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Eagle517
2025-02-17 23:17:30 -06:00
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//--- OBJECT WRITE BEGIN ---
new GuiControl(platform_T2D) {
profile = "GuiModelessDialogProfile";
horizSizing = "right";
vertSizing = "bottom";
position = "0 0";
extent = "640 480";
minExtent = "8 2";
visible = "1";
helpTag = "0";
title = "Torque 2D Game Builder";
new GuiScrollCtrl() {
profile = "GuiBevelLoweredProfile";
horizSizing = "width";
vertSizing = "height";
position = "30 106";
extent = "580 270";
minExtent = "8 8";
visible = "1";
helpTag = "0";
willFirstRespond = "1";
hScrollBar = "alwaysOff";
vScrollBar = "alwaysOn";
constantThumbHeight = "0";
childMargin = "0 0";
new GuiMLTextCtrl() {
profile = "GuiMLTextProfile";
horizSizing = "width";
vertSizing = "height";
position = "2 2";
extent = "553 514";
minExtent = "8 2";
visible = "1";
helpTag = "0";
lineSpacing = "2";
allowColorChars = "0";
maxChars = "-1";
text = "main";
fileName = "demo/client/ui/platform/platform_T2D.txt";
};
};
};
//--- OBJECT WRITE END ---

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<lmargin%:2><just:center><bitmap:demo/client/ui/platform/torqueplatform><just:left>
<font:Arial Bold:24>Torque 2D Game Builder
<font:Arial:16><lmargin%:5><just:right><bitmap:demo/client/ui/platform/checkers><just:left>
Torque 2D (T2D) is the world's most powerful 2D game engine. Built upon GarageGames' Torque Game Engine (TGE), T2D takes advantage of hardware-accelerated rendering and uses optimized 2D algorithms to provide the most robust 2D game development solution available today. T2D provides a complete cross platform 2D game development solution with static and animated sprites, infinitely customizable tiles, built in rigid-body physics, an incredible particle effects system, TorqueScript (our C++ like scripting language), a fast continuous-time collision detection system and more.
<font:Arial Bold:16>Why Use The Torque 2D Game Builder?<font:Arial:16>
Here are just a few reasons...
<font:Arial Italic:16>Educational: <font:Arial:16>One of the best ways to learn programming is to read code written by other developers. And if you are going to read code you might was well have fun and read game code, learning a few gamedev tricks in the process. Learning is especially fast and easy using TorqueScript, since it allows you to modify code and immediately see the results in-game. You will be able to see exactly what modifications of the script do to the game.
<font:Arial Italic:16>Resume Building: <font:Arial:16>MOD and/or modify the engine to show off your skills to future employers.
<font:Arial Bold:16>To Make Great Games! <font:Arial:16>That<61>s what we all live for... so do it! This is an unprecedented opportunity to build your game using an industry proven game engine that rocks! Check out how others using the Torque 2D Game Builder feel about its quality in our Testimonials section.
<a:www.garagegames.com/products/62>Learn more about the Torque 2D Game Engine</a>

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//--- OBJECT WRITE BEGIN ---
new GuiControl(platform_TNL) {
profile = "GuiModelessDialogProfile";
horizSizing = "right";
vertSizing = "bottom";
position = "0 0";
extent = "640 480";
minExtent = "8 2";
visible = "1";
helpTag = "0";
title = "Torque Network Library";
new GuiScrollCtrl() {
profile = "GuiBevelLoweredProfile";
horizSizing = "width";
vertSizing = "height";
position = "30 106";
extent = "580 270";
minExtent = "8 8";
visible = "1";
helpTag = "0";
willFirstRespond = "1";
hScrollBar = "alwaysOff";
vScrollBar = "alwaysOn";
constantThumbHeight = "0";
childMargin = "0 0";
new GuiMLTextCtrl() {
profile = "GuiMLTextProfile";
horizSizing = "width";
vertSizing = "height";
position = "2 2";
extent = "553 514";
minExtent = "8 2";
visible = "1";
helpTag = "0";
lineSpacing = "2";
allowColorChars = "0";
maxChars = "-1";
text = "main";
fileName = "demo/client/ui/platform/platform_TNL.txt";
};
};
};
//--- OBJECT WRITE END ---

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<lmargin%:2><just:center><bitmap:demo/client/ui/platform/torqueplatform><just:left>
<font:Arial Bold:24><lmargin%:2>Torque Network Library (API)<font:Arial:16><lmargin%:5>
Torque Network Library allows developers to take the Torque Game Engine's networking code to the next level. The Torque Network Library (TNL) is a robust, secure, easy to use cross-platform C++ networking API designed for high performance simulations and games. TNL is designed to be easy to integrate into existing products. In less than an hour, you can have a minimal TNL implementation up and running in your game or network product. Within weeks you can take advantage of all the advanced features of the TNL, allowing your game to support more players while using less bandwidth per client than any other solution on the market.

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//--- OBJECT WRITE BEGIN ---
new GuiControl(platform_TSE) {
profile = "GuiModelessDialogProfile";
horizSizing = "right";
vertSizing = "bottom";
position = "0 0";
extent = "640 480";
minExtent = "8 2";
visible = "1";
helpTag = "0";
title = "Torque Shader Engine";
new GuiScrollCtrl() {
profile = "GuiBevelLoweredProfile";
horizSizing = "width";
vertSizing = "height";
position = "30 106";
extent = "580 270";
minExtent = "8 8";
visible = "1";
helpTag = "0";
willFirstRespond = "1";
hScrollBar = "alwaysOff";
vScrollBar = "alwaysOn";
constantThumbHeight = "0";
childMargin = "0 0";
new GuiMLTextCtrl() {
profile = "GuiMLTextProfile";
horizSizing = "width";
vertSizing = "height";
position = "2 2";
extent = "553 514";
minExtent = "8 2";
visible = "1";
helpTag = "0";
lineSpacing = "2";
allowColorChars = "0";
maxChars = "-1";
text = "main";
fileName = "demo/client/ui/platform/platform_TSE.txt";
};
};
};
//--- OBJECT WRITE END ---

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<lmargin%:2><just:center><bitmap:demo/client/ui/platform/torqueplatform><just:left>
<font:Arial Bold:24>Torque Shader Engine
<font:Arial:16><lmargin%:5><just:right><bitmap:demo/client/ui/platform/icecave><just:left>
The Torque Shader Engine (TSE) is built on the robust AAA Torque Game Engine technology, taking advantage of modern shader hardware with vastly improved interior, shape, and environment rendering systems, a completely re-written and optimized terrain system and much more. TSE takes advantage of shader technology and is not simply a quickly "band-aided" shader implementation with some tricky water effect or a simple glow filter to add one more product bullet point. This is a ground-up rewrite of Torques rendering engine to take advantage of modern graphics cards and the latest changes to Direct X and OpenGL.
<font:Arial Bold:16>Why Use The Torque Shader Engine?<font:Arial:16>
Here are just a few reasons...
<lmargin%:5>• An API independent graphics layer, TorqueGFX, currently supporting DirectX 9, but designed with forthcoming OpenGL support in mind.
• Procedural generation of shaders that support normalmapping, detail maps, specular, cubemapping, glow, refraction, reflection, texture UV animation, and more.
• Powerful shader interface allowing easy integration of custom shaders and effects.
• Versatile vertex buffer and texture management, with support for static, dynamic and volatile vertex buffers.
• New lighting system.
• New water system, taking advantage of modern hardware to render water effects similar to those found in games like FarCry or Half-Life 2.
• New Atlas Terrain Engine, providing limitless terrain vistas, and completely customizable terrain and texture resolutions.
<a:www.garagegames.com/products/28>Learn more about the Torque Shader Engine</a>

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//--- OBJECT WRITE BEGIN ---
new GuiControl(platform_console) {
profile = "GuiModelessDialogProfile";
horizSizing = "right";
vertSizing = "bottom";
position = "0 0";
extent = "640 480";
minExtent = "8 2";
visible = "1";
helpTag = "0";
title = "Xbox 360 and Beyond";
new GuiScrollCtrl() {
profile = "GuiBevelLoweredProfile";
horizSizing = "width";
vertSizing = "height";
position = "30 106";
extent = "580 270";
minExtent = "8 8";
visible = "1";
helpTag = "0";
willFirstRespond = "1";
hScrollBar = "alwaysOff";
vScrollBar = "alwaysOn";
constantThumbHeight = "0";
childMargin = "0 0";
new GuiMLTextCtrl() {
profile = "GuiMLTextProfile";
horizSizing = "width";
vertSizing = "height";
position = "2 2";
extent = "553 514";
minExtent = "8 2";
visible = "1";
helpTag = "0";
lineSpacing = "2";
allowColorChars = "0";
maxChars = "-1";
text = "main";
fileName = "demo/client/ui/platform/platform_console.txt";
};
};
};
//--- OBJECT WRITE END ---

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<lmargin%:2><just:center><bitmap:demo/client/ui/platform/torqueplatform><just:left>
<font:Arial Bold:24>Torque for Xbox 360 and Beyond...
<font:Arial:16><lmargin%:5><just:right><bitmap:demo/client/ui/platform/Xbox360><just:left>
Text Coming soon...
<font:Arial Bold:16>Why use the Torque Platform for your Console Game?<font:Arial:16>
Here are just a few reasons...
<lmargin%:5>- Blah
- Blah
- Blah
- Blah

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