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428
Torque/SDK/engine/audio/audioBuffer.cc
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428
Torque/SDK/engine/audio/audioBuffer.cc
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//-----------------------------------------------------------------------------
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// Torque Game Engine
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// Copyright (C) GarageGames.com, Inc.
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//-----------------------------------------------------------------------------
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#include "platform/platformAL.h"
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#include "audio/audioBuffer.h"
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#include "core/stream.h"
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#include "console/console.h"
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#include "core/frameAllocator.h"
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#ifndef TORQUE_NO_OGGVORBIS
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#include "vorbis/codec.h"
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#endif
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#if defined(TORQUE_BIG_ENDIAN)
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#define ENDIAN 1
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#else
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#define ENDIAN 0
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#endif
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//#define LOG_SOUND_LOADS
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/// WAV File-header
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struct WAVFileHdr
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{
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ALubyte id[4];
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ALsizei size;
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ALubyte type[4];
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};
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//// WAV Fmt-header
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struct WAVFmtHdr
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{
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ALushort format;
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ALushort channels;
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ALuint samplesPerSec;
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ALuint bytesPerSec;
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ALushort blockAlign;
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ALushort bitsPerSample;
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};
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/// WAV FmtEx-header
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struct WAVFmtExHdr
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{
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ALushort size;
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ALushort samplesPerBlock;
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};
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/// WAV Smpl-header
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struct WAVSmplHdr
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{
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ALuint manufacturer;
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ALuint product;
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ALuint samplePeriod;
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ALuint note;
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ALuint fineTune;
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ALuint SMPTEFormat;
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ALuint SMPTEOffest;
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ALuint loops;
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ALuint samplerData;
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struct
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{
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ALuint identifier;
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ALuint type;
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ALuint start;
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ALuint end;
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ALuint fraction;
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ALuint count;
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} loop[1];
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};
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/// WAV Chunk-header
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struct WAVChunkHdr
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{
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ALubyte id[4];
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ALuint size;
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};
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#define CHUNKSIZE 4096
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//--------------------------------------
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AudioBuffer::AudioBuffer(StringTableEntry filename)
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{
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AssertFatal(StringTable->lookup(filename), "AudioBuffer:: filename is not a string table entry");
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mFilename = filename;
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mLoading = false;
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malBuffer = 0;
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}
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AudioBuffer::~AudioBuffer()
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{
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if( malBuffer != 0 ) {
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alDeleteBuffers( 1, &malBuffer );
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}
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}
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//--------------------------------------
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Resource<AudioBuffer> AudioBuffer::find(const char *filename)
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{
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U32 mark = FrameAllocator::getWaterMark();
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char * f2 = NULL;
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Resource<AudioBuffer> buffer = ResourceManager->load(filename);
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if (bool(buffer) == false)
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{
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// wav file doesn't exist, try ogg file instead
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S32 len = dStrlen(filename);
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if (len>3 && !dStricmp(filename+len-4,".wav"))
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{
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f2 = (char*)FrameAllocator::alloc(len+1);
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dStrcpy(f2,filename);
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f2[len-3] = 'o';
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f2[len-2] = 'g';
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f2[len-1] = 'g';
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buffer = ResourceManager->load(filename);
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}
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}
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// if resource still not there, try to create it if file exists
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if (bool(buffer) == false)
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{
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// see if the file exists -- first try default, then try ogg
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if (ResourceManager->getPathOf(filename))
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{
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AudioBuffer *temp = new AudioBuffer(StringTable->insert(filename));
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ResourceManager->add(filename, temp);
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buffer = ResourceManager->load(filename);
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}
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else if (f2 && ResourceManager->getPathOf(f2))
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{
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AudioBuffer *temp = new AudioBuffer(StringTable->insert(f2));
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ResourceManager->add(f2, temp);
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buffer = ResourceManager->load(f2);
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}
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}
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FrameAllocator::setWaterMark(mark);
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return buffer;
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}
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ResourceInstance* AudioBuffer::construct(Stream &)
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{
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return NULL;
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}
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//-----------------------------------------------------------------
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ALuint AudioBuffer::getALBuffer()
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{
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if (!alcGetCurrentContext())
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return 0;
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// clear the error state
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alGetError();
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// Intangir> fix for newest openAL from creative (it returns true, yea right 0 is not a valid buffer)
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// it MIGHT not work at all for all i know.
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if (malBuffer && alIsBuffer(malBuffer))
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return malBuffer;
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alGenBuffers(1, &malBuffer);
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if(alGetError() != AL_NO_ERROR)
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return 0;
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ResourceObject * obj = ResourceManager->find(mFilename);
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if(obj)
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{
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bool readSuccess = false;
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S32 len = dStrlen(mFilename);
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if(len > 3 && !dStricmp(mFilename + len - 4, ".wav"))
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{
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#ifdef LOG_SOUND_LOADS
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Con::printf("Reading WAV: %s\n", mFilename);
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#endif
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readSuccess = readWAV(obj);
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}
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#ifndef TORQUE_NO_OGGVORBIS
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else if(len > 3 && !dStricmp(mFilename + len - 4, ".ogg"))
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{
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# ifdef LOG_SOUND_LOADS
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Con::printf("Reading Ogg: %s\n", mFilename);
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# endif
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readSuccess = readOgg(obj);
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}
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#endif
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if(readSuccess)
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return(malBuffer);
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}
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alDeleteBuffers(1, &malBuffer);
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return 0;
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}
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/*! The Read a WAV file from the given ResourceObject and initialize
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an alBuffer with it.
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*/
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bool AudioBuffer::readWAV(ResourceObject *obj)
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{
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WAVChunkHdr chunkHdr;
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WAVFmtExHdr fmtExHdr;
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WAVFileHdr fileHdr;
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WAVSmplHdr smplHdr;
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WAVFmtHdr fmtHdr;
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ALenum format = AL_FORMAT_MONO16;
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char *data = NULL;
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ALsizei size = 0;
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ALsizei freq = 22050;
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ALboolean loop = AL_FALSE;
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Stream *stream = ResourceManager->openStream(obj);
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if (!stream)
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return false;
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stream->read(4, &fileHdr.id[0]);
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stream->read(&fileHdr.size);
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stream->read(4, &fileHdr.type[0]);
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fileHdr.size=((fileHdr.size+1)&~1)-4;
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stream->read(4, &chunkHdr.id[0]);
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stream->read(&chunkHdr.size);
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// unread chunk data rounded up to nearest WORD
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S32 chunkRemaining = chunkHdr.size + (chunkHdr.size&1);
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while ((fileHdr.size!=0) && (stream->getStatus() != Stream::EOS))
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{
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// WAV Format header
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if (!dStrncmp((const char*)chunkHdr.id,"fmt ",4))
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{
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stream->read(&fmtHdr.format);
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stream->read(&fmtHdr.channels);
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stream->read(&fmtHdr.samplesPerSec);
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stream->read(&fmtHdr.bytesPerSec);
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stream->read(&fmtHdr.blockAlign);
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stream->read(&fmtHdr.bitsPerSample);
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if (fmtHdr.format==0x0001)
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{
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format=(fmtHdr.channels==1?
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(fmtHdr.bitsPerSample==8?AL_FORMAT_MONO8:AL_FORMAT_MONO16):
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(fmtHdr.bitsPerSample==8?AL_FORMAT_STEREO8:AL_FORMAT_STEREO16));
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freq=fmtHdr.samplesPerSec;
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chunkRemaining -= sizeof(WAVFmtHdr);
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}
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else
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{
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stream->read(sizeof(WAVFmtExHdr), &fmtExHdr);
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chunkRemaining -= sizeof(WAVFmtExHdr);
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}
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}
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// WAV Format header
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else if (!dStrncmp((const char*)chunkHdr.id,"data",4))
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{
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if (fmtHdr.format==0x0001)
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{
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size=chunkHdr.size;
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data=new char[chunkHdr.size];
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if (data)
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{
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stream->read(chunkHdr.size, data);
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#if defined(TORQUE_BIG_ENDIAN)
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// need to endian-flip the 16-bit data.
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if (fmtHdr.bitsPerSample==16) // !!!TBD we don't handle stereo, so may be RL flipped.
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{
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U16 *ds = (U16*)data;
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U16 *de = (U16*)(data+size);
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while (ds<de)
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{
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*ds = convertLEndianToHost(*ds);
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ds++;
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}
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}
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#endif
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chunkRemaining -= chunkHdr.size;
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}
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else
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break;
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}
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else if (fmtHdr.format==0x0011)
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{
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//IMA ADPCM
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}
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else if (fmtHdr.format==0x0055)
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{
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//MP3 WAVE
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}
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}
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// WAV Loop header
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else if (!dStrncmp((const char*)chunkHdr.id,"smpl",4))
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{
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// this struct read is NOT endian safe but it is ok because
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// we are only testing the loops field against ZERO
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stream->read(sizeof(WAVSmplHdr), &smplHdr);
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loop = (smplHdr.loops ? AL_TRUE : AL_FALSE);
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chunkRemaining -= sizeof(WAVSmplHdr);
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}
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// either we have unread chunk data or we found an unknown chunk type
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// loop and read up to 1K bytes at a time until we have
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// read to the end of this chunk
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char buffer[1024];
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AssertFatal(chunkRemaining >= 0, "AudioBuffer::readWAV: remaining chunk data should never be less than zero.");
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while (chunkRemaining > 0)
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{
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S32 readSize = getMin(1024, chunkRemaining);
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stream->read(readSize, buffer);
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chunkRemaining -= readSize;
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}
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fileHdr.size-=(((chunkHdr.size+1)&~1)+8);
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// read next chunk header...
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stream->read(4, &chunkHdr.id[0]);
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stream->read(&chunkHdr.size);
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// unread chunk data rounded up to nearest WORD
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chunkRemaining = chunkHdr.size + (chunkHdr.size&1);
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}
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ResourceManager->closeStream(stream);
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if (data)
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{
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alBufferData(malBuffer, format, data, size, freq);
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delete [] data;
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return (alGetError() == AL_NO_ERROR);
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}
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return false;
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}
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#ifndef TORQUE_NO_OGGVORBIS
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/*! The Read an Ogg Vorbis file from the given ResourceObject and initialize
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an alBuffer with it.
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*/
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bool AudioBuffer::readOgg(ResourceObject *obj)
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{
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OggVorbisFile vf;
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vorbis_info *vi;
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ALenum format = AL_FORMAT_MONO16;
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char *data = NULL;
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ALsizei size = 0;
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ALsizei freq = 22050;
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ALboolean loop = AL_FALSE;
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int current_section = 0;
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#if defined(TORQUE_BIG_ENDIAN)
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int endian = 1;
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#else
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int endian = 0;
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#endif
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int eof = 0;
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Stream *stream = ResourceManager->openStream(obj);
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if (!stream)
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return false;
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if(vf.ov_open(stream, NULL, 0) < 0) {
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return false;
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}
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//Read Vorbis File Info
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vi = vf.ov_info(-1);
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freq = vi->rate;
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long samples = (long)vf.ov_pcm_total(-1);
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if(vi->channels == 1) {
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format = AL_FORMAT_MONO16;
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size = 2 * samples;
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} else {
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format = AL_FORMAT_STEREO16;
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size = 4 * samples;
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}
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data=new char[size];
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if (data)
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{
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long ret = oggRead(&vf, data, size, endian, ¤t_section);
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}
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/* cleanup */
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vf.ov_clear();
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ResourceManager->closeStream(stream);
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if (data)
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{
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alBufferData(malBuffer, format, data, size, freq);
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delete [] data;
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return (alGetError() == AL_NO_ERROR);
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}
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return false;
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}
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// ov_read() only returns a maximum of one page worth of data
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// this helper function will repeat the read until buffer is full
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long AudioBuffer::oggRead(OggVorbisFile* vf, char *buffer,int length,
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int bigendianp,int *bitstream)
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{
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long bytesRead = 0;
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long totalBytes = 0;
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long offset = 0;
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long bytesToRead = 0;
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//while((offset + CHUNKSIZE) < length) {
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while((offset) < length)
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{
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if((length - offset) < CHUNKSIZE)
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bytesToRead = length - offset;
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else
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bytesToRead = CHUNKSIZE;
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bytesRead = vf->ov_read(buffer, bytesToRead, bigendianp, bitstream);
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if(bytesRead <= 0)
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break;
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offset += bytesRead;
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buffer += bytesRead;
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}
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return offset;
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}
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#endif
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