forked from redo/BlockLua
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3 Commits
e47f6d4651
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5718ba8e6b
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| a4f78b7425 | |||
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76c758a47b |
BIN
BlockLua.dll
Normal file
BIN
BlockLua.dll
Normal file
Binary file not shown.
@@ -9,6 +9,7 @@
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#ifndef WINVER
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#define WINVER 0x0501
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#endif
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#include <limits.h>
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#include <stddef.h>
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30
readme.md
30
readme.md
@@ -36,6 +36,8 @@ Lua scripting for Blockland
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`object:method(args)` - Call a Torque object method
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`object[index]` - Access a member of a Torque set or group
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`for childIndex, child in object:members() do` - Iterate objects within of a Torque set or group. Indices start at 0 like in Torque.
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`bl.isObject(object, objectID, or 'objectName')` - Check if an object exists
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`object:exists()` - Check if an object exists
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### Timing/Schedules
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`sched = bl.schedule(timeMs, function, args...)` - Schedule a Lua function to be called later, similar to schedule in Torque
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@@ -101,10 +103,11 @@ When reading from outside ZIPs, binary files are fully supported.
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`bl.type('className::funcName', 'type')` - Register the return type of a Torque object method.
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`bl.class('className')` - Register an existing Torque class to be used from Lua. Already done for all built-in classes.
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`bl.class('className', 'parentClassName')` - Same as above, with inheritance
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`bl.boolean(thing)` - Manually convert a Torque boolean (0 or 1) into a Lua boolean.
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`bl.object(thing)` - Manually convert a Torque object reference (object ID or name) into a Lua object.
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`bl.boolean(arg)` - Manually convert a Torque boolean (0 or 1) into a Lua boolean.
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`bl.object(arg)` - Manually convert a Torque object reference (object ID or name) into a Lua object.
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`bl.string(arg)` - Manually convert any automatically-converted Torque value back into a string. This is not as reliable as using `bl.type` to specify the type as a string beforehand.
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### Vectors
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### Vector
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`vec = vector{x,y,z}` - Create a vector. Can have any number of elements
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`vec1 + vec2` - Add
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`vec1 - vec2` - Subtract
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@@ -129,6 +132,9 @@ When reading from outside ZIPs, binary files are fully supported.
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`vec1:distance(vec2)` - Distance between two points
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`vec2 = vec:copy()` - Clone a vector so its elements can be modified without affecting the original. Usually not needed - the builtin vector functions never modify vectors in-place.
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### Matrix
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WIP
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### Extended Standard Lua Library
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`string[index]`
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`string[{start,stop}]`
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@@ -163,12 +169,7 @@ When reading from outside ZIPs, binary files are fully supported.
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## Type Conversion
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When a TorqueScript function is called from Lua or vice-versa, the arguments and return value must be converted between the two languages' type systems.
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TorqueScript stores no type information; all values in TorqueScript are strings. So it's necessary to make some inferences when converting values between the two languages.
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### From TorqueScript to Lua
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- Any numeric value becomes a Lua `number`, except as specified with `bl.type`, which may convert a value into a `boolean` or a Torque object container.
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- The empty string "" becomes `nil`
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- A string containing three numbers separated by spaces becomes a `vector`
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- A string containing six numbers separated by spaces becomes a table of two vectors
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- Any other string is passed directly as a `string`
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### From Lua to TorqueScript
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- `nil` becomes the empty string ""
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- `true` and `false` become "1" and "0" respectively
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@@ -178,6 +179,17 @@ TorqueScript stores no type information; all values in TorqueScript are strings.
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- Any `string` is passed directly as a string
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- Tables cannot be passed and will throw an error
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### From TorqueScript to Lua
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- Any numeric value becomes a Lua `number`, except as specified with `bl.type`, which may convert a value into a `boolean` or a Torque object container.
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- The empty string "" becomes `nil`
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- A string containing two or three numbers separated by single spaces becomes a `vector`
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- A string containing six numbers separated by single spaces becomes a table of two vectors, usually defining the corners a bounding box
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- (WIP) A string containing seven numbers separated by single spaces is treated as an axis-angle (a "transform" in TorqueScript parlance), and is converted into a `matrix` representing the translation and rotation.
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- Any other string is passed directly as a `string`
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For scenarios where the automatic TorqueScript->Lua conversion rules are insufficient or incorrect, use `bl.type`.
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To convert objects by hand, use `bl.object`, `bl.boolean`, or `bl.string`.
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## I/O and Safety
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All Lua code is sandboxed, and file access is confined to the default directories in the same way TorqueScript is.
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BlockLua also has access to any C libraries installed in the `modules/lualib` folder, so be careful throwing things in there.
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@@ -31,6 +31,7 @@ INCLUDE_BIN(bll_fileLuaEnv, "lua-env.lua");
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INCLUDE_BIN(bll_fileTsEnv, "ts-env.cs");
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INCLUDE_BIN(bll_fileLuaStd, "util/std.lua");
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INCLUDE_BIN(bll_fileLuaVector, "util/vector.lua");
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INCLUDE_BIN(bll_fileLuaMatrix, "util/matrix.lua");
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INCLUDE_BIN(bll_fileLuaLibts, "util/libts-lua.lua");
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INCLUDE_BIN(bll_fileTsLibts, "util/libts-ts.cs");
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INCLUDE_BIN(bll_fileLuaLibbl, "util/libbl.lua");
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@@ -72,6 +73,7 @@ bool init() {
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// Load utilities
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BLL_LOAD_LUA(gL, bll_fileLuaStd);
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BLL_LOAD_LUA(gL, bll_fileLuaVector);
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BLL_LOAD_LUA(gL, bll_fileLuaMatrix);
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BLL_LOAD_LUA(gL, bll_fileLuaLibts);
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BlEval(bll_fileTsLibts);
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BLL_LOAD_LUA(gL, bll_fileLuaLibbl);
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@@ -143,4 +143,5 @@ debug = {
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getfilename = old_debug.getfilename, -- defined in lua.env.lua
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}
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_bllua_ts.echo(' Executed bllua-env-safe.lua')
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print = _bllua_ts.echo
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print(' Executed bllua-env-safe.lua')
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@@ -37,4 +37,5 @@ function _bllua_on_error(err)
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return table.concat(tracelines, '\n')
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end
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_bllua_ts.echo(' Executed bllua-env.lua')
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print = _bllua_ts.echo
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print(' Executed bllua-env.lua')
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@@ -5,6 +5,7 @@
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#include "lauxlib.h"
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#include "lua.h"
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#include <cstring>
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int bll_error_handler(lua_State *L) {
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lua_getfield(L, LUA_GLOBALSINDEX, "_bllua_on_error");
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if (!lua_isfunction(L, -1)) {
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@@ -3,6 +3,7 @@
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#define _H_LUAINTERP_SHARED
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#include "lua.h"
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#define BLL_ARG_COUNT 20
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#define BLL_ARG_MAX 8192
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@@ -8,6 +8,7 @@
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#include "lauxlib.h"
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#include "lua.h"
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#include "luainterp.hpp"
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int bll_TsCall(lua_State *L, const char *oname, const char *fname, int argc,
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int ofs) {
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ADDR obj = (ADDR)NULL;
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@@ -4,6 +4,7 @@
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#include "BlFuncs.hpp"
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#include "BlHooks.hpp"
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#include "luainterp.hpp"
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bool bll_LuaCall(const char *fname, int argc, const char *argv[]) {
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lua_getglobal(gL, fname);
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for (int i = 0; i < argc; i++) {
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@@ -42,4 +42,26 @@ package _bllua_objectDeletionHook {
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};
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activatePackage(_bllua_objectDeletionHook);
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// Public Lua library for TS
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function luacall(%func, %a,%b,%c,%d,%e,%f,%g,%h,%i,%j,%k,%l,%m,%n,%o,%p) {
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if($_bllua_active)
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return _bllua_luacall("_bllua_call", %func, %a,%b,%c,%d,%e,%f,%g,%h,%i,%j,%k,%l,%m,%n,%o,%p);
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}
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function luaexec(%fn) {
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if($_bllua_active)
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return _bllua_luacall("_bllua_exec", %fn);
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}
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function luaeval(%code) {
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if($_bllua_active)
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return _bllua_luacall("_bllua_eval", %code);
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}
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function luaget(%name) {
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if($_bllua_active)
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return _bllua_luacall("_bllua_getvar", %name);
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}
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function luaset(%name, %val) {
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if($_bllua_active)
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_bllua_luacall("_bllua_setvar", %name, %val);
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}
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echo(" Executed libbl-support.cs");
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1684
src/util/libbl.lua
1684
src/util/libbl.lua
File diff suppressed because it is too large
Load Diff
@@ -135,16 +135,16 @@ end
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---@diagnostic disable-next-line: duplicate-set-field
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function io.lines(fn)
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local fi, err, fn2 = io.open(fn, 'r', 2)
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if not fi then error('Error opening file \'' .. tostring(fn2) .. '\': ' .. tostring(err), 2) end
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local fi, err, fn2 = io.open(fn, nil, 2)
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if not fi then error('Error opening file \'' .. fn2 .. '\': ' .. err, 2) end
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return fi:lines()
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end
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---@diagnostic disable-next-line: duplicate-set-field
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function io.type(f)
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---@diagnostic disable-next-line: undefined-field
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---@diagnostic disable-next-line: undefined-field
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if type(f) == 'table' and f._is_file then
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---@diagnostic disable-next-line: undefined-field
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---@diagnostic disable-next-line: undefined-field
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return f._is_open and 'file' or 'closed file'
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else
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return _bllua_io_type(f)
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@@ -156,7 +156,7 @@ function dofile(fn, errn)
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errn = errn or 1
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local fi, err, fn2 = io.open(fn, 'r', errn + 1)
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if not fi then error('Error executing file \'' .. tostring(fn2) .. '\': ' .. tostring(err), errn + 1) end
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if not fi then error('Error executing file \'' .. fn2 .. '\': ' .. err, errn + 1) end
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print('Executing ' .. fn2)
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local text = fi:read('*a')
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@@ -183,14 +183,14 @@ function require(mod)
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if require_memo[mod] then return unpack(require_memo[mod]) end
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local fp = mod:gsub('%.', '/')
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local fns = {
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'./' .. fp .. '.lua', -- local file
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'./' .. fp .. '.lua', -- local file
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'./' .. fp .. '/init.lua', -- local library
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fp .. '.lua', -- global file
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fp .. '/init.lua', -- global library
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fp .. '.lua', -- global file
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fp .. '/init.lua', -- global library
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}
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if fp:lower():find('^add-ons/') then
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local addonpath = fp:lower():match('^add-ons/[^/]+') .. '/'
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table.insert(fns, addonpath .. fp .. '.lua') -- add-on file
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table.insert(fns, addonpath .. fp .. '.lua') -- add-on file
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table.insert(fns, addonpath .. fp .. '/init.lua') -- add-on library
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end
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for _, fn in ipairs(fns) do
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@@ -204,15 +204,6 @@ function require(mod)
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return _bllua_requiresecure(mod)
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end
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-- Exposure to TS
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function _bllua_getvar(name) return _G[name] end
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function _bllua_setvar(name, val) _G[name] = val end
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function _bllua_eval(code) return loadstring(code)() end
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function _bllua_exec(fn) return dofile(fn, 2) end
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local function isValidCode(code)
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local f, e = loadstring(code)
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return f ~= nil
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@@ -49,26 +49,4 @@ function _bllua_set_var(%name, %val) {
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return "";
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}
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// Public Lua library for TS
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function luacall(%func, %a,%b,%c,%d,%e,%f,%g,%h,%i,%j,%k,%l,%m,%n,%o,%p) {
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if($_bllua_active)
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return _bllua_luacall("_bllua_call", %func, %a,%b,%c,%d,%e,%f,%g,%h,%i,%j,%k,%l,%m,%n,%o,%p);
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}
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function luaexec(%fn) {
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if($_bllua_active)
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return _bllua_luacall("_bllua_exec", %fn);
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}
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function luaeval(%code) {
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if($_bllua_active)
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return _bllua_luacall("_bllua_eval", %code);
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}
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function luaget(%name) {
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if($_bllua_active)
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return _bllua_luacall("_bllua_getvar", %name);
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}
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function luaset(%name, %val) {
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if($_bllua_active)
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_bllua_luacall("_bllua_setvar", %name, %val);
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}
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echo(" Executed libts-ts.cs");
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6
src/util/matrix.lua
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6
src/util/matrix.lua
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@@ -0,0 +1,6 @@
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-- todo
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-- Matrix class with math operators
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print(' Executed matrix.lua')
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@@ -193,7 +193,7 @@ valueToString = function(v, tabLevel, seen)
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return tostring(v)
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else
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--error('table.tostring: table contains a '..t..' value, cannot serialize')
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return 'nil --[[ cannot serialize ' .. t .. ': ' .. tostring(v) .. ' ]]'
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return 'nil --[[ cannot serialize ' .. tostring(v) .. ' ]]'
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end
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end
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function table.tostring(t)
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@@ -372,3 +372,5 @@ end
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function math.clamp(v, n, x)
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return math.min(x, math.max(v, n))
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end
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print(' Executed std.lua')
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@@ -235,4 +235,7 @@ vector_new = function(vi)
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end
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vector = vector_new
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print(' Executed vector.lua')
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return vector_new
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Reference in New Issue
Block a user