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64
Torque/SDK/engine/audio/audioStreamSource.h
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64
Torque/SDK/engine/audio/audioStreamSource.h
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//--------------------------------------------
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// audioStreamSource.h
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// header for streaming audio source
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//
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// Kurtis Seebaldt
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//--------------------------------------------
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#ifndef _AUDIOSTREAMSOURCE_H_
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#define _AUDIOSTREAMSOURCE_H_
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#ifndef _PLATFORM_H_
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#include "platform/platform.h"
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#endif
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#ifndef _PLATFORMAUDIO_H_
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#include "platform/platformAudio.h"
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#endif
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#ifndef _PLATFORMAL_H_
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#include "platform/platformAL.h"
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#endif
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#ifndef _AUDIOBUFFER_H_
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#include "audio/audioBuffer.h"
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#endif
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#ifndef _RESMANAGER_H_
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#include "core/resManager.h"
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#endif
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#define NUMBUFFERS 16
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class AudioStreamSource
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{
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public:
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//need this because subclasses are deleted through base pointer
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virtual ~AudioStreamSource() {}
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virtual bool initStream() = 0;
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virtual bool updateBuffers() = 0;
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virtual void freeStream() = 0;
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virtual F32 getElapsedTime() = 0;
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virtual F32 getTotalTime() = 0;
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//void clear();
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AUDIOHANDLE mHandle;
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ALuint mSource;
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Audio::Description mDescription;
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AudioSampleEnvironment *mEnvironment;
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Point3F mPosition;
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Point3F mDirection;
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F32 mPitch;
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F32 mScore;
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U32 mCullTime;
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bool bFinishedPlaying;
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bool bIsValid;
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#ifdef TORQUE_OS_LINUX
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void checkPosition();
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#endif
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protected:
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const char* mFilename;
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};
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#endif // _AUDIOSTREAMSOURCE_H_
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