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274
Torque/SDK/engine/console/telnetConsole.cc
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274
Torque/SDK/engine/console/telnetConsole.cc
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//-----------------------------------------------------------------------------
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// Torque Game Engine
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// Copyright (C) GarageGames.com, Inc.
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//-----------------------------------------------------------------------------
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#include "platform/platform.h"
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#include "platform/event.h"
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#include "console/telnetConsole.h"
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#include "platform/gameInterface.h"
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TelnetConsole *TelConsole = NULL;
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void TelnetConsole::create()
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{
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TelConsole = new TelnetConsole;
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}
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void TelnetConsole::destroy()
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{
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delete TelConsole;
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TelConsole = NULL;
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}
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ConsoleFunction( telnetSetParameters, void, 4, 5, "(int port, string consolePass, string listenPass)"
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"Initialize and open the telnet console.\n\n"
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"@param port Port to listen on for console connections (0 will shut down listening).\n"
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"@param consolePass Password for read/write access to console.\n"
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"@param listenPass Password for read access to console."
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"@param remoteEcho [optional] Enable echoing back to the client, off by default.")
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{
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if (TelConsole)
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{
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bool remoteEcho = false;
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if( argc == 5 )
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remoteEcho = dAtob( argv[4] );
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TelConsole->setTelnetParameters(dAtoi(argv[1]), argv[2], argv[3], remoteEcho);
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}
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}
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static void telnetCallback(ConsoleLogEntry::Level level, const char *consoleLine)
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{
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level;
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if (TelConsole)
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TelConsole->processConsoleLine(consoleLine);
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}
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TelnetConsole::TelnetConsole()
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{
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Con::addConsumer(telnetCallback);
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mAcceptSocket = InvalidSocket;
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mAcceptPort = -1;
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mClientList = NULL;
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mRemoteEchoEnabled = false;
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}
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TelnetConsole::~TelnetConsole()
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{
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Con::removeConsumer(telnetCallback);
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if(mAcceptSocket != InvalidSocket)
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Net::closeSocket(mAcceptSocket);
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TelnetClient *walk = mClientList, *temp;
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while(walk)
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{
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temp = walk->nextClient;
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if(walk->socket != InvalidSocket)
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Net::closeSocket(walk->socket);
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delete walk;
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walk = temp;
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}
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}
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void TelnetConsole::setTelnetParameters(S32 port, const char *telnetPassword, const char *listenPassword, bool remoteEcho)
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{
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if(port == mAcceptPort)
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return;
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mRemoteEchoEnabled = remoteEcho;
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if(mAcceptSocket != InvalidSocket)
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{
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Net::closeSocket(mAcceptSocket);
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mAcceptSocket = InvalidSocket;
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}
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mAcceptPort = port;
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if(mAcceptPort != -1 && mAcceptPort != 0)
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{
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mAcceptSocket = Net::openSocket();
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Net::bind(mAcceptSocket, mAcceptPort);
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Net::listen(mAcceptSocket, 4);
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Net::setBlocking(mAcceptSocket, false);
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}
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dStrncpy(mTelnetPassword, telnetPassword, PasswordMaxLength);
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dStrncpy(mListenPassword, listenPassword, PasswordMaxLength);
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}
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void TelnetConsole::processConsoleLine(const char *consoleLine)
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{
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if (mClientList==NULL) return; // just escape early. don't even do another step...
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// ok, spew this line out to all our subscribers...
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S32 len = dStrlen(consoleLine)+1;
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for(TelnetClient *walk = mClientList; walk; walk = walk->nextClient)
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{
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if(walk->state == FullAccessConnected || walk->state == ReadOnlyConnected)
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{
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Net::send(walk->socket, (const unsigned char*)consoleLine, len);
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Net::send(walk->socket, (const unsigned char*)"\r\n", 2);
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}
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}
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}
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void TelnetConsole::process()
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{
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NetAddress address;
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if(mAcceptSocket != InvalidSocket)
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{
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// ok, see if we have any new connections:
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NetSocket newConnection;
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newConnection = Net::accept(mAcceptSocket, &address);
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if(newConnection != InvalidSocket)
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{
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Con::printf ("Telnet connection from %i.%i.%i.%i",
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address.netNum[0], address.netNum[1], address.netNum[2], address.netNum[3]);
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TelnetClient *cl = new TelnetClient;
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cl->socket = newConnection;
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cl->curPos = 0;
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cl->state = PasswordTryOne;
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Net::setBlocking(newConnection, false);
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char *connectMessage = "Torque Telnet Remote Console\r\n\r\nEnter Password:";
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Net::send(cl->socket, (const unsigned char*)connectMessage, dStrlen(connectMessage)+1);
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cl->nextClient = mClientList;
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mClientList = cl;
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}
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}
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char recvBuf[256];
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char reply[1024];
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// see if we have any input to process...
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for(TelnetClient *client = mClientList; client; client = client->nextClient)
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{
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S32 numBytes;
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Net::Error err = Net::recv(client->socket, (unsigned char*)recvBuf, sizeof(recvBuf), &numBytes);
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if((err != Net::NoError && err != Net::WouldBlock) || numBytes == 0)
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{
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Net::closeSocket(client->socket);
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client->socket = InvalidSocket;
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continue;
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}
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S32 replyPos = 0;
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for(S32 i = 0; i < numBytes;i++)
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{
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if(recvBuf[i] == '\r')
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continue;
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// execute the current command
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if(recvBuf[i] == '\n')
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{
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reply[replyPos++] = '\r';
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reply[replyPos++] = '\n';
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client->curLine[client->curPos] = 0;
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client->curPos = 0;
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if(client->state == FullAccessConnected)
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{
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Net::send(client->socket, (const unsigned char*)reply, replyPos);
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replyPos = 0;
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dStrcpy(mPostEvent.data, client->curLine);
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mPostEvent.size = ConsoleEventHeaderSize + dStrlen(client->curLine) + 1;
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Game->postEvent(mPostEvent);
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// note - send prompt next
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const char *prompt = Con::getVariable("Con::Prompt");
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Net::send(client->socket, (const unsigned char*)prompt, dStrlen(prompt));
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}
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else if(client->state == ReadOnlyConnected)
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{
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Net::send(client->socket, (const unsigned char*)reply, replyPos);
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replyPos = 0;
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}
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else
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{
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client->state++;
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if(!dStrncmp(client->curLine, mTelnetPassword, PasswordMaxLength))
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{
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Net::send(client->socket, (const unsigned char*)reply, replyPos);
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replyPos = 0;
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// send prompt
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const char *prompt = Con::getVariable("Con::Prompt");
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Net::send(client->socket, (const unsigned char*)prompt, dStrlen(prompt));
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client->state = FullAccessConnected;
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}
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else if(!dStrncmp(client->curLine, mListenPassword, PasswordMaxLength))
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{
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Net::send(client->socket, (const unsigned char*)reply, replyPos);
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replyPos = 0;
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// send prompt
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const char *listenConnected = "Connected.\r\n";
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Net::send(client->socket, (const unsigned char*)listenConnected, dStrlen(listenConnected));
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client->state = ReadOnlyConnected;
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}
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else
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{
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const char *sendStr;
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if(client->state == DisconnectThisDude)
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sendStr = "Too many tries... cya.";
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else
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sendStr = "Nope... try agian.\r\nEnter Password:";
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Net::send(client->socket, (const unsigned char*)sendStr, dStrlen(sendStr));
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if(client->state == DisconnectThisDude)
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{
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Net::closeSocket(client->socket);
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client->socket = InvalidSocket;
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}
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}
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}
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}
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else if(recvBuf[i] == '\b')
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{
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// pull the old backspace manuever...
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if(client->curPos > 0)
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{
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client->curPos--;
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if(client->state == FullAccessConnected)
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{
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reply[replyPos++] = '\b';
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reply[replyPos++] = ' ';
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reply[replyPos++] = '\b';
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}
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}
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}
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else if(client->curPos < Con::MaxLineLength-1)
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{
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client->curLine[client->curPos++] = recvBuf[i];
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// don't echo password chars...
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if(client->state == FullAccessConnected)
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reply[replyPos++] = recvBuf[i];
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}
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}
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// Echo the character back to the user, unless the remote echo
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// is disabled (by default)
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if(replyPos && mRemoteEchoEnabled)
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Net::send(client->socket, (const unsigned char*)reply, replyPos);
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}
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TelnetClient ** walk = &mClientList;
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TelnetClient *cl;
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while((cl = *walk) != NULL)
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{
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if(cl->socket == InvalidSocket)
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{
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*walk = cl->nextClient;
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delete cl;
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}
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else
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walk = &cl->nextClient;
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}
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}
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