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65
Torque/SDK/engine/dgl/lensFlare.h
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65
Torque/SDK/engine/dgl/lensFlare.h
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//-----------------------------------------------------------------------------
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// Torque Game Engine
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// Copyright (C) GarageGames.com, Inc.
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//-----------------------------------------------------------------------------
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#ifndef _LENSFLARE_H_
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#define _LENSFLARE_H_
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#ifndef _GTEXMANAGER_H_
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#include "dgl/gTexManager.h"
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#endif
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#ifndef _PLATFORM_H_
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#include "platform/platform.h"
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#endif
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#ifndef _MMATH_H_
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#include "math/mMath.h"
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#endif
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#ifndef _TVECTOR_H_
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#include "core/tVector.h"
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#endif
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#ifndef _COLOR_H_
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#include "core/color.h"
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#endif
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//**************************************************************************
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// Lens flare data
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//**************************************************************************
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struct LFlare
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{
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ColorF color;
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TextureHandle tex;
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F32 size; // size in screen pixels (scaled to 640x480)
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F32 offset; // offset of flare along flare line values around 0.0-1.0 are good
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LFlare()
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{
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dMemset( this, 0, sizeof( LFlare ) );
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color.set( 1.0, 1.0, 1.0, 1.0 );
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}
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};
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//**************************************************************************
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// Lens Flare
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//**************************************************************************
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class LensFlare
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{
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private:
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Vector <LFlare*> mFlareList;
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void renderFlare( Point3F &pos, const LFlare &flare );
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public:
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~LensFlare();
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void addFlare( LFlare &flare );
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void render( const MatrixF &camTrans, const Point3F &lightPos );
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};
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#endif
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