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example/demo/client/ui/license/commercial.png
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example/demo/client/ui/license/commercial.png
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example/demo/client/ui/license/license_corp.gui
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example/demo/client/ui/license/license_corp.gui
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//--- OBJECT WRITE BEGIN ---
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new GuiControl(license_corp) {
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profile = "GuiModelessDialogProfile";
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horizSizing = "right";
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vertSizing = "bottom";
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position = "0 0";
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extent = "640 480";
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minExtent = "8 2";
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visible = "1";
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helpTag = "0";
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title = "Commercial License";
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new GuiControl() {
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profile = "GuiBevelLoweredProfile";
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horizSizing = "width";
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vertSizing = "height";
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position = "30 106";
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extent = "580 270";
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minExtent = "8 2";
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visible = "1";
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helpTag = "0";
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new GuiMLTextCtrl() {
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profile = "GuiMLTextProfile";
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horizSizing = "width";
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vertSizing = "height";
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position = "14 12";
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extent = "553 14";
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minExtent = "8 2";
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visible = "1";
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helpTag = "0";
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lineSpacing = "2";
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allowColorChars = "0";
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maxChars = "-1";
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text = "main";
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fileName = "demo/client/ui/license/license_corp.txt";
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};
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};
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};
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//--- OBJECT WRITE END ---
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11
example/demo/client/ui/license/license_corp.txt
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example/demo/client/ui/license/license_corp.txt
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<color:000000><font:Arial Bold:24>Torque Commercial License
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<lmargin%:5><rmargin%:95><font:Arial:16>The Torque Commercial Licence is for individuals, companies and government entities looking to develop any type of product and for individuals who no longer qualify for the Indie License. The Torque Game Engine is well suited for architecture, game, medical and military simulations as well as a variety of other creative applications.
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<font:Arial Bold:16>Commercial License Summary:
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<lmargin%:8><rmargin%:95><font:Arial:16>• Only $495 per seat, includes complete source code to the engine and all built-in tools.
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• No royalties.
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• No publisher restrictions.
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• No limit to the number of products you can publish per license.
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• Can be used for non-game applications.
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For more information about the Torque Game Engine and to review the complete End User License Agreement (EULA) please visit our <a:www.garagegames.com/products/31>website product page</a> or <a:www.garagegames.com/company/contact/>contact us</a> directly.
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41
example/demo/client/ui/license/license_indie.gui
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example/demo/client/ui/license/license_indie.gui
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//--- OBJECT WRITE BEGIN ---
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new GuiControl(license_indie) {
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profile = "GuiModelessDialogProfile";
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horizSizing = "right";
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vertSizing = "bottom";
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position = "0 0";
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extent = "640 480";
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minExtent = "8 2";
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visible = "1";
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helpTag = "0";
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title = "Indie License";
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new GuiControl() {
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profile = "GuiBevelLoweredProfile";
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horizSizing = "width";
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vertSizing = "height";
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position = "30 106";
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extent = "580 270";
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minExtent = "8 2";
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visible = "1";
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helpTag = "0";
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new GuiMLTextCtrl() {
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profile = "GuiMLTextProfile";
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horizSizing = "width";
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vertSizing = "height";
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position = "14 12";
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extent = "553 14";
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minExtent = "8 2";
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visible = "1";
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helpTag = "0";
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lineSpacing = "2";
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allowColorChars = "0";
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maxChars = "-1";
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text = "main";
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fileName = "demo/client/ui/license/license_indie.txt";
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};
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};
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};
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//--- OBJECT WRITE END ---
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14
example/demo/client/ui/license/license_indie.txt
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example/demo/client/ui/license/license_indie.txt
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<rmargin%:98><color:000000><font:Arial Bold:24>Torque Independent Game License
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<font:Arial:16><lmargin%:5>The goal of the Torque Game Engine Indie License is to provide a AAA quality game engine to independent developers with a user friendly, liberal license agreement. The Indie license is intended to be used for <font:Arial Bold:16>games only<font:Arial:16>, by small independent companies or individuals making less than $250,000 annually.
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<lmargin%:5><font:Arial Bold:16>Indie License Summary:
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<lmargin%:8><rmargin%:95><font:Arial:16>• Only $100 per programmer, includes complete source code to the engine and all built-in tools.
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• Game products only
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• No royalties.
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• No publisher restrictions.
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• No limit to the number of games you can publish per license.
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• Indie Licensees agree to display the GarageGames Torque logo on startup screen.
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Other uses welcomed under our Commercial License, proceed to next page for details.
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For more information about the Torque Game Engine and to review the complete End User License Agreement (EULA) please visit our <a:www.garagegames.com/products/1>website product page</a>.
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41
example/demo/client/ui/license/license_main.gui
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example/demo/client/ui/license/license_main.gui
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//--- OBJECT WRITE BEGIN ---
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new GuiControl(license_main) {
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profile = "GuiModelessDialogProfile";
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horizSizing = "right";
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vertSizing = "bottom";
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position = "0 0";
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extent = "640 480";
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minExtent = "8 2";
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visible = "1";
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helpTag = "0";
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title = "The Torque Licenses";
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new GuiControl() {
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profile = "GuiBevelLoweredProfile";
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horizSizing = "width";
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vertSizing = "height";
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position = "30 106";
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extent = "580 270";
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minExtent = "8 2";
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visible = "1";
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helpTag = "0";
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new GuiMLTextCtrl() {
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profile = "GuiMLTextProfile";
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horizSizing = "width";
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vertSizing = "height";
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position = "14 12";
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extent = "553 14";
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minExtent = "8 2";
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visible = "1";
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helpTag = "0";
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lineSpacing = "2";
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allowColorChars = "0";
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maxChars = "-1";
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text = "main";
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fileName = "demo/client/ui/license/license_main.txt";
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};
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};
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};
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//--- OBJECT WRITE END ---
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4
example/demo/client/ui/license/license_main.txt
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4
example/demo/client/ui/license/license_main.txt
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<color:000000><font:Arial Bold:24>Torque Game Engine Licenses in a Nutshell
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<lmargin%:5><rmargin%:95><font:Arial:16>The Torque Game Engine is used for much more than just games: it is being used for visualization, military simulations, educational materials and the list goes on. Our goal is to keep our license agreements as simple and straight forward as possible. Please contact us if you have any questions about licensing Torque for your project. Continue on to learn about our different licensing options.
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<just:center><bitmap:demo/client/ui/license/commercial>
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46
example/demo/client/ui/license/publishing.gui
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example/demo/client/ui/license/publishing.gui
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//--- OBJECT WRITE BEGIN ---
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new GuiControl(publishing) {
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profile = "GuiModelessDialogProfile";
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horizSizing = "right";
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vertSizing = "bottom";
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position = "0 0";
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extent = "640 480";
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minExtent = "8 2";
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visible = "1";
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helpTag = "0";
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title = "Torque Community";
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new GuiScrollCtrl() {
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profile = "GuiBevelLoweredProfile";
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horizSizing = "width";
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vertSizing = "height";
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position = "30 106";
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extent = "580 270";
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minExtent = "8 8";
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visible = "1";
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helpTag = "0";
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willFirstRespond = "1";
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hScrollBar = "alwaysOff";
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vScrollBar = "alwaysOn";
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constantThumbHeight = "0";
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childMargin = "0 0";
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new GuiMLTextCtrl() {
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profile = "GuiMLTextProfile";
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horizSizing = "width";
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vertSizing = "height";
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position = "14 12";
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extent = "553 14";
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minExtent = "8 2";
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visible = "1";
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helpTag = "0";
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lineSpacing = "2";
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allowColorChars = "0";
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maxChars = "-1";
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text = "main";
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fileName = "demo/client/ui/license/publishing.txt";
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};
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};
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};
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//--- OBJECT WRITE END ---
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29
example/demo/client/ui/license/publishing.txt
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29
example/demo/client/ui/license/publishing.txt
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<rmargin%:98>
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<lmargin%:2><font:Arial Bold:24>We are looking for great games!
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<lmargin%:5><font:Arial:16>If you have a game that is complete or nearly complete (even if it is not created with the Torque Game Engine), we would like to have you consider publishing it here on GarageGames. Our standards are simple: we are looking for FUN games. We will take risks and publish games others may not be willing to, we don't require a "proven success" to believe in new and innovative games that are FUN!
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<lmargin%:2><font:Arial Bold:24>Why publish at GarageGames?
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<lmargin%:5><font:Arial Bold:18>HIGHEST ROYALTIES, BEST DEAL
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<lmargin%:8><font:Arial:16>• We are fair. Developers that create great games are the reason we exist, so we pay the best royalty rates, starting at 65%.
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• Increase your royalties by contributing to the community or Torque technology efforts.
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• You continue to own your Intellectual Property.
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<lmargin%:5><font:Arial Bold:18>COLLABORATIVE MARKETING
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<lmargin%:8><font:Arial:16>• We get a lot of traffic and have proven our ability to sell games. Sell into one of the fastest growing player communities on the planet.
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• Additional PR, branding, and promotional opportunities customized for your game(s).
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• We make it obvious you are the developer of your product and you build your own brand along side us.
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• The best sales pages in the industry with product forums, lots of screenshots, and customer ratings. Plus, we give you the ability to edit your pages on the fly. Get close to your customers and have the ability to respond to their needs.
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<lmargin%:5><font:Arial Bold:18>DIRECT DEVELOPER SUPPORT
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<lmargin%:8><font:Arial:16>Rather than charge you additional royalties in order to provide substandard support, we give you tools to do your own support. There is no better way to stay in touch with your customer.
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<lmargin%:5><font:Arial Bold:18>WE ARE JUST BETTER
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<lmargin%:8><font:Arial:16>• By gamers for gamers. Have your game sold by people that play games, care about games, and live games. Don't have your title "published" by some faceless corporation that is trying to leverage games to sell some other product that is not game related.
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• No spyware installer.
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• Ignition authentication library and web-check to protect your investment and allow you to set fair use on your game.
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• Collaborative not controlling, you don't get disconnected from your game.
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<lmargin%:5><font:Arial Bold:18>HOW DO I SUBMIT MY GAME??
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<lmargin%:8><font:Arial:16>If you are interested in having GarageGames publish your game, here is what you have to do. Send an email to game_submissions@garagegames.com with a link to your company website, a brief description of your game, a screenshot, and a link to your demo (if available). Please do not attach demos to the email. Note: We hope you can understand that due to the number of submissions we receive, we will not be able to reply individually to every email.
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For more information visit our <a:www.garagegames.com/pg/publishing.php>website</a>.
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