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66
Torque/SDK/engine/core/tokenizer.h
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66
Torque/SDK/engine/core/tokenizer.h
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//-----------------------------------------------------------------------------
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// Torque Game Engine
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// Copyright (C) GarageGames.com, Inc.
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//-----------------------------------------------------------------------------
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#ifndef _TOKENIZER_H_
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#define _TOKENIZER_H_
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//Includes
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#ifndef _PLATFORM_H_
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#include "platform/platform.h"
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#endif
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#include "core/stream.h"
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class SizedStream;
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class Tokenizer
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{
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public:
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enum {
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MaxTokenSize = 1023
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};
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private:
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char mFileName[1024];
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char* mpBuffer;
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U32 mBufferSize;
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U32 mCurrPos;
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U32 mCurrLine;
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U32 mPrevPos;
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U32 mStartPos;
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char mCurrTokenBuffer[MaxTokenSize + 1];
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bool mTokenIsCurrent;
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public:
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Tokenizer();
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~Tokenizer();
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bool openFile(const char* pFileName);
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bool openFile(Stream* pStream);
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bool advanceToken(const bool crossLine, const bool assertAvailable = false);
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bool regressToken(const bool crossLine);
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bool tokenAvailable();
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const char* getToken() const;
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bool tokenICmp(const char* pCmp) const;
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bool findToken(const char* pCmp);
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bool findToken(U32 start, const char* pCmp);
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const char* getFileName() const { return mFileName; }
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U32 getCurrentLine() const { return mCurrLine; }
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U32 getCurrentPos() const { return mCurrPos; }
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bool setCurrentPos(U32 pos);
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bool reset();
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bool endOfFile();
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};
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#endif //_TOKENIZER_H_
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