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Torque/SDK/engine/core/fileio.h
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121
Torque/SDK/engine/core/fileio.h
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//-----------------------------------------------------------------------------
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// Torque Game Engine
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// Copyright (C) GarageGames.com, Inc.
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//-----------------------------------------------------------------------------
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#ifndef _FILEIO_H_
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#define _FILEIO_H_
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#ifndef _PLATFORM_H_
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#include "platform/platform.h"
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#endif
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class File
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{
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public:
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/// What is the status of our file handle?
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enum Status
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{
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Ok = 0, ///< Ok!
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IOError, ///< Read or Write error
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EOS, ///< End of Stream reached (mostly for reads)
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IllegalCall, ///< An unsupported operation used. Always accompanied by AssertWarn
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Closed, ///< Tried to operate on a closed stream (or detached filter)
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UnknownError ///< Catchall
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};
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/// How are we accessing the file?
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enum AccessMode
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{
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Read = 0, ///< Open for read only, starting at beginning of file.
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Write = 1, ///< Open for write only, starting at beginning of file; will blast old contents of file.
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ReadWrite = 2, ///< Open for read-write.
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WriteAppend = 3 ///< Write-only, starting at end of file.
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};
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/// Flags used to indicate what we can do to the file.
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enum Capability
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{
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FileRead = BIT(0),
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FileWrite = BIT(1)
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};
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private:
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void *handle; ///< Pointer to the file handle.
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Status currentStatus; ///< Current status of the file (Ok, IOError, etc.).
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U32 capability; ///< Keeps track of file capabilities.
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File(const File&); ///< This is here to disable the copy constructor.
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File& operator=(const File&); ///< This is here to disable assignment.
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public:
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File(); ///< Default constructor
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virtual ~File(); ///< Destructor
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/// Opens a file for access using the specified AccessMode
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///
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/// @returns The status of the file
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Status open(const char *filename, const AccessMode openMode);
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/// Gets the current position in the file
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///
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/// This is in bytes from the beginning of the file.
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U32 getPosition() const;
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/// Sets the current position in the file.
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///
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/// You can set either a relative or absolute position to go to in the file.
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///
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/// @code
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/// File *foo;
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///
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/// ... set up file ...
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///
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/// // Go to byte 32 in the file...
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/// foo->setPosition(32);
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///
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/// // Now skip back 20 bytes...
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/// foo->setPosition(-20, false);
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///
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/// // And forward 17...
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/// foo->setPosition(17, false);
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/// @endcode
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///
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/// @returns The status of the file
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Status setPosition(S32 position, bool absolutePos = true);
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/// Returns the size of the file
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U32 getSize() const;
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/// Make sure everything that's supposed to be written to the file gets written.
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///
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/// @returns The status of the file.
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Status flush();
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/// Closes the file
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///
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/// @returns The status of the file.
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Status close();
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/// Gets the status of the file
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Status getStatus() const;
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/// Reads "size" bytes from the file, and dumps data into "dst".
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/// The number of actual bytes read is returned in bytesRead
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/// @returns The status of the file
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Status read(U32 size, char *dst, U32 *bytesRead = NULL);
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/// Writes "size" bytes into the file from the pointer "src".
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/// The number of actual bytes written is returned in bytesWritten
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/// @returns The status of the file
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Status write(U32 size, const char *src, U32 *bytesWritten = NULL);
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/// Returns whether or not this file is capable of the given function.
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bool hasCapability(Capability cap) const;
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protected:
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Status setStatus(); ///< Called after error encountered.
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Status setStatus(Status status); ///< Setter for the current status.
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};
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#endif // _FILE_IO_H_
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