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58
Torque/SDK/engine/editor/guiTerrPreviewCtrl.h
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58
Torque/SDK/engine/editor/guiTerrPreviewCtrl.h
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//-----------------------------------------------------------------------------
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// Torque Game Engine
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// Copyright (C) GarageGames.com, Inc.
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//-----------------------------------------------------------------------------
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#ifndef _GUITERRPREVIEWCTRL_H_
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#define _GUITERRPREVIEWCTRL_H_
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#ifndef _GUICONTROL_H_
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#include "gui/core/guiControl.h"
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#endif
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#ifndef _GUITSCONTROL_H_
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#include "gui/core/guiTSControl.h"
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#endif
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class GuiTerrPreviewCtrl : public GuiControl
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{
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private:
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typedef GuiControl Parent;
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TextureHandle mTextureHandle;
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Point2F mRoot;
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Point2F mOrigin;
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Point2F mWorldScreenCenter;
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Point2F mCamera;
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F32 mTerrainSize;
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Point2F& wrap(const Point2F &p);
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Point2F& worldToTexture(const Point2F &p);
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Point2F& worldToCtrl(const Point2F &p);
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public:
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//creation methods
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DECLARE_CONOBJECT(GuiTerrPreviewCtrl);
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GuiTerrPreviewCtrl();
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static void initPersistFields();
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//Parental methods
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bool onWake();
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void onSleep();
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void setBitmap(const TextureHandle &handle);
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void reset();
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void setRoot();
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void setRoot(const Point2F &root);
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void setOrigin(const Point2F &origin);
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const Point2F& getRoot() { return mRoot; }
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const Point2F& getOrigin() { return mOrigin; }
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//void setValue(const Point2F *center, const Point2F *camera);
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//const char *getScriptValue();
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void onPreRender();
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void onRender(Point2I offset, const RectI &updateRect);
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};
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#endif
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