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example/demo/data/shapes/crossbow/ammo.dts
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example/demo/data/shapes/crossbow/ammo.dts
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example/demo/data/shapes/crossbow/ammo.jpg
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example/demo/data/shapes/crossbow/ammo.ms3d
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example/demo/data/shapes/crossbow/ammo.ms3d
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example/demo/data/shapes/crossbow/bolt.max
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example/demo/data/shapes/crossbow/bolt.max
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example/demo/data/shapes/crossbow/clip.jpg
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example/demo/data/shapes/crossbow/clip.max
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example/demo/data/shapes/crossbow/crossbow.jpg
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example/demo/data/shapes/crossbow/crossbow.jpg
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example/demo/data/shapes/crossbow/crossbow.max
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example/demo/data/shapes/crossbow/crossbow.max
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example/demo/data/shapes/crossbow/debris.dts
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example/demo/data/shapes/crossbow/debris.dts
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example/demo/data/shapes/crossbow/debris.ms3d
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example/demo/data/shapes/crossbow/debris.ms3d
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example/demo/data/shapes/crossbow/projectile.dts
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example/demo/data/shapes/crossbow/projectile.dts
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example/demo/data/shapes/crossbow/projectile.ms3d
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example/demo/data/shapes/crossbow/projectile.ms3d
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example/demo/data/shapes/crossbow/splash.png
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example/demo/data/shapes/crossbow/weapon.cfg
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example/demo/data/shapes/crossbow/weapon.cfg
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AlwaysExport:
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MountPoint
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MuzzlePoint
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EjectPoint
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RetractionPoint
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NeverExport:
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Dummy*
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DELETE*
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Light0
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Light1
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+Error::AllowEmptySubtrees
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+Error::AllowCrossedDetails
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+Error::AllowUnusedMeshes
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-Error::AllowOldSequences
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-Error::RequireViconNode
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+Param::CollapseTransforms
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example/demo/data/shapes/crossbow/weapon.dts
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example/demo/data/shapes/crossbow/weapon.dts
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