
LUA_API void lua_upvaluejoin(lua_State* L, int idx1, int n1, int idx2, int n2);
LUA_API int lua_loadx(lua_State* L, lua_Reader reader, void* dt, const char* chunkname, const char* mode);
LUA_API const lua_Number* lua_version(lua_State* L);
LUA_API void lua_copy(lua_State* L, int fromidx, int toidx);
LUA_API lua_Number lua_tonumberx(lua_State* L, int idx, int* isnum);
LUA_API lua_Integer lua_tointegerx(lua_State* L, int idx, int* isnum);
/* From Lua 5.3. */
LUA_API int lua_isyieldable (lua_State *L);
LUA_API int lua_isyieldable(lua_State* L);
struct lua_Debug {
int event;
const char *name; /* (n) */
const char *namewhat; /* (n) `global', `local', `field', `method' */
const char *what; /* (S) `Lua', `C', `main', `tail' */
const char *source; /* (S) */
const char* name; /* (n) */
const char* namewhat; /* (n) `global', `local', `field', `method' */
const char* what; /* (S) `Lua', `C', `main', `tail' */
const char* source; /* (S) */
int currentline; /* (l) */
int nups; /* (u) number of upvalues */
int linedefined; /* (S) */
@@ -374,29 +334,27 @@ struct lua_Debug {
/* }====================================================================== */
/******************************************************************************
* Copyright (C) 1994-2008 Lua.org, PUC-Rio. All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
******************************************************************************/
* Copyright (C) 1994-2008 Lua.org, PUC-Rio. All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
******************************************************************************/
#endif

View File

@@ -1,9 +1,8 @@
// C++ wrapper for LuaJIT header files.
extern "C" {
#include "lua.h"
#include "lauxlib.h"
#include "lualib.h"
#include "lua.h"
#include "luajit.h"
#include "lualib.h"
}

View File

@@ -9,6 +9,7 @@
#ifndef WINVER
#define WINVER 0x0501
#endif
#include <limits.h>
#include <stddef.h>
@@ -20,10 +21,8 @@
*/
#define LUA_LDIR "!\\lua\\"
#define LUA_CDIR "!\\"
#define LUA_PATH_DEFAULT \
".\\?.lua;" LUA_LDIR"?.lua;" LUA_LDIR"?\\init.lua;"
#define LUA_CPATH_DEFAULT \
".\\?.dll;" LUA_CDIR"?.dll;" LUA_CDIR"loadall.dll"
#define LUA_PATH_DEFAULT ".\\?.lua;" LUA_LDIR "?.lua;" LUA_LDIR "?\\init.lua;"
#define LUA_CPATH_DEFAULT ".\\?.dll;" LUA_CDIR "?.dll;" LUA_CDIR "loadall.dll"
#else
/*
** Note to distribution maintainers: do NOT patch the following lines!
@@ -77,9 +76,7 @@
#define LUA_PATH_MARK "?"
#define LUA_EXECDIR "!"
#define LUA_IGMARK "-"
#define LUA_PATH_CONFIG \
LUA_DIRSEP "\n" LUA_PATHSEP "\n" LUA_PATH_MARK "\n" \
LUA_EXECDIR "\n" LUA_IGMARK "\n"
#define LUA_PATH_CONFIG LUA_DIRSEP "\n" LUA_PATHSEP "\n" LUA_PATH_MARK "\n" LUA_EXECDIR "\n" LUA_IGMARK "\n"
/* Quoting in error messages. */
#define LUA_QL(x) "'" x "'"
@@ -144,9 +141,16 @@
#define lua_assert(x) assert(x)
#endif
#ifdef LUA_USE_APICHECK
#define luai_apicheck(L, o) { (void)L; assert(o); }
#define luai_apicheck(L, o) \
{ \
(void)L; \
assert(o); \
}
#else
#define luai_apicheck(L, o) { (void)L; }
#define luai_apicheck(L, o) \
{ \
(void)L; \
}
#endif
#endif

View File

@@ -62,16 +62,13 @@ enum {
/* LuaJIT public C API. */
/* Control the JIT engine. */
LUA_API int luaJIT_setmode(lua_State *L, int idx, int mode);
LUA_API int luaJIT_setmode(lua_State* L, int idx, int mode);
/* Low-overhead profiling API. */
typedef void (*luaJIT_profile_callback)(void *data, lua_State *L,
int samples, int vmstate);
LUA_API void luaJIT_profile_start(lua_State *L, const char *mode,
luaJIT_profile_callback cb, void *data);
LUA_API void luaJIT_profile_stop(lua_State *L);
LUA_API const char *luaJIT_profile_dumpstack(lua_State *L, const char *fmt,
int depth, size_t *len);
typedef void (*luaJIT_profile_callback)(void* data, lua_State* L, int samples, int vmstate);
LUA_API void luaJIT_profile_start(lua_State* L, const char* mode, luaJIT_profile_callback cb, void* data);
LUA_API void luaJIT_profile_stop(lua_State* L);
LUA_API const char* luaJIT_profile_dumpstack(lua_State* L, const char* fmt, int depth, size_t* len);
/* Enforce (dynamic) linker error for version mismatches. Call from main. */
LUA_API void LUAJIT_VERSION_SYM(void);

View File

@@ -22,19 +22,19 @@
#define LUA_JITLIBNAME "jit"
#define LUA_FFILIBNAME "ffi"
LUALIB_API int luaopen_base(lua_State *L);
LUALIB_API int luaopen_math(lua_State *L);
LUALIB_API int luaopen_string(lua_State *L);
LUALIB_API int luaopen_table(lua_State *L);
LUALIB_API int luaopen_io(lua_State *L);
LUALIB_API int luaopen_os(lua_State *L);
LUALIB_API int luaopen_package(lua_State *L);
LUALIB_API int luaopen_debug(lua_State *L);
LUALIB_API int luaopen_bit(lua_State *L);
LUALIB_API int luaopen_jit(lua_State *L);
LUALIB_API int luaopen_ffi(lua_State *L);
LUALIB_API int luaopen_base(lua_State* L);
LUALIB_API int luaopen_math(lua_State* L);
LUALIB_API int luaopen_string(lua_State* L);
LUALIB_API int luaopen_table(lua_State* L);
LUALIB_API int luaopen_io(lua_State* L);
LUALIB_API int luaopen_os(lua_State* L);
LUALIB_API int luaopen_package(lua_State* L);
LUALIB_API int luaopen_debug(lua_State* L);
LUALIB_API int luaopen_bit(lua_State* L);
LUALIB_API int luaopen_jit(lua_State* L);
LUALIB_API int luaopen_ffi(lua_State* L);
LUALIB_API void luaL_openlibs(lua_State *L);
LUALIB_API void luaL_openlibs(lua_State* L);
#ifndef lua_assert
#define lua_assert(x) ((void)0)

View File

@@ -2,15 +2,18 @@
//////////////////////////////////////////////////
// BlFuncs Version 1.0
// Includes
#include "BlHooks.hpp"
#ifndef WIN32_LEAN_AND_MEAN
#define WIN32_LEAN_AND_MEAN
#endif
#include "BlFuncs.hpp"
#include <Windows.h>
#include "BlHooks.hpp"
#include <cstdarg>
#include <cstring>
#include <stdio.h>
// Scanned structures
ADDR tsf_mCacheSequence;
@@ -18,21 +21,20 @@ ADDR tsf_mCacheAllocator;
ADDR tsf_gIdDictionary;
ADDR tsf_gEvalState_globalVars;
BlFunctionDefIntern(tsf_BlStringTable__insert );
BlFunctionDefIntern(tsf_BlNamespace__find );
BlFunctionDefIntern(tsf_BlStringTable__insert);
BlFunctionDefIntern(tsf_BlNamespace__find);
BlFunctionDefIntern(tsf_BlNamespace__createLocalEntry);
BlFunctionDefIntern(tsf_BlDataChunker__freeBlocks );
BlFunctionDefIntern(tsf_BlCon__evaluate );
BlFunctionDefIntern(tsf_BlCon__executef );
BlFunctionDefIntern(tsf_BlCon__executefSimObj );
BlFunctionDefIntern(tsf_BlCon__getVariable );
BlFunctionDefIntern(tsf_BlDictionary__addVariable );
BlFunctionDefIntern(tsf_BlSim__findObject_name );
BlFunctionDefIntern(tsf_BlStringStack__getArgBuffer );
BlFunctionDefIntern(tsf_BlSimObject__getDataField );
BlFunctionDefIntern(tsf_BlSimObject__setDataField );
BlFunctionDefIntern(tsf_BlCon__getReturnBuffer );
BlFunctionDefIntern(tsf_BlDataChunker__freeBlocks);
BlFunctionDefIntern(tsf_BlCon__evaluate);
BlFunctionDefIntern(tsf_BlCon__executef);
BlFunctionDefIntern(tsf_BlCon__executefSimObj);
BlFunctionDefIntern(tsf_BlCon__getVariable);
BlFunctionDefIntern(tsf_BlDictionary__addVariable);
BlFunctionDefIntern(tsf_BlSim__findObject_name);
BlFunctionDefIntern(tsf_BlStringStack__getArgBuffer);
BlFunctionDefIntern(tsf_BlSimObject__getDataField);
BlFunctionDefIntern(tsf_BlSimObject__setDataField);
BlFunctionDefIntern(tsf_BlCon__getReturnBuffer);
// C->TS Args
@@ -41,30 +43,30 @@ char* tsf_GetIntArg(signed int value) {
snprintf(ret, 16, "%d", value);
return ret;
}
char* tsf_GetFloatArg(float value) {
char* ret = tsf_BlStringStack__getArgBuffer(32);
snprintf(ret, 32, "%g", value);
return ret;
}
char* tsf_GetStringArg(char* value) {
int len = strlen(value)+1;
int len = strlen(value) + 1;
char* ret = tsf_BlStringStack__getArgBuffer(len);
memcpy(ret, value, len);
return ret;
}
char* tsf_GetThisArg(ADDR obj) {
return tsf_GetIntArg(*(signed int *)(obj + 32));
}
char* tsf_GetThisArg(ADDR obj) { return tsf_GetIntArg(*(signed int*)(obj + 32)); }
// Eval
const char* tsf_Eval(const char *code) {
const char *argv[] = {nullptr, code};
const char* tsf_Eval(const char* code) {
const char* argv[] = {nullptr, code};
return tsf_BlCon__evaluate(0, 2, argv);
}
const char* tsf_Evalf(const char *fmt, ...) {
const char* tsf_Evalf(const char* fmt, ...) {
va_list args;
char code[4096];
va_start(args, fmt);
@@ -74,50 +76,47 @@ const char* tsf_Evalf(const char *fmt, ...) {
return tsf_Eval((const char*)code);
}
// Objects
ADDR tsf_FindObject(unsigned int id) {
ADDR obj = *(ADDR*)(*(ADDR*)(tsf_gIdDictionary) + 4*(id & 0xFFF));
if(!obj) return 0;
ADDR obj = *(ADDR*)(*(ADDR*)(tsf_gIdDictionary) + 4 * (id & 0xFFF));
if (!obj)
return 0;
while(obj && *(unsigned int *)(obj + 32) != id) {
while (obj && *(unsigned int*)(obj + 32) != id) {
obj = *(ADDR*)(obj + 16);
if(!obj) return 0;
if (!obj)
return 0;
}
return obj;
}
ADDR tsf_FindObject(const char* name) {
return (ADDR)tsf_BlSim__findObject_name(name);
}
ADDR tsf_FindObject(const char* name) { return (ADDR)tsf_BlSim__findObject_name(name); }
ADDR tsf_LookupNamespace(const char* ns, const char* package) {
const char* ste_package;
if(package) {
if (package) {
ste_package = tsf_BlStringTable__insert(package, 0);
} else {
ste_package = nullptr;
}
if(ns) {
if (ns) {
const char* ste_namespace = tsf_BlStringTable__insert(ns, 0);
return tsf_BlNamespace__find(ste_namespace, ste_package);
} else {
return tsf_BlNamespace__find(nullptr, ste_package);
}
}
ADDR tsf_LookupNamespace(const char* ns) {
return tsf_LookupNamespace(ns, nullptr);
}
ADDR tsf_LookupNamespace(const char* ns) { return tsf_LookupNamespace(ns, nullptr); }
// Object Fields
const char* tsf_GetDataField(ADDR simObject, const char* slotName, const char* array) {
const char *ste_slotName;
if(slotName) {
const char* ste_slotName;
if (slotName) {
ste_slotName = tsf_BlStringTable__insert(slotName, 0);
} else {
ste_slotName = nullptr;
@@ -128,7 +127,7 @@ const char* tsf_GetDataField(ADDR simObject, const char* slotName, const char* a
void tsf_SetDataField(ADDR simObject, const char* slotName, const char* array, const char* value) {
const char* ste_slotName;
if(slotName) {
if (slotName) {
ste_slotName = tsf_BlStringTable__insert(slotName, 0);
} else {
ste_slotName = nullptr;
@@ -137,93 +136,162 @@ void tsf_SetDataField(ADDR simObject, const char* slotName, const char* array, c
tsf_BlSimObject__setDataField(simObject, ste_slotName, array, value);
}
// TS Global Variables
const char *tsf_GetVar(const char* name) {
return tsf_BlCon__getVariable(name);
}
const char* tsf_GetVar(const char* name) { return tsf_BlCon__getVariable(name); }
void tsf_AddVarInternal(const char* name, signed int varType, void* data) {
tsf_BlDictionary__addVariable((ADDR *)tsf_gEvalState_globalVars, name, varType, data);
tsf_BlDictionary__addVariable((ADDR*)tsf_gEvalState_globalVars, name, varType, data);
}
void tsf_AddVar(const char* name, const char** data) {
tsf_AddVarInternal(name, 10, data);
}
void tsf_AddVar(const char* name, signed int* data) {
tsf_AddVarInternal(name, 4, data);
}
void tsf_AddVar(const char* name, float* data) {
tsf_AddVarInternal(name, 8, data);
}
void tsf_AddVar(const char* name, bool* data) {
tsf_AddVarInternal(name, 6, data);
}
void tsf_AddVar(const char* name, const char** data) { tsf_AddVarInternal(name, 10, data); }
void tsf_AddVar(const char* name, signed int* data) { tsf_AddVarInternal(name, 4, data); }
void tsf_AddVar(const char* name, float* data) { tsf_AddVarInternal(name, 8, data); }
void tsf_AddVar(const char* name, bool* data) { tsf_AddVarInternal(name, 6, data); }
// TS->C Functions
ADDR tsf_AddConsoleFuncInternal(const char* pname, const char* cname, const char* fname, signed int cbtype, const char* usage, signed int mina, signed int maxa) {
const char *ste_fname = tsf_BlStringTable__insert(fname, 0);
ADDR tsf_AddConsoleFuncInternal(
const char* pname,
const char* cname,
const char* fname,
signed int cbtype,
const char* usage,
signed int mina,
signed int maxa) {
const char* ste_fname = tsf_BlStringTable__insert(fname, 0);
ADDR ns = tsf_LookupNamespace(cname, pname);
ADDR ent = tsf_BlNamespace__createLocalEntry(ns, ste_fname);
*(signed int *)tsf_mCacheSequence += 1;
tsf_BlDataChunker__freeBlocks(*(ADDR *)tsf_mCacheAllocator);
*(signed int*)tsf_mCacheSequence += 1;
tsf_BlDataChunker__freeBlocks(*(ADDR*)tsf_mCacheAllocator);
*(const char**)(ent + 24) = usage ;
*(signed int* )(ent + 16) = mina ;
*(signed int* )(ent + 20) = maxa ;
*(signed int* )(ent + 12) = cbtype;
*(const char**)(ent + 24) = usage;
*(signed int*)(ent + 16) = mina;
*(signed int*)(ent + 20) = maxa;
*(signed int*)(ent + 12) = cbtype;
return ent;
}
void tsf_AddConsoleFunc(const char* pname, const char* cname, const char* fname, tsf_StringCallback sc, const char* usage, signed int mina, signed int maxa) {
void tsf_AddConsoleFunc(
const char* pname,
const char* cname,
const char* fname,
tsf_StringCallback sc,
const char* usage,
signed int mina,
signed int maxa) {
ADDR ent = tsf_AddConsoleFuncInternal(pname, cname, fname, 1, usage, mina, maxa);
*(tsf_StringCallback *)(ent + 40) = sc;
}
void tsf_AddConsoleFunc(const char* pname, const char* cname, const char* fname, tsf_IntCallback ic, const char* usage, signed int mina, signed int maxa) {
ADDR ent = tsf_AddConsoleFuncInternal(pname, cname, fname, 2, usage, mina, maxa);
*(tsf_IntCallback *)(ent + 40) = ic;
}
void tsf_AddConsoleFunc(const char* pname, const char* cname, const char* fname, tsf_FloatCallback fc, const char* usage, signed int mina, signed int maxa) {
ADDR ent = tsf_AddConsoleFuncInternal(pname, cname, fname, 3, usage, mina, maxa);
*(tsf_FloatCallback *)(ent + 40) = fc;
}
void tsf_AddConsoleFunc(const char* pname, const char* cname, const char* fname, tsf_VoidCallback vc, const char* usage, signed int mina, signed int maxa) {
ADDR ent = tsf_AddConsoleFuncInternal(pname, cname, fname, 4, usage, mina, maxa);
*(tsf_VoidCallback *)(ent + 40) = vc;
}
void tsf_AddConsoleFunc(const char* pname, const char* cname, const char* fname, tsf_BoolCallback bc, const char* usage, signed int mina, signed int maxa) {
ADDR ent = tsf_AddConsoleFuncInternal(pname, cname, fname, 5, usage, mina, maxa);
*(tsf_BoolCallback *)(ent + 40) = bc;
*(tsf_StringCallback*)(ent + 40) = sc;
}
void tsf_AddConsoleFunc(
const char* pname,
const char* cname,
const char* fname,
tsf_IntCallback ic,
const char* usage,
signed int mina,
signed int maxa) {
ADDR ent = tsf_AddConsoleFuncInternal(pname, cname, fname, 2, usage, mina, maxa);
*(tsf_IntCallback*)(ent + 40) = ic;
}
void tsf_AddConsoleFunc(
const char* pname,
const char* cname,
const char* fname,
tsf_FloatCallback fc,
const char* usage,
signed int mina,
signed int maxa) {
ADDR ent = tsf_AddConsoleFuncInternal(pname, cname, fname, 3, usage, mina, maxa);
*(tsf_FloatCallback*)(ent + 40) = fc;
}
void tsf_AddConsoleFunc(
const char* pname,
const char* cname,
const char* fname,
tsf_VoidCallback vc,
const char* usage,
signed int mina,
signed int maxa) {
ADDR ent = tsf_AddConsoleFuncInternal(pname, cname, fname, 4, usage, mina, maxa);
*(tsf_VoidCallback*)(ent + 40) = vc;
}
void tsf_AddConsoleFunc(
const char* pname,
const char* cname,
const char* fname,
tsf_BoolCallback bc,
const char* usage,
signed int mina,
signed int maxa) {
ADDR ent = tsf_AddConsoleFuncInternal(pname, cname, fname, 5, usage, mina, maxa);
*(tsf_BoolCallback*)(ent + 40) = bc;
}
// Initialization
bool tsf_InitInternal() {
BlScanFunctionText(tsf_BlStringTable__insert , "83 EC 0C 80 3D ? ? ? ? ?" );
BlScanFunctionText(tsf_BlNamespace__find , "55 8B EC 6A FF 68 ? ? ? ? 64 A1 ? ? ? ? 50 83 EC 0C 53 56 57 A1 ? ? ? ? 33 C5 50 8D 45 F4 64 A3 ? ? ? ? 8B DA 8B D1" );
BlScanFunctionText(tsf_BlNamespace__createLocalEntry, "55 8B EC 6A FF 68 ? ? ? ? 64 A1 ? ? ? ? 50 83 EC 08 53 56 57 A1 ? ? ? ? 33 C5 50 8D 45 F4 64 A3 ? ? ? ? 89 4D F0" );
BlScanFunctionText(tsf_BlDataChunker__freeBlocks , "55 8B EC 6A FF 68 ? ? ? ? 64 A1 ? ? ? ? 50 51 53 56 57 A1 ? ? ? ? 33 C5 50 8D 45 F4 64 A3 ? ? ? ? 8B D9 8B 33" );
BlScanFunctionText(tsf_BlCon__evaluate , "55 8B EC 6A FF 68 ? ? ? ? 64 A1 ? ? ? ? 50 56 57 A1 ? ? ? ? 33 C5 50 8D 45 F4 64 A3 ? ? ? ? 8B 75 10" );
BlScanFunctionText(tsf_BlCon__executef , "81 EC ? ? ? ? A1 ? ? ? ? 33 C4 89 84 24 ? ? ? ? 53 55 56 8B B4 24 ? ? ? ? 33 C9" );
BlScanFunctionText(tsf_BlCon__executefSimObj , "81 EC ? ? ? ? A1 ? ? ? ? 33 C4 89 84 24 ? ? ? ? 53 56 8B B4 24 ? ? ? ? 33 C9" );
BlScanFunctionText(tsf_BlCon__getVariable , "53 56 8B F1 57 85 F6 0F 84 ? ? ? ?" );
BlScanFunctionText(tsf_BlDictionary__addVariable , "8B 44 24 04 56 57 8B F9" );
BlScanFunctionText(tsf_BlSim__findObject_name , "57 8B F9 8A 17" );
BlScanFunctionText(tsf_BlStringStack__getArgBuffer , "55 8B EC 83 E4 F8 8B 0D ? ? ? ? A1 ? ? ? ? 56 57 8B 7D 08 8D 14 01 03 D7 3B 15 ? ? ? ? 72 2C 8B 0D" );
BlScanFunctionText(tsf_BlSimObject__getDataField , "51 53 8B D9 55 56 8B 74 24 14" );
BlScanFunctionText(tsf_BlSimObject__setDataField , "81 EC ? ? ? ? A1 ? ? ? ? 33 C4 89 84 24 ? ? ? ? 8B 84 24 ? ? ? ? 53 8B D9 89 44 24 04" );
BlScanFunctionText(tsf_BlCon__getReturnBuffer , "81 F9 ? ? ? ? 76 2B" );
BlScanFunctionText(tsf_BlStringTable__insert, "83 EC 0C 80 3D ? ? ? ? ?");
BlScanFunctionText(
tsf_BlNamespace__find,
"55 8B EC 6A FF 68 ? ? ? ? 64 A1 ? ? ? ? 50 83 EC 0C 53 56 57 A1 ? ? ? ? "
"33 C5 50 8D 45 F4 64 A3 ? ? ? ? 8B DA 8B D1");
BlScanFunctionText(
tsf_BlNamespace__createLocalEntry,
"55 8B EC 6A FF 68 ? ? ? ? 64 A1 ? ? ? ? 50 83 EC 08 53 56 57 A1 ? ? ? ? "
"33 C5 50 8D 45 F4 64 A3 ? ? ? ? 89 4D F0");
BlScanFunctionText(
tsf_BlDataChunker__freeBlocks,
"55 8B EC 6A FF 68 ? ? ? ? 64 A1 ? ? ? ? 50 51 53 56 57 "
"A1 ? ? ? ? 33 C5 50 8D 45 F4 64 A3 ? ? ? ? 8B D9 8B 33");
BlScanFunctionText(
tsf_BlCon__evaluate,
"55 8B EC 6A FF 68 ? ? ? ? 64 A1 ? ? ? ? 50 56 57 A1 ? ? "
"? ? 33 C5 50 8D 45 F4 64 A3 ? ? ? ? 8B 75 10");
BlScanFunctionText(
tsf_BlCon__executef,
"81 EC ? ? ? ? A1 ? ? ? ? 33 C4 89 84 24 ? ? ? ? 53 55 56 "
"8B B4 24 ? ? ? ? 33 C9");
BlScanFunctionText(
tsf_BlCon__executefSimObj,
"81 EC ? ? ? ? A1 ? ? ? ? 33 C4 89 84 24 ? ? ? ? 53 56 8B "
"B4 24 ? ? ? ? 33 C9");
BlScanFunctionText(tsf_BlCon__getVariable, "53 56 8B F1 57 85 F6 0F 84 ? ? ? ?");
BlScanFunctionText(tsf_BlDictionary__addVariable, "8B 44 24 04 56 57 8B F9");
BlScanFunctionText(tsf_BlSim__findObject_name, "57 8B F9 8A 17");
BlScanFunctionText(
tsf_BlStringStack__getArgBuffer,
"55 8B EC 83 E4 F8 8B 0D ? ? ? ? A1 ? ? ? ? 56 57 8B 7D "
"08 8D 14 01 03 D7 3B 15 ? ? ? ? 72 2C 8B 0D");
BlScanFunctionText(tsf_BlSimObject__getDataField, "51 53 8B D9 55 56 8B 74 24 14");
BlScanFunctionText(
tsf_BlSimObject__setDataField,
"81 EC ? ? ? ? A1 ? ? ? ? 33 C4 89 84 24 ? ? ? ? 8B 84 24 "
"? ? ? ? 53 8B D9 89 44 24 04");
BlScanFunctionText(tsf_BlCon__getReturnBuffer, "81 F9 ? ? ? ? 76 2B");
ADDR BlScanText (tsf_mCacheSequenceLoc , "FF 05 ? ? ? ? B9 ? ? ? ? 8B F8 E8 ? ? ? ? 8B 44 24 1C 89 47 18 8B 44 24 14" );
ADDR BlScanText (tsf_mCacheAllocatorLoc , "89 35 ? ? ? ? C7 06 ? ? ? ? A1 ? ? ? ? 68 ? ? ? ? C7 40 ? ? ? ? ? E8 ? ? ? ? 83 C4 04 8B 4D F4 64 89 0D ? ? ? ? 59 5E 8B E5 5D C3");
ADDR BlScanText (tsf_gIdDictionaryLoc , "89 15 ? ? ? ? E8 ? ? ? ? 8B F0 89 75 F0" );
ADDR BlScanText (tsf_gEvalState_globalVarsLoc , "B9 ? ? ? ? E8 ? ? ? ? 68 ? ? ? ? 6A 0A 68 ? ? ? ? B9 ? ? ? ? E8 ? ? ? ? E8 ? ? ? ?" );
ADDR BlScanText(
tsf_mCacheSequenceLoc,
"FF 05 ? ? ? ? B9 ? ? ? ? 8B F8 E8 ? ? ? ? 8B 44 24 1C 89 47 "
"18 8B 44 24 14");
ADDR BlScanText(
tsf_mCacheAllocatorLoc,
"89 35 ? ? ? ? C7 06 ? ? ? ? A1 ? ? ? ? 68 ? ? ? ? C7 40 ? ? ? ? ? E8 ? "
"? ? ? 83 C4 04 8B 4D F4 64 89 0D ? ? ? ? 59 5E 8B E5 5D C3");
ADDR BlScanText(tsf_gIdDictionaryLoc, "89 15 ? ? ? ? E8 ? ? ? ? 8B F0 89 75 F0");
ADDR BlScanText(
tsf_gEvalState_globalVarsLoc,
"B9 ? ? ? ? E8 ? ? ? ? 68 ? ? ? ? 6A 0A 68 ? ? ? ? B9 ? ? ? "
"? E8 ? ? ? ? E8 ? ? ? ?");
tsf_mCacheSequence = *(ADDR*)(tsf_mCacheSequenceLoc + 2);
tsf_mCacheAllocator = *(ADDR*)(tsf_mCacheAllocatorLoc + 2);
@@ -233,6 +301,4 @@ bool tsf_InitInternal() {
return true;
}
bool tsf_DeinitInternal() {
return true;
}
bool tsf_DeinitInternal() { return true; }

View File

@@ -5,49 +5,49 @@
#ifndef _H_BLFUNCS
#define _H_BLFUNCS
// Require BlHooks to be included before this header
// Ensure BlHooks is available (include it if not already included)
#ifndef _H_BLHOOKS
#error "BlFuncs.hpp: You must include BlHooks.hpp first"
#else
#include "BlHooks.hpp"
#endif
typedef const char * (*tsf_StringCallback)(ADDR, signed int, const char *[]);
typedef signed int (*tsf_IntCallback )(ADDR, signed int, const char *[]);
typedef float (*tsf_FloatCallback )(ADDR, signed int, const char *[]);
typedef void (*tsf_VoidCallback )(ADDR, signed int, const char *[]);
typedef bool (*tsf_BoolCallback )(ADDR, signed int, const char *[]);
typedef const char* (*tsf_StringCallback)(ADDR, signed int, const char*[]);
typedef signed int (*tsf_IntCallback)(ADDR, signed int, const char*[]);
typedef float (*tsf_FloatCallback)(ADDR, signed int, const char*[]);
typedef void (*tsf_VoidCallback)(ADDR, signed int, const char*[]);
typedef bool (*tsf_BoolCallback)(ADDR, signed int, const char*[]);
/* These functions are used for tsf_BlCon__executefSimObj.
They refer to a special buffer for the argument stack.
For tsf_BlCon__executef, you need to use your own buffers. */
char *tsf_GetIntArg(int);
char *tsf_GetFloatArg(float);
char *tsf_ScriptThis(ADDR);
char* tsf_GetIntArg(int);
char* tsf_GetFloatArg(float);
char* tsf_ScriptThis(ADDR);
const char *tsf_Eval(const char *);
const char *tsf_Evalf(const char *, ...);
const char* tsf_Eval(const char*);
const char* tsf_Evalf(const char*, ...);
ADDR tsf_FindObject(unsigned int);
ADDR tsf_FindObject(const char *);
ADDR tsf_FindObject(const char*);
ADDR tsf_LookupNamespace(const char *, const char *);
ADDR tsf_LookupNamespace(const char*, const char*);
const char *tsf_GetDataField(ADDR, const char *, const char *);
void tsf_SetDataField(ADDR, const char *, const char *, const char *);
const char* tsf_GetDataField(ADDR, const char*, const char*);
void tsf_SetDataField(ADDR, const char*, const char*, const char*);
const char *tsf_GetVar(const char *);
const char* tsf_GetVar(const char*);
void tsf_AddVarInternal(const char *, signed int, void *);
void tsf_AddVar(const char *, const char **);
void tsf_AddVar(const char *, signed int *);
void tsf_AddVar(const char *, float *);
void tsf_AddVar(const char *, bool *);
void tsf_AddVarInternal(const char*, signed int, void*);
void tsf_AddVar(const char*, const char**);
void tsf_AddVar(const char*, signed int*);
void tsf_AddVar(const char*, float*);
void tsf_AddVar(const char*, bool*);
ADDR tsf_AddConsoleFuncInternal(const char *, const char *, const char *, signed int, const char *, signed int, signed int);
void tsf_AddConsoleFunc(const char *, const char *, const char *, tsf_StringCallback, const char *, signed int, signed int);
void tsf_AddConsoleFunc(const char *, const char *, const char *, tsf_IntCallback, const char *, signed int, signed int);
void tsf_AddConsoleFunc(const char *, const char *, const char *, tsf_FloatCallback, const char *, signed int, signed int);
void tsf_AddConsoleFunc(const char *, const char *, const char *, tsf_VoidCallback, const char *, signed int, signed int);
void tsf_AddConsoleFunc(const char *, const char *, const char *, tsf_BoolCallback, const char *, signed int, signed int);
ADDR tsf_AddConsoleFuncInternal(const char*, const char*, const char*, signed int, const char*, signed int, signed int);
void tsf_AddConsoleFunc(const char*, const char*, const char*, tsf_StringCallback, const char*, signed int, signed int);
void tsf_AddConsoleFunc(const char*, const char*, const char*, tsf_IntCallback, const char*, signed int, signed int);
void tsf_AddConsoleFunc(const char*, const char*, const char*, tsf_FloatCallback, const char*, signed int, signed int);
void tsf_AddConsoleFunc(const char*, const char*, const char*, tsf_VoidCallback, const char*, signed int, signed int);
void tsf_AddConsoleFunc(const char*, const char*, const char*, tsf_BoolCallback, const char*, signed int, signed int);
bool tsf_InitInternal();
@@ -56,21 +56,20 @@ extern ADDR tsf_mCacheAllocator;
extern ADDR tsf_gIdDictionary;
extern ADDR tsf_gEvalState_globalVars;
BlFunctionDefExtern(const char *, __stdcall, tsf_BlStringTable__insert, const char *, bool);
BlFunctionDefExtern(ADDR, __fastcall, tsf_BlNamespace__find, const char *, const char *);
BlFunctionDefExtern(ADDR, __thiscall, tsf_BlNamespace__createLocalEntry, ADDR, const char *);
BlFunctionDefExtern(const char*, __stdcall, tsf_BlStringTable__insert, const char*, bool);
BlFunctionDefExtern(ADDR, __fastcall, tsf_BlNamespace__find, const char*, const char*);
BlFunctionDefExtern(ADDR, __thiscall, tsf_BlNamespace__createLocalEntry, ADDR, const char*);
BlFunctionDefExtern(void, __thiscall, tsf_BlDataChunker__freeBlocks, ADDR);
BlFunctionDefExtern(const char *, , tsf_BlCon__evaluate, ADDR, signed int, const char **);
BlFunctionDefExtern(const char *, , tsf_BlCon__executef, signed int, ...);
BlFunctionDefExtern(const char *, , tsf_BlCon__executefSimObj, ADDR *, signed int, ...);
BlFunctionDefExtern(const char *, __thiscall, tsf_BlCon__getVariable, const char *);
BlFunctionDefExtern(void, __thiscall, tsf_BlDictionary__addVariable, ADDR *, const char *, signed int, void *);
BlFunctionDefExtern(ADDR *, __thiscall, tsf_BlSim__findObject_name, const char *);
BlFunctionDefExtern(char *, __stdcall, tsf_BlStringStack__getArgBuffer, unsigned int);
BlFunctionDefExtern(const char *, __thiscall, tsf_BlSimObject__getDataField, ADDR, const char *, const char *);
BlFunctionDefExtern(void, __thiscall, tsf_BlSimObject__setDataField, ADDR, const char *, const char *, const char *);
BlFunctionDefExtern(char *, __fastcall, tsf_BlCon__getReturnBuffer, unsigned int);
BlFunctionDefExtern(const char*, , tsf_BlCon__evaluate, ADDR, signed int, const char**);
BlFunctionDefExtern(const char*, , tsf_BlCon__executef, signed int, ...);
BlFunctionDefExtern(const char*, , tsf_BlCon__executefSimObj, ADDR*, signed int, ...);
BlFunctionDefExtern(const char*, __thiscall, tsf_BlCon__getVariable, const char*);
BlFunctionDefExtern(void, __thiscall, tsf_BlDictionary__addVariable, ADDR*, const char*, signed int, void*);
BlFunctionDefExtern(ADDR*, __thiscall, tsf_BlSim__findObject_name, const char*);
BlFunctionDefExtern(char*, __stdcall, tsf_BlStringStack__getArgBuffer, unsigned int);
BlFunctionDefExtern(const char*, __thiscall, tsf_BlSimObject__getDataField, ADDR, const char*, const char*);
BlFunctionDefExtern(void, __thiscall, tsf_BlSimObject__setDataField, ADDR, const char*, const char*, const char*);
BlFunctionDefExtern(char*, __fastcall, tsf_BlCon__getReturnBuffer, unsigned int);
// Function short names
@@ -94,16 +93,21 @@ BlFunctionDefExtern(char *, __fastcall, tsf_BlCon__getReturnBuffer, unsigned int
#define BlAddFunction tsf_AddConsoleFunc
#define __22ND_ARGUMENT(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14, a15, a16, a17, a18, a19, a20, a21, a22, ...) a22
#define __NUM_LIST(...) __22ND_ARGUMENT(dummy, ##__VA_ARGS__, 20, 19, 18, 17, 16, 15, 14, 13, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0)
#define BlCall(...) \
tsf_BlCon__executef(__NUM_LIST(__VA_ARGS__), __VA_ARGS__)
#define BlCallObj(obj, ...) \
tsf_BlCon__executefSimObj((ADDR*)obj, __NUM_LIST(__VA_ARGS__), __VA_ARGS__)
#define BlFuncsInit() if(!tsf_InitInternal()) { return false; }
#define BlFuncsDeinit() if(!tsf_DeinitInternal()) { return false; }
#define __22ND_ARGUMENT( \
a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14, a15, a16, a17, a18, a19, a20, a21, a22, ...) \
a22
#define __NUM_LIST(...) \
__22ND_ARGUMENT(dummy, ##__VA_ARGS__, 20, 19, 18, 17, 16, 15, 14, 13, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0)
#define BlCall(...) tsf_BlCon__executef(__NUM_LIST(__VA_ARGS__), __VA_ARGS__)
#define BlCallObj(obj, ...) tsf_BlCon__executefSimObj((ADDR*)obj, __NUM_LIST(__VA_ARGS__), __VA_ARGS__)
#define BlFuncsInit() \
if (!tsf_InitInternal()) { \
return false; \
}
#define BlFuncsDeinit() \
if (!tsf_DeinitInternal()) { \
return false; \
}
#endif
#endif

View File

@@ -2,29 +2,30 @@
//////////////////////////////////////////////////
// RedoBlHooks Version 3.0
// Includes
#ifndef WIN32_LEAN_AND_MEAN
#define WIN32_LEAN_AND_MEAN
#include <cstdlib>
#endif
#include <Windows.h>
#include <Psapi.h>
//#include <map>
// #include <map>
#include "BlHooks.hpp"
// Scanned structures
BlFunctionDefIntern(tsh_BlPrintf);
// Sig Scanning
ADDR ImageBase;
ADDR ImageSize;
void tsh_i_InitScanner(){
void tsh_i_InitScanner() {
HMODULE module = GetModuleHandle(NULL);
if(module) {
if (module) {
MODULEINFO info;
GetModuleInformation(GetCurrentProcess(), module, &info, sizeof(MODULEINFO));
ImageBase = (ADDR)info.lpBaseOfDll;
@@ -32,17 +33,17 @@ void tsh_i_InitScanner(){
}
}
bool tsh_i_CompareData(BYTE *data, BYTE *pattern, char* mask){
for (; *mask; ++data, ++pattern, ++mask){
if (*mask=='x' && *data!=*pattern)
bool tsh_i_CompareData(BYTE* data, BYTE* pattern, char* mask) {
for (; *mask; ++data, ++pattern, ++mask) {
if (*mask == 'x' && *data != *pattern)
return false;
}
return (*mask)==0;
return (*mask) == 0;
}
ADDR tsh_i_FindPattern(ADDR imageBase, ADDR imageSize, BYTE *pattern, char *mask){
for (ADDR i=imageBase; i < imageBase+imageSize; i++){
if(tsh_i_CompareData((PBYTE)i, pattern, mask)){
ADDR tsh_i_FindPattern(ADDR imageBase, ADDR imageSize, BYTE* pattern, char* mask) {
for (ADDR i = imageBase; i < imageBase + imageSize; i++) {
if (tsh_i_CompareData((PBYTE)i, pattern, mask)) {
return i;
}
}
@@ -58,17 +59,17 @@ void tsh_i_PatternTextToCode(char* text, char** opatt, char** omask) {
int outidx = 0;
int val = 0;
bool uk = false;
for(unsigned int i=0; i<len; i++){
for (unsigned int i = 0; i < len; i++) {
char c = text[i];
if(c=='?'){
if (c == '?') {
uk = true;
}else if(c>='0' && c<='9'){
val = (val<<4) + (c-'0');
}else if(c>='A' && c<='F'){
val = (val<<4) + (c-'A'+10);
}else if(c>='a' && c<='f'){
val = (val<<4) + (c-'a'+10);
}else if(c==' '){
} else if (c >= '0' && c <= '9') {
val = (val << 4) + (c - '0');
} else if (c >= 'A' && c <= 'F') {
val = (val << 4) + (c - 'A' + 10);
} else if (c >= 'a' && c <= 'f') {
val = (val << 4) + (c - 'a' + 10);
} else if (c == ' ') {
patt[outidx] = uk ? 0 : val;
mask[outidx] = uk ? '?' : 'x';
val = 0;
@@ -87,12 +88,11 @@ void tsh_i_PatternTextToCode(char* text, char** opatt, char** omask) {
*omask = mask;
}
// Public functions for sig scanning
// Scan using code-style pattern
ADDR tsh_ScanCode(char* pattern, char* mask) {
return tsh_i_FindPattern(ImageBase, ImageSize-strlen(mask), (BYTE*)pattern, mask);
return tsh_i_FindPattern(ImageBase, ImageSize - strlen(mask), (BYTE*)pattern, mask);
}
// Scan using a text-style pattern
@@ -109,16 +109,15 @@ ADDR tsh_ScanText(char* text) {
return res;
}
// Call Patching and Hooking
// Remove protection from address
//std::map<ADDR, std::pair<ADDR, ADDR>> tsh_DeprotectedAddresses;
// std::map<ADDR, std::pair<ADDR, ADDR>> tsh_DeprotectedAddresses;
void tsh_DeprotectAddress(ADDR length, ADDR location) {
DWORD oldProtection;
VirtualProtect((void*)location, length, PAGE_EXECUTE_READWRITE, &oldProtection);
//tsh_DeprotectedAddresses[location] = {length, oldProtection};
// tsh_DeprotectedAddresses[location] = {length, oldProtection};
}
// Patch a string of bytes by deprotecting and then overwriting
@@ -127,50 +126,43 @@ void tsh_PatchBytes(ADDR length, ADDR location, BYTE* repl) {
memcpy((void*)location, (void*)repl, (size_t)length);
}
void tsh_PatchByte(ADDR location, BYTE value) {
tsh_PatchBytes(location, 1, &value);
}
void tsh_PatchByte(ADDR location, BYTE value) { tsh_PatchBytes(location, 1, &value); }
void tsh_ReplaceInt(ADDR addr, int rval) {
tsh_PatchBytes(4, addr, (BYTE*)(&rval));
}
void tsh_ReplaceInt(ADDR addr, int rval) { tsh_PatchBytes(4, addr, (BYTE*)(&rval)); }
int tsh_i_CallOffset(ADDR instr, ADDR func) {
return func - (instr+4);
}
int tsh_i_CallOffset(ADDR instr, ADDR func) { return func - (instr + 4); }
void tsh_i_ReplaceCall(ADDR instr, ADDR target) {
tsh_ReplaceInt(instr, tsh_i_CallOffset(instr, target));
}
void tsh_i_ReplaceCall(ADDR instr, ADDR target) { tsh_ReplaceInt(instr, tsh_i_CallOffset(instr, target)); }
void tsh_i_PatchCopy(ADDR dest, ADDR src, unsigned int len) {
for(unsigned int i=0; i<len; i++){
tsh_PatchByte(dest+i, *((BYTE*)(src+i)));
for (unsigned int i = 0; i < len; i++) {
tsh_PatchByte(dest + i, *((BYTE*)(src + i)));
}
}
void tsh_HookFunction(ADDR victim, ADDR detour, BYTE* origbytes) {
memcpy(origbytes, (BYTE*)victim, 6); //save old data
memcpy(origbytes, (BYTE*)victim, 6); // save old data
*(BYTE*)victim = 0xE9; //jmp rel32
*(ADDR*)(victim+1) = (detour - (victim+5)); // jump offset
*(BYTE*)(victim+5) = 0xC3; //retn
*(BYTE*)victim = 0xE9; // jmp rel32
*(ADDR*)(victim + 1) = (detour - (victim + 5)); // jump offset
*(BYTE*)(victim + 5) = 0xC3; // retn
}
void tsh_UnhookFunction(ADDR victim, BYTE* origbytes){
tsh_i_PatchCopy(victim, (ADDR)origbytes, 6); //restore old data
void tsh_UnhookFunction(ADDR victim, BYTE* origbytes) {
tsh_i_PatchCopy(victim, (ADDR)origbytes, 6); // restore old data
}
int tsh_PatchAllMatchesCode(ADDR len, char* patt, char* mask, char* replace, bool debugprint){
int tsh_PatchAllMatchesCode(ADDR len, char* patt, char* mask, char* replace, bool debugprint) {
int numpatched = 0;
for(ADDR i=ImageBase; i<ImageBase+ImageSize-len; i++){
if(tsh_i_CompareData((BYTE*)i, (BYTE*)patt, mask)){
if(debugprint) BlPrintf("RedoBlHooks: Patching call at %08x", i);
for (ADDR i = ImageBase; i < ImageBase + ImageSize - len; i++) {
if (tsh_i_CompareData((BYTE*)i, (BYTE*)patt, mask)) {
if (debugprint)
BlPrintf("RedoBlHooks: Patching call at %08x", i);
numpatched++;
tsh_DeprotectAddress(i, len);
for(ADDR c=0; c<len; c++){
tsh_PatchByte(i+c, replace[c]);
for (ADDR c = 0; c < len; c++) {
tsh_PatchByte(i + c, replace[c]);
}
}
}
@@ -190,10 +182,9 @@ int tsh_PatchAllMatchesHex(ADDR len, char* text, char* replace, bool debugprint)
return res;
}
// Initialization
bool tsh_InitInternal(){
bool tsh_InitInternal() {
tsh_i_InitScanner();
BlScanFunctionText(tsh_BlPrintf, "8D 44 24 08 33 D2 50 FF 74 24 08 33 C9 E8 ? ? ? ? 83 C4 08 C3");
@@ -201,7 +192,4 @@ bool tsh_InitInternal(){
return true;
}
bool tsh_DeinitInternal() {
return true;
}
bool tsh_DeinitInternal() { return true; }

View File

@@ -5,13 +5,11 @@
#ifndef _H_BLHOOKS
#define _H_BLHOOKS
// Typedefs
typedef unsigned char BYTE;
typedef unsigned int ADDR;
// Prototypes
bool tsh_InitInternal();
@@ -25,69 +23,73 @@ void tsh_PatchByte(ADDR, BYTE);
void tsh_PatchBytes(unsigned int, ADDR, BYTE*);
void tsh_PatchInt(ADDR, int);
// Debug print settings
#ifndef TSH_NO_DEBUG_PRINT
#define tsh_DEBUGPRINT false
#define tsh_DEBUGPRINT false
#else
#define tsh_DEBUGPRINT true
#define tsh_DEBUGPRINT true
#endif
// Function short names
// Use in code when the def is not shared in a header
#define BlFunctionDef(returnType, convention, name, ...) \
typedef returnType (convention *tsh_##name##FnT)(__VA_ARGS__); \
typedef returnType(convention* tsh_##name##FnT)(__VA_ARGS__); \
tsh_##name##FnT name;
// Use in header for shared function defs when a BlFunctionDefIntern exists in code
// Use in header for shared function defs when a BlFunctionDefIntern exists in
// code
#define BlFunctionDefExtern(returnType, convention, name, ...) \
typedef returnType (convention *tsh_##name##FnT)(__VA_ARGS__); \
typedef returnType(convention* tsh_##name##FnT)(__VA_ARGS__); \
extern tsh_##name##FnT name;
// Use in code for shared function defs when a BlFunctionDefExtern exists in header
#define BlFunctionDefIntern(name) \
tsh_##name##FnT name;
// Use in code for shared function defs when a BlFunctionDefExtern exists in
// header
#define BlFunctionDefIntern(name) tsh_##name##FnT name;
// Scan for and assign the pattern to the variable, or err and return if not found
// Scan for and assign the pattern to the variable, or err and return if not
// found
#define BlScanFunctionCode(target, patt, mask) \
target = (tsh_##target##FnT)tsh_ScanCode((char*)patt, (char*)mask); \
if(!target){ \
BlPrintf("RedoBlHooks | Cannot find function "#target"!"); \
if (!target) { \
BlPrintf("RedoBlHooks | Cannot find function " #target "!"); \
return false; \
}else{ \
if(tsh_DEBUGPRINT) BlPrintf("RedoBlHooks | Found function "#target" at %08x", (int)target); \
} else { \
if (tsh_DEBUGPRINT) \
BlPrintf("RedoBlHooks | Found function " #target " at %08x", (int)target); \
}
#define BlScanFunctionText(target, text) \
target = (tsh_##target##FnT)tsh_ScanText((char*)text); \
if(!target){ \
BlPrintf("RedoBlHooks | Cannot find function "#target"!"); \
if (!target) { \
BlPrintf("RedoBlHooks | Cannot find function " #target "!"); \
return false; \
}else{ \
if(tsh_DEBUGPRINT) BlPrintf("RedoBlHooks | Found function "#target" at %08x", (int)target); \
} else { \
if (tsh_DEBUGPRINT) \
BlPrintf("RedoBlHooks | Found function " #target " at %08x", (int)target); \
}
#define BlScanCode(target, patt, mask) \
target = tsh_ScanCode((char*)patt, (char*)mask); \
if(!target){ \
BlPrintf("RedoBlHooks | Cannot find pattern "#target"!"); \
if (!target) { \
BlPrintf("RedoBlHooks | Cannot find pattern " #target "!"); \
return false; \
}else{ \
if(tsh_DEBUGPRINT) BlPrintf("RedoBlHooks | Found "#target" at %08x", (int)target); \
} else { \
if (tsh_DEBUGPRINT) \
BlPrintf("RedoBlHooks | Found " #target " at %08x", (int)target); \
}
#define BlScanText(target, text) \
target = tsh_ScanText((char*)text); \
if(!target){ \
BlPrintf("RedoBlHooks | Cannot find "#target"!"); \
if (!target) { \
BlPrintf("RedoBlHooks | Cannot find " #target "!"); \
return false; \
}else{ \
if(tsh_DEBUGPRINT) BlPrintf("RedoBlHooks | Found "#target" at %08x", (int)target); \
} else { \
if (tsh_DEBUGPRINT) \
BlPrintf("RedoBlHooks | Found " #target " at %08x", (int)target); \
}
// Use in code to define the data and functions for hooking a function
#define BlFunctionHookDef(func) \
BYTE tsh_BlFunctionHook##func##Data[6]; \
void func##HookOn(){ tsh_HookFunction((ADDR)func, (ADDR)func##Hook, tsh_BlFunctionHook##func##Data); } \
void func##HookOff(){ tsh_UnhookFunction((ADDR)func, tsh_BlFunctionHook##func##Data); }
void func##HookOn() { tsh_HookFunction((ADDR)func, (ADDR)func##Hook, tsh_BlFunctionHook##func##Data); } \
void func##HookOff() { tsh_UnhookFunction((ADDR)func, tsh_BlFunctionHook##func##Data); }
// Use in code to initialize the hook once
#define BlFunctionHookInit(func) \
tsh_DeprotectAddress(6, (ADDR)func); \
@@ -100,23 +102,30 @@ void tsh_PatchInt(ADDR, int);
tsh_PatchAllMatchesCode((ADDR)len, (char*)text, (char*)repl, tsh_DEBUGPRINT);
// Deprotect and replace one byte
#define BlPatchByte(addr, byte) \
tsh_PatchByte((ADDR)addr, (BYTE)byte);
#define BlPatchByte(addr, byte) tsh_PatchByte((ADDR)addr, (BYTE)byte);
// Deprotect and replace a byte string
#define BlPatchBytes(len, addr, repl) \
tsh_PatchBytes((ADDR)len, (ADDR)addr, (BYTE*)repl);
#define BlPatchBytes(len, addr, repl) tsh_PatchBytes((ADDR)len, (ADDR)addr, (BYTE*)repl);
// BlPrintf(char* format, ...)
#define BlPrintf(...) if(tsh_BlPrintf) { tsh_BlPrintf(__VA_ARGS__); }
#define BlPrintf(...) \
if (tsh_BlPrintf) { \
tsh_BlPrintf(__VA_ARGS__); \
}
// BlHooksInit() -> bool: success
#define BlHooksInit() if(!tsh_InitInternal()) { BlPrintf("BlHooksInit failed"); return false; }
#define BlHooksInit() \
if (!tsh_InitInternal()) { \
BlPrintf("BlHooksInit failed"); \
return false; \
}
// BlHooksDeinit() -> bool: success
#define BlHooksDeinit() if(!tsh_DeinitInternal()) { BlPrintf("BlHooksDeinit failed"); return false; }
#define BlHooksDeinit() \
if (!tsh_DeinitInternal()) { \
BlPrintf("BlHooksDeinit failed"); \
return false; \
}
// Scanned structures
BlFunctionDefExtern(void, , tsh_BlPrintf, const char*, ...);
#endif

Binary file not shown.

View File

@@ -1,292 +0,0 @@
-----------------------------------------------------------------------------
-- LTN12 - Filters, sources, sinks and pumps.
-- LuaSocket toolkit.
-- Author: Diego Nehab
-- RCS ID: $Id: ltn12.lua,v 1.31 2006/04/03 04:45:42 diego Exp $
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
-- Declare module
-----------------------------------------------------------------------------
local string = require("string")
local table = require("table")
local base = _G
module("ltn12")
filter = {}
source = {}
sink = {}
pump = {}
-- 2048 seems to be better in windows...
BLOCKSIZE = 2048
_VERSION = "LTN12 1.0.1"
-----------------------------------------------------------------------------
-- Filter stuff
-----------------------------------------------------------------------------
-- returns a high level filter that cycles a low-level filter
function filter.cycle(low, ctx, extra)
base.assert(low)
return function(chunk)
local ret
ret, ctx = low(ctx, chunk, extra)
return ret
end
end
-- chains a bunch of filters together
-- (thanks to Wim Couwenberg)
function filter.chain(...)
local n = #arg
local top, index = 1, 1
local retry = ""
return function(chunk)
retry = chunk and retry
while true do
if index == top then
chunk = arg[index](chunk)
if chunk == "" or top == n then return chunk
elseif chunk then index = index + 1
else
top = top+1
index = top
end
else
chunk = arg[index](chunk or "")
if chunk == "" then
index = index - 1
chunk = retry
elseif chunk then
if index == n then return chunk
else index = index + 1 end
else base.error("filter returned inappropriate nil") end
end
end
end
end
-----------------------------------------------------------------------------
-- Source stuff
-----------------------------------------------------------------------------
-- create an empty source
local function empty()
return nil
end
function source.empty()
return empty
end
-- returns a source that just outputs an error
function source.error(err)
return function()
return nil, err
end
end
-- creates a file source
function source.file(handle, io_err)
if handle then
return function()
local chunk = handle:read(BLOCKSIZE)
if not chunk then handle:close() end
return chunk
end
else return source.error(io_err or "unable to open file") end
end
-- turns a fancy source into a simple source
function source.simplify(src)
base.assert(src)
return function()
local chunk, err_or_new = src()
src = err_or_new or src
if not chunk then return nil, err_or_new
else return chunk end
end
end
-- creates string source
function source.string(s)
if s then
local i = 1
return function()
local chunk = string.sub(s, i, i+BLOCKSIZE-1)
i = i + BLOCKSIZE
if chunk ~= "" then return chunk
else return nil end
end
else return source.empty() end
end
-- creates rewindable source
function source.rewind(src)
base.assert(src)
local t = {}
return function(chunk)
if not chunk then
chunk = table.remove(t)
if not chunk then return src()
else return chunk end
else
table.insert(t, chunk)
end
end
end
function source.chain(src, f)
base.assert(src and f)
local last_in, last_out = "", ""
local state = "feeding"
local err
return function()
if not last_out then
base.error('source is empty!', 2)
end
while true do
if state == "feeding" then
last_in, err = src()
if err then return nil, err end
last_out = f(last_in)
if not last_out then
if last_in then
base.error('filter returned inappropriate nil')
else
return nil
end
elseif last_out ~= "" then
state = "eating"
if last_in then last_in = "" end
return last_out
end
else
last_out = f(last_in)
if last_out == "" then
if last_in == "" then
state = "feeding"
else
base.error('filter returned ""')
end
elseif not last_out then
if last_in then
base.error('filter returned inappropriate nil')
else
return nil
end
else
return last_out
end
end
end
end
end
-- creates a source that produces contents of several sources, one after the
-- other, as if they were concatenated
-- (thanks to Wim Couwenberg)
function source.cat(...)
local src = table.remove(arg, 1)
return function()
while src do
local chunk, err = src()
if chunk then return chunk end
if err then return nil, err end
src = table.remove(arg, 1)
end
end
end
-----------------------------------------------------------------------------
-- Sink stuff
-----------------------------------------------------------------------------
-- creates a sink that stores into a table
function sink.table(t)
t = t or {}
local f = function(chunk, err)
if chunk then table.insert(t, chunk) end
return 1
end
return f, t
end
-- turns a fancy sink into a simple sink
function sink.simplify(snk)
base.assert(snk)
return function(chunk, err)
local ret, err_or_new = snk(chunk, err)
if not ret then return nil, err_or_new end
snk = err_or_new or snk
return 1
end
end
-- creates a file sink
function sink.file(handle, io_err)
if handle then
return function(chunk, err)
if not chunk then
handle:close()
return 1
else return handle:write(chunk) end
end
else return sink.error(io_err or "unable to open file") end
end
-- creates a sink that discards data
local function null()
return 1
end
function sink.null()
return null
end
-- creates a sink that just returns an error
function sink.error(err)
return function()
return nil, err
end
end
-- chains a sink with a filter
function sink.chain(f, snk)
base.assert(f and snk)
return function(chunk, err)
if chunk ~= "" then
local filtered = f(chunk)
local done = chunk and ""
while true do
local ret, snkerr = snk(filtered, err)
if not ret then return nil, snkerr end
if filtered == done then return 1 end
filtered = f(done)
end
else return 1 end
end
end
-----------------------------------------------------------------------------
-- Pump stuff
-----------------------------------------------------------------------------
-- pumps one chunk from the source to the sink
function pump.step(src, snk)
local chunk, src_err = src()
local ret, snk_err = snk(chunk, src_err)
if chunk and ret then return 1
else return nil, src_err or snk_err end
end
-- pumps all data from a source to a sink, using a step function
function pump.all(src, snk, step)
base.assert(src and snk)
step = step or pump.step
while true do
local ret, err = step(src, snk)
if not ret then
if err then return nil, err
else return 1 end
end
end
end

View File

@@ -1,87 +0,0 @@
-----------------------------------------------------------------------------
-- MIME support for the Lua language.
-- Author: Diego Nehab
-- Conforming to RFCs 2045-2049
-- RCS ID: $Id: mime.lua,v 1.29 2007/06/11 23:44:54 diego Exp $
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
-- Declare module and import dependencies
-----------------------------------------------------------------------------
local base = _G
local ltn12 = require("ltn12")
local mime = require("mime.core")
--local io = require("io")
local string = require("string")
module("mime")
-- encode, decode and wrap algorithm tables
encodet = {}
decodet = {}
wrapt = {}
-- creates a function that chooses a filter by name from a given table
local function choose(table)
return function(name, opt1, opt2)
if base.type(name) ~= "string" then
name, opt1, opt2 = "default", name, opt1
end
local f = table[name or "nil"]
if not f then
base.error("unknown key (" .. base.tostring(name) .. ")", 3)
else return f(opt1, opt2) end
end
end
-- define the encoding filters
encodet['base64'] = function()
return ltn12.filter.cycle(b64, "")
end
encodet['quoted-printable'] = function(mode)
return ltn12.filter.cycle(qp, "",
(mode == "binary") and "=0D=0A" or "\r\n")
end
-- define the decoding filters
decodet['base64'] = function()
return ltn12.filter.cycle(unb64, "")
end
decodet['quoted-printable'] = function()
return ltn12.filter.cycle(unqp, "")
end
local function format(chunk)
if chunk then
if chunk == "" then return "''"
else return string.len(chunk) end
else return "nil" end
end
-- define the line-wrap filters
wrapt['text'] = function(length)
length = length or 76
return ltn12.filter.cycle(wrp, length, length)
end
wrapt['base64'] = wrapt['text']
wrapt['default'] = wrapt['text']
wrapt['quoted-printable'] = function()
return ltn12.filter.cycle(qpwrp, 76, 76)
end
-- function that choose the encoding, decoding or wrap algorithm
encode = choose(encodet)
decode = choose(decodet)
wrap = choose(wrapt)
-- define the end-of-line normalization filter
function normalize(marker)
return ltn12.filter.cycle(eol, 0, marker)
end
-- high level stuffing filter
function stuff()
return ltn12.filter.cycle(dot, 2)
end

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-----------------------------------------------------------------------------
-- LuaSocket helper module
-- Author: Diego Nehab
-- RCS ID: $Id: socket.lua,v 1.22 2005/11/22 08:33:29 diego Exp $
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
-- Declare module and import dependencies
-----------------------------------------------------------------------------
local base = _G
local string = require("string")
local math = require("math")
local socket = require("socket.core")
module("socket")
-----------------------------------------------------------------------------
-- Exported auxiliar functions
-----------------------------------------------------------------------------
function connect(address, port, laddress, lport)
local sock, err = socket.tcp()
if not sock then return nil, err end
if laddress then
local res, err = sock:bind(laddress, lport, -1)
if not res then return nil, err end
end
local res, err = sock:connect(address, port)
if not res then return nil, err end
return sock
end
function bind(host, port, backlog)
local sock, err = socket.tcp()
if not sock then return nil, err end
sock:setoption("reuseaddr", true)
local res, err = sock:bind(host, port)
if not res then return nil, err end
res, err = sock:listen(backlog)
if not res then return nil, err end
return sock
end
try = newtry()
function choose(table)
return function(name, opt1, opt2)
if base.type(name) ~= "string" then
name, opt1, opt2 = "default", name, opt1
end
local f = table[name or "nil"]
if not f then base.error("unknown key (".. base.tostring(name) ..")", 3)
else return f(opt1, opt2) end
end
end
-----------------------------------------------------------------------------
-- Socket sources and sinks, conforming to LTN12
-----------------------------------------------------------------------------
-- create namespaces inside LuaSocket namespace
sourcet = {}
sinkt = {}
BLOCKSIZE = 2048
sinkt["close-when-done"] = function(sock)
return base.setmetatable({
getfd = function() return sock:getfd() end,
dirty = function() return sock:dirty() end
}, {
__call = function(self, chunk, err)
if not chunk then
sock:close()
return 1
else return sock:send(chunk) end
end
})
end
sinkt["keep-open"] = function(sock)
return base.setmetatable({
getfd = function() return sock:getfd() end,
dirty = function() return sock:dirty() end
}, {
__call = function(self, chunk, err)
if chunk then return sock:send(chunk)
else return 1 end
end
})
end
sinkt["default"] = sinkt["keep-open"]
sink = choose(sinkt)
sourcet["by-length"] = function(sock, length)
return base.setmetatable({
getfd = function() return sock:getfd() end,
dirty = function() return sock:dirty() end
}, {
__call = function()
if length <= 0 then return nil end
local size = math.min(socket.BLOCKSIZE, length)
local chunk, err = sock:receive(size)
if err then return nil, err end
length = length - string.len(chunk)
return chunk
end
})
end
sourcet["until-closed"] = function(sock)
local done
return base.setmetatable({
getfd = function() return sock:getfd() end,
dirty = function() return sock:dirty() end
}, {
__call = function()
if done then return nil end
local chunk, err, partial = sock:receive(socket.BLOCKSIZE)
if not err then return chunk
elseif err == "closed" then
sock:close()
done = 1
return partial
else return nil, err end
end
})
end
sourcet["default"] = sourcet["until-closed"]
source = choose(sourcet)

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@@ -1,281 +0,0 @@
-----------------------------------------------------------------------------
-- FTP support for the Lua language
-- LuaSocket toolkit.
-- Author: Diego Nehab
-- RCS ID: $Id: ftp.lua,v 1.45 2007/07/11 19:25:47 diego Exp $
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
-- Declare module and import dependencies
-----------------------------------------------------------------------------
local base = _G
local table = require("table")
local string = require("string")
local math = require("math")
local socket = require("socket")
local url = require("socket.url")
local tp = require("socket.tp")
local ltn12 = require("ltn12")
module("socket.ftp")
-----------------------------------------------------------------------------
-- Program constants
-----------------------------------------------------------------------------
-- timeout in seconds before the program gives up on a connection
TIMEOUT = 60
-- default port for ftp service
PORT = 21
-- this is the default anonymous password. used when no password is
-- provided in url. should be changed to your e-mail.
USER = "ftp"
PASSWORD = "anonymous@anonymous.org"
-----------------------------------------------------------------------------
-- Low level FTP API
-----------------------------------------------------------------------------
local metat = { __index = {} }
function open(server, port, create)
local tp = socket.try(tp.connect(server, port or PORT, TIMEOUT, create))
local f = base.setmetatable({ tp = tp }, metat)
-- make sure everything gets closed in an exception
f.try = socket.newtry(function() f:close() end)
return f
end
function metat.__index:portconnect()
self.try(self.server:settimeout(TIMEOUT))
self.data = self.try(self.server:accept())
self.try(self.data:settimeout(TIMEOUT))
end
function metat.__index:pasvconnect()
self.data = self.try(socket.tcp())
self.try(self.data:settimeout(TIMEOUT))
self.try(self.data:connect(self.pasvt.ip, self.pasvt.port))
end
function metat.__index:login(user, password)
self.try(self.tp:command("user", user or USER))
local code, reply = self.try(self.tp:check{"2..", 331})
if code == 331 then
self.try(self.tp:command("pass", password or PASSWORD))
self.try(self.tp:check("2.."))
end
return 1
end
function metat.__index:pasv()
self.try(self.tp:command("pasv"))
local code, reply = self.try(self.tp:check("2.."))
local pattern = "(%d+)%D(%d+)%D(%d+)%D(%d+)%D(%d+)%D(%d+)"
local a, b, c, d, p1, p2 = socket.skip(2, string.find(reply, pattern))
self.try(a and b and c and d and p1 and p2, reply)
self.pasvt = {
ip = string.format("%d.%d.%d.%d", a, b, c, d),
port = p1*256 + p2
}
if self.server then
self.server:close()
self.server = nil
end
return self.pasvt.ip, self.pasvt.port
end
function metat.__index:port(ip, port)
self.pasvt = nil
if not ip then
ip, port = self.try(self.tp:getcontrol():getsockname())
self.server = self.try(socket.bind(ip, 0))
ip, port = self.try(self.server:getsockname())
self.try(self.server:settimeout(TIMEOUT))
end
local pl = math.mod(port, 256)
local ph = (port - pl)/256
local arg = string.gsub(string.format("%s,%d,%d", ip, ph, pl), "%.", ",")
self.try(self.tp:command("port", arg))
self.try(self.tp:check("2.."))
return 1
end
function metat.__index:send(sendt)
self.try(self.pasvt or self.server, "need port or pasv first")
-- if there is a pasvt table, we already sent a PASV command
-- we just get the data connection into self.data
if self.pasvt then self:pasvconnect() end
-- get the transfer argument and command
local argument = sendt.argument or
url.unescape(string.gsub(sendt.path or "", "^[/\\]", ""))
if argument == "" then argument = nil end
local command = sendt.command or "stor"
-- send the transfer command and check the reply
self.try(self.tp:command(command, argument))
local code, reply = self.try(self.tp:check{"2..", "1.."})
-- if there is not a a pasvt table, then there is a server
-- and we already sent a PORT command
if not self.pasvt then self:portconnect() end
-- get the sink, source and step for the transfer
local step = sendt.step or ltn12.pump.step
local readt = {self.tp.c}
local checkstep = function(src, snk)
-- check status in control connection while downloading
local readyt = socket.select(readt, nil, 0)
if readyt[tp] then code = self.try(self.tp:check("2..")) end
return step(src, snk)
end
local sink = socket.sink("close-when-done", self.data)
-- transfer all data and check error
self.try(ltn12.pump.all(sendt.source, sink, checkstep))
if string.find(code, "1..") then self.try(self.tp:check("2..")) end
-- done with data connection
self.data:close()
-- find out how many bytes were sent
local sent = socket.skip(1, self.data:getstats())
self.data = nil
return sent
end
function metat.__index:receive(recvt)
self.try(self.pasvt or self.server, "need port or pasv first")
if self.pasvt then self:pasvconnect() end
local argument = recvt.argument or
url.unescape(string.gsub(recvt.path or "", "^[/\\]", ""))
if argument == "" then argument = nil end
local command = recvt.command or "retr"
self.try(self.tp:command(command, argument))
local code = self.try(self.tp:check{"1..", "2.."})
if not self.pasvt then self:portconnect() end
local source = socket.source("until-closed", self.data)
local step = recvt.step or ltn12.pump.step
self.try(ltn12.pump.all(source, recvt.sink, step))
if string.find(code, "1..") then self.try(self.tp:check("2..")) end
self.data:close()
self.data = nil
return 1
end
function metat.__index:cwd(dir)
self.try(self.tp:command("cwd", dir))
self.try(self.tp:check(250))
return 1
end
function metat.__index:type(type)
self.try(self.tp:command("type", type))
self.try(self.tp:check(200))
return 1
end
function metat.__index:greet()
local code = self.try(self.tp:check{"1..", "2.."})
if string.find(code, "1..") then self.try(self.tp:check("2..")) end
return 1
end
function metat.__index:quit()
self.try(self.tp:command("quit"))
self.try(self.tp:check("2.."))
return 1
end
function metat.__index:close()
if self.data then self.data:close() end
if self.server then self.server:close() end
return self.tp:close()
end
-----------------------------------------------------------------------------
-- High level FTP API
-----------------------------------------------------------------------------
local function override(t)
if t.url then
local u = url.parse(t.url)
for i,v in base.pairs(t) do
u[i] = v
end
return u
else return t end
end
local function tput(putt)
putt = override(putt)
socket.try(putt.host, "missing hostname")
local f = open(putt.host, putt.port, putt.create)
f:greet()
f:login(putt.user, putt.password)
if putt.type then f:type(putt.type) end
f:pasv()
local sent = f:send(putt)
f:quit()
f:close()
return sent
end
local default = {
path = "/",
scheme = "ftp"
}
local function parse(u)
local t = socket.try(url.parse(u, default))
socket.try(t.scheme == "ftp", "wrong scheme '" .. t.scheme .. "'")
socket.try(t.host, "missing hostname")
local pat = "^type=(.)$"
if t.params then
t.type = socket.skip(2, string.find(t.params, pat))
socket.try(t.type == "a" or t.type == "i",
"invalid type '" .. t.type .. "'")
end
return t
end
local function sput(u, body)
local putt = parse(u)
putt.source = ltn12.source.string(body)
return tput(putt)
end
put = socket.protect(function(putt, body)
if base.type(putt) == "string" then return sput(putt, body)
else return tput(putt) end
end)
local function tget(gett)
gett = override(gett)
socket.try(gett.host, "missing hostname")
local f = open(gett.host, gett.port, gett.create)
f:greet()
f:login(gett.user, gett.password)
if gett.type then f:type(gett.type) end
f:pasv()
f:receive(gett)
f:quit()
return f:close()
end
local function sget(u)
local gett = parse(u)
local t = {}
gett.sink = ltn12.sink.table(t)
tget(gett)
return table.concat(t)
end
command = socket.protect(function(cmdt)
cmdt = override(cmdt)
socket.try(cmdt.host, "missing hostname")
socket.try(cmdt.command, "missing command")
local f = open(cmdt.host, cmdt.port, cmdt.create)
f:greet()
f:login(cmdt.user, cmdt.password)
f.try(f.tp:command(cmdt.command, cmdt.argument))
if cmdt.check then f.try(f.tp:check(cmdt.check)) end
f:quit()
return f:close()
end)
get = socket.protect(function(gett)
if base.type(gett) == "string" then return sget(gett)
else return tget(gett) end
end)

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@@ -1,350 +0,0 @@
-----------------------------------------------------------------------------
-- HTTP/1.1 client support for the Lua language.
-- LuaSocket toolkit.
-- Author: Diego Nehab
-- RCS ID: $Id: http.lua,v 1.70 2007/03/12 04:08:40 diego Exp $
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
-- Declare module and import dependencies
-------------------------------------------------------------------------------
local socket = require("socket")
local url = require("socket.url")
local ltn12 = require("ltn12")
local mime = require("mime")
local string = require("string")
local base = _G
local table = require("table")
module("socket.http")
-----------------------------------------------------------------------------
-- Program constants
-----------------------------------------------------------------------------
-- connection timeout in seconds
TIMEOUT = 60
-- default port for document retrieval
PORT = 80
-- user agent field sent in request
USERAGENT = socket._VERSION
-----------------------------------------------------------------------------
-- Reads MIME headers from a connection, unfolding where needed
-----------------------------------------------------------------------------
local function receiveheaders(sock, headers)
local line, name, value, err
headers = headers or {}
-- get first line
line, err = sock:receive()
if err then return nil, err end
-- headers go until a blank line is found
while line ~= "" do
-- get field-name and value
name, value = socket.skip(2, string.find(line, "^(.-):%s*(.*)"))
if not (name and value) then return nil, "malformed reponse headers" end
name = string.lower(name)
-- get next line (value might be folded)
line, err = sock:receive()
if err then return nil, err end
-- unfold any folded values
while string.find(line, "^%s") do
value = value .. line
line = sock:receive()
if err then return nil, err end
end
-- save pair in table
if headers[name] then headers[name] = headers[name] .. ", " .. value
else headers[name] = value end
end
return headers
end
-----------------------------------------------------------------------------
-- Extra sources and sinks
-----------------------------------------------------------------------------
socket.sourcet["http-chunked"] = function(sock, headers)
return base.setmetatable({
getfd = function() return sock:getfd() end,
dirty = function() return sock:dirty() end
}, {
__call = function()
-- get chunk size, skip extention
local line, err = sock:receive()
if err then return nil, err end
local size = base.tonumber(string.gsub(line, ";.*", ""), 16)
if not size then return nil, "invalid chunk size" end
-- was it the last chunk?
if size > 0 then
-- if not, get chunk and skip terminating CRLF
local chunk, err, part = sock:receive(size)
if chunk then sock:receive() end
return chunk, err
else
-- if it was, read trailers into headers table
headers, err = receiveheaders(sock, headers)
if not headers then return nil, err end
end
end
})
end
socket.sinkt["http-chunked"] = function(sock)
return base.setmetatable({
getfd = function() return sock:getfd() end,
dirty = function() return sock:dirty() end
}, {
__call = function(self, chunk, err)
if not chunk then return sock:send("0\r\n\r\n") end
local size = string.format("%X\r\n", string.len(chunk))
return sock:send(size .. chunk .. "\r\n")
end
})
end
-----------------------------------------------------------------------------
-- Low level HTTP API
-----------------------------------------------------------------------------
local metat = { __index = {} }
function open(host, port, create)
-- create socket with user connect function, or with default
local c = socket.try((create or socket.tcp)())
local h = base.setmetatable({ c = c }, metat)
-- create finalized try
h.try = socket.newtry(function() h:close() end)
-- set timeout before connecting
h.try(c:settimeout(TIMEOUT))
h.try(c:connect(host, port or PORT))
-- here everything worked
return h
end
function metat.__index:sendrequestline(method, uri)
local reqline = string.format("%s %s HTTP/1.1\r\n", method or "GET", uri)
return self.try(self.c:send(reqline))
end
function metat.__index:sendheaders(headers)
local h = "\r\n"
for i, v in base.pairs(headers) do
h = i .. ": " .. v .. "\r\n" .. h
end
self.try(self.c:send(h))
return 1
end
function metat.__index:sendbody(headers, source, step)
source = source or ltn12.source.empty()
step = step or ltn12.pump.step
-- if we don't know the size in advance, send chunked and hope for the best
local mode = "http-chunked"
if headers["content-length"] then mode = "keep-open" end
return self.try(ltn12.pump.all(source, socket.sink(mode, self.c), step))
end
function metat.__index:receivestatusline()
local status = self.try(self.c:receive(5))
-- identify HTTP/0.9 responses, which do not contain a status line
-- this is just a heuristic, but is what the RFC recommends
if status ~= "HTTP/" then return nil, status end
-- otherwise proceed reading a status line
status = self.try(self.c:receive("*l", status))
local code = socket.skip(2, string.find(status, "HTTP/%d*%.%d* (%d%d%d)"))
return self.try(base.tonumber(code), status)
end
function metat.__index:receiveheaders()
return self.try(receiveheaders(self.c))
end
function metat.__index:receivebody(headers, sink, step)
sink = sink or ltn12.sink.null()
step = step or ltn12.pump.step
local length = base.tonumber(headers["content-length"])
local t = headers["transfer-encoding"] -- shortcut
local mode = "default" -- connection close
if t and t ~= "identity" then mode = "http-chunked"
elseif base.tonumber(headers["content-length"]) then mode = "by-length" end
return self.try(ltn12.pump.all(socket.source(mode, self.c, length),
sink, step))
end
function metat.__index:receive09body(status, sink, step)
local source = ltn12.source.rewind(socket.source("until-closed", self.c))
source(status)
return self.try(ltn12.pump.all(source, sink, step))
end
function metat.__index:close()
return self.c:close()
end
-----------------------------------------------------------------------------
-- High level HTTP API
-----------------------------------------------------------------------------
local function adjusturi(reqt)
local u = reqt
-- if there is a proxy, we need the full url. otherwise, just a part.
if not reqt.proxy and not PROXY then
u = {
path = socket.try(reqt.path, "invalid path 'nil'"),
params = reqt.params,
query = reqt.query,
fragment = reqt.fragment
}
end
return url.build(u)
end
local function adjustproxy(reqt)
local proxy = reqt.proxy or PROXY
if proxy then
proxy = url.parse(proxy)
return proxy.host, proxy.port or 3128
else
return reqt.host, reqt.port
end
end
local function adjustheaders(reqt)
-- default headers
local lower = {
["user-agent"] = USERAGENT,
["host"] = reqt.host,
["connection"] = "close, TE",
["te"] = "trailers"
}
-- if we have authentication information, pass it along
if reqt.user and reqt.password then
lower["authorization"] =
"Basic " .. (mime.b64(reqt.user .. ":" .. reqt.password))
end
-- override with user headers
for i,v in base.pairs(reqt.headers or lower) do
lower[string.lower(i)] = v
end
return lower
end
-- default url parts
local default = {
host = "",
port = PORT,
path ="/",
scheme = "http"
}
local function adjustrequest(reqt)
-- parse url if provided
local nreqt = reqt.url and url.parse(reqt.url, default) or {}
-- explicit components override url
for i,v in base.pairs(reqt) do nreqt[i] = v end
if nreqt.port == "" then nreqt.port = 80 end
socket.try(nreqt.host and nreqt.host ~= "",
"invalid host '" .. base.tostring(nreqt.host) .. "'")
-- compute uri if user hasn't overriden
nreqt.uri = reqt.uri or adjusturi(nreqt)
-- ajust host and port if there is a proxy
nreqt.host, nreqt.port = adjustproxy(nreqt)
-- adjust headers in request
nreqt.headers = adjustheaders(nreqt)
return nreqt
end
local function shouldredirect(reqt, code, headers)
return headers.location and
string.gsub(headers.location, "%s", "") ~= "" and
(reqt.redirect ~= false) and
(code == 301 or code == 302) and
(not reqt.method or reqt.method == "GET" or reqt.method == "HEAD")
and (not reqt.nredirects or reqt.nredirects < 5)
end
local function shouldreceivebody(reqt, code)
if reqt.method == "HEAD" then return nil end
if code == 204 or code == 304 then return nil end
if code >= 100 and code < 200 then return nil end
return 1
end
-- forward declarations
local trequest, tredirect
function tredirect(reqt, location)
local result, code, headers, status = trequest {
-- the RFC says the redirect URL has to be absolute, but some
-- servers do not respect that
url = url.absolute(reqt.url, location),
source = reqt.source,
sink = reqt.sink,
headers = reqt.headers,
proxy = reqt.proxy,
nredirects = (reqt.nredirects or 0) + 1,
create = reqt.create
}
-- pass location header back as a hint we redirected
headers = headers or {}
headers.location = headers.location or location
return result, code, headers, status
end
function trequest(reqt)
-- we loop until we get what we want, or
-- until we are sure there is no way to get it
local nreqt = adjustrequest(reqt)
local h = open(nreqt.host, nreqt.port, nreqt.create)
-- send request line and headers
h:sendrequestline(nreqt.method, nreqt.uri)
h:sendheaders(nreqt.headers)
-- if there is a body, send it
if nreqt.source then
h:sendbody(nreqt.headers, nreqt.source, nreqt.step)
end
local code, status = h:receivestatusline()
-- if it is an HTTP/0.9 server, simply get the body and we are done
if not code then
h:receive09body(status, nreqt.sink, nreqt.step)
return 1, 200
end
local headers
-- ignore any 100-continue messages
while code == 100 do
headers = h:receiveheaders()
code, status = h:receivestatusline()
end
headers = h:receiveheaders()
-- at this point we should have a honest reply from the server
-- we can't redirect if we already used the source, so we report the error
if shouldredirect(nreqt, code, headers) and not nreqt.source then
h:close()
return tredirect(reqt, headers.location)
end
-- here we are finally done
if shouldreceivebody(nreqt, code) then
h:receivebody(headers, nreqt.sink, nreqt.step)
end
h:close()
return 1, code, headers, status
end
local function srequest(u, b)
local t = {}
local reqt = {
url = u,
sink = ltn12.sink.table(t)
}
if b then
reqt.source = ltn12.source.string(b)
reqt.headers = {
["content-length"] = string.len(b),
["content-type"] = "application/x-www-form-urlencoded"
}
reqt.method = "POST"
end
local code, headers, status = socket.skip(1, trequest(reqt))
return table.concat(t), code, headers, status
end
request = socket.protect(function(reqt, body)
if base.type(reqt) == "string" then return srequest(reqt, body)
else return trequest(reqt) end
end)

View File

@@ -1,251 +0,0 @@
-----------------------------------------------------------------------------
-- SMTP client support for the Lua language.
-- LuaSocket toolkit.
-- Author: Diego Nehab
-- RCS ID: $Id: smtp.lua,v 1.46 2007/03/12 04:08:40 diego Exp $
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
-- Declare module and import dependencies
-----------------------------------------------------------------------------
local base = _G
local coroutine = require("coroutine")
local string = require("string")
local math = require("math")
local os = require("os")
local socket = require("socket")
local tp = require("socket.tp")
local ltn12 = require("ltn12")
local mime = require("mime")
module("socket.smtp")
-----------------------------------------------------------------------------
-- Program constants
-----------------------------------------------------------------------------
-- timeout for connection
TIMEOUT = 60
-- default server used to send e-mails
SERVER = "localhost"
-- default port
PORT = 25
-- domain used in HELO command and default sendmail
-- If we are under a CGI, try to get from environment
DOMAIN = os.getenv("SERVER_NAME") or "localhost"
-- default time zone (means we don't know)
ZONE = "-0000"
---------------------------------------------------------------------------
-- Low level SMTP API
-----------------------------------------------------------------------------
local metat = { __index = {} }
function metat.__index:greet(domain)
self.try(self.tp:check("2.."))
self.try(self.tp:command("EHLO", domain or DOMAIN))
return socket.skip(1, self.try(self.tp:check("2..")))
end
function metat.__index:mail(from)
self.try(self.tp:command("MAIL", "FROM:" .. from))
return self.try(self.tp:check("2.."))
end
function metat.__index:rcpt(to)
self.try(self.tp:command("RCPT", "TO:" .. to))
return self.try(self.tp:check("2.."))
end
function metat.__index:data(src, step)
self.try(self.tp:command("DATA"))
self.try(self.tp:check("3.."))
self.try(self.tp:source(src, step))
self.try(self.tp:send("\r\n.\r\n"))
return self.try(self.tp:check("2.."))
end
function metat.__index:quit()
self.try(self.tp:command("QUIT"))
return self.try(self.tp:check("2.."))
end
function metat.__index:close()
return self.tp:close()
end
function metat.__index:login(user, password)
self.try(self.tp:command("AUTH", "LOGIN"))
self.try(self.tp:check("3.."))
self.try(self.tp:command(mime.b64(user)))
self.try(self.tp:check("3.."))
self.try(self.tp:command(mime.b64(password)))
return self.try(self.tp:check("2.."))
end
function metat.__index:plain(user, password)
local auth = "PLAIN " .. mime.b64("\0" .. user .. "\0" .. password)
self.try(self.tp:command("AUTH", auth))
return self.try(self.tp:check("2.."))
end
function metat.__index:auth(user, password, ext)
if not user or not password then return 1 end
if string.find(ext, "AUTH[^\n]+LOGIN") then
return self:login(user, password)
elseif string.find(ext, "AUTH[^\n]+PLAIN") then
return self:plain(user, password)
else
self.try(nil, "authentication not supported")
end
end
-- send message or throw an exception
function metat.__index:send(mailt)
self:mail(mailt.from)
if base.type(mailt.rcpt) == "table" then
for i,v in base.ipairs(mailt.rcpt) do
self:rcpt(v)
end
else
self:rcpt(mailt.rcpt)
end
self:data(ltn12.source.chain(mailt.source, mime.stuff()), mailt.step)
end
function open(server, port, create)
local tp = socket.try(tp.connect(server or SERVER, port or PORT,
TIMEOUT, create))
local s = base.setmetatable({tp = tp}, metat)
-- make sure tp is closed if we get an exception
s.try = socket.newtry(function()
s:close()
end)
return s
end
-- convert headers to lowercase
local function lower_headers(headers)
local lower = {}
for i,v in base.pairs(headers or lower) do
lower[string.lower(i)] = v
end
return lower
end
---------------------------------------------------------------------------
-- Multipart message source
-----------------------------------------------------------------------------
-- returns a hopefully unique mime boundary
local seqno = 0
local function newboundary()
seqno = seqno + 1
return string.format('%s%05d==%05u', os.date('%d%m%Y%H%M%S'),
math.random(0, 99999), seqno)
end
-- send_message forward declaration
local send_message
-- yield the headers all at once, it's faster
local function send_headers(headers)
local h = "\r\n"
for i,v in base.pairs(headers) do
h = i .. ': ' .. v .. "\r\n" .. h
end
coroutine.yield(h)
end
-- yield multipart message body from a multipart message table
local function send_multipart(mesgt)
-- make sure we have our boundary and send headers
local bd = newboundary()
local headers = lower_headers(mesgt.headers or {})
headers['content-type'] = headers['content-type'] or 'multipart/mixed'
headers['content-type'] = headers['content-type'] ..
'; boundary="' .. bd .. '"'
send_headers(headers)
-- send preamble
if mesgt.body.preamble then
coroutine.yield(mesgt.body.preamble)
coroutine.yield("\r\n")
end
-- send each part separated by a boundary
for i, m in base.ipairs(mesgt.body) do
coroutine.yield("\r\n--" .. bd .. "\r\n")
send_message(m)
end
-- send last boundary
coroutine.yield("\r\n--" .. bd .. "--\r\n\r\n")
-- send epilogue
if mesgt.body.epilogue then
coroutine.yield(mesgt.body.epilogue)
coroutine.yield("\r\n")
end
end
-- yield message body from a source
local function send_source(mesgt)
-- make sure we have a content-type
local headers = lower_headers(mesgt.headers or {})
headers['content-type'] = headers['content-type'] or
'text/plain; charset="iso-8859-1"'
send_headers(headers)
-- send body from source
while true do
local chunk, err = mesgt.body()
if err then coroutine.yield(nil, err)
elseif chunk then coroutine.yield(chunk)
else break end
end
end
-- yield message body from a string
local function send_string(mesgt)
-- make sure we have a content-type
local headers = lower_headers(mesgt.headers or {})
headers['content-type'] = headers['content-type'] or
'text/plain; charset="iso-8859-1"'
send_headers(headers)
-- send body from string
coroutine.yield(mesgt.body)
end
-- message source
function send_message(mesgt)
if base.type(mesgt.body) == "table" then send_multipart(mesgt)
elseif base.type(mesgt.body) == "function" then send_source(mesgt)
else send_string(mesgt) end
end
-- set defaul headers
local function adjust_headers(mesgt)
local lower = lower_headers(mesgt.headers)
lower["date"] = lower["date"] or
os.date("!%a, %d %b %Y %H:%M:%S ") .. (mesgt.zone or ZONE)
lower["x-mailer"] = lower["x-mailer"] or socket._VERSION
-- this can't be overriden
lower["mime-version"] = "1.0"
return lower
end
function message(mesgt)
mesgt.headers = adjust_headers(mesgt)
-- create and return message source
local co = coroutine.create(function() send_message(mesgt) end)
return function()
local ret, a, b = coroutine.resume(co)
if ret then return a, b
else return nil, a end
end
end
---------------------------------------------------------------------------
-- High level SMTP API
-----------------------------------------------------------------------------
send = socket.protect(function(mailt)
local s = open(mailt.server, mailt.port, mailt.create)
local ext = s:greet(mailt.domain)
s:auth(mailt.user, mailt.password, ext)
s:send(mailt)
s:quit()
return s:close()
end)

View File

@@ -1,123 +0,0 @@
-----------------------------------------------------------------------------
-- Unified SMTP/FTP subsystem
-- LuaSocket toolkit.
-- Author: Diego Nehab
-- RCS ID: $Id: tp.lua,v 1.22 2006/03/14 09:04:15 diego Exp $
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
-- Declare module and import dependencies
-----------------------------------------------------------------------------
local base = _G
local string = require("string")
local socket = require("socket")
local ltn12 = require("ltn12")
module("socket.tp")
-----------------------------------------------------------------------------
-- Program constants
-----------------------------------------------------------------------------
TIMEOUT = 60
-----------------------------------------------------------------------------
-- Implementation
-----------------------------------------------------------------------------
-- gets server reply (works for SMTP and FTP)
local function get_reply(c)
local code, current, sep
local line, err = c:receive()
local reply = line
if err then return nil, err end
code, sep = socket.skip(2, string.find(line, "^(%d%d%d)(.?)"))
if not code then return nil, "invalid server reply" end
if sep == "-" then -- reply is multiline
repeat
line, err = c:receive()
if err then return nil, err end
current, sep = socket.skip(2, string.find(line, "^(%d%d%d)(.?)"))
reply = reply .. "\n" .. line
-- reply ends with same code
until code == current and sep == " "
end
return code, reply
end
-- metatable for sock object
local metat = { __index = {} }
function metat.__index:check(ok)
local code, reply = get_reply(self.c)
if not code then return nil, reply end
if base.type(ok) ~= "function" then
if base.type(ok) == "table" then
for i, v in base.ipairs(ok) do
if string.find(code, v) then
return base.tonumber(code), reply
end
end
return nil, reply
else
if string.find(code, ok) then return base.tonumber(code), reply
else return nil, reply end
end
else return ok(base.tonumber(code), reply) end
end
function metat.__index:command(cmd, arg)
if arg then
return self.c:send(cmd .. " " .. arg.. "\r\n")
else
return self.c:send(cmd .. "\r\n")
end
end
function metat.__index:sink(snk, pat)
local chunk, err = c:receive(pat)
return snk(chunk, err)
end
function metat.__index:send(data)
return self.c:send(data)
end
function metat.__index:receive(pat)
return self.c:receive(pat)
end
function metat.__index:getfd()
return self.c:getfd()
end
function metat.__index:dirty()
return self.c:dirty()
end
function metat.__index:getcontrol()
return self.c
end
function metat.__index:source(source, step)
local sink = socket.sink("keep-open", self.c)
local ret, err = ltn12.pump.all(source, sink, step or ltn12.pump.step)
return ret, err
end
-- closes the underlying c
function metat.__index:close()
self.c:close()
return 1
end
-- connect with server and return c object
function connect(host, port, timeout, create)
local c, e = (create or socket.tcp)()
if not c then return nil, e end
c:settimeout(timeout or TIMEOUT)
local r, e = c:connect(host, port)
if not r then
c:close()
return nil, e
end
return base.setmetatable({c = c}, metat)
end

View File

@@ -1,297 +0,0 @@
-----------------------------------------------------------------------------
-- URI parsing, composition and relative URL resolution
-- LuaSocket toolkit.
-- Author: Diego Nehab
-- RCS ID: $Id: url.lua,v 1.38 2006/04/03 04:45:42 diego Exp $
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
-- Declare module
-----------------------------------------------------------------------------
local string = require("string")
local base = _G
local table = require("table")
module("socket.url")
-----------------------------------------------------------------------------
-- Module version
-----------------------------------------------------------------------------
_VERSION = "URL 1.0.1"
-----------------------------------------------------------------------------
-- Encodes a string into its escaped hexadecimal representation
-- Input
-- s: binary string to be encoded
-- Returns
-- escaped representation of string binary
-----------------------------------------------------------------------------
function escape(s)
return string.gsub(s, "([^A-Za-z0-9_])", function(c)
return string.format("%%%02x", string.byte(c))
end)
end
-----------------------------------------------------------------------------
-- Protects a path segment, to prevent it from interfering with the
-- url parsing.
-- Input
-- s: binary string to be encoded
-- Returns
-- escaped representation of string binary
-----------------------------------------------------------------------------
local function make_set(t)
local s = {}
for i,v in base.ipairs(t) do
s[t[i]] = 1
end
return s
end
-- these are allowed withing a path segment, along with alphanum
-- other characters must be escaped
local segment_set = make_set {
"-", "_", ".", "!", "~", "*", "'", "(",
")", ":", "@", "&", "=", "+", "$", ",",
}
local function protect_segment(s)
return string.gsub(s, "([^A-Za-z0-9_])", function (c)
if segment_set[c] then return c
else return string.format("%%%02x", string.byte(c)) end
end)
end
-----------------------------------------------------------------------------
-- Encodes a string into its escaped hexadecimal representation
-- Input
-- s: binary string to be encoded
-- Returns
-- escaped representation of string binary
-----------------------------------------------------------------------------
function unescape(s)
return string.gsub(s, "%%(%x%x)", function(hex)
return string.char(base.tonumber(hex, 16))
end)
end
-----------------------------------------------------------------------------
-- Builds a path from a base path and a relative path
-- Input
-- base_path
-- relative_path
-- Returns
-- corresponding absolute path
-----------------------------------------------------------------------------
local function absolute_path(base_path, relative_path)
if string.sub(relative_path, 1, 1) == "/" then return relative_path end
local path = string.gsub(base_path, "[^/]*$", "")
path = path .. relative_path
path = string.gsub(path, "([^/]*%./)", function (s)
if s ~= "./" then return s else return "" end
end)
path = string.gsub(path, "/%.$", "/")
local reduced
while reduced ~= path do
reduced = path
path = string.gsub(reduced, "([^/]*/%.%./)", function (s)
if s ~= "../../" then return "" else return s end
end)
end
path = string.gsub(reduced, "([^/]*/%.%.)$", function (s)
if s ~= "../.." then return "" else return s end
end)
return path
end
-----------------------------------------------------------------------------
-- Parses a url and returns a table with all its parts according to RFC 2396
-- The following grammar describes the names given to the URL parts
-- <url> ::= <scheme>://<authority>/<path>;<params>?<query>#<fragment>
-- <authority> ::= <userinfo>@<host>:<port>
-- <userinfo> ::= <user>[:<password>]
-- <path> :: = {<segment>/}<segment>
-- Input
-- url: uniform resource locator of request
-- default: table with default values for each field
-- Returns
-- table with the following fields, where RFC naming conventions have
-- been preserved:
-- scheme, authority, userinfo, user, password, host, port,
-- path, params, query, fragment
-- Obs:
-- the leading '/' in {/<path>} is considered part of <path>
-----------------------------------------------------------------------------
function parse(url, default)
-- initialize default parameters
local parsed = {}
for i,v in base.pairs(default or parsed) do parsed[i] = v end
-- empty url is parsed to nil
if not url or url == "" then return nil, "invalid url" end
-- remove whitespace
-- url = string.gsub(url, "%s", "")
-- get fragment
url = string.gsub(url, "#(.*)$", function(f)
parsed.fragment = f
return ""
end)
-- get scheme
url = string.gsub(url, "^([%w][%w%+%-%.]*)%:",
function(s) parsed.scheme = s; return "" end)
-- get authority
url = string.gsub(url, "^//([^/]*)", function(n)
parsed.authority = n
return ""
end)
-- get query stringing
url = string.gsub(url, "%?(.*)", function(q)
parsed.query = q
return ""
end)
-- get params
url = string.gsub(url, "%;(.*)", function(p)
parsed.params = p
return ""
end)
-- path is whatever was left
if url ~= "" then parsed.path = url end
local authority = parsed.authority
if not authority then return parsed end
authority = string.gsub(authority,"^([^@]*)@",
function(u) parsed.userinfo = u; return "" end)
authority = string.gsub(authority, ":([^:]*)$",
function(p) parsed.port = p; return "" end)
if authority ~= "" then parsed.host = authority end
local userinfo = parsed.userinfo
if not userinfo then return parsed end
userinfo = string.gsub(userinfo, ":([^:]*)$",
function(p) parsed.password = p; return "" end)
parsed.user = userinfo
return parsed
end
-----------------------------------------------------------------------------
-- Rebuilds a parsed URL from its components.
-- Components are protected if any reserved or unallowed characters are found
-- Input
-- parsed: parsed URL, as returned by parse
-- Returns
-- a stringing with the corresponding URL
-----------------------------------------------------------------------------
function build(parsed)
local ppath = parse_path(parsed.path or "")
local url = build_path(ppath)
if parsed.params then url = url .. ";" .. parsed.params end
if parsed.query then url = url .. "?" .. parsed.query end
local authority = parsed.authority
if parsed.host then
authority = parsed.host
if parsed.port then authority = authority .. ":" .. parsed.port end
local userinfo = parsed.userinfo
if parsed.user then
userinfo = parsed.user
if parsed.password then
userinfo = userinfo .. ":" .. parsed.password
end
end
if userinfo then authority = userinfo .. "@" .. authority end
end
if authority then url = "//" .. authority .. url end
if parsed.scheme then url = parsed.scheme .. ":" .. url end
if parsed.fragment then url = url .. "#" .. parsed.fragment end
-- url = string.gsub(url, "%s", "")
return url
end
-----------------------------------------------------------------------------
-- Builds a absolute URL from a base and a relative URL according to RFC 2396
-- Input
-- base_url
-- relative_url
-- Returns
-- corresponding absolute url
-----------------------------------------------------------------------------
function absolute(base_url, relative_url)
if base.type(base_url) == "table" then
base_parsed = base_url
base_url = build(base_parsed)
else
base_parsed = parse(base_url)
end
local relative_parsed = parse(relative_url)
if not base_parsed then return relative_url
elseif not relative_parsed then return base_url
elseif relative_parsed.scheme then return relative_url
else
relative_parsed.scheme = base_parsed.scheme
if not relative_parsed.authority then
relative_parsed.authority = base_parsed.authority
if not relative_parsed.path then
relative_parsed.path = base_parsed.path
if not relative_parsed.params then
relative_parsed.params = base_parsed.params
if not relative_parsed.query then
relative_parsed.query = base_parsed.query
end
end
else
relative_parsed.path = absolute_path(base_parsed.path or "",
relative_parsed.path)
end
end
return build(relative_parsed)
end
end
-----------------------------------------------------------------------------
-- Breaks a path into its segments, unescaping the segments
-- Input
-- path
-- Returns
-- segment: a table with one entry per segment
-----------------------------------------------------------------------------
function parse_path(path)
local parsed = {}
path = path or ""
--path = string.gsub(path, "%s", "")
string.gsub(path, "([^/]+)", function (s) table.insert(parsed, s) end)
for i = 1, #parsed do
parsed[i] = unescape(parsed[i])
end
if string.sub(path, 1, 1) == "/" then parsed.is_absolute = 1 end
if string.sub(path, -1, -1) == "/" then parsed.is_directory = 1 end
return parsed
end
-----------------------------------------------------------------------------
-- Builds a path component from its segments, escaping protected characters.
-- Input
-- parsed: path segments
-- unsafe: if true, segments are not protected before path is built
-- Returns
-- path: corresponding path stringing
-----------------------------------------------------------------------------
function build_path(parsed, unsafe)
local path = ""
local n = #parsed
if unsafe then
for i = 1, n-1 do
path = path .. parsed[i]
path = path .. "/"
end
if n > 0 then
path = path .. parsed[n]
if parsed.is_directory then path = path .. "/" end
end
else
for i = 1, n-1 do
path = path .. protect_segment(parsed[i])
path = path .. "/"
end
if n > 0 then
path = path .. protect_segment(parsed[n])
if parsed.is_directory then path = path .. "/" end
end
end
if parsed.is_absolute then path = "/" .. path end
return path
end

View File

@@ -1,13 +0,0 @@
@echo off
cd /d %~dp0
set "PATH=C:\msys64\mingw32\bin;%PATH%"
if not exist build mkdir build
set buildargs=-Wall -Werror -m32 -shared -Isrc -Iinc/tsfuncs -Iinc/lua -lpsapi -L. -llua5.1 -static-libgcc -static-libstdc++
echo on
g++ src/bllua4.cpp %buildargs% -o build\BlockLua.dll
g++ -DBLLUA_UNSAFE src/bllua4.cpp %buildargs% -o build\BlockLua-Unsafe.dll
@echo off

126
readme.md
View File

@@ -1,33 +1,35 @@
# BlockLua
Lua scripting for Blockland
## How to Install
- Install RedBlocklandLoader
- Copy `lua5.1.dll` into your Blockland install folder, next to `Blockland.exe`
- Copy `BlockLua.dll` into the `modules` folder within the Blockland folder
- Optional: Copy the `lualib` folder into `modules`
## Quick Reference
### From TorqueScript
`'print('hello world')` - Execute Lua code in the console by prepending a `'` (single quote)
`luaeval("code");` - Eval Lua code
`luacall("funcName", %args);` - Call a Lua global function
`luaexec("fileName");` - Execute a Lua file. Path rules are the same as executing .cs files.
`luaget("varName");` - Read a Lua global variable
`luaset("varName");` - Write a Lua global variable
`'print('hello world')` - Execute Lua in the console by prepending a `'` (single quote)
`luaeval("code");` - Execute Lua code
`luacall("funcName", %args...);` - Call a Lua function (supports indexing tables and object methods)
`luaexec("fileName");` - Execute a Lua file. Path rules are the same as when executing .cs files, relative paths are allowed.
`luaget("varName");` - Read a Lua global variable (supports indexing tables)
`luaset("varName", %value);` - Write a Lua global variable (supports indexing tables)
### From Lua
`bl.eval('code')` - Eval TorqueScript code
`bl.funcName(args)` - Call a TorqueScript function
`bl.varName` - Read a TorqueScript global variable
`bl['varName']` - Read a TorqueScript global variable (i.e. with special characters in the name, or from an array)
`bl.set('varName', value)` - Write a TorqueScript global variable
`bl['namespaceName::funcName'](args)` - Call a namespaced TorqueScript function
### Accessing Torque Objects from Lua
`bl.objectName` - Access a Torque object by name
`bl[objectID]` - Access a Torque object by ID (or name)
`object.fieldOrKey` - Read a field or Lua key from a Torque object
@@ -35,26 +37,43 @@ Lua scripting for Blockland
`object.key = value` - Associate Lua data with a Torque object
`object:method(args)` - Call a Torque object method
`object[index]` - Access a member of a Torque set or group
`for childIndex, child in object:members() do` - Iterate objects within of a Torque set or group. Indices start at 0 like in Torque.
`for child in object:members() do` - Iterate objects within of a Torque set or group. Indices start at 0 like in Torque.
`bl.isObject(object, objectID, or 'objectName')` - Check if an object exists
`object:exists()` - Check if an object exists
### Timing/Schedules
`sched = bl.schedule(timeMs, function, args...)` - Schedule a Lua function to be called later, similar to schedule in Torque
`sched:cancel()` - Cancel a previously scheduled timer
### Raycasts and Searches
`hitObject, hitPos, hitNormal = bl.raycast(vector{startPosX,y,z}, vector{endPosX,y,z}, 'objtype'/{'objtypes',...}, ignoreObjects...?)` - Cast a ray in the world over objects of the specified type(s) (possibly excluding some objects), and return the object hit, the position of the hit, and the normal vector to the surface hit. See the Types section for a list of valid object types.
`for object in bl.boxSearch(vector{centerX,y,z}, vector{sizeX,y,z}, 'objtype'/{'objtypes',...}) do` - Find all objects in the world of the specified type(s) whose bounding box overlaps with the specified box. See the Types section for a list of valid object types.
`for object in bl.radiusSearch(vector{centerX,y,z}, radius, 'objtype'/{'objtypes',...}) do` - Find all objects of the specified type(s) whose bounding box overlaps with the specified sphere. See the Types section for a list of valid object types.
### List of Object Classes (for raycasts and searches)
`'all'` - Any object
`'player'` - Players or bots
`'item'` - Items
`'vehicle'` - Vehicles
`'projectile'` - Projectiles
`'brick'` - Bricks with raycasting enabled
`'brickalways'` - All bricks including those with raycasting disabled
Other types: `'static'`, `'environment'`, `'terrain'`, `'water'`, `'trigger'`, `'marker'`, `'gamebase'`, `'shapebase'`, `'camera'`, `'staticshape'`, `'vehicleblocker'`, `'explosion'`, `'corpse'`, `'debris'`, `'physicalzone'`, `'staticts'`, `'staticrendered'`, `'damagableitem'`
### Server-Client Communication
`bl.addServerCmd('commandName', function(client, args...) yourCode end)` - Register a /command on the server
`bl.addClientCmd('commandName', function(args...) yourCode end)` - Register a client command on the client
`bl.commandToServer('commandName', args...)` - Execute a server command as a client
`bl.commandToClient('commandName', args...)` - As the server, execute a client command on a specific client
`bl.addServerCmd('commandName', function(client, args...) ... end)` - Register a /command on the server
`bl.addClientCmd('commandName', function(args...) ... end)` - Register a client command on the client
`bl.commandToServer('commandName', args...)` - As a client, execute a server command
`bl.commandToClient(client, 'commandName', args...)` - As the server, execute a client command on a specific client
`bl.commandToAll('commandName', args...)` - As the server, execute a client command on all clients
### Packages/Hooks
`bl.hook('packageName', 'functionName', 'before'/'after', function(args) yourCode end)` - Hook a Torque function with a Lua function.
`bl.hook('packageName', 'functionName', 'before'/'after', function(args) ... end)` - Hook a Torque function with a Lua function.
`args` is an array containing the arguments provided to the function. If the hook is `before`, these can be modified before being passed to the parent function.
If `args._return` is set to anything other than nil by a `before` hook, the parent function will not be called, and the function will simply return that value. Also in this case, any `after` hook will not be executed.
In an `after` hook, `args._return` is set to the value returned by the parent function, and can be modified.
@@ -63,10 +82,12 @@ In an `after` hook, `args._return` is set to the value returned by the parent fu
`bl.unhook('packageName')` - Remove any previously defined hooks within the package
### Modules and Dependencies
`dofile('Add-Ons/Path/file.lua')` - Execute a Lua file. Relative paths (`./file.lua`) are allowed. `..` is not allowed.
`require('modulePath.moduleName')` - Load a Lua file or external library.
`require` replaces `.` with `/` in the path, and then searches for files in the following order:
- `./modulePath/moduleName.lua`
- `./modulePath/moduleName/init.lua`
- `modulePath/moduleName.lua` (Relative to game directory)
@@ -78,6 +99,7 @@ In an `after` hook, `args._return` is set to the value returned by the parent fu
Like in standard Lua, modules loaded using `require` are only executed the first time `require` is called with that path (from anywhere). Subsequent calls simply return the result from the initial execution. To allow hot reloading, use `dofile`.
### File I/O
Lua's builtin file I/O is emulated, and is confined to the same directories as TorqueScript file I/O.
Relative paths (`./`) are allowed. `..` is not allowed.
`file = io.open('./file.txt', 'r'/'w'/'a'/'rb'/'wb'/'ab')` - Open a file
@@ -88,6 +110,7 @@ Reading files from ZIPs is supported, with caveats. Null characters are not allo
When reading from outside ZIPs, binary files are fully supported.
### Object Creation
`bl.new('className')` - Create a new Torque object
`bl.new('className', {fieldName = value, ...})` - Create a new Torque object with the given fields
`bl.new('className objectName', fields?)` - Create a new named Torque object
@@ -96,15 +119,18 @@ When reading from outside ZIPs, binary files are fully supported.
`bl.datablock('datablockClassName datablockName:parentDatablockName', fields?)` - Create a new datablock with inheritance
### Classes and Types
`bl.type('varName', 'type')` - Register the type of a Torque global variable, for conversion when accessing from Lua. Valid types are 'boolean', 'object', and nil (default is nil, which applies automatic conversion).
`bl.type('varName', 'type')` - Register the type of a Torque global variable, for conversion when accessing from Lua. Valid types are 'boolean', 'object', 'string' (prevents automatic conversion), and nil (default, applies automatic conversion).
`bl.type('funcName', 'type')` - Register the return type of a Torque function, for conversion when calling from Lua. Valid types are 'bool', 'object', and nil - all other conversion is automatic. Already done for all default functions.
`bl.type('className::funcName', 'type')` - Register the return type of a Torque object method.
`bl.class('className')` - Register an existing Torque class to be used from Lua. Already done for all built-in classes.
`bl.class('className', 'parentClassName')` - Same as above, with inheritance
`bl.boolean(thing)` - Manually convert a Torque boolean (0 or 1) into a Lua boolean.
`bl.object(thing)` - Manually convert a Torque object reference (object ID or name) into a Lua object.
`bl.boolean(arg)` - Manually convert a Torque boolean (0 or 1) into a Lua boolean.
`bl.object(arg)` - Manually convert a Torque object reference (object ID or name) into a Lua object.
`bl.string(arg)` - Manually convert any automatically-converted Torque value back into a string. This is not as reliable as using `bl.type` to specify the type as a string beforehand.
### Vector
### Vectors
`vec = vector{x,y,z}` - Create a vector. Can have any number of elements
`vec1 + vec2` - Add
`vec1 - vec2` - Subtract
@@ -129,15 +155,22 @@ When reading from outside ZIPs, binary files are fully supported.
`vec1:distance(vec2)` - Distance between two points
`vec2 = vec:copy()` - Clone a vector so its elements can be modified without affecting the original. Usually not needed - the builtin vector functions never modify vectors in-place.
### Matrix
WIP
### Extended Standard Lua Library
`string[index]`
`string[{start,stop}]`
`str[index]`
`str[{start,stop}]`
`string.split(str, separator='' (splits into chars), noregex=false)`
`string.bytes(str)`
`string.trim(str, charsToTrim=' \t\r\n')`
`table.empty`
`table.map(func, ...)`
`table.mapk(func, ...)`
`table.map_list(func, ...)`
`table.mapi_list(func, ...)`
`table.swap(tbl)`
`table.reverse(list)`
`table.islist(list)`
@@ -161,38 +194,47 @@ When reading from outside ZIPs, binary files are fully supported.
`math.clamp(num, min, max)`
## Type Conversion
When a TorqueScript function is called from Lua or vice-versa, the arguments and return value must be converted between the two languages' type systems.
TorqueScript stores no type information; all values in TorqueScript are strings. So it's necessary to make some inferences when converting values between the two languages.
### From TorqueScript to Lua
- Any numeric value becomes a Lua `number`, except as specified with `bl.type`, which may convert a value into a `boolean` or a Torque object container.
- The empty string "" becomes `nil`
- A string containing three numbers separated by spaces becomes a `vector`
- A string containing six numbers separated by spaces becomes a table of two vectors
- Any other string is passed directly as a `string`
### From Lua to TorqueScript
- `nil` becomes the empty string ""
- `true` and `false` become "1" and "0" respectively
- Torque containers become their object ID
- A Torque object container becomes its object ID
- A `vector` becomes a string containing three numbers separated by spaces
- A table of two vectors becomes a string containing six numbers separated by spaces
- A table of two `vector`s becomes a string containing six numbers separated by spaces
- (WIP) A `matrix` is converted into an axis-angle (a "transform"), a string containing seven numbers separated by spaces
- Any `string` is passed directly as a string
- Tables cannot be passed and will throw an error
### From TorqueScript to Lua
- The empty string "" becomes `nil`
- Any numeric value becomes a Lua `number`, except as specified with `bl.type`, which may convert a value into a `boolean` or a Torque object container.
- A string containing two or three numbers separated by single spaces becomes a `vector`
- A string containing six numbers separated by single spaces becomes a table of two vectors, usually defining the corners a bounding box
- (WIP) A string containing seven numbers separated by single spaces is treated as an axis-angle (a "transform"), and is converted into a `matrix` representing the translation and rotation
- Any other string is passed directly as a `string`
For scenarios where the automatic TorqueScript->Lua conversion rules are insufficient or incorrect, use `bl.type`.
To convert things by hand, use `bl.object`, `bl.boolean`, or `bl.string`.
## I/O and Safety
All Lua code is sandboxed, and file access is confied to the default directories in the same way TorqueScript is.
All Lua code is sandboxed, and file access is confined to the default directories in the same way TorqueScript is.
BlockLua also has access to any C libraries installed in the `modules/lualib` folder, so be careful throwing things in there.
### Unsafe Mode
BlockLua-Unsafe.dll can be built and used in place of BlockLua.dll (see compile.bat), to remove the sandboxing of Lua code. This allows Lua code to access any file and use any library, including ffi.
Please do not publish add-ons that require unsafe mode.
## Other Reference
BlockLua can be built in Unsafe Mode by specifying the `-DBLLUA_UNSAFE` compiler flag. This removes the sandboxing of Lua code, allowing it to access any file and use any library, including ffi.
A more limited option is `-DBLLUA_ALLOWFFI`, which allows the use of the `ffi` library. This can still be exploited to grant all the same access as full unsafe mode.
Please do not publish add-ons that require either of these.
### List of Object Types
`'all'` - Any object
`'player'` - Players or bots
`'item'` - Items
`'vehicle'` - Vehicles
`'projectile'` - Projectiles
`'brick'` - Bricks with raycasting enabled
`'brickalways'` - All bricks including those with raycasting disabled
Other types: `'static'`, `'environment'`, `'terrain'`, `'water'`, `'trigger'`, `'marker'`, `'gamebase'`, `'shapebase'`, `'camera'`, `'staticshape'`, `'vehicleblocker'`, `'explosion'`, `'corpse'`, `'debris'`, `'physicalzone'`, `'staticts'`, `'staticrendered'`, `'damagableitem'`
## Compiling
With any _32-bit_ variant of GCC installed (such as MinGW or MSYS2), run the following command in the repo directory:
`g++ src/bllua4.cpp -o BlockLua.dll -m32 -shared -static-libgcc -Isrc -Iinc/tsfuncs -Iinc/lua -lpsapi -L. -llua5.1`
LuaJIT (lua5.1.dll) can be obtained from https://luajit.org/

View File

@@ -1,13 +1,16 @@
// BlockLua (bllua4): Simple Lua interface for TorqueScript
// BlockLua (bllua4): Advanced Lua interface for TorqueScript
// Includes
#ifndef WIN32_LEAN_AND_MEAN
#define WIN32_LEAN_AND_MEAN
#endif
#include <Windows.h>
#include <Psapi.h>
#include "lua.hpp"
#include "BlHooks.cpp"
#include "BlFuncs.cpp"
#include "BlHooks.cpp"
#include "lua.hpp"
#include "luainterp.cpp"
#include "lualibts.cpp"
@@ -24,19 +27,20 @@ lua_State* gL;
asm(".byte 0"); \
extern char varname[];
INCLUDE_BIN(bll_fileLuaEnvSafe, "lua-env-safe.lua");
INCLUDE_BIN(bll_fileLuaEnv , "lua-env.lua");
INCLUDE_BIN(bll_fileTsEnv , "ts-env.cs" );
INCLUDE_BIN(bll_fileLuaStd , "util/std.lua");
INCLUDE_BIN(bll_fileLuaVector , "util/vector.lua");
INCLUDE_BIN(bll_fileLuaLibts , "util/libts-lua.lua");
INCLUDE_BIN(bll_fileTsLibts , "util/libts-ts.cs");
INCLUDE_BIN(bll_fileLuaLibbl , "util/libbl.lua" );
INCLUDE_BIN(bll_fileLuaLibblTypes , "util/libbl-types.lua");
INCLUDE_BIN(bll_fileLuaEnv, "lua-env.lua");
INCLUDE_BIN(bll_fileTsEnv, "ts-env.cs");
INCLUDE_BIN(bll_fileLuaStd, "util/std.lua");
INCLUDE_BIN(bll_fileLuaVector, "util/vector.lua");
INCLUDE_BIN(bll_fileLuaMatrix, "util/matrix.lua");
INCLUDE_BIN(bll_fileLuaLibts, "util/libts-lua.lua");
INCLUDE_BIN(bll_fileTsLibts, "util/libts-ts.cs");
INCLUDE_BIN(bll_fileLuaLibbl, "util/libbl.lua");
INCLUDE_BIN(bll_fileLuaLibblTypes, "util/libbl-types.lua");
INCLUDE_BIN(bll_fileTsLibblSupport, "util/libbl-support.cs");
INCLUDE_BIN(bll_fileLoadaddons , "util/loadaddons.cs");
INCLUDE_BIN(bll_fileLoadaddons, "util/loadaddons.cs");
#define BLL_LOAD_LUA(lstate, vname) \
if(!bll_LuaEval(lstate, vname)) { \
if (!bll_LuaEval(lstate, vname)) { \
BlPrintf(" Error executing " #vname); \
return false; \
}
@@ -56,21 +60,27 @@ bool init() {
// Set up Lua environment
BLL_LOAD_LUA(gL, bll_fileLuaEnv);
#ifndef BLLUA_UNSAFE
#ifdef BLLUA_ALLOWFFI
lua_pushboolean(gL, true);
lua_setglobal(gL, "_bllua_allowffi");
#endif
#ifndef BLLUA_UNSAFE
BLL_LOAD_LUA(gL, bll_fileLuaEnvSafe);
#endif
#endif
// Expose Lua API to TS
BlAddFunction(NULL, NULL, "_bllua_luacall", bll_ts_luacall, "LuaCall(name, ...) - Call Lua function and return result", 2, 20);
BlEval(bll_fileTsEnv);
// Load utilities
// Load utilities in Lua
BLL_LOAD_LUA(gL, bll_fileLuaStd);
BLL_LOAD_LUA(gL, bll_fileLuaVector);
BLL_LOAD_LUA(gL, bll_fileLuaMatrix);
BLL_LOAD_LUA(gL, bll_fileLuaLibts);
BlEval(bll_fileTsLibts);
BLL_LOAD_LUA(gL, bll_fileLuaLibbl);
BLL_LOAD_LUA(gL, bll_fileLuaLibblTypes);
// Expose Lua API to TS
BlAddFunction(
NULL, NULL, "_bllua_luacall", bll_ts_luacall, "LuaCall(name, ...) - Call Lua function and return result", 2, 20);
BlEval(bll_fileTsEnv);
BlEval(bll_fileTsLibts);
BlEval(bll_fileTsLibblSupport);
BlEval(bll_fileLoadaddons);
@@ -83,8 +93,7 @@ bool init() {
bool deinit() {
BlPrintf("BlockLua: Unloading");
BlEval("deactivatePackage(_bllua_main);");
BlEval("$_bllua_active = 0;");
BlEval("$_bllua_active=0;deactivatePackage(_bllua_main);");
bll_LuaEval(gL, "for _,f in pairs(_bllua_on_unload) do f() end");
lua_close(gL);
@@ -97,9 +106,12 @@ bool deinit() {
}
bool __stdcall DllMain(HINSTANCE hinstance, DWORD reason, void* reserved) {
switch(reason) {
case DLL_PROCESS_ATTACH: return init();
case DLL_PROCESS_DETACH: return deinit();
default : return true;
switch (reason) {
case DLL_PROCESS_ATTACH:
return init();
case DLL_PROCESS_DETACH:
return deinit();
default:
return true;
}
}

View File

@@ -4,7 +4,9 @@
-- Utility: Convert a list of strings into a map of string->true
local function tmap(t) local u = {}; for _, n in ipairs(t) do u[n] = true end; return u; end
local function tmap(t)
local u = {}; for _, n in ipairs(t) do u[n] = true end; return u;
end
-- Save banned global variables for wrapping with safe functions
local old_io = io
@@ -12,6 +14,7 @@ local old_require = require
local old_os = os
local old_debug = debug
local old_package = package
local old_allowffi = _bllua_allowffi
-- Remove all global variables except a whitelist
local ok_names = tmap {
@@ -37,58 +40,59 @@ end
-- Sanitize file paths to point only to allowed files within the game directory
-- List of allowed directories for reading/writing
-- modules/lualib is also allowed as read-only
local allowed_dirs = tmap {
'add-ons', 'base', 'config', 'saves', 'screenshots', 'shaders'
}
-- List of allowed directories for reading only
local allowed_dirs_readonly = tmap {
'lualib'
}
-- List of disallowed file extensions - basically executable file extensions
-- Note that even without this protection, exploiting would still require somehow
-- getting a file within the allowed directories to autorun,
-- so this is just a precaution.
local disallowed_exts = tmap {
-- windows
'bat','bin','cab','cmd','com','cpl','ex_','exe','gadget','inf','ins','inx','isu',
'job','jse','lnk','msc','msi','msp','mst','paf','pif','ps1','reg','rgs','scr',
'sct','shb','shs','u3p','vb','vbe','vbs','vbscript','ws','wsf','wsh',
'bat', 'bin', 'cab', 'cmd', 'com', 'cpl', 'ex_', 'exe', 'gadget', 'inf', 'ins', 'inx', 'isu',
'job', 'jse', 'lnk', 'msc', 'msi', 'msp', 'mst', 'paf', 'pif', 'ps1', 'reg', 'rgs', 'scr',
'sct', 'shb', 'shs', 'u3p', 'vb', 'vbe', 'vbs', 'vbscript', 'ws', 'wsf', 'wsh',
-- linux
'csh','ksh','out','run','sh',
'csh', 'ksh', 'out', 'run', 'sh',
-- mac/other
'action','apk','app','command','ipa','osx','prg','workflow',
'action', 'apk', 'app', 'command', 'ipa', 'osx', 'prg', 'workflow',
}
-- Arguments: file name (relative to game directory), boolean true if only reading
-- Return: clean file path if allowed (or nil if disallowed),
-- error string (or nil if allowed)
local function safe_path(fn, readonly)
if type(fn) ~= 'string' then
return nil, 'Filename must be a string'
end
fn = fn:gsub('\\', '/')
fn = fn:gsub('^ +', '')
fn = fn:gsub(' +$', '')
-- whitelist characters
local ic = fn:find('[^a-zA-Z0-9_%-/ %.]')
if ic then
return nil, 'Filename \''..fn..'\' contains invalid character \''..
fn:sub(ic, ic)..'\' at position '..ic
return nil, 'Filename \'' .. fn .. '\' contains invalid character \'' ..
fn:sub(ic, ic) .. '\' at position ' .. ic
end
-- disallow up-dirs, absolute paths, and relative paths
-- './' and '../' are possible in scripts, because they're processed into
-- absolute paths in util.lua before reaching here
if fn:find('^%.') or fn:find('%.%.') or fn:find(':') or fn:find('^/') then
return nil, 'Filename \''..fn..'\' contains invalid sequence'
return nil, 'Filename \'' .. fn .. '\' contains invalid sequence'
end
-- allow only whitelisted dirs
local dir = fn:match('^([^/]+)/')
if (not dir) or (
(not allowed_dirs[dir:lower()]) and
((not readonly) or (not allowed_dirs_readonly[dir:lower()])) ) then
return nil, 'filename is in disallowed directory '..(dir or 'nil')
if not (dir and (
allowed_dirs[dir:lower()] or
(readonly and fn:find('^modules/lualib/'))))
then
return nil, 'File is in disallowed directory ' .. (dir or 'nil')
end
-- disallow blacklisted extensions or no extension
-- disallow blacklisted extensions
local ext = fn:match('%.([^/%.]+)$')
if (not ext) or (disallowed_exts[ext:lower()]) then
return nil, 'Filename \''..fn..'\' has disallowed extension \''..
(ext or '')..'\''
if ext and disallowed_exts[ext:lower()] then
return nil, 'Filename \'' .. fn .. '\' has disallowed extension \'' ..
(ext or '') .. '\''
end
return fn, nil
end
@@ -96,7 +100,7 @@ end
-- Wrap io.open with path sanitization
function _bllua_io_open(fn, md)
md = md or 'r'
local readonly = md=='r' or md=='rb'
local readonly = md == 'r' or md == 'rb'
local fns, err = safe_path(fn, readonly)
if fns then
return old_io.open(fns, md)
@@ -104,6 +108,7 @@ function _bllua_io_open(fn, md)
return nil, err
end
end
-- Allow io.type (works on file handles returned by io.open)
function _bllua_io_type(f)
return old_io.type(f)
@@ -117,17 +122,19 @@ local disallowed_packages = tmap {
'ffi', 'debug', 'package', 'io', 'os',
'_bllua_ts',
}
if old_allowffi then disallowed_packages['ffi'] = nil end
function _bllua_requiresecure(name)
if name:find('[^a-zA-Z0-9_%-%.]') or name:find('%.%.') or
name:find('^%.') or name:find('%.$') then
error('require: package name contains invalid character', 3)
elseif disallowed_packages[name] then
error('require: attempt to require disallowed module \''..name..'\'', 3)
error('require: attempt to require disallowed module \'' .. name .. '\'', 3)
else
-- todo: reimplement require to not use package.* stuff?
return old_require(name)
end
end
package = {
seeall = old_package.seeall,
}
@@ -139,4 +146,5 @@ debug = {
getfilename = old_debug.getfilename, -- defined in lua.env.lua
}
_bllua_ts.echo(' Executed bllua-env-safe.lua')
print = _bllua_ts.echo
print(' Executed bllua-env-safe.lua')

View File

@@ -9,7 +9,7 @@ _bllua_on_unload = {}
-- Utility for getting the current filename
function debug.getfilename(level)
if type(level) == 'number' then level = level+1 end
if type(level) == 'number' then level = level + 1 end
local info = debug.getinfo(level)
if not info then return nil end
local filename = info.source:match('^%-%-%[%[([^%]]+)%]%]')
@@ -18,23 +18,30 @@ end
-- Called when pcall fails on a ts->lua call, used to print detailed error info
function _bllua_on_error(err)
-- Convert error to string if it's not already
err = tostring(err)
err = err:match(': (.+)$') or err
local tracelines = {err}
local tracelines = { err }
local level = 2
while true do
local info = debug.getinfo(level)
if not info then break end
local filename = debug.getfilename(level) or info.short_src
local funcname = info.name
if funcname=='dofile' then break end
local funcname = info.name or '<unknown>'
if funcname == 'dofile' then break end
table.insert(tracelines, string.format('%s:%s in function \'%s\'',
filename,
info.currentline==-1 and '' or info.currentline..':',
info.currentline == -1 and '' or info.currentline .. ':',
funcname
))
level = level+1
level = level + 1
end
return table.concat(tracelines, '\n')
end
_bllua_ts.echo(' Executed bllua-env.lua')
-- overridden in lua-env-safe.lua (executed if not BLLUA_UNSAFE)
_bllua_io_open = io.open
_bllua_requiresecure = require
print = _bllua_ts.echo
print(' Executed bllua-env.lua')

View File

@@ -1,6 +1,12 @@
// Handle errors with a Lua function, defined in lua-env.lua
int bll_error_handler(lua_State *L) {
#include "luainterp.hpp"
#include "BlHooks.hpp"
#include "lauxlib.h"
#include "lua.h"
#include <cstring>
int bll_error_handler(lua_State* L) {
lua_getfield(L, LUA_GLOBALSINDEX, "_bllua_on_error");
if (!lua_isfunction(L, -1)) {
BlPrintf(" Lua error handler: _bllua_on_error not defined.");
@@ -15,6 +21,7 @@ int bll_error_handler(lua_State *L) {
lua_pcall(L, 1, 1, 0);
return 1;
}
int bll_pcall(lua_State* L, int nargs, int nret) {
// calculate stack position for message handler
int hpos = lua_gettop(L) - nargs;
@@ -31,7 +38,7 @@ int bll_pcall(lua_State* L, int nargs, int nret) {
// Display the last Lua error in the BL console
void bll_printError(lua_State* L, const char* operation, const char* item) {
//error_handler(L);
// error_handler(L);
BlPrintf("\x03Lua error: %s", lua_tostring(L, -1));
BlPrintf("\x03 (%s: %s)", operation, item);
lua_pop(L, 1);
@@ -39,7 +46,7 @@ void bll_printError(lua_State* L, const char* operation, const char* item) {
// Eval a string of Lua code
bool bll_LuaEval(lua_State* L, const char* str) {
if(luaL_loadbuffer(L, str, strlen(str), "input") || bll_pcall(L, 0, 1)) {
if (luaL_loadbuffer(L, str, strlen(str), "input") || bll_pcall(L, 0, 1)) {
bll_printError(L, "eval", str);
return false;
}
@@ -48,21 +55,27 @@ bool bll_LuaEval(lua_State* L, const char* str) {
// Convert a Lua stack entry into a string for providing to TS
// Use static buffer to avoid excessive malloc
#define BLL_ARG_COUNT 20
#define BLL_ARG_MAX 8192
char bll_arg_buffer[BLL_ARG_COUNT][BLL_ARG_MAX];
bool bll_toarg(lua_State* L, char* buf, int i, bool err) {
if(lua_isstring(L, i)) {
if (lua_isstring(L, i)) {
const char* str = lua_tostring(L, i);
if(strlen(str) >= BLL_ARG_MAX) {
if(err) luaL_error(L, "argument to TS is too long - max length is 8192");
if (strlen(str) >= BLL_ARG_MAX) {
if (err)
luaL_error(L, "argument to TS is too long - max length is 8192");
return true;
} else {
strcpy(buf, str);
#ifdef _MSC_VER
strncpy_s(buf, BLL_ARG_MAX, str, _TRUNCATE);
#else
strncpy(buf, str, BLL_ARG_MAX - 1);
buf[BLL_ARG_MAX - 1] = '\0';
#endif
return false;
}
} else {
if(err) luaL_error(L, "argument to TS must be a string");
if (err)
luaL_error(L, "argument to TS must be a string");
return true;
}
}

17
src/luainterp.hpp Normal file
View File

@@ -0,0 +1,17 @@
// Shared declarations for Lua <-> TS argument handling
#ifndef _H_LUAINTERP_SHARED
#define _H_LUAINTERP_SHARED
#include "lua.h"
#define BLL_ARG_COUNT 20
#define BLL_ARG_MAX 8192
extern char bll_arg_buffer[BLL_ARG_COUNT][BLL_ARG_MAX];
bool bll_toarg(lua_State* L, char* buf, int i, bool err);
int bll_pcall(lua_State* L, int nargs, int nret);
void bll_printError(lua_State* L, const char* operation, const char* item);
extern lua_State* gL;
#endif

View File

@@ -1,74 +1,206 @@
//run ../compile
// run ../compile
// TS -> Lua API
// Call a TS function from Lua, push the result to Lua stack
#include "BlFuncs.hpp"
#include "BlHooks.hpp"
#include "lauxlib.h"
#include "lua.h"
#include "luainterp.hpp"
int bll_TsCall(lua_State* L, const char* oname, const char* fname, int argc, int ofs) {
ADDR obj = (ADDR)NULL;
if(oname) {
if (oname) {
obj = BlObject(oname);
if(!obj) { return luaL_error(L, "Lua->TS call: Object not found"); }
if (!obj) {
return luaL_error(L, "Lua->TS call: Object not found");
}
}
if(argc > BLL_ARG_COUNT) { return luaL_error(L, "Lua->TS call: Too many arguments (Max is 19)"); }
if (argc > BLL_ARG_COUNT) {
return luaL_error(L, "Lua->TS call: Too many arguments (Max is 19)");
}
char* argv[BLL_ARG_COUNT];
for(int i=0; i<argc; i++) {
for (int i = 0; i < argc; i++) {
char* argbuf = bll_arg_buffer[i];
argv[i] = argbuf;
bll_toarg(L, argbuf, i+ofs+1, true);
bll_toarg(L, argbuf, i + ofs + 1, true);
}
// /:^| /
const char* res;
if(obj) {
switch(argc) {
case 0: res = BlCallObj(obj, fname); break; // no idea why this happens sometimes, it shouldnt be possible
case 1: res = BlCallObj(obj, fname); break;
case 2: res = BlCallObj(obj, fname, argv[0]); break;
case 3: res = BlCallObj(obj, fname, argv[0], argv[1]); break;
case 4: res = BlCallObj(obj, fname, argv[0], argv[1], argv[2]); break;
case 5: res = BlCallObj(obj, fname, argv[0], argv[1], argv[2], argv[3]); break;
case 6: res = BlCallObj(obj, fname, argv[0], argv[1], argv[2], argv[3], argv[4]); break;
case 7: res = BlCallObj(obj, fname, argv[0], argv[1], argv[2], argv[3], argv[4], argv[5]); break;
case 8: res = BlCallObj(obj, fname, argv[0], argv[1], argv[2], argv[3], argv[4], argv[5], argv[6]); break;
case 9: res = BlCallObj(obj, fname, argv[0], argv[1], argv[2], argv[3], argv[4], argv[5], argv[6], argv[7]); break;
case 10: res = BlCallObj(obj, fname, argv[0], argv[1], argv[2], argv[3], argv[4], argv[5], argv[6], argv[7], argv[8]); break;
case 11: res = BlCallObj(obj, fname, argv[0], argv[1], argv[2], argv[3], argv[4], argv[5], argv[6], argv[7], argv[8], argv[9]); break;
case 12: res = BlCallObj(obj, fname, argv[0], argv[1], argv[2], argv[3], argv[4], argv[5], argv[6], argv[7], argv[8], argv[9], argv[10]); break;
case 13: res = BlCallObj(obj, fname, argv[0], argv[1], argv[2], argv[3], argv[4], argv[5], argv[6], argv[7], argv[8], argv[9], argv[10], argv[11]); break;
case 14: res = BlCallObj(obj, fname, argv[0], argv[1], argv[2], argv[3], argv[4], argv[5], argv[6], argv[7], argv[8], argv[9], argv[10], argv[11], argv[12]); break;
case 15: res = BlCallObj(obj, fname, argv[0], argv[1], argv[2], argv[3], argv[4], argv[5], argv[6], argv[7], argv[8], argv[9], argv[10], argv[11], argv[12], argv[13]); break;
case 16: res = BlCallObj(obj, fname, argv[0], argv[1], argv[2], argv[3], argv[4], argv[5], argv[6], argv[7], argv[8], argv[9], argv[10], argv[11], argv[12], argv[13], argv[14]); break;
case 17: res = BlCallObj(obj, fname, argv[0], argv[1], argv[2], argv[3], argv[4], argv[5], argv[6], argv[7], argv[8], argv[9], argv[10], argv[11], argv[12], argv[13], argv[14], argv[15]); break;
case 18: res = BlCallObj(obj, fname, argv[0], argv[1], argv[2], argv[3], argv[4], argv[5], argv[6], argv[7], argv[8], argv[9], argv[10], argv[11], argv[12], argv[13], argv[14], argv[15], argv[16]); break;
case 19: res = BlCallObj(obj, fname, argv[0], argv[1], argv[2], argv[3], argv[4], argv[5], argv[6], argv[7], argv[8], argv[9], argv[10], argv[11], argv[12], argv[13], argv[14], argv[15], argv[16], argv[17]); break;
case 20: res = BlCallObj(obj, fname, argv[0], argv[1], argv[2], argv[3], argv[4], argv[5], argv[6], argv[7], argv[8], argv[9], argv[10], argv[11], argv[12], argv[13], argv[14], argv[15], argv[16], argv[17], argv[18]); break;
default: res = ""; luaL_error(L, "Lua->TS object call: Too many arguments (Max is 19)");
if (obj) {
switch (argc) {
case 0:
res = BlCallObj(obj, fname);
break; // no idea why this happens sometimes, it shouldnt be possible
case 1:
res = BlCallObj(obj, fname);
break;
case 2:
res = BlCallObj(obj, fname, argv[0]);
break;
case 3:
res = BlCallObj(obj, fname, argv[0], argv[1]);
break;
case 4:
res = BlCallObj(obj, fname, argv[0], argv[1], argv[2]);
break;
case 5:
res = BlCallObj(obj, fname, argv[0], argv[1], argv[2], argv[3]);
break;
case 6:
res = BlCallObj(obj, fname, argv[0], argv[1], argv[2], argv[3], argv[4]);
break;
case 7:
res = BlCallObj(obj, fname, argv[0], argv[1], argv[2], argv[3], argv[4], argv[5]);
break;
case 8:
res = BlCallObj(obj, fname, argv[0], argv[1], argv[2], argv[3], argv[4], argv[5], argv[6]);
break;
case 9:
res = BlCallObj(obj, fname, argv[0], argv[1], argv[2], argv[3], argv[4], argv[5], argv[6], argv[7]);
break;
case 10:
res = BlCallObj(obj, fname, argv[0], argv[1], argv[2], argv[3], argv[4], argv[5], argv[6], argv[7], argv[8]);
break;
case 11:
res = BlCallObj(
obj, fname, argv[0], argv[1], argv[2], argv[3], argv[4], argv[5], argv[6], argv[7], argv[8], argv[9]);
break;
case 12:
res = BlCallObj(
obj, fname, argv[0], argv[1], argv[2], argv[3], argv[4], argv[5], argv[6], argv[7], argv[8], argv[9],
argv[10]);
break;
case 13:
res = BlCallObj(
obj, fname, argv[0], argv[1], argv[2], argv[3], argv[4], argv[5], argv[6], argv[7], argv[8], argv[9],
argv[10], argv[11]);
break;
case 14:
res = BlCallObj(
obj, fname, argv[0], argv[1], argv[2], argv[3], argv[4], argv[5], argv[6], argv[7], argv[8], argv[9],
argv[10], argv[11], argv[12]);
break;
case 15:
res = BlCallObj(
obj, fname, argv[0], argv[1], argv[2], argv[3], argv[4], argv[5], argv[6], argv[7], argv[8], argv[9],
argv[10], argv[11], argv[12], argv[13]);
break;
case 16:
res = BlCallObj(
obj, fname, argv[0], argv[1], argv[2], argv[3], argv[4], argv[5], argv[6], argv[7], argv[8], argv[9],
argv[10], argv[11], argv[12], argv[13], argv[14]);
break;
case 17:
res = BlCallObj(
obj, fname, argv[0], argv[1], argv[2], argv[3], argv[4], argv[5], argv[6], argv[7], argv[8], argv[9],
argv[10], argv[11], argv[12], argv[13], argv[14], argv[15]);
break;
case 18:
res = BlCallObj(
obj, fname, argv[0], argv[1], argv[2], argv[3], argv[4], argv[5], argv[6], argv[7], argv[8], argv[9],
argv[10], argv[11], argv[12], argv[13], argv[14], argv[15], argv[16]);
break;
case 19:
res = BlCallObj(
obj, fname, argv[0], argv[1], argv[2], argv[3], argv[4], argv[5], argv[6], argv[7], argv[8], argv[9],
argv[10], argv[11], argv[12], argv[13], argv[14], argv[15], argv[16], argv[17]);
break;
case 20:
res = BlCallObj(
obj, fname, argv[0], argv[1], argv[2], argv[3], argv[4], argv[5], argv[6], argv[7], argv[8], argv[9],
argv[10], argv[11], argv[12], argv[13], argv[14], argv[15], argv[16], argv[17], argv[18]);
break;
default:
res = "";
luaL_error(L, "Lua->TS object call: Too many arguments (Max is 19)");
}
} else {
switch(argc) {
case 0: res = BlCall(fname); break;
case 1: res = BlCall(fname, argv[0]); break;
case 2: res = BlCall(fname, argv[0], argv[1]); break;
case 3: res = BlCall(fname, argv[0], argv[1], argv[2]); break;
case 4: res = BlCall(fname, argv[0], argv[1], argv[2], argv[3]); break;
case 5: res = BlCall(fname, argv[0], argv[1], argv[2], argv[3], argv[4]); break;
case 6: res = BlCall(fname, argv[0], argv[1], argv[2], argv[3], argv[4], argv[5]); break;
case 7: res = BlCall(fname, argv[0], argv[1], argv[2], argv[3], argv[4], argv[5], argv[6]); break;
case 8: res = BlCall(fname, argv[0], argv[1], argv[2], argv[3], argv[4], argv[5], argv[6], argv[7]); break;
case 9: res = BlCall(fname, argv[0], argv[1], argv[2], argv[3], argv[4], argv[5], argv[6], argv[7], argv[8]); break;
case 10: res = BlCall(fname, argv[0], argv[1], argv[2], argv[3], argv[4], argv[5], argv[6], argv[7], argv[8], argv[9]); break;
case 11: res = BlCall(fname, argv[0], argv[1], argv[2], argv[3], argv[4], argv[5], argv[6], argv[7], argv[8], argv[9], argv[10]); break;
case 12: res = BlCall(fname, argv[0], argv[1], argv[2], argv[3], argv[4], argv[5], argv[6], argv[7], argv[8], argv[9], argv[10], argv[11]); break;
case 13: res = BlCall(fname, argv[0], argv[1], argv[2], argv[3], argv[4], argv[5], argv[6], argv[7], argv[8], argv[9], argv[10], argv[11], argv[12]); break;
case 14: res = BlCall(fname, argv[0], argv[1], argv[2], argv[3], argv[4], argv[5], argv[6], argv[7], argv[8], argv[9], argv[10], argv[11], argv[12], argv[13]); break;
case 15: res = BlCall(fname, argv[0], argv[1], argv[2], argv[3], argv[4], argv[5], argv[6], argv[7], argv[8], argv[9], argv[10], argv[11], argv[12], argv[13], argv[14]); break;
case 16: res = BlCall(fname, argv[0], argv[1], argv[2], argv[3], argv[4], argv[5], argv[6], argv[7], argv[8], argv[9], argv[10], argv[11], argv[12], argv[13], argv[14], argv[15]); break;
case 17: res = BlCall(fname, argv[0], argv[1], argv[2], argv[3], argv[4], argv[5], argv[6], argv[7], argv[8], argv[9], argv[10], argv[11], argv[12], argv[13], argv[14], argv[15], argv[16]); break;
case 18: res = BlCall(fname, argv[0], argv[1], argv[2], argv[3], argv[4], argv[5], argv[6], argv[7], argv[8], argv[9], argv[10], argv[11], argv[12], argv[13], argv[14], argv[15], argv[16], argv[17]); break;
case 19: res = BlCall(fname, argv[0], argv[1], argv[2], argv[3], argv[4], argv[5], argv[6], argv[7], argv[8], argv[9], argv[10], argv[11], argv[12], argv[13], argv[14], argv[15], argv[16], argv[17], argv[18]); break;
default: res = ""; luaL_error(L, "Lua->TS call: Too many arguments (Max is 19)");
switch (argc) {
case 0:
res = BlCall(fname);
break;
case 1:
res = BlCall(fname, argv[0]);
break;
case 2:
res = BlCall(fname, argv[0], argv[1]);
break;
case 3:
res = BlCall(fname, argv[0], argv[1], argv[2]);
break;
case 4:
res = BlCall(fname, argv[0], argv[1], argv[2], argv[3]);
break;
case 5:
res = BlCall(fname, argv[0], argv[1], argv[2], argv[3], argv[4]);
break;
case 6:
res = BlCall(fname, argv[0], argv[1], argv[2], argv[3], argv[4], argv[5]);
break;
case 7:
res = BlCall(fname, argv[0], argv[1], argv[2], argv[3], argv[4], argv[5], argv[6]);
break;
case 8:
res = BlCall(fname, argv[0], argv[1], argv[2], argv[3], argv[4], argv[5], argv[6], argv[7]);
break;
case 9:
res = BlCall(fname, argv[0], argv[1], argv[2], argv[3], argv[4], argv[5], argv[6], argv[7], argv[8]);
break;
case 10:
res = BlCall(fname, argv[0], argv[1], argv[2], argv[3], argv[4], argv[5], argv[6], argv[7], argv[8], argv[9]);
break;
case 11:
res = BlCall(
fname, argv[0], argv[1], argv[2], argv[3], argv[4], argv[5], argv[6], argv[7], argv[8], argv[9], argv[10]);
break;
case 12:
res = BlCall(
fname, argv[0], argv[1], argv[2], argv[3], argv[4], argv[5], argv[6], argv[7], argv[8], argv[9], argv[10],
argv[11]);
break;
case 13:
res = BlCall(
fname, argv[0], argv[1], argv[2], argv[3], argv[4], argv[5], argv[6], argv[7], argv[8], argv[9], argv[10],
argv[11], argv[12]);
break;
case 14:
res = BlCall(
fname, argv[0], argv[1], argv[2], argv[3], argv[4], argv[5], argv[6], argv[7], argv[8], argv[9], argv[10],
argv[11], argv[12], argv[13]);
break;
case 15:
res = BlCall(
fname, argv[0], argv[1], argv[2], argv[3], argv[4], argv[5], argv[6], argv[7], argv[8], argv[9], argv[10],
argv[11], argv[12], argv[13], argv[14]);
break;
case 16:
res = BlCall(
fname, argv[0], argv[1], argv[2], argv[3], argv[4], argv[5], argv[6], argv[7], argv[8], argv[9], argv[10],
argv[11], argv[12], argv[13], argv[14], argv[15]);
break;
case 17:
res = BlCall(
fname, argv[0], argv[1], argv[2], argv[3], argv[4], argv[5], argv[6], argv[7], argv[8], argv[9], argv[10],
argv[11], argv[12], argv[13], argv[14], argv[15], argv[16]);
break;
case 18:
res = BlCall(
fname, argv[0], argv[1], argv[2], argv[3], argv[4], argv[5], argv[6], argv[7], argv[8], argv[9], argv[10],
argv[11], argv[12], argv[13], argv[14], argv[15], argv[16], argv[17]);
break;
case 19:
res = BlCall(
fname, argv[0], argv[1], argv[2], argv[3], argv[4], argv[5], argv[6], argv[7], argv[8], argv[9], argv[10],
argv[11], argv[12], argv[13], argv[14], argv[15], argv[16], argv[17], argv[18]);
break;
default:
res = "";
luaL_error(L, "Lua->TS call: Too many arguments (Max is 19)");
}
}
@@ -76,19 +208,23 @@ int bll_TsCall(lua_State* L, const char* oname, const char* fname, int argc, int
return 1;
}
// Lua lib function: ts.call
int bll_lua_tscall(lua_State* L) {
int argc = lua_gettop(L)-1; // number of arguments after function name
if(argc < 0) return luaL_error(L, "_bllua_ts.call: Must provide a function name");
int argc = lua_gettop(L) - 1; // number of arguments after function name
if (argc < 0)
return luaL_error(L, "_bllua_ts.call: Must provide a function name");
const char* fname = luaL_checkstring(L, 1);
return bll_TsCall(L, NULL, fname, argc, 1);
}
// Lua lib function: ts.callobj
int bll_lua_tscallobj(lua_State* L) {
int argc = lua_gettop(L)-2; // number of arguments after function name and object?
if(argc < 0) return luaL_error(L, "_bllua_ts.callobj: Must provide an object and function name");
int argc = lua_gettop(L) - 2; // number of arguments after function name and object?
if (argc < 0)
return luaL_error(L, "_bllua_ts.callobj: Must provide an object and function name");
const char* oname = luaL_checkstring(L, 1);
const char* fname = luaL_checkstring(L, 2);
@@ -110,19 +246,24 @@ int bll_lua_tsgetfield(lua_State* L) {
const char* oname = luaL_checkstring(L, 1);
const char* vname = luaL_checkstring(L, 2);
ADDR obj = BlObject(oname);
if(!obj) { return luaL_error(L, "_bllua_ts.getfield: Object not found"); }
if (!obj) {
return luaL_error(L, "_bllua_ts.getfield: Object not found");
}
const char* val = BlGetField(obj, vname, NULL);
lua_pushstring(L, val);
return 1;
}
// Lua lib function: ts.setfield
int bll_lua_tssetfield(lua_State* L) {
const char* oname = luaL_checkstring(L, 1);
const char* vname = luaL_checkstring(L, 2);
const char* val = luaL_checkstring(L, 3);
ADDR obj = BlObject(oname);
if(!obj) { return luaL_error(L, "_bllua_ts.setfield: Object not found"); }
if (!obj) {
return luaL_error(L, "_bllua_ts.setfield: Object not found");
}
BlSetField(obj, vname, NULL, val);
return 0;
@@ -145,15 +286,10 @@ int bll_lua_tsecho(lua_State* L) {
}
const luaL_Reg bll_lua_reg[] = {
{"call" , bll_lua_tscall },
{"callobj" , bll_lua_tscallobj },
{"getvar" , bll_lua_tsgetvar },
{"getfield", bll_lua_tsgetfield},
{"setfield", bll_lua_tssetfield},
{"eval" , bll_lua_tseval },
{"echo" , bll_lua_tsecho },
{NULL, NULL},
{"call", bll_lua_tscall}, {"callobj", bll_lua_tscallobj},
{"getvar", bll_lua_tsgetvar}, {"getfield", bll_lua_tsgetfield},
{"setfield", bll_lua_tssetfield}, {"eval", bll_lua_tseval},
{"echo", bll_lua_tsecho}, {NULL, NULL},
};
void llibbl_init(lua_State* L) {
luaL_register(L, "_bllua_ts", bll_lua_reg);
}
void llibbl_init(lua_State* L) { luaL_register(L, "_bllua_ts", bll_lua_reg); }

View File

@@ -1,11 +1,16 @@
// Call a Lua function from TS, return true if success - result will be on Lua stack
// Call a Lua function from TS, return true if success - result will be on Lua
// stack
#include "BlFuncs.hpp"
#include "BlHooks.hpp"
#include "luainterp.hpp"
bool bll_LuaCall(const char* fname, int argc, const char* argv[]) {
lua_getglobal(gL, fname);
for(int i=0; i<argc; i++) {
for (int i = 0; i < argc; i++) {
lua_pushstring(gL, argv[i]);
}
if(bll_pcall(gL, argc, 1)) {
if (bll_pcall(gL, argc, 1)) {
bll_printError(gL, "call", fname);
return false;
}
@@ -14,9 +19,12 @@ bool bll_LuaCall(const char* fname, int argc, const char* argv[]) {
// TS lib function: luacall
const char* bll_ts_luacall(ADDR obj, int argc, const char* argv[]) {
if(argc<2) return "";
if (argc < 2)
return "";
if(!bll_LuaCall(argv[1], argc-2, &argv[2])) { return ""; }
if (!bll_LuaCall(argv[1], argc - 2, &argv[2])) {
return "";
}
char* retbuf = BlReturnBuffer(BLL_ARG_MAX);
bll_toarg(gL, retbuf, -1, false); // provide returned value to ts

View File

@@ -1,7 +1,7 @@
// Private - Utilities used by libbl from the Lua side
package _bllua_smartEval {
package smartEval {
// Allow prepending ' to console commands to eval in lua instead of TS
// Also wraps TS lines with echo(...); if they don't end in ; or }
function ConsoleEntry::eval() {
@@ -28,7 +28,7 @@ package _bllua_smartEval {
}
}
};
activatePackage(_bllua_smartEval);
activatePackage(smartEval);
package _bllua_objectDeletionHook {
// Hook object deletion to clean up its lua data
@@ -42,4 +42,26 @@ package _bllua_objectDeletionHook {
};
activatePackage(_bllua_objectDeletionHook);
// Public Lua library for TS
function luacall(%func, %a,%b,%c,%d,%e,%f,%g,%h,%i,%j,%k,%l,%m,%n,%o,%p) {
if($_bllua_active)
return _bllua_luacall("_bllua_call", %func, %a,%b,%c,%d,%e,%f,%g,%h,%i,%j,%k,%l,%m,%n,%o,%p);
}
function luaexec(%fn) {
if($_bllua_active)
return _bllua_luacall("_bllua_exec", %fn);
}
function luaeval(%code) {
if($_bllua_active)
return _bllua_luacall("_bllua_eval", %code);
}
function luaget(%name) {
if($_bllua_active)
return _bllua_luacall("_bllua_getvar", %name);
}
function luaset(%name, %val) {
if($_bllua_active)
_bllua_luacall("_bllua_setvar", %name, %val);
}
echo(" Executed libbl-support.cs");

View File

@@ -4,129 +4,129 @@
-- Class hierarchy, adapted from https://notabug.org/Queuenard/blockland-DLL-tools/src/master/class_hierarchy
bl.class('SimObject')
bl.class('ScriptObject', 'SimObject')
bl.class('SimSet', 'SimObject')
bl.class('SimGroup', 'SimSet')
bl.class('GuiControl', 'SimGroup')
bl.class('GuiTextCtrl' , 'GuiControl')
bl.class('GuiSwatchCtrl' , 'GuiControl')
bl.class('GuiButtonBaseCtrl' , 'GuiControl')
bl.class('GuiArrayCtrl' , 'GuiControl')
bl.class('GuiScrollCtrl' , 'GuiControl')
bl.class('GuiMouseEventCtrl' , 'GuiControl')
bl.class('GuiProgressCtrl' , 'GuiControl')
bl.class('GuiSliderCtrl' , 'GuiControl')
bl.class('GuiConsoleTextCtrl' , 'GuiControl')
bl.class('GuiTSCtrl' , 'GuiControl')
bl.class('GuiObjectView', 'GuiTSCtrl')
bl.class('GameTSCtrl' , 'GuiTSCtrl')
bl.class('EditTSCtrl' , 'GuiTSCtrl')
bl.class('GuiPlayerView', 'GuiTSCtrl')
bl.class('GuiShapeNameHud' , 'GuiControl')
bl.class('GuiHealthBarHud' , 'GuiControl')
bl.class('GuiGraphCtrl' , 'GuiControl')
bl.class('GuiInspector' , 'GuiControl')
bl.class('GuiChunkedBitmapCtrl', 'GuiControl')
bl.class('GuiInputCtrl' , 'GuiControl')
bl.class('GuiNoMouseCtrl' , 'GuiControl')
bl.class('GuiBitmapBorderCtrl' , 'GuiControl')
bl.class('GuiBackgroundCtrl' , 'GuiControl')
bl.class('GuiEditorRuler' , 'GuiControl')
bl.class('GuiClockHud' , 'GuiControl')
bl.class('GuiEditCtrl' , 'GuiControl')
bl.class('GuiFilterCtrl' , 'GuiControl')
bl.class('GuiFrameSetCtrl' , 'GuiControl')
bl.class('GuiMenuBar' , 'GuiControl')
bl.class('GuiMessageVectorCtrl', 'GuiControl')
bl.class('GuiBitmapCtrl' , 'GuiControl')
bl.class('GuiCrossHairHud', 'GuiBitmapCtrl')
bl.class('ScriptGroup', 'SimGroup')
bl.class('NetConnection', 'SimGroup')
bl.class('GameConnection', 'NetConnection')
bl.class('Path', 'SimGroup')
bl.class('TCPObject', 'SimObject')
bl.class('SOCKObject', 'TCPObject')
bl.class('HTTPObject', 'TCPObject')
bl.class('SimDataBlock', 'SimObject')
bl.class('AudioEnvironment' , 'SimDataBlock')
bl.class('AudioSampleEnvironment', 'SimDataBlock')
bl.class('AudioDescription' , 'SimDataBlock')
bl.class('GameBaseData' , 'SimDataBlock')
bl.class('ShapeBaseData' , 'GameBaseData')
bl.class('CameraData' , 'ShapeBaseData')
bl.class('ItemData' , 'ShapeBaseData')
bl.class('MissionMarkerData', 'ShapeBaseData')
bl.class('PathCameraData' , 'ShapeBaseData')
bl.class('PlayerData' , 'ShapeBaseData')
bl.class('StaticShapeData' , 'ShapeBaseData')
bl.class('VehicleData' , 'ShapeBaseData')
bl.class('FlyingVehicleData' , 'VehicleData')
bl.class('WheeledVehicleData', 'VehicleData')
bl.class('DebrisData' , 'GameBaseData')
bl.class('ProjectileData' , 'GameBaseData')
bl.class('ShapeBaseImageData' , 'GameBaseData')
bl.class('TriggerData' , 'GameBaseData')
bl.class('ExplosionData' , 'GameBaseData')
bl.class('fxLightData' , 'GameBaseData')
bl.class('LightningData' , 'GameBaseData')
bl.class('ParticleEmitterNodeData', 'GameBaseData')
bl.class('SplashData' , 'GameBaseData')
bl.class('fxDTSBrickData' , 'GameBaseData')
bl.class('ParticleEmitterData' , 'GameBaseData')
bl.class('WheeledVehicleTire' , 'SimDataBlock')
bl.class('WheeledVehicleSpring' , 'SimDataBlock')
bl.class('TSShapeConstructor' , 'SimDataBlock')
bl.class('AudioProfile' , 'SimDataBlock')
bl.class('ParticleData' , 'SimDataBlock')
bl.class('MaterialPropertyMap', 'SimObject')
bl.class('NetObject', 'SimObject')
bl.class('SceneObject', 'NetObject')
bl.class('GameBase', 'SceneObject')
bl.class('ShapeBase', 'GameBase')
bl.class('MissionMarker', 'ShapeBase')
bl.class('SpawnSphere' , 'MissionMarker')
bl.class('VehicleSpawnMarker', 'MissionMarker')
bl.class('Waypoint' , 'MissionMarker')
bl.class('StaticShape' , 'ShapeBase')
bl.class('ScopeAlwaysShape', 'StaticShape')
bl.class('Player' , 'ShapeBase')
bl.class('AIPlayer', 'Player')
bl.class('Camera' , 'ShapeBase')
bl.class('Item' , 'ShapeBase')
bl.class('PathCamera' , 'ShapeBase')
bl.class('Vehicle' , 'ShapeBase')
bl.class('FlyingVehicle' , 'Vehicle')
bl.class('WheeledVehicle', 'Vehicle')
bl.class('Explosion' , 'GameBase')
bl.class('Splash' , 'GameBase')
bl.class('Debris' , 'GameBase')
bl.class('Projectile' , 'GameBase')
bl.class('Trigger' , 'GameBase')
bl.class('fxLight' , 'GameBase')
bl.class('Lightning' , 'GameBase')
bl.class('ParticleEmitterNode', 'GameBase')
bl.class('ParticleEmitter' , 'GameBase')
bl.class('Precipitation' , 'GameBase')
bl.class('TSStatic' , 'SceneObject')
bl.class('VehicleBlocker', 'SceneObject')
bl.class('Marker' , 'SceneObject')
bl.class('AudioEmitter' , 'SceneObject')
bl.class('PhysicalZone' , 'SceneObject')
bl.class('fxDayCycle' , 'SceneObject')
bl.class('fxDTSBrick' , 'SceneObject')
bl.class('fxPlane' , 'SceneObject')
bl.class('fxSunLight' , 'SceneObject')
bl.class('Sky' , 'SceneObject')
bl.class('SceneRoot' , 'SceneObject')
bl.class('Sun', 'NetObject')
bl.class('GuiCursor', 'SimObject')
bl.class('ConsoleLogger' , 'SimObject')
bl.class('QuotaObject' , 'SimObject')
bl.class('FileObject' , 'SimObject')
bl.class('BanList' , 'SimObject')
bl.class('GuiControlProfile', 'SimObject')
bl.class('MessageVector' , 'SimObject')
bl.class('ActionMap' , 'SimObject')
bl.class('ScriptObject', 'SimObject')
bl.class('SimSet', 'SimObject')
bl.class('SimGroup', 'SimSet')
bl.class('GuiControl', 'SimGroup')
bl.class('GuiTextCtrl', 'GuiControl')
bl.class('GuiSwatchCtrl', 'GuiControl')
bl.class('GuiButtonBaseCtrl', 'GuiControl')
bl.class('GuiArrayCtrl', 'GuiControl')
bl.class('GuiScrollCtrl', 'GuiControl')
bl.class('GuiMouseEventCtrl', 'GuiControl')
bl.class('GuiProgressCtrl', 'GuiControl')
bl.class('GuiSliderCtrl', 'GuiControl')
bl.class('GuiConsoleTextCtrl', 'GuiControl')
bl.class('GuiTSCtrl', 'GuiControl')
bl.class('GuiObjectView', 'GuiTSCtrl')
bl.class('GameTSCtrl', 'GuiTSCtrl')
bl.class('EditTSCtrl', 'GuiTSCtrl')
bl.class('GuiPlayerView', 'GuiTSCtrl')
bl.class('GuiShapeNameHud', 'GuiControl')
bl.class('GuiHealthBarHud', 'GuiControl')
bl.class('GuiGraphCtrl', 'GuiControl')
bl.class('GuiInspector', 'GuiControl')
bl.class('GuiChunkedBitmapCtrl', 'GuiControl')
bl.class('GuiInputCtrl', 'GuiControl')
bl.class('GuiNoMouseCtrl', 'GuiControl')
bl.class('GuiBitmapBorderCtrl', 'GuiControl')
bl.class('GuiBackgroundCtrl', 'GuiControl')
bl.class('GuiEditorRuler', 'GuiControl')
bl.class('GuiClockHud', 'GuiControl')
bl.class('GuiEditCtrl', 'GuiControl')
bl.class('GuiFilterCtrl', 'GuiControl')
bl.class('GuiFrameSetCtrl', 'GuiControl')
bl.class('GuiMenuBar', 'GuiControl')
bl.class('GuiMessageVectorCtrl', 'GuiControl')
bl.class('GuiBitmapCtrl', 'GuiControl')
bl.class('GuiCrossHairHud', 'GuiBitmapCtrl')
bl.class('ScriptGroup', 'SimGroup')
bl.class('NetConnection', 'SimGroup')
bl.class('GameConnection', 'NetConnection')
bl.class('Path', 'SimGroup')
bl.class('TCPObject', 'SimObject')
bl.class('SOCKObject', 'TCPObject')
bl.class('HTTPObject', 'TCPObject')
bl.class('SimDataBlock', 'SimObject')
bl.class('AudioEnvironment', 'SimDataBlock')
bl.class('AudioSampleEnvironment', 'SimDataBlock')
bl.class('AudioDescription', 'SimDataBlock')
bl.class('GameBaseData', 'SimDataBlock')
bl.class('ShapeBaseData', 'GameBaseData')
bl.class('CameraData', 'ShapeBaseData')
bl.class('ItemData', 'ShapeBaseData')
bl.class('MissionMarkerData', 'ShapeBaseData')
bl.class('PathCameraData', 'ShapeBaseData')
bl.class('PlayerData', 'ShapeBaseData')
bl.class('StaticShapeData', 'ShapeBaseData')
bl.class('VehicleData', 'ShapeBaseData')
bl.class('FlyingVehicleData', 'VehicleData')
bl.class('WheeledVehicleData', 'VehicleData')
bl.class('DebrisData', 'GameBaseData')
bl.class('ProjectileData', 'GameBaseData')
bl.class('ShapeBaseImageData', 'GameBaseData')
bl.class('TriggerData', 'GameBaseData')
bl.class('ExplosionData', 'GameBaseData')
bl.class('fxLightData', 'GameBaseData')
bl.class('LightningData', 'GameBaseData')
bl.class('ParticleEmitterNodeData', 'GameBaseData')
bl.class('SplashData', 'GameBaseData')
bl.class('fxDTSBrickData', 'GameBaseData')
bl.class('ParticleEmitterData', 'GameBaseData')
bl.class('WheeledVehicleTire', 'SimDataBlock')
bl.class('WheeledVehicleSpring', 'SimDataBlock')
bl.class('TSShapeConstructor', 'SimDataBlock')
bl.class('AudioProfile', 'SimDataBlock')
bl.class('ParticleData', 'SimDataBlock')
bl.class('MaterialPropertyMap', 'SimObject')
bl.class('NetObject', 'SimObject')
bl.class('SceneObject', 'NetObject')
bl.class('GameBase', 'SceneObject')
bl.class('ShapeBase', 'GameBase')
bl.class('MissionMarker', 'ShapeBase')
bl.class('SpawnSphere', 'MissionMarker')
bl.class('VehicleSpawnMarker', 'MissionMarker')
bl.class('Waypoint', 'MissionMarker')
bl.class('StaticShape', 'ShapeBase')
bl.class('ScopeAlwaysShape', 'StaticShape')
bl.class('Player', 'ShapeBase')
bl.class('AIPlayer', 'Player')
bl.class('Camera', 'ShapeBase')
bl.class('Item', 'ShapeBase')
bl.class('PathCamera', 'ShapeBase')
bl.class('Vehicle', 'ShapeBase')
bl.class('FlyingVehicle', 'Vehicle')
bl.class('WheeledVehicle', 'Vehicle')
bl.class('Explosion', 'GameBase')
bl.class('Splash', 'GameBase')
bl.class('Debris', 'GameBase')
bl.class('Projectile', 'GameBase')
bl.class('Trigger', 'GameBase')
bl.class('fxLight', 'GameBase')
bl.class('Lightning', 'GameBase')
bl.class('ParticleEmitterNode', 'GameBase')
bl.class('ParticleEmitter', 'GameBase')
bl.class('Precipitation', 'GameBase')
bl.class('TSStatic', 'SceneObject')
bl.class('VehicleBlocker', 'SceneObject')
bl.class('Marker', 'SceneObject')
bl.class('AudioEmitter', 'SceneObject')
bl.class('PhysicalZone', 'SceneObject')
bl.class('fxDayCycle', 'SceneObject')
bl.class('fxDTSBrick', 'SceneObject')
bl.class('fxPlane', 'SceneObject')
bl.class('fxSunLight', 'SceneObject')
bl.class('Sky', 'SceneObject')
bl.class('SceneRoot', 'SceneObject')
bl.class('Sun', 'NetObject')
bl.class('GuiCursor', 'SimObject')
bl.class('ConsoleLogger', 'SimObject')
bl.class('QuotaObject', 'SimObject')
bl.class('FileObject', 'SimObject')
bl.class('BanList', 'SimObject')
bl.class('GuiControlProfile', 'SimObject')
bl.class('MessageVector', 'SimObject')
bl.class('ActionMap', 'SimObject')
-- Auto-generated from game scripts
bl.type('ActionMap::blockBind:1', 'object')

File diff suppressed because it is too large Load Diff

View File

@@ -1,4 +1,3 @@
-- This Lua code provides some built-in utilities for writing Lua add-ons
-- It is eval'd automatically once BLLua3 has loaded the TS API and environment
-- It only has access to the sandboxed lua environment, just like user code.
@@ -7,8 +6,11 @@ ts = _bllua_ts
-- Provide limited OS functions
os = os or {}
function os.time() return math.floor(tonumber(_bllua_ts.call('getSimTime'))/1000) end
function os.clock() return tonumber(_bllua_ts.call('getSimTime'))/1000 end
---@diagnostic disable-next-line: duplicate-set-field
function os.time() return math.floor(tonumber(_bllua_ts.call('getSimTime')) / 1000) end
---@diagnostic disable-next-line: duplicate-set-field
function os.clock() return tonumber(_bllua_ts.call('getSimTime')) / 1000 end
-- Virtual file class, emulating a file object as returned by io.open
-- Used to wrap io.open to allow reading from zips (using TS)
@@ -18,9 +20,9 @@ function os.clock() return tonumber(_bllua_ts.call('getSimTime'))/1000 end
local file_meta = {
read = function(file, mode)
file:_init()
if not file or type(file)~='table' or not file._is_file then error('File:read: Not a file', 2) end
if not file or type(file) ~= 'table' or not file._is_file then error('File:read: Not a file', 2) end
if file._is_open ~= true then error('File:read: File is closed', 2) end
if mode=='*n' then
if mode == '*n' then
local ws, n = file.data:match('^([ \t\r\n]*)([0-9%.%-e]+)', file.pos)
if n then
file.pos = file.pos + #ws + #n
@@ -28,15 +30,15 @@ local file_meta = {
else
return nil
end
elseif mode=='*a' then
elseif mode == '*a' then
local d = file.data:sub(file.pos, #file.data)
file.pos = #file.data + 1
return d
elseif mode=='*l' then
elseif mode == '*l' then
local l, ws = file.data:match('^([^\r\n]*)(\r?\n)', file.pos)
if not l then
l = file.data:match('^([^\r\n]*)$', file.pos); ws = '';
if l=='' then return nil end
if l == '' then return nil end
end
if l then
file.pos = file.pos + #l + #ws
@@ -44,12 +46,12 @@ local file_meta = {
else
return nil
end
elseif type(mode)=='number' then
local d = file.data:sub(file.pos, file.pos+mode)
elseif type(mode) == 'number' then
local d = file.data:sub(file.pos, file.pos + mode)
file.pos = file.pos + #d
return d
else
error('File:read: Invalid mode \''..mode..'\'', 2)
error('File:read: Invalid mode \'' .. mode .. '\'', 2)
end
end,
lines = function(file)
@@ -82,23 +84,30 @@ local function new_file_obj(fn)
return file
end
local function tflip(t) local u = {}; for _, n in ipairs(t) do u[n] = true end; return u; end
local allowed_zip_dirs = tflip{
local function tflip(t)
local u = {}; for _, n in ipairs(t) do u[n] = true end; return u;
end
local allowed_zip_dirs = tflip {
'add-ons', 'base', 'config', 'saves', 'screenshots', 'shaders'
}
local function io_open_absolute(fn, mode)
-- if file exists, use original mode
local res, err = _bllua_io_open(fn, mode)
if res then return res end
if res then
return res
elseif err and not err:find('No such file or directory$') then
return nil, err
end
-- otherwise, if TS sees file but Lua doesn't, it must be in a zip, so use TS reader
local dir = fn:match('^[^/]+')
if not allowed_zip_dirs[dir:lower()] then return nil, 'File is not in one of the allowed directories' end
if not allowed_zip_dirs[dir:lower()] then return nil, 'Zip is not in one of the allowed directories' end
local exist = _bllua_ts.call('isFile', fn) == '1'
if not exist then return nil, err end
if mode~=nil and mode~='r' and mode~='rb' then
return nil, 'Files in zips can only be opened in read mode' end
if mode ~= nil and mode ~= 'r' and mode ~= 'rb' then
return nil, 'Files in zips can only be opened in read mode'
end
-- return a temp lua file object with the data
local fi = new_file_obj(fn)
@@ -106,6 +115,7 @@ local function io_open_absolute(fn, mode)
end
io = io or {}
---@diagnostic disable-next-line: duplicate-set-field
function io.open(fn, mode, errn)
errn = errn or 1
@@ -114,7 +124,7 @@ function io.open(fn, mode, errn)
if curfn == '' then curfn = nil end
if fn:find('^%.') then
local relfn = curfn and fn:find('^%./') and
curfn:gsub('[^/]+$', '')..fn:gsub('^%./', '')
curfn:gsub('[^/]+$', '') .. fn:gsub('^%./', '')
if relfn then
local fi, err = io_open_absolute(relfn, mode)
return fi, err, relfn
@@ -126,13 +136,19 @@ function io.open(fn, mode, errn)
return fi, err, fn
end
end
---@diagnostic disable-next-line: duplicate-set-field
function io.lines(fn)
local fi, err, fn2 = io.open(fn, nil, 2)
if not fi then error('Error opening file \''..fn2..'\': '..err, 2) end
if not fi then error('Error opening file \'' .. fn2 .. '\': ' .. err, 2) end
return fi:lines()
end
---@diagnostic disable-next-line: duplicate-set-field
function io.type(f)
if type(f)=='table' and f._is_file then
---@diagnostic disable-next-line: undefined-field
if type(f) == 'table' and f._is_file then
---@diagnostic disable-next-line: undefined-field
return f._is_open and 'file' or 'closed file'
else
return _bllua_io_type(f)
@@ -143,13 +159,13 @@ end
function dofile(fn, errn)
errn = errn or 1
local fi, err, fn2 = io.open(fn, 'r', errn+1)
if not fi then error('Error executing file \''..fn2..'\': '..err, errn+1) end
local fi, err, fn2 = io.open(fn, 'r', errn + 1)
if not fi then error('Error executing file \'' .. fn2 .. '\': ' .. err, errn + 1) end
print('Executing '..fn2)
print('Executing ' .. fn2)
local text = fi:read('*a')
fi:close()
return assert(loadstring('--[['..fn2..']]'..text))()
return assert(loadstring('--[[' .. fn2 .. ']]' .. text))()
end
-- provide require (just a wrapper for dofile)
@@ -158,7 +174,7 @@ end
-- blockland directory
-- current add-on
local function file_exists(fn, errn)
local fi, err, fn2 = io.open(fn, 'r', errn+1)
local fi, err, fn2 = io.open(fn, 'r', errn + 1)
if fi then
fi:close()
return fn2
@@ -171,20 +187,20 @@ function require(mod)
if require_memo[mod] then return unpack(require_memo[mod]) end
local fp = mod:gsub('%.', '/')
local fns = {
'./'..fp..'.lua', -- local file
'./'..fp..'/init.lua', -- local library
fp..'.lua', -- global file
fp..'/init.lua', -- global library
'./' .. fp .. '.lua', -- local file
'./' .. fp .. '/init.lua', -- local library
fp .. '.lua', -- global file
fp .. '/init.lua', -- global library
}
if fp:lower():find('^add-ons/') then
local addonpath = fp:lower():match('^add-ons/[^/]+')..'/'
table.insert(fns, addonpath..fp..'.lua') -- add-on file
table.insert(fns, addonpath..fp..'/init.lua') -- add-on library
local addonpath = fp:lower():match('^add-ons/[^/]+') .. '/'
table.insert(fns, addonpath .. fp .. '.lua') -- add-on file
table.insert(fns, addonpath .. fp .. '/init.lua') -- add-on library
end
for _,fn in ipairs(fns) do
for _, fn in ipairs(fns) do
local fne = file_exists(fn, 2)
if fne then
local res = {dofile(fne, 2)}
local res = { dofile(fne, 2) }
require_memo[mod] = res
return unpack(res)
end
@@ -192,20 +208,15 @@ function require(mod)
return _bllua_requiresecure(mod)
end
-- Exposure to TS
function _bllua_getvar(name) return _G[name] end
function _bllua_setvar(name, val) _G[name] = val end
function _bllua_eval(code) return loadstring(code)() end
function _bllua_exec(fn) return dofile(fn, 2) end
local function isValidCode(code)
local f,e = loadstring(code)
return f~=nil
local f, e = loadstring(code)
return f ~= nil
end
function _bllua_smarteval(code)
if (not code:find('^print%(')) and isValidCode('print('..code..')') then
code = 'print('..code..')' end
local f,e = loadstring(code)
if (not code:find('^print%(')) and isValidCode('print(' .. code .. ')') then
code = 'print(' .. code .. ')'
end
local f, e = loadstring(code)
if f then
return f()
else

View File

@@ -49,26 +49,4 @@ function _bllua_set_var(%name, %val) {
return "";
}
// Public Lua library for TS
function luacall(%func, %a,%b,%c,%d,%e,%f,%g,%h,%i,%j,%k,%l,%m,%n,%o,%p) {
if($_bllua_active)
return _bllua_luacall("_bllua_call", %func, %a,%b,%c,%d,%e,%f,%g,%h,%i,%j,%k,%l,%m,%n,%o,%p);
}
function luaexec(%fn) {
if($_bllua_active)
return _bllua_luacall("_bllua_exec", %fn);
}
function luaeval(%code) {
if($_bllua_active)
return _bllua_luacall("_bllua_eval", %code);
}
function luaget(%name) {
if($_bllua_active)
return _bllua_luacall("_bllua_getvar", %name);
}
function luaset(%name, %val) {
if($_bllua_active)
_bllua_luacall("_bllua_setvar", %name, %val);
}
echo(" Executed libts-ts.cs");

6
src/util/matrix.lua Normal file
View File

@@ -0,0 +1,6 @@
-- todo
-- Matrix class with math operators
print(' Executed matrix.lua')

View File

@@ -1,263 +1,307 @@
-- Basic functionality that should be standard in Lua
-- Table / List
-- Whether a table contains no keys
function table.empty(t)
return next(t)~=nil
return next(t) == nil
end
-- Apply a function to each key in a table
function table.map(f, ...)
local ts = {...}
local ts = { ... }
local u = {}
for k,_ in pairs(ts[1]) do
for k, _ in pairs(ts[1]) do
local args = {}
for j=1,#ts do args[j] = ts[j][i] end
u[i] = f(unpack(args))
for j = 1, #ts do args[j] = ts[j][k] end
u[k] = f(unpack(args))
end
return u
end
function table.mapk(f, ...)
local ts = { ... }
local u = {}
for k, _ in pairs(ts[1]) do
local args = {}
for j = 1, #ts do args[j] = ts[j][k] end
u[k] = f(k, unpack(args))
end
return u
end
function table.map_list(f, ...)
local ts = {...}
local ts = { ... }
local u = {}
for i=1,#ts[1] do
for i = 1, #ts[1] do
local args = {}
for j=1,#ts do args[j] = ts[j][i] end
for j = 1, #ts do args[j] = ts[j][i] end
u[i] = f(unpack(args))
end
return u
end
function table.mapi_list(f, ...)
local ts = { ... }
local u = {}
for i = 1, #ts[1] do
local args = {}
for j = 1, #ts do args[j] = ts[j][i] end
u[i] = f(i, unpack(args))
end
return u
end
-- Swap keys/values
function table.swap(t)
local u = {}
for k,v in pairs(t) do u[v] = k end
for k, v in pairs(t) do u[v] = k end
return u
end
-- Reverse a list
function table.reverse(l)
local m = {}
for i=1,#l do m[#l-i+1] = l[i] end
for i = 1, #l do m[#l - i + 1] = l[i] end
return m
end
-- Whether a table is a list/array (has only monotonic integer keys)
function table.islist(t)
local n = 0
for i,_ in pairs(t) do
if type(i)~='number' or i%1~=0 then return false end
n = n+1
for i, _ in pairs(t) do
if type(i) ~= 'number' or i % 1 ~= 0 then return false end
n = n + 1
end
return n==#t
return n == #t
end
-- Append contents of other tables to first table
function table.append(t, ...)
local a = {...}
for _,u in ipairs(a) do
for _,v in ipairs(u) do table.insert(t,v) end
local a = { ... }
for _, u in ipairs(a) do
for _, v in ipairs(u) do table.insert(t, v) end
end
return t
end
-- Create a new table containing all keys from any number of tables
-- latter tables in the arg list override prior ones
-- overlaps, NOT appends, integer keys
function table.join(...)
local ts = {...}
local ts = { ... }
local w = {}
for _,t in ipairs(ts) do
for k,v in pairs(t) do w[k] = v end
for _, t in ipairs(ts) do
for k, v in pairs(t) do w[k] = v end
end
return w
end
-- Whether a table contains a certain value in any key
function table.contains(t,s)
for _,v in pairs(t) do
if v==s then return true end
function table.contains(t, s)
for _, v in pairs(t) do
if v == s then return true end
end
return false
end
function table.contains_list(t,s)
for _,v in ipairs(t) do
if v==s then return true end
function table.contains_list(t, s)
for _, v in ipairs(t) do
if v == s then return true end
end
return false
end
-- Copy a table to another table
function table.copy(t)
local u = {}
for k,v in pairs(t) do u[k] = v end
for k, v in pairs(t) do u[k] = v end
return u
end
function table.copy_list(l)
local m = {}
for i,v in ipairs(l) do m[i] = v end
for i, v in ipairs(l) do m[i] = v end
return m
end
-- Sort a table in a new copy
function table.sortcopy(t, f)
local u = table.copy_list(t)
table.sort(u, f)
return u
end
-- Remove a value from a table
function table.removevalue(t, r)
local rem = {}
for k,v in pairs(t) do
if v==r then table.insert(rem, k) end
for k, v in pairs(t) do
if v == r then table.insert(rem, k) end
end
for _,k in ipairs(rem) do t[k] = nil end
for _, k in ipairs(rem) do t[k] = nil end
end
function table.removevalue_list(t, r)
for i = #t, 1, -1 do
if t[i]==r then
if t[i] == r then
table.remove(t, i)
end
end
end
-- Export tables into formatted executable strings
local function tabs(tabLevel)
return (' '):rep(tabLevel)
end
local valueToString
local function tableToString(t, tabLevel, seen)
if type(t)~='table' or (getmetatable(t) and getmetatable(t).__tostring) then
if type(t) ~= 'table' or (getmetatable(t) and getmetatable(t).__tostring) then
return tostring(t)
elseif table.islist(t) then
if #t==0 then
if #t == 0 then
return '{}'
else
local strs = {}
local containsTables = false
for _,v in ipairs(t) do
if type(v)=='table' then containsTables = true end
table.insert(strs, valueToString(v, tabLevel+1, seen)..',')
for _, v in ipairs(t) do
if type(v) == 'table' then containsTables = true end
table.insert(strs, valueToString(v, tabLevel + 1, seen) .. ',')
end
if containsTables or #t>3 then
return '{\n'..tabs(tabLevel+1)
..table.concat(strs, '\n'..tabs(tabLevel+1))
..'\n'..tabs(tabLevel)..'}'
if containsTables or #t > 3 then
return '{\n' .. tabs(tabLevel + 1)
.. table.concat(strs, '\n' .. tabs(tabLevel + 1))
.. '\n' .. tabs(tabLevel) .. '}'
else
return '{ '..table.concat(strs, ' ')..' }'
return '{ ' .. table.concat(strs, ' ') .. ' }'
end
end
else
local containsNonStringKeys = false
for k,v in pairs(t) do
if type(k)~='string' or k:find('[^a-zA-Z0-9_]') then
for k, v in pairs(t) do
if type(k) ~= 'string' or k:find('[^a-zA-Z0-9_]') then
containsNonStringKeys = true
elseif type(k)=='table' then
elseif type(k) == 'table' then
error('table.tostring: table contains a table as key, cannot serialize')
end
end
local strs = {}
if containsNonStringKeys then
for k,v in pairs(t) do
table.insert(strs, '\n'..tabs(tabLevel+1)
..'['..valueToString(k, tabLevel+1, seen)..'] = '
..valueToString(v, tabLevel+1, seen)..',')
for k, v in pairs(t) do
table.insert(strs, '\n' .. tabs(tabLevel + 1)
.. '[' .. valueToString(k, tabLevel + 1, seen) .. '] = '
.. valueToString(v, tabLevel + 1, seen) .. ',')
end
else
for k,v in pairs(t) do
table.insert(strs, '\n'..tabs(tabLevel+1)
..k..' = '..valueToString(v, tabLevel+1, seen)..',')
for k, v in pairs(t) do
table.insert(strs, '\n' .. tabs(tabLevel + 1)
.. k .. ' = ' .. valueToString(v, tabLevel + 1, seen) .. ',')
end
end
return '{'..table.concat(strs)..'\n'..tabs(tabLevel)..'}'
return '{' .. table.concat(strs) .. '\n' .. tabs(tabLevel) .. '}'
end
end
valueToString = function(v, tabLevel, seen)
local t = type(v)
if t=='table' then
if t == 'table' then
if seen[v] then
return 'nil --[[ already seen: '..tostring(v)..' ]]'
return 'nil --[[ already seen: ' .. tostring(v) .. ' ]]'
else
seen[v] = true
return tableToString(v, tabLevel, seen)
end
elseif t=='string' then
return '\''..string.escape(v)..'\''
elseif t=='number' or t=='boolean' then
elseif t == 'string' then
return '\'' .. string.escape(v) .. '\''
elseif t == 'number' or t == 'boolean' then
return tostring(v)
else
--error('table.tostring: table contains a '..t..' value, cannot serialize')
return 'nil --[[ cannot serialize '..t..': '..tostring(v)..' ]]'
return 'nil --[[ ' .. tostring(v) .. ' ]]'
end
end
function table.tostring(t)
return tableToString(t, 0, {})
end
-- String
-- Split string into table by separator
-- or by chars if no separator given
-- if regex is not true, sep is treated as a regex pattern
function string.split(str, sep, noregex)
if type(str)~='string' then
error('string.split: argument #1: expected string, got '..type(str), 2) end
if sep==nil or sep=='' then
if type(str) ~= 'string' then
error('string.split: argument #1: expected string, got ' .. type(str), 2)
end
if sep == nil or sep == '' then
local t = {}
local ns = #str
for x = 1, ns do
table.insert(t, str:sub(x, x))
end
return t
elseif type(sep)=='string' then
elseif type(sep) == 'string' then
local t = {}
if #str>0 then
if #str > 0 then
local first = 1
while true do
local last, newfirst = str:find(sep, first, noregex)
if not last then break end
table.insert(t, str:sub(first, last-1))
first = newfirst+1
table.insert(t, str:sub(first, last - 1))
first = newfirst + 1
end
table.insert(t, str:sub(first, #str))
end
return t
else
error(
'string.split: argument #2: expected string or nil, got '..type(sep), 2)
'string.split: argument #2: expected string or nil, got ' .. type(sep), 2)
end
end
-- Split string to a list of char bytes
function string.bytes(s)
local b = {}
for i=1,#s do
local c = s:sub(i,i)
for i = 1, #s do
local c = s:sub(i, i)
table.insert(b, c:byte())
end
return b
end
-- Trim leading and trailing whitespace
function string.trim(s, ws)
ws = ws or ' \t\r\n'
return s:gsub('^['..ws..']+', ''):gsub('['..ws..']+$', '')..''
return s:gsub('^[' .. ws .. ']+', ''):gsub('[' .. ws .. ']+$', '') .. ''
end
-- String slicing and searching using [] operator
local str_meta = getmetatable('')
local str_meta_index_old= str_meta.__index
function str_meta.__index(s,k)
if type(k)=='string' then
local str_meta_index_old = str_meta.__index
function str_meta.__index(s, k)
if type(k) == 'string' then
return str_meta_index_old[k]
elseif type(k)=='number' then
if k<0 then k = #s+k+1 end
return string.sub(s,k,k)
elseif type(k)=='table' then
local a = k[1]<0 and (#s+k[1]+1) or k[1]
local b = k[2]<0 and (#s+k[2]+1) or k[2]
return string.sub(s,a,b)
elseif type(k) == 'number' then
if k < 0 then k = #s + k + 1 end
return string.sub(s, k, k)
elseif type(k) == 'table' then
local a = k[1] < 0 and (#s + k[1] + 1) or k[1]
local b = k[2] < 0 and (#s + k[2] + 1) or k[2]
return string.sub(s, a, b)
end
end
-- String iterator
function string.chars(s)
local i = 0
return function()
i = i+1
if i<=#s then return s:sub(i,i)
else return nil end
i = i + 1
if i <= #s then
return s:sub(i, i)
else
return nil
end
end
end
-- Escape sequences
local defaultEscapes = {
['\\'] = '\\\\',
@@ -271,12 +315,13 @@ local defaultEscapes = {
function string.escape(s, escapes)
escapes = escapes or defaultEscapes
local t = {}
for i=1,#s do
local c = s:sub(i,i)
for i = 1, #s do
local c = s:sub(i, i)
table.insert(t, escapes[c] or c)
end
return table.concat(t)
end
local defaultEscapeChar = '\\'
local defaultUnescapes = {
['\\'] = '\\',
@@ -292,13 +337,13 @@ function string.unescape(s, escapeChar, unescapes)
unescapes = unescapes or defaultUnescapes
local t = {}
local inEscape = false
for i=1,#s do
local c = s:sub(i,i)
for i = 1, #s do
local c = s:sub(i, i)
if inEscape then
table.insert(t, unescapes[c]
or error('string.unescape: invalid escape sequence: \''
..escapeChar..c..'\''))
elseif c==escapeChar then
.. escapeChar .. c .. '\''))
elseif c == escapeChar then
inEscape = true
else
table.insert(t, c)
@@ -307,41 +352,47 @@ function string.unescape(s, escapeChar, unescapes)
return table.concat(t)
end
-- IO
io = io or {}
-- Read entire file at once, return nil,err if access failed
function io.readall(filename)
local fi,err = io.open(filename, 'rb')
if not fi then return nil,err end
local fi, err = io.open(filename, 'rb')
if not fi then return nil, err end
local s = fi:read("*a")
fi:close()
return s
end
-- Write data to file all at once, return true if success / false,err if failure
function io.writeall(filename, data)
local fi,err = io.open(filename, 'wb')
if not fi then return false,err end
local fi, err = io.open(filename, 'wb')
if not fi then return false, err end
fi:write(data)
fi:close()
return true,nil
return true, nil
end
-- Math
-- Round
function math.round(x)
return math.floor(x+0.5)
return math.floor(x + 0.5)
end
-- Mod that accounts for floating point inaccuracy
function math.mod(a,b)
local m = a%b
if m==0 or math.abs(m)<1e-15 or math.abs(m-b)<1e-15 then return 0
else return m end
function math.mod(a, b)
local m = a % b
if m == 0 or math.abs(m) < 1e-15 or math.abs(m - b) < 1e-15 then
return 0
else
return m
end
end
-- Clamp value between min and max
function math.clamp(v, n, x)
return math.min(x, math.max(v, n))
end
print(' Executed std.lua')

View File

@@ -1,26 +1,28 @@
-- Vector math class with operators
local vector_meta
local vector_new
local function vector_check(v, n, name, argn)
if not v.__is_vector then
error('vector '..name..': argument #'..(argn or 1)
..': expected vector, got '..type(v), n+1) end
error('vector ' .. name .. ': argument #' .. (argn or 1)
.. ': expected vector, got ' .. type(v), n + 1)
end
end
local function vector_checksamelen(v1, v2, name)
vector_check(v1, 3, name, 1)
vector_check(v2, 3, name, 2)
if #v1~=#v2 then
error('vector '..name..': vector lengths do not match (lengths are '
..#v1..' and '..#v2..')', 3) end
if #v1 ~= #v2 then
error('vector ' .. name .. ': vector lengths do not match (lengths are '
.. #v1 .. ' and ' .. #v2 .. ')', 3)
end
return #v1
end
local function vector_checklen(v1, v2, name, len)
vector_check(v1, 3, name, 1)
vector_check(v2, 3, name, 2)
if #v1~=len or #v2~=len then
error('vector '..name..': vector lengths are not '..len..' (lengths are '
..#v1..' and '..#v2..')', 3) end
if #v1 ~= len or #v2 ~= len then
error('vector ' .. name .. ': vector lengths are not ' .. len .. ' (lengths are '
.. #v1 .. ' and ' .. #v2 .. ')', 3)
end
end
local function vector_opnnn(name, op)
return function(v1, v2)
@@ -34,8 +36,8 @@ local function vector_opnnn(name, op)
end
local function vector_opnxn(name, op)
return function(v1, v2)
local v1v = type(v1)=='table' and v1.__is_vector
local v2v = type(v2)=='table' and v2.__is_vector
local v1v = type(v1) == 'table' and v1.__is_vector
local v2v = type(v2) == 'table' and v2.__is_vector
if v1v and v2v then
local len = vector_checksamelen(v1, v2, name)
local v3 = {}
@@ -44,7 +46,7 @@ local function vector_opnxn(name, op)
end
return vector_new(v3)
else
if v2v then v1,v2 = v2,v1 end
if v2v then v1, v2 = v2, v1 end
local len = #v1
local v3 = {}
for i = 1, len do
@@ -65,26 +67,32 @@ local function vector_opn0n(name, op)
return vector_new(v2)
end
end
local vector_indices = {x = 1, y = 2, z = 3, w = 4, r = 1, g = 2, b = 3, a = 4}
local vector_indices = { x = 1, y = 2, z = 3, w = 4, r = 1, g = 2, b = 3, a = 4 }
local vector_meta = {
__is_vector = true,
__index = function(t, k)
if tonumber(k) then return rawget(t, k)
elseif vector_indices[k] then return rawget(t, vector_indices[k])
else return getmetatable(t)[k]
if tonumber(k) then
return rawget(t, k)
elseif vector_indices[k] then
return rawget(t, vector_indices[k])
else
return getmetatable(t)[k]
end
end,
__newindex = function(t, k, v)
if tonumber(k) then rawset(t, k, v)
elseif vector_indices[k] then rawset(t, vector_indices[k], v)
else return
if tonumber(k) then
rawset(t, k, v)
elseif vector_indices[k] then
rawset(t, vector_indices[k], v)
else
return
end
end,
__add = vector_opnnn('add', function(x1, x2) return x1+x2 end),
__sub = vector_opnnn('sub', function(x1, x2) return x1-x2 end),
__mul = vector_opnxn('mul', function(x1, x2) return x1*x2 end),
__div = vector_opnxn('div', function(x1, x2) return x1/x2 end),
__pow = vector_opnxn('pow', function(x1, x2) return x1^x2 end),
__add = vector_opnnn('add', function(x1, x2) return x1 + x2 end),
__sub = vector_opnnn('sub', function(x1, x2) return x1 - x2 end),
__mul = vector_opnxn('mul', function(x1, x2) return x1 * x2 end),
__div = vector_opnxn('div', function(x1, x2) return x1 / x2 end),
__pow = vector_opnxn('pow', function(x1, x2) return x1 ^ x2 end),
__unm = vector_opn0n('inv', function(x1) return -x1 end),
__concat = nil,
--__len = function(v1) return #v1 end,
@@ -92,7 +100,7 @@ local vector_meta = {
__eq = function(v1, v2)
local len = vector_checksamelen(v1, v2, 'equals')
for i = 1, len do
if v1[i]~=v2[i] then return false end
if v1[i] ~= v2[i] then return false end
end
return true
end,
@@ -105,7 +113,7 @@ local vector_meta = {
local len = #v1
local l = 0
for i = 1, len do
l = l + v1[i]^2
l = l + v1[i] ^ 2
end
return math.sqrt(l)
end,
@@ -115,8 +123,11 @@ local vector_meta = {
local len = #v1
local v3 = {}
for i = 1, len do
if length==0 then v3[i] = 0
else v3[i] = v1[i]/length end
if length == 0 then
v3[i] = 0
else
v3[i] = v1[i] / length
end
end
return vector_new(v3)
end,
@@ -127,48 +138,56 @@ local vector_meta = {
for i = 1, len do
table.insert(st, tostring(v1[i]))
end
return 'vector{ '..table.concat(st, ', ')..' }'
return 'vector{ ' .. table.concat(st, ', ') .. ' }'
end,
unpack = function(v1) return unpack(v1) end,
floor = vector_opn0n('floor', function(x1) return math.floor(x1) end),
ceil = vector_opn0n('ceil' , function(x1) return math.ceil (x1) end),
round = vector_opn0n('round', function(x1) return math.floor(x1+0.5) end),
ceil = vector_opn0n('ceil', function(x1) return math.ceil(x1) end),
round = vector_opn0n('round', function(x1) return math.floor(x1 + 0.5) end),
dot = function(v1, v2)
local len = vector_checksamelen(v1, v2, 'dot')
local x = 0
for i = 1, len do
x = x + v1[i]*v2[i]
x = x + v1[i] * v2[i]
end
return x
end,
cross = function(v1, v2)
vector_checklen(v1, v2, 'cross', 3)
return vector_new{
v1[2]*v2[3] - v1[3]*v2[2],
v1[3]*v2[1] - v1[1]*v2[3],
v1[1]*v2[2] - v1[2]*v2[1],
return vector_new {
v1[2] * v2[3] - v1[3] * v2[2],
v1[3] * v2[1] - v1[1] * v2[3],
v1[1] * v2[2] - v1[2] * v2[1],
}
end,
rotateByAngleId = function(v1, r)
--vector_check(v1, 2, 'rotate')
if type(r)~='number' or r%1~=0 then
error('vector rotateByAngleId: invalid rotation '..tostring(r), 2) end
r = r%4
if type(r) ~= 'number' or r % 1 ~= 0 then
error('vector rotateByAngleId: invalid rotation ' .. tostring(r), 2)
end
r = r % 4
local v2
if r==0 then v2 = vector_new{ v1[1], v1[2], v1[3] }
elseif r==1 then v2 = vector_new{ v1[2], -v1[1], v1[3] }
elseif r==2 then v2 = vector_new{ -v1[1], -v1[2], v1[3] }
elseif r==3 then v2 = vector_new{ -v1[2], v1[1], v1[3] }
else error('vector rotateByAngleId: invalid rotation '..r, 2) end
if r == 0 then
v2 = vector_new { v1[1], v1[2], v1[3] }
elseif r == 1 then
v2 = vector_new { v1[2], -v1[1], v1[3] }
elseif r == 2 then
v2 = vector_new { -v1[1], -v1[2], v1[3] }
elseif r == 3 then
v2 = vector_new { -v1[2], v1[1], v1[3] }
else
error('vector rotateByAngleId: invalid rotation ' .. r, 2)
end
return v2
end,
rotateZ = function(v, r)
--vector_check(v, 2, 'rotate2d')
if type(r)~='number' then
error('vector rotateZ: invalid rotation '..tostring(r), 2) end
local len = math.sqrt(v[1]^2 + v[2]^2)
if type(r) ~= 'number' then
error('vector rotateZ: invalid rotation ' .. tostring(r), 2)
end
local len = math.sqrt(v[1] ^ 2 + v[2] ^ 2)
local ang = math.atan2(v[2], v[1]) + r
local v2 = vector_new{ math.cos(ang)*len, math.sin(ang)*len }
local v2 = vector_new { math.cos(ang) * len, math.sin(ang) * len }
return v2
end,
tsString = function(v)
@@ -178,8 +197,8 @@ local vector_meta = {
distance = function(v1, v2)
local len = vector_checksamelen(v1, v2, 'distance')
local sum = 0
for i=1,len do
sum = sum + (v1[i] - v2[i])^2
for i = 1, len do
sum = sum + (v1[i] - v2[i]) ^ 2
end
return math.sqrt(sum)
end,
@@ -190,21 +209,21 @@ local vector_meta = {
}
vector_new = function(vi)
if vi then
if type(vi)=='string' then
if type(vi) == 'string' then
local vi2 = {}
for val in vi:gmatch('[0-9%.%-e]+') do
table.insert(vi2, tonumber(val))
end
vi = vi2
elseif type(vi)~='table' then
error('vector: argument #1: expected input table, got '..type(vi), 2)
elseif type(vi) ~= 'table' then
error('vector: argument #1: expected input table, got ' .. type(vi), 2)
end
local v = {}
if #vi>0 then
if #vi > 0 then
for i = 1, #vi do v[i] = vi[i] end
else
for n, i in pairs(vector_indices) do v[i] = vi[n] end
if #v==0 then
if #v == 0 then
error('vector: argument #1: table contains no values', 2)
end
end
@@ -216,4 +235,7 @@ vector_new = function(vi)
end
vector = vector_new
print(' Executed vector.lua')
return vector_new