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50
Torque/SDK/engine/dgl/bitmapBm8.cc
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50
Torque/SDK/engine/dgl/bitmapBm8.cc
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//-----------------------------------------------------------------------------
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// Torque Game Engine
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// Copyright (C) GarageGames.com, Inc.
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//-----------------------------------------------------------------------------
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#include "dgl/gBitmap.h"
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#include "dgl/gPalette.h"
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#include "core/stream.h"
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#include "platform/platform.h"
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bool GBitmap::readBmp8(Stream& stream)
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{
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stream.read(&byteSize);
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stream.read(&width);
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stream.read(&height);
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stream.read(&bytesPerPixel);
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stream.read(&numMipLevels);
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U32 i;
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for (i = 0; i < numMipLevels; i++)
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stream.read(&mipLevelOffsets[i]);
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internalFormat = GBitmap::Palettized;
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pPalette = new GPalette;
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pPalette->read(stream);
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pBits = new U8[byteSize];
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stream.read(byteSize, pBits);
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return true;
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}
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bool GBitmap::writeBmp8(Stream& stream)
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{
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AssertFatal(pPalette != NULL, "Error, must have a palette to write the bmp!");
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stream.write(byteSize);
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stream.write(width);
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stream.write(height);
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stream.write(bytesPerPixel);
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stream.write(numMipLevels);
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U32 i;
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for (i = 0; i < numMipLevels; i++)
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stream.write(mipLevelOffsets[i]);
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pPalette->write(stream);
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stream.write(byteSize, pBits);
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return true;
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}
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