added everything
This commit is contained in:
2854
example/demo/data/missions/features.mis
Executable file
2854
example/demo/data/missions/features.mis
Executable file
File diff suppressed because it is too large
Load Diff
BIN
example/demo/data/missions/features.ter
Executable file
BIN
example/demo/data/missions/features.ter
Executable file
Binary file not shown.
BIN
example/demo/data/missions/features_22f16f04.ml
Executable file
BIN
example/demo/data/missions/features_22f16f04.ml
Executable file
Binary file not shown.
302
example/demo/data/missions/gui.mis
Executable file
302
example/demo/data/missions/gui.mis
Executable file
@ -0,0 +1,302 @@
|
||||
//--- OBJECT WRITE BEGIN ---
|
||||
new SimGroup(MissionGroup) {
|
||||
|
||||
new ScriptObject(MissionInfo) {
|
||||
type = "DemoScene";
|
||||
desc0 = "This mission is organized into scenes and features some of the Torque Game Engine\'s capabilities. Mission lighting only occurs the first time the mission is loaded.";
|
||||
name = "Engine Features Mission";
|
||||
};
|
||||
new MissionArea(MissionArea) {
|
||||
Area = "-1024 -1024 2048 2048";
|
||||
flightCeiling = "300";
|
||||
flightCeilingRange = "20";
|
||||
locked = "true";
|
||||
};
|
||||
new SimGroup(environment) {
|
||||
|
||||
new Sky(Sky) {
|
||||
position = "336 136 0";
|
||||
rotation = "1 0 0 0";
|
||||
scale = "1 1 1";
|
||||
materialList = "~/data/skies/sky_storm.dml";
|
||||
cloudHeightPer[0] = "7";
|
||||
cloudHeightPer[1] = "0.3";
|
||||
cloudHeightPer[2] = "0.199973";
|
||||
cloudSpeed1 = "0.002";
|
||||
cloudSpeed2 = "0.001";
|
||||
cloudSpeed3 = "0.003";
|
||||
visibleDistance = "800";
|
||||
fogDistance = "500";
|
||||
fogColor = "0.400000 0.400000 0.400000 1.000000";
|
||||
fogStorm1 = "0";
|
||||
fogStorm2 = "1";
|
||||
fogStorm3 = "0";
|
||||
fogVolume1 = "100 0 169.5";
|
||||
fogVolume2 = "150 170 250";
|
||||
fogVolume3 = "0 0 0";
|
||||
fogVolumeColor1 = "0.900000 0.900000 0.900000 1.000000";
|
||||
fogVolumeColor2 = "0.900000 0.900000 0.900000 1.000000";
|
||||
fogVolumeColor3 = "0.000000 0.000000 0.000000 1.000000";
|
||||
windVelocity = "0.2 0.2 0";
|
||||
windEffectPrecipitation = "1";
|
||||
SkySolidColor = "0.640000 0.148000 0.215000 0.000000";
|
||||
useSkyTextures = "1";
|
||||
renderBottomTexture = "0";
|
||||
noRenderBans = "0";
|
||||
locked = "true";
|
||||
};
|
||||
new Sun() {
|
||||
azimuth = "225";
|
||||
elevation = "20";
|
||||
color = "1.000000 1.000000 0.700000 1.000000";
|
||||
ambient = "0.300000 0.300000 0.400000 1.000000";
|
||||
position = "0 0 0";
|
||||
locked = "true";
|
||||
rotation = "1 0 0 0";
|
||||
direction = "0.635001 0.635001 -0.439941";
|
||||
scale = "1 1 1";
|
||||
};
|
||||
new fxSunLight(sunflare1) {
|
||||
position = "98.5277 -289.053 188.13";
|
||||
rotation = "1 0 0 0";
|
||||
scale = "1 1 1";
|
||||
Enable = "1";
|
||||
LocalFlareBitmap = "common/lighting/corona";
|
||||
RemoteFlareBitmap = "common/lighting/corona";
|
||||
SunAzimuth = "224";
|
||||
SunElevation = "10";
|
||||
LockToRealSun = "1";
|
||||
FlareTP = "1";
|
||||
Colour = "1.000000 0.000000 0.000000 1.000000";
|
||||
Brightness = "1";
|
||||
FlareSize = "1.5";
|
||||
FadeTime = "0.1";
|
||||
BlendMode = "0";
|
||||
AnimColour = "0";
|
||||
AnimBrightness = "1";
|
||||
AnimRotation = "1";
|
||||
AnimSize = "1";
|
||||
AnimAzimuth = "0";
|
||||
AnimElevation = "0";
|
||||
LerpColour = "1";
|
||||
LerpBrightness = "1";
|
||||
LerpRotation = "1";
|
||||
LerpSize = "1";
|
||||
LerpAzimuth = "1";
|
||||
LerpElevation = "1";
|
||||
LinkFlareSize = "0";
|
||||
SingleColourKeys = "1";
|
||||
MinColour = "0.000000 0.000000 0.000000 1.000000";
|
||||
MaxColour = "1.000000 1.000000 1.000000 1.000000";
|
||||
MinBrightness = "0.4";
|
||||
MaxBrightness = "1";
|
||||
MinRotation = "0";
|
||||
MaxRotation = "359";
|
||||
minSize = "0.5";
|
||||
MaxSize = "1";
|
||||
MinAzimuth = "0";
|
||||
MaxAzimuth = "359";
|
||||
MinElevation = "-30";
|
||||
MaxElevation = "210";
|
||||
RedKeys = "AZA";
|
||||
GreenKeys = "AZA";
|
||||
BlueKeys = "AZA";
|
||||
BrightnessKeys = "JAZJTAJ";
|
||||
RotationKeys = "ZA";
|
||||
SizeKeys = "ATAZA";
|
||||
AzimuthKeys = "AZ";
|
||||
ElevationKeys = "AZ";
|
||||
ColourTime = "5";
|
||||
BrightnessTime = "10";
|
||||
RotationTime = "40";
|
||||
SizeTime = "30";
|
||||
AzimuthTime = "5";
|
||||
ElevationTime = "5";
|
||||
};
|
||||
new fxSunLight(sunflare2) {
|
||||
position = "72.9234 -289.051 187.692";
|
||||
rotation = "1 0 0 0";
|
||||
scale = "1 1 1";
|
||||
Enable = "1";
|
||||
LocalFlareBitmap = "common/lighting/corona";
|
||||
RemoteFlareBitmap = "common/lighting/corona";
|
||||
SunAzimuth = "224";
|
||||
SunElevation = "10";
|
||||
LockToRealSun = "1";
|
||||
FlareTP = "1";
|
||||
Colour = "1.000000 1.000000 0.000000 1.000000";
|
||||
Brightness = "1";
|
||||
FlareSize = "1.5";
|
||||
FadeTime = "0.1";
|
||||
BlendMode = "0";
|
||||
AnimColour = "0";
|
||||
AnimBrightness = "1";
|
||||
AnimRotation = "1";
|
||||
AnimSize = "0";
|
||||
AnimAzimuth = "0";
|
||||
AnimElevation = "0";
|
||||
LerpColour = "1";
|
||||
LerpBrightness = "1";
|
||||
LerpRotation = "1";
|
||||
LerpSize = "1";
|
||||
LerpAzimuth = "1";
|
||||
LerpElevation = "1";
|
||||
LinkFlareSize = "0";
|
||||
SingleColourKeys = "1";
|
||||
MinColour = "0.000000 0.000000 0.000000 1.000000";
|
||||
MaxColour = "1.000000 1.000000 1.000000 1.000000";
|
||||
MinBrightness = "0.25";
|
||||
MaxBrightness = "0.5";
|
||||
MinRotation = "0";
|
||||
MaxRotation = "359";
|
||||
minSize = "0.5";
|
||||
MaxSize = "1";
|
||||
MinAzimuth = "0";
|
||||
MaxAzimuth = "359";
|
||||
MinElevation = "-30";
|
||||
MaxElevation = "210";
|
||||
RedKeys = "AZA";
|
||||
GreenKeys = "AZA";
|
||||
BlueKeys = "AZA";
|
||||
BrightnessKeys = "AZJTA";
|
||||
RotationKeys = "AZ";
|
||||
SizeKeys = "ATAZA";
|
||||
AzimuthKeys = "AZ";
|
||||
ElevationKeys = "AZ";
|
||||
ColourTime = "5";
|
||||
BrightnessTime = "6";
|
||||
RotationTime = "80";
|
||||
SizeTime = "5";
|
||||
AzimuthTime = "5";
|
||||
ElevationTime = "5";
|
||||
};
|
||||
new TerrainBlock(Terrain) {
|
||||
rotation = "1 0 0 0";
|
||||
scale = "1 1 1";
|
||||
detailTexture = "~/data/terrains/details/detail1";
|
||||
terrainFile = "./features.ter";
|
||||
squareSize = "8";
|
||||
bumpScale = "1";
|
||||
bumpOffset = "0.01";
|
||||
zeroBumpScale = "8";
|
||||
position = "-1024 -1024 0";
|
||||
locked = "true";
|
||||
};
|
||||
new WaterBlock() {
|
||||
position = "-32 -752 159.5";
|
||||
rotation = "1 0 0 0";
|
||||
scale = "512 768 10";
|
||||
UseDepthMask = "1";
|
||||
surfaceTexture = "~/data/water/water_center";
|
||||
ShoreTexture = "~/data/water/water_edge";
|
||||
envMapOverTexture = "~/data/skies/storm_env";
|
||||
specularMaskTex = "~/data/water/water_spec";
|
||||
liquidType = "OceanWater";
|
||||
density = "1";
|
||||
viscosity = "15";
|
||||
waveMagnitude = "3";
|
||||
surfaceOpacity = "0.2";
|
||||
envMapIntensity = "1";
|
||||
TessSurface = "50";
|
||||
TessShore = "60";
|
||||
SurfaceParallax = "1";
|
||||
FlowAngle = "220";
|
||||
FlowRate = "0.1";
|
||||
DistortGridScale = "0.1";
|
||||
DistortMag = "0.1";
|
||||
DistortTime = "2";
|
||||
ShoreDepth = "14";
|
||||
DepthGradient = "1";
|
||||
MinAlpha = "0.01";
|
||||
MaxAlpha = "0.4";
|
||||
removeWetEdges = "0";
|
||||
specularColor = "1.000000 0.800000 0.460000 1.000000";
|
||||
specularPower = "10";
|
||||
locked = "true";
|
||||
extent = "100 100 10";
|
||||
params1 = "0.63 -2.41 0.33 0.21";
|
||||
floodFill = "1";
|
||||
params0 = "0.32 -0.67 0.066 0.5";
|
||||
textureSize = "32 32";
|
||||
seedPoints = "0 0 1 0 1 1 0 1";
|
||||
params3 = "1.21 -0.61 0.13 -0.33";
|
||||
params2 = "0.39 0.39 0.2 0.133";
|
||||
};
|
||||
|
||||
new fxFoliageReplicator(Grass1) {
|
||||
position = "88.1917 -229.759 101.6";
|
||||
rotation = "1 0 0 0";
|
||||
scale = "1 1 1";
|
||||
UseDebugInfo = "0";
|
||||
DebugBoxHeight = "1";
|
||||
HideFoliage = "0";
|
||||
ShowPlacementArea = "0";
|
||||
PlacementAreaHeight = "25";
|
||||
PlacementColour = "0.400000 0.000000 0.800000 1.000000";
|
||||
Seed = "1376312589";
|
||||
FoliageFile = "~/data/shapes/plants/grass1";
|
||||
FoliageCount = "2500";
|
||||
FoliageRetries = "100";
|
||||
InnerRadiusX = "0";
|
||||
InnerRadiusY = "0";
|
||||
OuterRadiusX = "128";
|
||||
OuterRadiusY = "128";
|
||||
MinWidth = "1";
|
||||
MaxWidth = "2";
|
||||
MinHeight = "1";
|
||||
MaxHeight = "2";
|
||||
FixAspectRatio = "1";
|
||||
FixSizeToMax = "1";
|
||||
OffsetZ = "0";
|
||||
RandomFlip = "1";
|
||||
UseCulling = "1";
|
||||
CullResolution = "64";
|
||||
ViewDistance = "50";
|
||||
ViewClosest = "1";
|
||||
FadeInRegion = "10";
|
||||
FadeOutRegion = "1";
|
||||
AlphaCutoff = "0.2";
|
||||
GroundAlpha = "1";
|
||||
SwayOn = "1";
|
||||
SwaySync = "0";
|
||||
SwayMagSide = "0.5";
|
||||
SwayMagFront = "0";
|
||||
MinSwayTime = "5";
|
||||
MaxSwayTime = "50";
|
||||
LightOn = "1";
|
||||
LightSync = "0";
|
||||
MinLuminance = "0.4";
|
||||
MaxLuminance = "0.5";
|
||||
LightTime = "2";
|
||||
AllowOnTerrain = "1";
|
||||
AllowOnInteriors = "0";
|
||||
AllowOnStatics = "0";
|
||||
AllowOnWater = "0";
|
||||
AllowWaterSurface = "0";
|
||||
AllowedTerrainSlope = "90";
|
||||
};
|
||||
|
||||
};
|
||||
|
||||
new SimGroup(Scenes) {
|
||||
|
||||
new ScriptGroup(WelcomeScene) {
|
||||
class = "Scene";
|
||||
pathTime = "0";
|
||||
title = "Welcome to Orc Town";
|
||||
description = "A small orc village set in the Hardesty mountains. This town and its surroundings will be used to illustrate some the Torque Game Engine\'s features.";
|
||||
pathName = "Pathx";
|
||||
|
||||
new WayPoint(start) {
|
||||
position = "86.2138 -130.635 186.593";
|
||||
rotation = "0.0116364 0.0402054 0.999124 212.256";
|
||||
scale = "1 1 1";
|
||||
dataBlock = "WayPointMarker";
|
||||
team = "0";
|
||||
};
|
||||
};
|
||||
|
||||
};
|
||||
|
||||
};
|
||||
//--- OBJECT WRITE END ---
|
Reference in New Issue
Block a user