added everything
This commit is contained in:
75
example/common/lighting/lights/CottageLight.cs
Executable file
75
example/common/lighting/lights/CottageLight.cs
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//--- OBJECT WRITE BEGIN ---
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datablock sgLightObjectData(CottageLight) {
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canSaveDynamicFields = "1";
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className = "sgLightObjectData";
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LightOn = "1";
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Radius = "15";
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Brightness = "1";
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Colour = "0.712644 0.45977 0.195402 1";
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FlareOn = "0";
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FlareTP = "1";
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FlareColour = "1 1 1 1";
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ConstantSizeOn = "0";
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ConstantSize = "3";
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NearSize = "3";
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FarSize = "0.5";
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NearDistance = "10";
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FarDistance = "30";
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FadeTime = "0.1";
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BlendMode = "0";
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AnimColour = "0";
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AnimBrightness = "0";
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AnimRadius = "0";
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AnimOffsets = "0";
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AnimRotation = "0";
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LinkFlare = "1";
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LinkFlareSize = "0";
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MinColour = "0 0 0 1";
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MaxColour = "0.712644 0.45977 0.195402 1";
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MinBrightness = "0";
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MaxBrightness = "1";
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MinRadius = "0.1";
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MaxRadius = "15";
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StartOffset = "-5 0 0";
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EndOffset = "5 0 0";
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MinRotation = "0";
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MaxRotation = "359";
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SingleColourKeys = "1";
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RedKeys = "AZA";
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GreenKeys = "AZA";
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BlueKeys = "AZA";
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BrightnessKeys = "AZA";
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RadiusKeys = "AZA";
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OffsetKeys = "AZA";
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RotationKeys = "AZA";
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ColourTime = "5";
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BrightnessTime = "5";
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RadiusTime = "5";
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OffsetTime = "5";
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RotationTime = "5";
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LerpColour = "1";
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LerpBrightness = "1";
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LerpRadius = "1";
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LerpOffset = "1";
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LerpRotation = "1";
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StaticLight = "1";
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SpotLight = "0";
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SpotAngle = "1";
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AdvancedLightingModel = "1";
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EffectsDTSObjects = "1";
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CastsShadows = "1";
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DiffuseRestrictZone = "0";
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AmbientRestrictZone = "0";
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LocalAmbientAmount = "0";
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SmoothSpotLight = "0";
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DoubleSidedAmbient = "0";
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UseNormals = "1";
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MountPoint = "0";
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MountPosition = "0 0 0";
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MountRotation = "1 0 0 0";
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};
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//--- OBJECT WRITE END ---
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BIN
example/common/lighting/lights/CottageLight.cs.dso
Executable file
BIN
example/common/lighting/lights/CottageLight.cs.dso
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85
example/common/lighting/lights/sgBlueLightDataBlock.cs
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85
example/common/lighting/lights/sgBlueLightDataBlock.cs
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//-----------------------------------------------
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// Copyright <20> Synapse Gaming 2003
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// Written by John Kabus
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//-----------------------------------------------
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//--- OBJECT WRITE BEGIN ---
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datablock sgUniversalStaticLightData(sgBlueLightDataBlock) {
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canSaveDynamicFields = "1";
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className = "sgUniversalStaticLightData";
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LightOn = "0";
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Radius = "2";
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Brightness = "1";
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Colour = "0.654902 0.690196 1 1";
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FlareOn = "0";
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FlareTP = "1";
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FlareColour = "1 1 1 1";
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ConstantSizeOn = "0";
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ConstantSize = "3";
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NearSize = "3";
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FarSize = "0.5";
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NearDistance = "10";
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FarDistance = "30";
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FadeTime = "0.1";
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BlendMode = "0";
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AnimColour = "0";
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AnimBrightness = "0";
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AnimRadius = "0";
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AnimOffsets = "0";
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AnimRotation = "0";
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LinkFlare = "1";
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LinkFlareSize = "0";
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MinColour = "0 0 0 1";
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MaxColour = "0.654902 0.690196 1 1";
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MinBrightness = "0";
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MaxBrightness = "1";
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MinRadius = "0.1";
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MaxRadius = "2";
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StartOffset = "-5 0 0";
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EndOffset = "5 0 0";
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MinRotation = "0";
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MaxRotation = "359";
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SingleColourKeys = "1";
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RedKeys = "AZA";
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GreenKeys = "AZA";
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BlueKeys = "AZA";
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BrightnessKeys = "AZA";
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RadiusKeys = "AZA";
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OffsetKeys = "AZA";
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RotationKeys = "AZA";
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ColourTime = "5";
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BrightnessTime = "5";
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RadiusTime = "5";
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OffsetTime = "5";
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RotationTime = "5";
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LerpColour = "1";
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LerpBrightness = "1";
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LerpRadius = "1";
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LerpOffset = "1";
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LerpRotation = "1";
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StaticLight = "1";
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SpotLight = "0";
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SpotAngle = "1";
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AdvancedLightingModel = "0";
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EffectsDTSObjects = "0";
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CastsShadows = "1";
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DiffuseRestrictZone = "0";
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AmbientRestrictZone = "0";
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LocalAmbientAmount = "0";
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SmoothSpotLight = "0";
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DoubleSidedAmbient = "0";
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UseNormals = "1";
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MountPoint = "0";
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MountPosition = "0 0 0";
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MountRotation = "1 0 0 0";
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};
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//--- OBJECT WRITE END ---
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BIN
example/common/lighting/lights/sgBlueLightDataBlock.cs.dso
Executable file
BIN
example/common/lighting/lights/sgBlueLightDataBlock.cs.dso
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66
example/common/lighting/lights/sgDefaultLightDataBlock.cs
Executable file
66
example/common/lighting/lights/sgDefaultLightDataBlock.cs
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//-----------------------------------------------
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// Copyright <20> Synapse Gaming 2003
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// Written by John Kabus
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//-----------------------------------------------
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//--- OBJECT WRITE BEGIN ---
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datablock sgUniversalStaticLightData(sgDefaultLightDataBlock) {
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className = "sgUniversalStaticLightData";
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LightOn = "1";
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Radius = "10";
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Brightness = "1";
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Colour = "1.000000 1.000000 1.000000 1.000000";
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FlareOn = "0";
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FlareTP = "1";
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FlareColour = "1.000000 1.000000 1.000000 1.000000";
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ConstantSizeOn = "0";
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ConstantSize = "1";
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NearSize = "3";
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FarSize = "0.5";
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NearDistance = "10";
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FarDistance = "30";
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FadeTime = "0.1";
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BlendMode = "0";
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AnimColour = "0";
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AnimBrightness = "0";
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AnimRadius = "0";
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AnimOffsets = "0";
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AnimRotation = "0";
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LinkFlare = "1";
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LinkFlareSize = "0";
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MinColour = "0.000000 0.000000 0.000000 1.000000";
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MaxColour = "1.000000 1.000000 1.000000 1.000000";
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MinBrightness = "0";
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MaxBrightness = "1";
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MinRadius = "0.1";
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MaxRadius = "20";
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StartOffset = "-5 0 0";
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EndOffset = "5 0 0";
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MinRotation = "0";
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MaxRotation = "359";
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SingleColourKeys = "1";
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RedKeys = "AZA";
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GreenKeys = "AZA";
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||||
BlueKeys = "AZA";
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BrightnessKeys = "AZA";
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RadiusKeys = "AZA";
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OffsetKeys = "AZA";
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RotationKeys = "AZA";
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ColourTime = "5";
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BrightnessTime = "5";
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RadiusTime = "5";
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OffsetTime = "5";
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RotationTime = "5";
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LerpColour = "1";
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LerpBrightness = "1";
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LerpRadius = "1";
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LerpOffset = "1";
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LerpRotation = "1";
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StaticLight = "0";
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SpotLight = "0";
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SpotAngle = "1";
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AdvancedLightingModel = "1";
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EffectsDTSObjects = "1";
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};
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//--- OBJECT WRITE END ---
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BIN
example/common/lighting/lights/sgDefaultLightDataBlock.cs.dso
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BIN
example/common/lighting/lights/sgDefaultLightDataBlock.cs.dso
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91
example/common/lighting/lights/sgDynamicFireDataBlock.cs
Executable file
91
example/common/lighting/lights/sgDynamicFireDataBlock.cs
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//-----------------------------------------------
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// Copyright <20> Synapse Gaming 2003
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// Written by John Kabus
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//-----------------------------------------------
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//--- OBJECT WRITE BEGIN ---
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datablock sgUniversalStaticLightData(sgDynamicFireDataBlock) {
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className = "sgUniversalStaticLightData";
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LightOn = "1";
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Radius = "3.5";
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Brightness = "0.448276";
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Colour = "1.000000 0.368627 0.000000 1.000000";
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FlareOn = "1";
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FlareTP = "1";
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FlareBitmap = "common/lighting/lightFalloffMono";
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FlareColour = "1.000000 1.000000 1.000000 1.000000";
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ConstantSizeOn = "0";
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ConstantSize = "2";
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NearSize = "2";
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FarSize = "0.5";
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NearDistance = "2";
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FarDistance = "1000";
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FadeTime = "0.01";
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BlendMode = "0";
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AnimColour = "0";
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AnimBrightness = "0";
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||||
AnimRadius = "0";
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||||
AnimOffsets = "0";
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||||
AnimRotation = "0";
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||||
LinkFlare = "1";
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||||
LinkFlareSize = "0";
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||||
MinColour = "0.000000 0.000000 0.000000 1.000000";
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MaxColour = "1.000000 0.368627 0.000000 1.000000";
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||||
MinBrightness = "0";
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||||
MaxBrightness = "0.448276";
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||||
MinRadius = "0.1";
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||||
MaxRadius = "3.5";
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||||
StartOffset = "-5 0 0";
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||||
EndOffset = "5 0 0";
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||||
MinRotation = "0";
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||||
MaxRotation = "359";
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||||
SingleColourKeys = "1";
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||||
RedKeys = "AZA";
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||||
GreenKeys = "AZA";
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||||
BlueKeys = "AZA";
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||||
BrightnessKeys = "AZA";
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||||
RadiusKeys = "AZA";
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||||
OffsetKeys = "AZA";
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||||
RotationKeys = "AZA";
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||||
ColourTime = "5";
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||||
BrightnessTime = "5";
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||||
RadiusTime = "5";
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||||
OffsetTime = "5";
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||||
RotationTime = "5";
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||||
LerpColour = "1";
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||||
LerpBrightness = "1";
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||||
LerpRadius = "1";
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||||
LerpOffset = "1";
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||||
LerpRotation = "1";
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||||
StaticLight = "0";
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SpotLight = "0";
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||||
SpotAngle = "1";
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||||
AdvancedLightingModel = "0";
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||||
EffectsDTSObjects = "1";
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||||
CastsShadows = "1";
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||||
DiffuseRestrictZone = "0";
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||||
AmbientRestrictZone = "0";
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||||
LocalAmbientAmount = "0";
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||||
SmoothSpotLight = "0";
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||||
DoubleSidedAmbient = "0";
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||||
LightingModelName = "SG - Original Stock (Lighting Pack)";
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||||
};
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||||
//--- OBJECT WRITE END ---
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BIN
example/common/lighting/lights/sgDynamicFireDataBlock.cs.dso
Executable file
BIN
example/common/lighting/lights/sgDynamicFireDataBlock.cs.dso
Executable file
Binary file not shown.
78
example/common/lighting/lights/sgFirePitPSDataBlock.cs
Executable file
78
example/common/lighting/lights/sgFirePitPSDataBlock.cs
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//--- OBJECT WRITE BEGIN ---
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datablock sgUniversalStaticLightData(sgFirePitPSDataBlock) {
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className = "sgUniversalStaticLightData";
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LightOn = "1";
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||||
Radius = "3.25";
|
||||
Brightness = "1";
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||||
Colour = "1.000000 1.000000 1.000000 1.000000";
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||||
FlareOn = "0";
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||||
FlareTP = "1";
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||||
FlareColour = "1.000000 1.000000 1.000000 1.000000";
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||||
ConstantSizeOn = "0";
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ConstantSize = "1";
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||||
NearSize = "3";
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||||
FarSize = "0.5";
|
||||
NearDistance = "10";
|
||||
FarDistance = "30";
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||||
FadeTime = "0.1";
|
||||
BlendMode = "0";
|
||||
AnimColour = "0";
|
||||
AnimBrightness = "0";
|
||||
AnimRadius = "0";
|
||||
AnimOffsets = "0";
|
||||
AnimRotation = "0";
|
||||
LinkFlare = "1";
|
||||
LinkFlareSize = "0";
|
||||
MinColour = "0.000000 0.000000 0.000000 1.000000";
|
||||
MaxColour = "1.000000 1.000000 1.000000 1.000000";
|
||||
MinBrightness = "0";
|
||||
MaxBrightness = "1";
|
||||
MinRadius = "0.1";
|
||||
MaxRadius = "20";
|
||||
StartOffset = "-5 0 0";
|
||||
EndOffset = "5 0 0";
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||||
MinRotation = "0";
|
||||
MaxRotation = "359";
|
||||
SingleColourKeys = "1";
|
||||
RedKeys = "AZA";
|
||||
GreenKeys = "AZA";
|
||||
BlueKeys = "AZA";
|
||||
BrightnessKeys = "AZA";
|
||||
RadiusKeys = "AZA";
|
||||
OffsetKeys = "AZA";
|
||||
RotationKeys = "AZA";
|
||||
ColourTime = "5";
|
||||
BrightnessTime = "5";
|
||||
RadiusTime = "5";
|
||||
OffsetTime = "5";
|
||||
RotationTime = "5";
|
||||
LerpColour = "1";
|
||||
LerpBrightness = "1";
|
||||
LerpRadius = "1";
|
||||
LerpOffset = "1";
|
||||
LerpRotation = "1";
|
||||
StaticLight = "0";
|
||||
SpotLight = "0";
|
||||
SpotAngle = "1";
|
||||
EffectsDTSObjects = "1";
|
||||
CastsShadows = "1";
|
||||
DiffuseRestrictZone = "0";
|
||||
AmbientRestrictZone = "0";
|
||||
LocalAmbientAmount = "0";
|
||||
SmoothSpotLight = "0";
|
||||
DoubleSidedAmbient = "0";
|
||||
LightingModelName = "SG - Original Stock (Lighting Pack)";
|
||||
};
|
||||
//--- OBJECT WRITE END ---
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
BIN
example/common/lighting/lights/sgFirePitPSDataBlock.cs.dso
Executable file
BIN
example/common/lighting/lights/sgFirePitPSDataBlock.cs.dso
Executable file
Binary file not shown.
75
example/common/lighting/lights/sgFirePitStaticPSDataBlock.cs
Executable file
75
example/common/lighting/lights/sgFirePitStaticPSDataBlock.cs
Executable file
@ -0,0 +1,75 @@
|
||||
//--- OBJECT WRITE BEGIN ---
|
||||
datablock sgUniversalStaticLightData(sgFirePitStaticPSDataBlock) {
|
||||
className = "sgUniversalStaticLightData";
|
||||
LightOn = "1";
|
||||
Radius = "30";
|
||||
Brightness = "0.666667";
|
||||
Colour = "0.908046 0.459770 0.000000 1.000000";
|
||||
FlareOn = "0";
|
||||
FlareTP = "1";
|
||||
FlareColour = "1.000000 1.000000 1.000000 1.000000";
|
||||
ConstantSizeOn = "0";
|
||||
ConstantSize = "1";
|
||||
NearSize = "3";
|
||||
FarSize = "0.5";
|
||||
NearDistance = "10";
|
||||
FarDistance = "30";
|
||||
FadeTime = "0.1";
|
||||
BlendMode = "0";
|
||||
AnimColour = "0";
|
||||
AnimBrightness = "0";
|
||||
AnimRadius = "0";
|
||||
AnimOffsets = "0";
|
||||
AnimRotation = "0";
|
||||
LinkFlare = "1";
|
||||
LinkFlareSize = "0";
|
||||
MinColour = "0.000000 0.000000 0.000000 1.000000";
|
||||
MaxColour = "1.000000 1.000000 1.000000 1.000000";
|
||||
MinBrightness = "0";
|
||||
MaxBrightness = "1";
|
||||
MinRadius = "0.1";
|
||||
MaxRadius = "20";
|
||||
StartOffset = "-5 0 0";
|
||||
EndOffset = "5 0 0";
|
||||
MinRotation = "0";
|
||||
MaxRotation = "359";
|
||||
SingleColourKeys = "1";
|
||||
RedKeys = "AZA";
|
||||
GreenKeys = "AZA";
|
||||
BlueKeys = "AZA";
|
||||
BrightnessKeys = "AZA";
|
||||
RadiusKeys = "AZA";
|
||||
OffsetKeys = "AZA";
|
||||
RotationKeys = "AZA";
|
||||
ColourTime = "5";
|
||||
BrightnessTime = "5";
|
||||
RadiusTime = "5";
|
||||
OffsetTime = "5";
|
||||
RotationTime = "5";
|
||||
LerpColour = "1";
|
||||
LerpBrightness = "1";
|
||||
LerpRadius = "1";
|
||||
LerpOffset = "1";
|
||||
LerpRotation = "1";
|
||||
StaticLight = "1";
|
||||
SpotLight = "0";
|
||||
SpotAngle = "1";
|
||||
AdvancedLightingModel = "0";
|
||||
EffectsDTSObjects = "0";
|
||||
CastsShadows = "1";
|
||||
DiffuseRestrictZone = "0";
|
||||
AmbientRestrictZone = "0";
|
||||
LocalAmbientAmount = "0";
|
||||
SmoothSpotLight = "0";
|
||||
DoubleSidedAmbient = "0";
|
||||
LightingModelName = "SG - Original Advanced (Lighting Pack)";
|
||||
};
|
||||
//--- OBJECT WRITE END ---
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
BIN
example/common/lighting/lights/sgFirePitStaticPSDataBlock.cs.dso
Executable file
BIN
example/common/lighting/lights/sgFirePitStaticPSDataBlock.cs.dso
Executable file
Binary file not shown.
85
example/common/lighting/lights/sgGooDataBlock.cs
Executable file
85
example/common/lighting/lights/sgGooDataBlock.cs
Executable file
@ -0,0 +1,85 @@
|
||||
//-----------------------------------------------
|
||||
// Copyright <20> Synapse Gaming 2003
|
||||
// Written by John Kabus
|
||||
//-----------------------------------------------
|
||||
|
||||
//--- OBJECT WRITE BEGIN ---
|
||||
datablock sgUniversalStaticLightData(sgGooDataBlock) {
|
||||
className = "sgUniversalStaticLightData";
|
||||
LightOn = "1";
|
||||
Radius = "48";
|
||||
Brightness = "0.885057";
|
||||
Colour = "0.301961 0.898039 0.301961 1.000000";
|
||||
FlareOn = "0";
|
||||
FlareTP = "1";
|
||||
FlareColour = "1.000000 1.000000 1.000000 1.000000";
|
||||
ConstantSizeOn = "0";
|
||||
ConstantSize = "3";
|
||||
NearSize = "3";
|
||||
FarSize = "0.5";
|
||||
NearDistance = "10";
|
||||
FarDistance = "30";
|
||||
FadeTime = "0.1";
|
||||
BlendMode = "0";
|
||||
AnimColour = "0";
|
||||
AnimBrightness = "0";
|
||||
AnimRadius = "0";
|
||||
AnimOffsets = "0";
|
||||
AnimRotation = "0";
|
||||
LinkFlare = "1";
|
||||
LinkFlareSize = "0";
|
||||
MinColour = "0.000000 0.000000 0.000000 1.000000";
|
||||
MaxColour = "0.301961 0.898039 0.301961 1.000000";
|
||||
MinBrightness = "0";
|
||||
MaxBrightness = "0.885057";
|
||||
MinRadius = "0.1";
|
||||
MaxRadius = "48";
|
||||
StartOffset = "-5 0 0";
|
||||
EndOffset = "5 0 0";
|
||||
MinRotation = "0";
|
||||
MaxRotation = "359";
|
||||
SingleColourKeys = "1";
|
||||
RedKeys = "AZA";
|
||||
GreenKeys = "AZA";
|
||||
BlueKeys = "AZA";
|
||||
BrightnessKeys = "AZA";
|
||||
RadiusKeys = "AZA";
|
||||
OffsetKeys = "AZA";
|
||||
RotationKeys = "AZA";
|
||||
ColourTime = "5";
|
||||
BrightnessTime = "5";
|
||||
RadiusTime = "5";
|
||||
OffsetTime = "5";
|
||||
RotationTime = "5";
|
||||
LerpColour = "1";
|
||||
LerpBrightness = "1";
|
||||
LerpRadius = "1";
|
||||
LerpOffset = "1";
|
||||
LerpRotation = "1";
|
||||
StaticLight = "1";
|
||||
SpotLight = "0";
|
||||
SpotAngle = "1";
|
||||
AdvancedLightingModel = "1";
|
||||
EffectsDTSObjects = "0";
|
||||
CastsShadows = "1";
|
||||
DiffuseRestrictZone = "0";
|
||||
AmbientRestrictZone = "0";
|
||||
LocalAmbientAmount = "0.241379";
|
||||
SmoothSpotLight = "0";
|
||||
DoubleSidedAmbient = "1";
|
||||
LightingModelName = "SG - Original Advanced (Lighting Pack)";
|
||||
UseNormals = "1";
|
||||
RestrictZoneDiffuse = "0";
|
||||
RestrictZoneAmbient = "0";
|
||||
RestrictZone = "0";
|
||||
};
|
||||
//--- OBJECT WRITE END ---
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
BIN
example/common/lighting/lights/sgGooDataBlock.cs.dso
Executable file
BIN
example/common/lighting/lights/sgGooDataBlock.cs.dso
Executable file
Binary file not shown.
79
example/common/lighting/lights/sgLanternPSDataBlock.cs
Executable file
79
example/common/lighting/lights/sgLanternPSDataBlock.cs
Executable file
@ -0,0 +1,79 @@
|
||||
//--- OBJECT WRITE BEGIN ---
|
||||
datablock sgUniversalStaticLightData(sgLanternPSDataBlock) {
|
||||
className = "sgUniversalStaticLightData";
|
||||
LightOn = "1";
|
||||
Radius = "9";
|
||||
Brightness = "1";
|
||||
Colour = "1.000000 1.000000 1.000000 1.000000";
|
||||
FlareOn = "0";
|
||||
FlareTP = "1";
|
||||
FlareColour = "1.000000 1.000000 1.000000 1.000000";
|
||||
ConstantSizeOn = "0";
|
||||
ConstantSize = "1";
|
||||
NearSize = "3";
|
||||
FarSize = "0.5";
|
||||
NearDistance = "10";
|
||||
FarDistance = "30";
|
||||
FadeTime = "0.1";
|
||||
BlendMode = "0";
|
||||
AnimColour = "0";
|
||||
AnimBrightness = "0";
|
||||
AnimRadius = "0";
|
||||
AnimOffsets = "0";
|
||||
AnimRotation = "0";
|
||||
LinkFlare = "1";
|
||||
LinkFlareSize = "0";
|
||||
MinColour = "0.000000 0.000000 0.000000 1.000000";
|
||||
MaxColour = "1.000000 1.000000 1.000000 1.000000";
|
||||
MinBrightness = "0";
|
||||
MaxBrightness = "1";
|
||||
MinRadius = "0.1";
|
||||
MaxRadius = "20";
|
||||
StartOffset = "-5 0 0";
|
||||
EndOffset = "5 0 0";
|
||||
MinRotation = "0";
|
||||
MaxRotation = "359";
|
||||
SingleColourKeys = "1";
|
||||
RedKeys = "AZA";
|
||||
GreenKeys = "AZA";
|
||||
BlueKeys = "AZA";
|
||||
BrightnessKeys = "AZA";
|
||||
RadiusKeys = "AZA";
|
||||
OffsetKeys = "AZA";
|
||||
RotationKeys = "AZA";
|
||||
ColourTime = "5";
|
||||
BrightnessTime = "5";
|
||||
RadiusTime = "5";
|
||||
OffsetTime = "5";
|
||||
RotationTime = "5";
|
||||
LerpColour = "1";
|
||||
LerpBrightness = "1";
|
||||
LerpRadius = "1";
|
||||
LerpOffset = "1";
|
||||
LerpRotation = "1";
|
||||
StaticLight = "0";
|
||||
SpotLight = "0";
|
||||
SpotAngle = "1";
|
||||
AdvancedLightingModel = "0";
|
||||
EffectsDTSObjects = "1";
|
||||
CastsShadows = "1";
|
||||
DiffuseRestrictZone = "0";
|
||||
AmbientRestrictZone = "0";
|
||||
LocalAmbientAmount = "0";
|
||||
SmoothSpotLight = "0";
|
||||
DoubleSidedAmbient = "0";
|
||||
LightingModelName = "SG - Original Advanced (Lighting Pack)";
|
||||
};
|
||||
//--- OBJECT WRITE END ---
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
BIN
example/common/lighting/lights/sgLanternPSDataBlock.cs.dso
Executable file
BIN
example/common/lighting/lights/sgLanternPSDataBlock.cs.dso
Executable file
Binary file not shown.
87
example/common/lighting/lights/sgMountLight.cs
Executable file
87
example/common/lighting/lights/sgMountLight.cs
Executable file
@ -0,0 +1,87 @@
|
||||
//--- OBJECT WRITE BEGIN ---
|
||||
datablock sgUniversalStaticLightData(sgMountLight) {
|
||||
className = "sgUniversalStaticLightData";
|
||||
LightOn = "1";
|
||||
Radius = "0.85";
|
||||
Brightness = "0.37931";
|
||||
Colour = "1.000000 0.976471 0.941177 1.000000";
|
||||
FlareOn = "0";
|
||||
FlareTP = "1";
|
||||
FlareBitmap = "common/lighting/corona";
|
||||
FlareColour = "1.000000 1.000000 1.000000 1.000000";
|
||||
ConstantSizeOn = "0";
|
||||
ConstantSize = "0.4";
|
||||
NearSize = "0.4";
|
||||
FarSize = "0.6";
|
||||
NearDistance = "3";
|
||||
FarDistance = "10";
|
||||
FadeTime = "0.1";
|
||||
BlendMode = "0";
|
||||
AnimColour = "0";
|
||||
AnimBrightness = "0";
|
||||
AnimRadius = "0";
|
||||
AnimOffsets = "0";
|
||||
AnimRotation = "0";
|
||||
LinkFlare = "1";
|
||||
LinkFlareSize = "0";
|
||||
MinColour = "0.000000 0.000000 0.000000 1.000000";
|
||||
MaxColour = "1.000000 0.976471 0.941177 1.000000";
|
||||
MinBrightness = "0";
|
||||
MaxBrightness = "0.37931";
|
||||
MinRadius = "0.1";
|
||||
MaxRadius = "0.85";
|
||||
StartOffset = "-5 0 0";
|
||||
EndOffset = "5 0 0";
|
||||
MinRotation = "0";
|
||||
MaxRotation = "359";
|
||||
SingleColourKeys = "1";
|
||||
RedKeys = "AZA";
|
||||
GreenKeys = "AZA";
|
||||
BlueKeys = "AZA";
|
||||
BrightnessKeys = "AZA";
|
||||
RadiusKeys = "AZA";
|
||||
OffsetKeys = "AZA";
|
||||
RotationKeys = "AZA";
|
||||
ColourTime = "5";
|
||||
BrightnessTime = "5";
|
||||
RadiusTime = "5";
|
||||
OffsetTime = "5";
|
||||
RotationTime = "5";
|
||||
LerpColour = "1";
|
||||
LerpBrightness = "1";
|
||||
LerpRadius = "1";
|
||||
LerpOffset = "1";
|
||||
LerpRotation = "1";
|
||||
StaticLight = "0";
|
||||
SpotLight = "1";
|
||||
SpotAngle = "120";
|
||||
AdvancedLightingModel = "0";
|
||||
EffectsDTSObjects = "1";
|
||||
CastsShadows = "1";
|
||||
DiffuseRestrictZone = "1";
|
||||
AmbientRestrictZone = "0";
|
||||
LocalAmbientAmount = "0";
|
||||
SmoothSpotLight = "0";
|
||||
DoubleSidedAmbient = "0";
|
||||
LightingModelName = "SG - Original Stock (Lighting Pack)";
|
||||
UseNormals = "1";
|
||||
MountPoint = "0";
|
||||
MountPosition = "0 0 0";
|
||||
MountRotation = "-1 0 0 90";
|
||||
};
|
||||
//--- OBJECT WRITE END ---
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
BIN
example/common/lighting/lights/sgMountLight.cs.dso
Executable file
BIN
example/common/lighting/lights/sgMountLight.cs.dso
Executable file
Binary file not shown.
86
example/common/lighting/lights/sgRedLightDataBlock.cs
Executable file
86
example/common/lighting/lights/sgRedLightDataBlock.cs
Executable file
@ -0,0 +1,86 @@
|
||||
//-----------------------------------------------
|
||||
// Copyright <20> Synapse Gaming 2003
|
||||
// Written by John Kabus
|
||||
//-----------------------------------------------
|
||||
|
||||
//--- OBJECT WRITE BEGIN ---
|
||||
datablock sgUniversalStaticLightData(sgRedLightDataBlock) {
|
||||
canSaveDynamicFields = "1";
|
||||
className = "sgUniversalStaticLightData";
|
||||
LightOn = "1";
|
||||
Radius = "10";
|
||||
Brightness = "1";
|
||||
Colour = "0.804598 0.586207 0.321839 1";
|
||||
FlareOn = "0";
|
||||
FlareTP = "1";
|
||||
FlareColour = "1 1 1 1";
|
||||
ConstantSizeOn = "0";
|
||||
ConstantSize = "3";
|
||||
NearSize = "3";
|
||||
FarSize = "0.5";
|
||||
NearDistance = "10";
|
||||
FarDistance = "30";
|
||||
FadeTime = "0.1";
|
||||
BlendMode = "0";
|
||||
AnimColour = "0";
|
||||
AnimBrightness = "0";
|
||||
AnimRadius = "0";
|
||||
AnimOffsets = "0";
|
||||
AnimRotation = "0";
|
||||
LinkFlare = "1";
|
||||
LinkFlareSize = "0";
|
||||
MinColour = "0 0 0 1";
|
||||
MaxColour = "0.804598 0.586207 0.321839 1";
|
||||
MinBrightness = "0";
|
||||
MaxBrightness = "1";
|
||||
MinRadius = "0.1";
|
||||
MaxRadius = "10";
|
||||
StartOffset = "-5 0 0";
|
||||
EndOffset = "5 0 0";
|
||||
MinRotation = "0";
|
||||
MaxRotation = "359";
|
||||
SingleColourKeys = "1";
|
||||
RedKeys = "AZA";
|
||||
GreenKeys = "AZA";
|
||||
BlueKeys = "AZA";
|
||||
BrightnessKeys = "AZA";
|
||||
RadiusKeys = "AZA";
|
||||
OffsetKeys = "AZA";
|
||||
RotationKeys = "AZA";
|
||||
ColourTime = "5";
|
||||
BrightnessTime = "5";
|
||||
RadiusTime = "5";
|
||||
OffsetTime = "5";
|
||||
RotationTime = "5";
|
||||
LerpColour = "1";
|
||||
LerpBrightness = "1";
|
||||
LerpRadius = "1";
|
||||
LerpOffset = "1";
|
||||
LerpRotation = "1";
|
||||
StaticLight = "1";
|
||||
SpotLight = "0";
|
||||
SpotAngle = "1";
|
||||
AdvancedLightingModel = "0";
|
||||
EffectsDTSObjects = "1";
|
||||
CastsShadows = "1";
|
||||
DiffuseRestrictZone = "1";
|
||||
AmbientRestrictZone = "1";
|
||||
LocalAmbientAmount = "0";
|
||||
SmoothSpotLight = "0";
|
||||
DoubleSidedAmbient = "0";
|
||||
UseNormals = "1";
|
||||
MountPoint = "0";
|
||||
MountPosition = "0 0 0";
|
||||
MountRotation = "1 0 0 0";
|
||||
};
|
||||
//--- OBJECT WRITE END ---
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
BIN
example/common/lighting/lights/sgRedLightDataBlock.cs.dso
Executable file
BIN
example/common/lighting/lights/sgRedLightDataBlock.cs.dso
Executable file
Binary file not shown.
62
example/common/lighting/lights/sgSpot2DataBlock.cs
Executable file
62
example/common/lighting/lights/sgSpot2DataBlock.cs
Executable file
@ -0,0 +1,62 @@
|
||||
//--- OBJECT WRITE BEGIN ---
|
||||
datablock sgUniversalStaticLightData(sgSpot2DataBlock) {
|
||||
className = "sgUniversalStaticLightData";
|
||||
LightOn = "1";
|
||||
Radius = "4";
|
||||
Brightness = "0.885057";
|
||||
Colour = "1.000000 0.000000 0.000000 1.000000";
|
||||
FlareOn = "0";
|
||||
FlareTP = "1";
|
||||
FlareColour = "1.000000 1.000000 1.000000 1.000000";
|
||||
ConstantSizeOn = "0";
|
||||
ConstantSize = "1";
|
||||
NearSize = "3";
|
||||
FarSize = "0.5";
|
||||
NearDistance = "10";
|
||||
FarDistance = "30";
|
||||
FadeTime = "0.1";
|
||||
BlendMode = "0";
|
||||
AnimColour = "0";
|
||||
AnimBrightness = "0";
|
||||
AnimRadius = "0";
|
||||
AnimOffsets = "0";
|
||||
AnimRotation = "0";
|
||||
LinkFlare = "1";
|
||||
LinkFlareSize = "0";
|
||||
MinColour = "0.000000 0.000000 0.000000 1.000000";
|
||||
MaxColour = "1.000000 1.000000 1.000000 1.000000";
|
||||
MinBrightness = "0";
|
||||
MaxBrightness = "1";
|
||||
MinRadius = "0.1";
|
||||
MaxRadius = "20";
|
||||
StartOffset = "-5 0 0";
|
||||
EndOffset = "5 0 0";
|
||||
MinRotation = "0";
|
||||
MaxRotation = "359";
|
||||
SingleColourKeys = "1";
|
||||
RedKeys = "AZA";
|
||||
GreenKeys = "AZA";
|
||||
BlueKeys = "AZA";
|
||||
BrightnessKeys = "AZA";
|
||||
RadiusKeys = "AZA";
|
||||
OffsetKeys = "AZA";
|
||||
RotationKeys = "AZA";
|
||||
ColourTime = "5";
|
||||
BrightnessTime = "5";
|
||||
RadiusTime = "5";
|
||||
OffsetTime = "5";
|
||||
RotationTime = "5";
|
||||
LerpColour = "1";
|
||||
LerpBrightness = "1";
|
||||
LerpRadius = "1";
|
||||
LerpOffset = "1";
|
||||
LerpRotation = "1";
|
||||
StaticLight = "1";
|
||||
SpotLight = "1";
|
||||
SpotAngle = "115.575";
|
||||
AdvancedLightingModel = "0";
|
||||
EffectsDTSObjects = "1";
|
||||
};
|
||||
//--- OBJECT WRITE END ---
|
||||
|
||||
|
BIN
example/common/lighting/lights/sgSpot2DataBlock.cs.dso
Executable file
BIN
example/common/lighting/lights/sgSpot2DataBlock.cs.dso
Executable file
Binary file not shown.
95
example/common/lighting/lights/sgSpotDataBlock.cs
Executable file
95
example/common/lighting/lights/sgSpotDataBlock.cs
Executable file
@ -0,0 +1,95 @@
|
||||
//-----------------------------------------------
|
||||
// Copyright <20> Synapse Gaming 2003
|
||||
// Written by John Kabus
|
||||
//-----------------------------------------------
|
||||
|
||||
//--- OBJECT WRITE BEGIN ---
|
||||
datablock sgUniversalStaticLightData(sgSpotDataBlock) {
|
||||
className = "sgUniversalStaticLightData";
|
||||
LightOn = "1";
|
||||
Radius = "4";
|
||||
Brightness = "0.62069";
|
||||
Colour = "1.000000 1.000000 1.000000 1.000000";
|
||||
FlareOn = "1";
|
||||
FlareTP = "1";
|
||||
FlareBitmap = "common/lighting/corona";
|
||||
FlareColour = "1.000000 1.000000 1.000000 1.000000";
|
||||
ConstantSizeOn = "0";
|
||||
ConstantSize = "0.4";
|
||||
NearSize = "0.4";
|
||||
FarSize = "0.4";
|
||||
NearDistance = "3";
|
||||
FarDistance = "10";
|
||||
FadeTime = "0.1";
|
||||
BlendMode = "0";
|
||||
AnimColour = "0";
|
||||
AnimBrightness = "0";
|
||||
AnimRadius = "0";
|
||||
AnimOffsets = "0";
|
||||
AnimRotation = "0";
|
||||
LinkFlare = "1";
|
||||
LinkFlareSize = "0";
|
||||
MinColour = "0.000000 0.000000 0.000000 1.000000";
|
||||
MaxColour = "1.000000 1.000000 1.000000 1.000000";
|
||||
MinBrightness = "0";
|
||||
MaxBrightness = "0.62069";
|
||||
MinRadius = "0.1";
|
||||
MaxRadius = "4";
|
||||
StartOffset = "-5 0 0";
|
||||
EndOffset = "5 0 0";
|
||||
MinRotation = "0";
|
||||
MaxRotation = "359";
|
||||
SingleColourKeys = "1";
|
||||
RedKeys = "AZA";
|
||||
GreenKeys = "AZA";
|
||||
BlueKeys = "AZA";
|
||||
BrightnessKeys = "AZA";
|
||||
RadiusKeys = "AZA";
|
||||
OffsetKeys = "AZA";
|
||||
RotationKeys = "AZA";
|
||||
ColourTime = "5";
|
||||
BrightnessTime = "5";
|
||||
RadiusTime = "5";
|
||||
OffsetTime = "5";
|
||||
RotationTime = "5";
|
||||
LerpColour = "1";
|
||||
LerpBrightness = "1";
|
||||
LerpRadius = "1";
|
||||
LerpOffset = "1";
|
||||
LerpRotation = "1";
|
||||
StaticLight = "1";
|
||||
SpotLight = "1";
|
||||
SpotAngle = "120";
|
||||
AdvancedLightingModel = "0";
|
||||
EffectsDTSObjects = "1";
|
||||
CastsShadows = "1";
|
||||
DiffuseRestrictZone = "0";
|
||||
AmbientRestrictZone = "0";
|
||||
LocalAmbientAmount = "0";
|
||||
SmoothSpotLight = "0";
|
||||
DoubleSidedAmbient = "0";
|
||||
LightingModelName = "SG - Original Stock (Lighting Pack)";
|
||||
UseNormals = "1";
|
||||
MountPoint = "0";
|
||||
MountPosition = "0 0 0";
|
||||
MountRotation = "-1 0 0 90";
|
||||
};
|
||||
//--- OBJECT WRITE END ---
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
BIN
example/common/lighting/lights/sgSpotDataBlock.cs.dso
Executable file
BIN
example/common/lighting/lights/sgSpotDataBlock.cs.dso
Executable file
Binary file not shown.
83
example/common/lighting/lights/sgSpotSwingStaticDataBlock.cs
Executable file
83
example/common/lighting/lights/sgSpotSwingStaticDataBlock.cs
Executable file
@ -0,0 +1,83 @@
|
||||
//--- OBJECT WRITE BEGIN ---
|
||||
datablock sgUniversalStaticLightData(sgSpotSwingStaticDataBlock) {
|
||||
className = "sgUniversalStaticLightData";
|
||||
LightOn = "1";
|
||||
Radius = "4";
|
||||
Brightness = "0.333333";
|
||||
Colour = "1.000000 1.000000 1.000000 1.000000";
|
||||
FlareOn = "0";
|
||||
FlareTP = "1";
|
||||
FlareColour = "1.000000 1.000000 1.000000 1.000000";
|
||||
ConstantSizeOn = "0";
|
||||
ConstantSize = "3";
|
||||
NearSize = "3";
|
||||
FarSize = "0.5";
|
||||
NearDistance = "10";
|
||||
FarDistance = "30";
|
||||
FadeTime = "0.1";
|
||||
BlendMode = "0";
|
||||
AnimColour = "0";
|
||||
AnimBrightness = "0";
|
||||
AnimRadius = "0";
|
||||
AnimOffsets = "0";
|
||||
AnimRotation = "0";
|
||||
LinkFlare = "1";
|
||||
LinkFlareSize = "0";
|
||||
MinColour = "0.000000 0.000000 0.000000 1.000000";
|
||||
MaxColour = "1.000000 1.000000 1.000000 1.000000";
|
||||
MinBrightness = "0";
|
||||
MaxBrightness = "0.333333";
|
||||
MinRadius = "0.1";
|
||||
MaxRadius = "4";
|
||||
StartOffset = "-5 0 0";
|
||||
EndOffset = "5 0 0";
|
||||
MinRotation = "0";
|
||||
MaxRotation = "359";
|
||||
SingleColourKeys = "1";
|
||||
RedKeys = "AZA";
|
||||
GreenKeys = "AZA";
|
||||
BlueKeys = "AZA";
|
||||
BrightnessKeys = "AZA";
|
||||
RadiusKeys = "AZA";
|
||||
OffsetKeys = "AZA";
|
||||
RotationKeys = "AZA";
|
||||
ColourTime = "5";
|
||||
BrightnessTime = "5";
|
||||
RadiusTime = "5";
|
||||
OffsetTime = "5";
|
||||
RotationTime = "5";
|
||||
LerpColour = "1";
|
||||
LerpBrightness = "1";
|
||||
LerpRadius = "1";
|
||||
LerpOffset = "1";
|
||||
LerpRotation = "1";
|
||||
StaticLight = "1";
|
||||
SpotLight = "1";
|
||||
SpotAngle = "119.667";
|
||||
AdvancedLightingModel = "1";
|
||||
EffectsDTSObjects = "1";
|
||||
CastsShadows = "1";
|
||||
DiffuseRestrictZone = "1";
|
||||
AmbientRestrictZone = "1";
|
||||
LocalAmbientAmount = "0";
|
||||
SmoothSpotLight = "0";
|
||||
DoubleSidedAmbient = "0";
|
||||
LightingModelName = "SG - Original Stock (Lighting Pack)";
|
||||
UseNormals = "1";
|
||||
MountPoint = "0";
|
||||
MountPosition = "0 0 0";
|
||||
MountRotation = "1 0 0 0";
|
||||
};
|
||||
//--- OBJECT WRITE END ---
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
BIN
example/common/lighting/lights/sgSpotSwingStaticDataBlock.cs.dso
Executable file
BIN
example/common/lighting/lights/sgSpotSwingStaticDataBlock.cs.dso
Executable file
Binary file not shown.
76
example/common/lighting/lights/sgTempleSmallWindowStaticPSDataBlock.cs
Executable file
76
example/common/lighting/lights/sgTempleSmallWindowStaticPSDataBlock.cs
Executable file
@ -0,0 +1,76 @@
|
||||
//--- OBJECT WRITE BEGIN ---
|
||||
datablock sgLightObjectData(sgTempleSmallWindowStaticPSDataBlock) {
|
||||
canSaveDynamicFields = "1";
|
||||
className = "sgLightObjectData";
|
||||
LightOn = "1";
|
||||
Radius = "25";
|
||||
Brightness = "0.873563";
|
||||
Colour = "0.886275 0.929412 1 1";
|
||||
FlareOn = "0";
|
||||
FlareTP = "1";
|
||||
FlareColour = "1 1 1 1";
|
||||
ConstantSizeOn = "0";
|
||||
ConstantSize = "3";
|
||||
NearSize = "3";
|
||||
FarSize = "0.5";
|
||||
NearDistance = "10";
|
||||
FarDistance = "30";
|
||||
FadeTime = "0.1";
|
||||
BlendMode = "0";
|
||||
AnimColour = "0";
|
||||
AnimBrightness = "0";
|
||||
AnimRadius = "0";
|
||||
AnimOffsets = "0";
|
||||
AnimRotation = "0";
|
||||
LinkFlare = "1";
|
||||
LinkFlareSize = "0";
|
||||
MinColour = "0 0 0 1";
|
||||
MaxColour = "0.886275 0.929412 1 1";
|
||||
MinBrightness = "0";
|
||||
MaxBrightness = "0.873563";
|
||||
MinRadius = "0.1";
|
||||
MaxRadius = "25";
|
||||
StartOffset = "-5 0 0";
|
||||
EndOffset = "5 0 0";
|
||||
MinRotation = "0";
|
||||
MaxRotation = "359";
|
||||
SingleColourKeys = "1";
|
||||
RedKeys = "AZA";
|
||||
GreenKeys = "AZA";
|
||||
BlueKeys = "AZA";
|
||||
BrightnessKeys = "AZA";
|
||||
RadiusKeys = "AZA";
|
||||
OffsetKeys = "AZA";
|
||||
RotationKeys = "AZA";
|
||||
ColourTime = "5";
|
||||
BrightnessTime = "5";
|
||||
RadiusTime = "5";
|
||||
OffsetTime = "5";
|
||||
RotationTime = "5";
|
||||
LerpColour = "1";
|
||||
LerpBrightness = "1";
|
||||
LerpRadius = "1";
|
||||
LerpOffset = "1";
|
||||
LerpRotation = "1";
|
||||
StaticLight = "1";
|
||||
SpotLight = "1";
|
||||
SpotAngle = "19.4138";
|
||||
AdvancedLightingModel = "1";
|
||||
EffectsDTSObjects = "1";
|
||||
CastsShadows = "0";
|
||||
DiffuseRestrictZone = "0";
|
||||
AmbientRestrictZone = "0";
|
||||
LocalAmbientAmount = "0";
|
||||
SmoothSpotLight = "1";
|
||||
DoubleSidedAmbient = "0";
|
||||
UseNormals = "0";
|
||||
MountPoint = "0";
|
||||
MountPosition = "0 0 0";
|
||||
MountRotation = "1 0 0 0";
|
||||
};
|
||||
//--- OBJECT WRITE END ---
|
||||
|
||||
|
||||
|
||||
|
||||
|
BIN
example/common/lighting/lights/sgTempleSmallWindowStaticPSDataBlock.cs.dso
Executable file
BIN
example/common/lighting/lights/sgTempleSmallWindowStaticPSDataBlock.cs.dso
Executable file
Binary file not shown.
78
example/common/lighting/lights/sgTempleTorchStaticPSDataBlock.cs
Executable file
78
example/common/lighting/lights/sgTempleTorchStaticPSDataBlock.cs
Executable file
@ -0,0 +1,78 @@
|
||||
//--- OBJECT WRITE BEGIN ---
|
||||
datablock sgLightObjectData(sgTempleTorchStaticPSDataBlock) {
|
||||
canSaveDynamicFields = "1";
|
||||
className = "sgLightObjectData";
|
||||
LightOn = "1";
|
||||
Radius = "12";
|
||||
Brightness = "0.62069";
|
||||
Colour = "1 0.964706 0.768628 1";
|
||||
FlareOn = "0";
|
||||
FlareTP = "1";
|
||||
FlareColour = "1 1 1 1";
|
||||
ConstantSizeOn = "0";
|
||||
ConstantSize = "3";
|
||||
NearSize = "3";
|
||||
FarSize = "0.5";
|
||||
NearDistance = "10";
|
||||
FarDistance = "30";
|
||||
FadeTime = "0.1";
|
||||
BlendMode = "0";
|
||||
AnimColour = "0";
|
||||
AnimBrightness = "0";
|
||||
AnimRadius = "0";
|
||||
AnimOffsets = "0";
|
||||
AnimRotation = "0";
|
||||
LinkFlare = "1";
|
||||
LinkFlareSize = "0";
|
||||
MinColour = "1 0.666667 0.298039 1";
|
||||
MaxColour = "1 0.964706 0.768628 1";
|
||||
MinBrightness = "0.5";
|
||||
MaxBrightness = "0.62069";
|
||||
MinRadius = "8";
|
||||
MaxRadius = "12";
|
||||
StartOffset = "-5 0 0";
|
||||
EndOffset = "5 0 0";
|
||||
MinRotation = "0";
|
||||
MaxRotation = "359";
|
||||
SingleColourKeys = "1";
|
||||
RedKeys = "AZA";
|
||||
GreenKeys = "AZA";
|
||||
BlueKeys = "AZA";
|
||||
BrightnessKeys = "AZA";
|
||||
RadiusKeys = "AZA";
|
||||
OffsetKeys = "AZA";
|
||||
RotationKeys = "AZA";
|
||||
ColourTime = "1";
|
||||
BrightnessTime = "4";
|
||||
RadiusTime = "2";
|
||||
OffsetTime = "5";
|
||||
RotationTime = "5";
|
||||
LerpColour = "1";
|
||||
LerpBrightness = "1";
|
||||
LerpRadius = "1";
|
||||
LerpOffset = "1";
|
||||
LerpRotation = "1";
|
||||
StaticLight = "1";
|
||||
SpotLight = "0";
|
||||
SpotAngle = "1";
|
||||
AdvancedLightingModel = "1";
|
||||
EffectsDTSObjects = "1";
|
||||
CastsShadows = "0";
|
||||
DiffuseRestrictZone = "0";
|
||||
AmbientRestrictZone = "0";
|
||||
LocalAmbientAmount = "0";
|
||||
SmoothSpotLight = "0";
|
||||
DoubleSidedAmbient = "0";
|
||||
UseNormals = "0";
|
||||
MountPoint = "0";
|
||||
MountPosition = "0 0 0";
|
||||
MountRotation = "1 0 0 0";
|
||||
};
|
||||
//--- OBJECT WRITE END ---
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
BIN
example/common/lighting/lights/sgTempleTorchStaticPSDataBlock.cs.dso
Executable file
BIN
example/common/lighting/lights/sgTempleTorchStaticPSDataBlock.cs.dso
Executable file
Binary file not shown.
78
example/common/lighting/lights/sgTempleWindowStaticPSDataBlock.cs
Executable file
78
example/common/lighting/lights/sgTempleWindowStaticPSDataBlock.cs
Executable file
@ -0,0 +1,78 @@
|
||||
//--- OBJECT WRITE BEGIN ---
|
||||
datablock sgLightObjectData(sgTempleWindowStaticPSDataBlock) {
|
||||
canSaveDynamicFields = "1";
|
||||
className = "sgLightObjectData";
|
||||
LightOn = "1";
|
||||
Radius = "25";
|
||||
Brightness = "0.770115";
|
||||
Colour = "0.793103 0.83908 1 1";
|
||||
FlareOn = "0";
|
||||
FlareTP = "1";
|
||||
FlareColour = "1 1 1 1";
|
||||
ConstantSizeOn = "0";
|
||||
ConstantSize = "3";
|
||||
NearSize = "3";
|
||||
FarSize = "0.5";
|
||||
NearDistance = "10";
|
||||
FarDistance = "30";
|
||||
FadeTime = "0.1";
|
||||
BlendMode = "0";
|
||||
AnimColour = "0";
|
||||
AnimBrightness = "0";
|
||||
AnimRadius = "0";
|
||||
AnimOffsets = "0";
|
||||
AnimRotation = "0";
|
||||
LinkFlare = "1";
|
||||
LinkFlareSize = "0";
|
||||
MinColour = "0 0 0 1";
|
||||
MaxColour = "0.793103 0.83908 1 1";
|
||||
MinBrightness = "0";
|
||||
MaxBrightness = "0.770115";
|
||||
MinRadius = "0.1";
|
||||
MaxRadius = "25";
|
||||
StartOffset = "-5 0 0";
|
||||
EndOffset = "5 0 0";
|
||||
MinRotation = "0";
|
||||
MaxRotation = "359";
|
||||
SingleColourKeys = "1";
|
||||
RedKeys = "AZA";
|
||||
GreenKeys = "AZA";
|
||||
BlueKeys = "AZA";
|
||||
BrightnessKeys = "AZA";
|
||||
RadiusKeys = "AZA";
|
||||
OffsetKeys = "AZA";
|
||||
RotationKeys = "AZA";
|
||||
ColourTime = "5";
|
||||
BrightnessTime = "5";
|
||||
RadiusTime = "5";
|
||||
OffsetTime = "5";
|
||||
RotationTime = "5";
|
||||
LerpColour = "1";
|
||||
LerpBrightness = "1";
|
||||
LerpRadius = "1";
|
||||
LerpOffset = "1";
|
||||
LerpRotation = "1";
|
||||
StaticLight = "1";
|
||||
SpotLight = "1";
|
||||
SpotAngle = "33.7356";
|
||||
AdvancedLightingModel = "1";
|
||||
EffectsDTSObjects = "1";
|
||||
CastsShadows = "1";
|
||||
DiffuseRestrictZone = "0";
|
||||
AmbientRestrictZone = "0";
|
||||
LocalAmbientAmount = "0";
|
||||
SmoothSpotLight = "1";
|
||||
DoubleSidedAmbient = "0";
|
||||
UseNormals = "0";
|
||||
MountPoint = "0";
|
||||
MountPosition = "0 0 0";
|
||||
MountRotation = "1 0 0 0";
|
||||
};
|
||||
//--- OBJECT WRITE END ---
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
BIN
example/common/lighting/lights/sgTempleWindowStaticPSDataBlock.cs.dso
Executable file
BIN
example/common/lighting/lights/sgTempleWindowStaticPSDataBlock.cs.dso
Executable file
Binary file not shown.
71
example/common/lighting/lights/sgTowerFireLightDataBlock.cs
Executable file
71
example/common/lighting/lights/sgTowerFireLightDataBlock.cs
Executable file
@ -0,0 +1,71 @@
|
||||
//--- OBJECT WRITE BEGIN ---
|
||||
datablock sgUniversalStaticLightData(sgTowerFireLightDataBlock) {
|
||||
className = "sgUniversalStaticLightData";
|
||||
LightOn = "1";
|
||||
Radius = "5";
|
||||
Brightness = "1";
|
||||
Colour = "1.000000 1.000000 1.000000 1.000000";
|
||||
FlareOn = "0";
|
||||
FlareTP = "1";
|
||||
FlareColour = "1.000000 1.000000 1.000000 1.000000";
|
||||
ConstantSizeOn = "0";
|
||||
ConstantSize = "1";
|
||||
NearSize = "3";
|
||||
FarSize = "0.5";
|
||||
NearDistance = "10";
|
||||
FarDistance = "30";
|
||||
FadeTime = "0.1";
|
||||
BlendMode = "0";
|
||||
AnimColour = "0";
|
||||
AnimBrightness = "0";
|
||||
AnimRadius = "0";
|
||||
AnimOffsets = "0";
|
||||
AnimRotation = "0";
|
||||
LinkFlare = "1";
|
||||
LinkFlareSize = "0";
|
||||
MinColour = "0.000000 0.000000 0.000000 1.000000";
|
||||
MaxColour = "1.000000 1.000000 1.000000 1.000000";
|
||||
MinBrightness = "0";
|
||||
MaxBrightness = "1";
|
||||
MinRadius = "0.1";
|
||||
MaxRadius = "20";
|
||||
StartOffset = "-5 0 0";
|
||||
EndOffset = "5 0 0";
|
||||
MinRotation = "0";
|
||||
MaxRotation = "359";
|
||||
SingleColourKeys = "1";
|
||||
RedKeys = "AZA";
|
||||
GreenKeys = "AZA";
|
||||
BlueKeys = "AZA";
|
||||
BrightnessKeys = "AZA";
|
||||
RadiusKeys = "AZA";
|
||||
OffsetKeys = "AZA";
|
||||
RotationKeys = "AZA";
|
||||
ColourTime = "5";
|
||||
BrightnessTime = "5";
|
||||
RadiusTime = "5";
|
||||
OffsetTime = "5";
|
||||
RotationTime = "5";
|
||||
LerpColour = "1";
|
||||
LerpBrightness = "1";
|
||||
LerpRadius = "1";
|
||||
LerpOffset = "1";
|
||||
LerpRotation = "1";
|
||||
StaticLight = "0";
|
||||
SpotLight = "0";
|
||||
SpotAngle = "1";
|
||||
AdvancedLightingModel = "0";
|
||||
EffectsDTSObjects = "1";
|
||||
CastsShadows = "1";
|
||||
DiffuseRestrictZone = "0";
|
||||
AmbientRestrictZone = "0";
|
||||
LocalAmbientAmount = "0";
|
||||
SmoothSpotLight = "0";
|
||||
DoubleSidedAmbient = "0";
|
||||
LightingModelName = "SG - Inverse Square Fast Falloff (Lighting Pack)";
|
||||
};
|
||||
//--- OBJECT WRITE END ---
|
||||
|
||||
|
||||
|
||||
|
BIN
example/common/lighting/lights/sgTowerFireLightDataBlock.cs.dso
Executable file
BIN
example/common/lighting/lights/sgTowerFireLightDataBlock.cs.dso
Executable file
Binary file not shown.
Reference in New Issue
Block a user