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103
Torque/SDK/engine/editor/editTSCtrl.h
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103
Torque/SDK/engine/editor/editTSCtrl.h
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//-----------------------------------------------------------------------------
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// Torque Game Engine
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// Copyright (C) GarageGames.com, Inc.
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//-----------------------------------------------------------------------------
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#ifndef _EDITTSCTRL_H_
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#define _EDITTSCTRL_H_
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#ifndef _GUITSCONTROL_H_
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#include "gui/core/guiTSControl.h"
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#endif
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struct Gui3DMouseEvent : public GuiEvent
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{
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Point3F vec;
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Point3F pos;
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};
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class EditManager;
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class EditTSCtrl : public GuiTSCtrl
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{
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private:
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typedef GuiTSCtrl Parent;
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// EditTSCtrl
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void make3DMouseEvent(Gui3DMouseEvent & gui3Devent, const GuiEvent &event);
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void getCursor(GuiCursor *&cursor, bool &showCursor, const GuiEvent &lastGuiEvent);
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void onMouseUp(const GuiEvent & event);
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void onMouseDown(const GuiEvent & event);
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void onMouseMove(const GuiEvent & event);
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void onMouseDragged(const GuiEvent & event);
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void onMouseEnter(const GuiEvent & event);
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void onMouseLeave(const GuiEvent & event);
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void onRightMouseDown(const GuiEvent & event);
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void onRightMouseUp(const GuiEvent & event);
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void onRightMouseDragged(const GuiEvent & event);
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bool onInputEvent(const InputEvent & event);
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virtual void updateGuiInfo() {};
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virtual void renderScene(const RectI &){};
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void renderMissionArea();
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// GuiTSCtrl
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void renderWorld(const RectI & updateRect);
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protected:
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EditManager * mEditManager;
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Gui3DMouseEvent mLastEvent;
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public:
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EditTSCtrl();
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~EditTSCtrl();
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// SimObject
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bool onAdd();
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//
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bool mRenderMissionArea;
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ColorI mMissionAreaFillColor;
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ColorI mMissionAreaFrameColor;
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//
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ColorI mConsoleFrameColor;
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ColorI mConsoleFillColor;
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S32 mConsoleSphereLevel;
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S32 mConsoleCircleSegments;
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S32 mConsoleLineWidth;
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static void initPersistFields();
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static void consoleInit();
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//
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bool mConsoleRendering;
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bool mRightMousePassThru;
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// all editors will share a camera
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static Point3F smCamPos;
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static EulerF smCamRot;
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static MatrixF smCamMatrix;
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static F32 smVisibleDistance;
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// GuiTSCtrl
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bool processCameraQuery(CameraQuery * query);
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// guiControl
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virtual void onRender(Point2I offset, const RectI &updateRect);
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virtual void on3DMouseUp(const Gui3DMouseEvent &){};
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virtual void on3DMouseDown(const Gui3DMouseEvent &){};
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virtual void on3DMouseMove(const Gui3DMouseEvent &){};
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virtual void on3DMouseDragged(const Gui3DMouseEvent &){};
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virtual void on3DMouseEnter(const Gui3DMouseEvent &){};
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virtual void on3DMouseLeave(const Gui3DMouseEvent &){};
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virtual void on3DRightMouseDown(const Gui3DMouseEvent &){};
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virtual void on3DRightMouseUp(const Gui3DMouseEvent &){};
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virtual void on3DRightMouseDragged(const Gui3DMouseEvent &){};
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virtual void get3DCursor(GuiCursor *&cursor, bool &visible, const Gui3DMouseEvent &);
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DECLARE_CONOBJECT(EditTSCtrl);
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};
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#endif
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