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149
Torque/SDK/engine/collision/concretePolyList.cc
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149
Torque/SDK/engine/collision/concretePolyList.cc
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//-----------------------------------------------------------------------------
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// Torque Game Engine
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// Copyright (C) GarageGames.com, Inc.
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//-----------------------------------------------------------------------------
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#include "dgl/dgl.h"
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#include "math/mMath.h"
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#include "console/console.h"
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#include "collision/concretePolyList.h"
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//----------------------------------------------------------------------------
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ConcretePolyList::ConcretePolyList()
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{
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VECTOR_SET_ASSOCIATION(mPolyList);
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VECTOR_SET_ASSOCIATION(mVertexList);
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VECTOR_SET_ASSOCIATION(mIndexList);
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VECTOR_SET_ASSOCIATION(mPolyPlaneList);
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mIndexList.reserve(100);
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}
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ConcretePolyList::~ConcretePolyList()
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{
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}
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//----------------------------------------------------------------------------
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void ConcretePolyList::clear()
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{
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// Only clears internal data
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mPolyList.clear();
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mVertexList.clear();
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mIndexList.clear();
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mPolyPlaneList.clear();
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}
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//----------------------------------------------------------------------------
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U32 ConcretePolyList::addPoint(const Point3F& p)
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{
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mVertexList.increment();
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Point3F& v = mVertexList.last();
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v.x = p.x * mScale.x;
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v.y = p.y * mScale.y;
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v.z = p.z * mScale.z;
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mMatrix.mulP(v);
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return mVertexList.size() - 1;
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}
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U32 ConcretePolyList::addPlane(const PlaneF& plane)
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{
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mPolyPlaneList.increment();
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mPlaneTransformer.transform(plane, mPolyPlaneList.last());
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return mPolyPlaneList.size() - 1;
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}
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//----------------------------------------------------------------------------
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void ConcretePolyList::begin(U32 material,U32 surfaceKey)
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{
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mPolyList.increment();
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Poly& poly = mPolyList.last();
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poly.object = mCurrObject;
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poly.material = material;
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poly.vertexStart = mIndexList.size();
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poly.surfaceKey = surfaceKey;
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}
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//----------------------------------------------------------------------------
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void ConcretePolyList::plane(U32 v1,U32 v2,U32 v3)
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{
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mPolyList.last().plane.set(mVertexList[v1],
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mVertexList[v2],mVertexList[v3]);
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}
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void ConcretePolyList::plane(const PlaneF& p)
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{
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mPlaneTransformer.transform(p, mPolyList.last().plane);
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}
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void ConcretePolyList::plane(const U32 index)
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{
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AssertFatal(index < mPolyPlaneList.size(), "Out of bounds index!");
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mPolyList.last().plane = mPolyPlaneList[index];
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}
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const PlaneF& ConcretePolyList::getIndexedPlane(const U32 index)
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{
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AssertFatal(index < mPolyPlaneList.size(), "Out of bounds index!");
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return mPolyPlaneList[index];
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}
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//----------------------------------------------------------------------------
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void ConcretePolyList::vertex(U32 vi)
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{
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mIndexList.push_back(vi);
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}
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//----------------------------------------------------------------------------
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bool ConcretePolyList::isEmpty() const
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{
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return false;
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}
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void ConcretePolyList::end()
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{
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Poly& poly = mPolyList.last();
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poly.vertexCount = mIndexList.size() - poly.vertexStart;
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}
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void ConcretePolyList::render()
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{
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glVertexPointer(3,GL_FLOAT,sizeof(Point3F),mVertexList.address());
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glEnableClientState(GL_VERTEX_ARRAY);
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glColor4f(1,0,0,0.25);
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glEnable(GL_BLEND);
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glDisable(GL_CULL_FACE);
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glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
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Poly * p;
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for (p = mPolyList.begin(); p < mPolyList.end(); p++) {
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if(p->material != 0xFFFFFFFF)
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glDrawElements(GL_POLYGON,p->vertexCount,
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GL_UNSIGNED_INT,&mIndexList[p->vertexStart]);
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}
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glColor3f(0.6,0.6,0.6);
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glDisable(GL_BLEND);
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for (p = mPolyList.begin(); p < mPolyList.end(); p++) {
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glDrawElements(GL_LINE_LOOP,p->vertexCount,
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GL_UNSIGNED_INT,&mIndexList[p->vertexStart]);
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}
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glDisableClientState(GL_VERTEX_ARRAY);
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}
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