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Torque/SDK/engine/console/compiler.h
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235
Torque/SDK/engine/console/compiler.h
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//-----------------------------------------------------------------------------
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// Torque Game Engine
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// Copyright (C) GarageGames.com, Inc.
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//-----------------------------------------------------------------------------
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#ifndef _COMPILER_H_
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#define _COMPILER_H_
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class Stream;
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class DataChunker;
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#include "platform/platform.h"
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#include "console/ast.h"
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#include "console/codeBlock.h"
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// Autogenerated, so we should only ever include from once place - here.
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// (We can't stick include guards in it without patching bison.)
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#ifndef _CMDGRAM_H_
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#define _CMDGRAM_H_
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#include "console/cmdgram.h"
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#endif
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namespace Compiler
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{
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/// The opcodes for the TorqueScript VM.
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enum CompiledInstructions
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{
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OP_FUNC_DECL,
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OP_CREATE_OBJECT,
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OP_ADD_OBJECT,
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OP_END_OBJECT,
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OP_JMPIFFNOT,
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OP_JMPIFNOT,
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OP_JMPIFF,
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OP_JMPIF,
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OP_JMPIFNOT_NP,
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OP_JMPIF_NP,
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OP_JMP,
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OP_RETURN,
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OP_CMPEQ,
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OP_CMPGR,
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OP_CMPGE,
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OP_CMPLT,
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OP_CMPLE,
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OP_CMPNE,
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OP_XOR,
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OP_MOD,
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OP_BITAND,
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OP_BITOR,
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OP_NOT,
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OP_NOTF,
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OP_ONESCOMPLEMENT,
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OP_SHR,
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OP_SHL,
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OP_AND,
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OP_OR,
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OP_ADD,
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OP_SUB,
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OP_MUL,
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OP_DIV,
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OP_NEG,
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OP_SETCURVAR,
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OP_SETCURVAR_CREATE,
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OP_SETCURVAR_ARRAY,
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OP_SETCURVAR_ARRAY_CREATE,
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OP_LOADVAR_UINT,
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OP_LOADVAR_FLT,
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OP_LOADVAR_STR,
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OP_SAVEVAR_UINT,
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OP_SAVEVAR_FLT,
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OP_SAVEVAR_STR,
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OP_SETCUROBJECT,
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OP_SETCUROBJECT_NEW,
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OP_SETCURFIELD,
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OP_SETCURFIELD_ARRAY,
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OP_LOADFIELD_UINT,
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OP_LOADFIELD_FLT,
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OP_LOADFIELD_STR,
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OP_SAVEFIELD_UINT,
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OP_SAVEFIELD_FLT,
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OP_SAVEFIELD_STR,
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OP_STR_TO_UINT,
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OP_STR_TO_FLT,
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OP_STR_TO_NONE,
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OP_FLT_TO_UINT,
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OP_FLT_TO_STR,
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OP_FLT_TO_NONE,
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OP_UINT_TO_FLT,
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OP_UINT_TO_STR,
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OP_UINT_TO_NONE,
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OP_LOADIMMED_UINT,
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OP_LOADIMMED_FLT,
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OP_TAG_TO_STR,
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OP_LOADIMMED_STR,
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OP_LOADIMMED_IDENT,
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OP_CALLFUNC_RESOLVE,
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OP_CALLFUNC,
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OP_ADVANCE_STR,
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OP_ADVANCE_STR_APPENDCHAR,
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OP_ADVANCE_STR_COMMA,
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OP_ADVANCE_STR_NUL,
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OP_REWIND_STR,
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OP_TERMINATE_REWIND_STR,
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OP_COMPARE_STR,
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OP_PUSH,
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OP_PUSH_FRAME,
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OP_BREAK,
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OP_INVALID
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};
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//------------------------------------------------------------
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F64 consoleStringToNumber(const char *str, StringTableEntry file = 0, U32 line = 0);
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U32 precompileBlock(StmtNode *block, U32 loopCount);
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U32 compileBlock(StmtNode *block, U32 *codeStream, U32 ip, U32 continuePoint, U32 breakPoint);
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//------------------------------------------------------------
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struct CompilerIdentTable
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{
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struct Entry
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{
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U32 offset;
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U32 ip;
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Entry *next;
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Entry *nextIdent;
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};
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Entry *list;
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void add(StringTableEntry ste, U32 ip);
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void reset();
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void write(Stream &st);
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};
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//------------------------------------------------------------
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struct CompilerStringTable
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{
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U32 totalLen;
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struct Entry
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{
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char *string;
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U32 start;
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U32 len;
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bool tag;
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Entry *next;
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};
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Entry *list;
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char buf[256];
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U32 add(const char *str, bool caseSens = true, bool tag = false);
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U32 addIntString(U32 value);
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U32 addFloatString(F64 value);
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void reset();
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char *build();
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void write(Stream &st);
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};
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//------------------------------------------------------------
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struct CompilerFloatTable
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{
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struct Entry
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{
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F64 val;
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Entry *next;
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};
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U32 count;
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Entry *list;
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U32 add(F64 value);
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void reset();
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F64 *build();
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void write(Stream &st);
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};
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//------------------------------------------------------------
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inline StringTableEntry U32toSTE(U32 u)
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{
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return *((StringTableEntry *) &u);
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}
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extern U32 (*STEtoU32)(StringTableEntry ste, U32 ip);
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U32 evalSTEtoU32(StringTableEntry ste, U32);
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U32 compileSTEtoU32(StringTableEntry ste, U32 ip);
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CompilerStringTable *getCurrentStringTable();
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CompilerStringTable &getGlobalStringTable();
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CompilerStringTable &getFunctionStringTable();
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void setCurrentStringTable (CompilerStringTable* cst);
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CompilerFloatTable *getCurrentFloatTable();
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CompilerFloatTable &getGlobalFloatTable();
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CompilerFloatTable &getFunctionFloatTable();
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void setCurrentFloatTable (CompilerFloatTable* cst);
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CompilerIdentTable &getIdentTable();
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void precompileIdent(StringTableEntry ident);
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CodeBlock *getBreakCodeBlock();
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void setBreakCodeBlock(CodeBlock *cb);
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/// Helper function to reset the float, string, and ident tables to a base
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/// starting state.
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void resetTables();
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void *consoleAlloc(U32 size);
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void consoleAllocReset();
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extern bool gSyntaxError;
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};
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#endif
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