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42
Torque/SDK/engine/core/bitRender.h
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42
Torque/SDK/engine/core/bitRender.h
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//-----------------------------------------------------------------------------
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// Torque Game Engine
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// Copyright (C) GarageGames.com, Inc.
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//-----------------------------------------------------------------------------
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#ifndef _BITRENDER_H_
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#define _BITRENDER_H_
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#ifndef _MMATH_H_
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#include "math/mMath.h"
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#endif
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/// Functions for rendering to 1bpp bitmaps.
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///
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/// Used primarily for fast shadow rendering.
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struct BitRender
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{
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/// Render a triangle to a bitmap of 1-bit per pixel and size dim X dim.
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static void render(const Point2I *, const Point2I *, const Point2I *, S32 dim, U32 * bits);
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/// Render a number of triangle strips to 1-bit per pixel bmp of size dim by dim.
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static void render_strips(const U8 * draw, S32 numDraw, S32 szDraw, const U16 * indices, const Point2I * points, S32 dim, U32 * bits);
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/// Render a number of triangles to 1-bit per pixel bmp of size dim by dim.
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static void render_tris(const U8 * draw, S32 numDraw, S32 szDraw, const U16 * indices, const Point2I * points, S32 dim, U32 * bits);
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/// @name Render Bits
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/// These are used to convert a 1bpp bitmap to an 8bpp bitmap.
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///
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/// @see Shadow::endRenderToBitmap
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/// @{
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/// Render bits to the bitmap.
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static void bitTo8Bit(U32 * bits, U32 * eightBits, S32 dim);
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/// Render bits to the bitmap, with gaussian pass.
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static void bitTo8Bit_3(U32 * bits, U32 * eightBits, S32 dim);
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/// @}
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};
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#endif // _BIT_RENDER_H_
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