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66
Torque/SDK/engine/collision/concretePolyList.h
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66
Torque/SDK/engine/collision/concretePolyList.h
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//-----------------------------------------------------------------------------
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// Torque Game Engine
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// Copyright (C) GarageGames.com, Inc.
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//-----------------------------------------------------------------------------
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#ifndef _CONCRETEPOLYLIST_H_
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#define _CONCRETEPOLYLIST_H_
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#ifndef _ABSTRACTPOLYLIST_H_
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#include "collision/abstractPolyList.h"
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#endif
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/// A concrete, renderable PolyList
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///
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/// This class is used to store geometry from a PolyList query.
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///
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/// It allows you to render this data, as well.
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///
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/// @see AbstractPolyList
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class ConcretePolyList : public AbstractPolyList
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{
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public:
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struct Poly {
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PlaneF plane;
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SceneObject* object;
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U32 material;
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U32 vertexStart;
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U32 vertexCount;
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U32 surfaceKey;
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};
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typedef Vector<PlaneF> PlaneList;
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typedef Vector<Point3F> VertexList;
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typedef Vector<Poly> PolyList;
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typedef Vector<U32> IndexList;
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PolyList mPolyList;
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VertexList mVertexList;
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IndexList mIndexList;
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PlaneList mPolyPlaneList;
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public:
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ConcretePolyList();
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~ConcretePolyList();
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void clear();
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// Virtual methods
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U32 addPoint(const Point3F& p);
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U32 addPlane(const PlaneF& plane);
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void begin(U32 material,U32 surfaceKey);
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void plane(U32 v1,U32 v2,U32 v3);
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void plane(const PlaneF& p);
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void plane(const U32 index);
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void vertex(U32 vi);
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void end();
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void render();
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bool isEmpty() const;
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protected:
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const PlaneF& getIndexedPlane(const U32 index);
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};
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#endif // _H_EARLYOUTPOLYLIST_
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