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246
Torque/SDK/engine/editor/terrainActions.h
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246
Torque/SDK/engine/editor/terrainActions.h
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//-----------------------------------------------------------------------------
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// Torque Game Engine
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// Copyright (C) GarageGames.com, Inc.
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//-----------------------------------------------------------------------------
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#ifndef _TERRAINACTIONS_H_
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#define _TERRAINACTIONS_H_
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#ifndef _TERRAINEDITOR_H_
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#include "editor/terrainEditor.h"
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#endif
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#ifndef _GUIFILTERCTRL_H_
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#include "gui/editor/guiFilterCtrl.h"
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#endif
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class TerrainAction
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{
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protected:
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TerrainEditor * mTerrainEditor;
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public:
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virtual ~TerrainAction(){};
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TerrainAction(TerrainEditor * editor) : mTerrainEditor(editor){}
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virtual StringTableEntry getName() = 0;
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enum Type {
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Begin = 0,
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Update,
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End,
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Process
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};
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//
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virtual void process(Selection * sel, const Gui3DMouseEvent & event, bool selChanged, Type type) = 0;
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virtual bool useMouseBrush() { return(true); }
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};
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//------------------------------------------------------------------------------
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class SelectAction : public TerrainAction
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{
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public:
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SelectAction(TerrainEditor * editor) : TerrainAction(editor){};
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StringTableEntry getName(){return("select");}
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void process(Selection * sel, const Gui3DMouseEvent & event, bool selChanged, Type type);
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};
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class SoftSelectAction : public TerrainAction
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{
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public:
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SoftSelectAction(TerrainEditor * editor) : TerrainAction(editor){};
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StringTableEntry getName(){return("softSelect");}
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void process(Selection * sel, const Gui3DMouseEvent & event, bool selChanged, Type type);
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Filter mFilter;
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};
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//------------------------------------------------------------------------------
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class OutlineSelectAction : public TerrainAction
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{
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public:
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OutlineSelectAction(TerrainEditor * editor) : TerrainAction(editor){};
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StringTableEntry getName(){return("outlineSelect");}
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void process(Selection * sel, const Gui3DMouseEvent & event, bool selChanged, Type type);
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bool useMouseBrush() { return(false); }
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private:
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Gui3DMouseEvent mLastEvent;
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};
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//------------------------------------------------------------------------------
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class PaintMaterialAction : public TerrainAction
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{
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public:
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PaintMaterialAction(TerrainEditor * editor) : TerrainAction(editor){}
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StringTableEntry getName(){return("paintMaterial");}
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void process(Selection * sel, const Gui3DMouseEvent & event, bool selChanged, Type type);
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};
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//------------------------------------------------------------------------------
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class RaiseHeightAction : public TerrainAction
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{
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public:
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RaiseHeightAction(TerrainEditor * editor) : TerrainAction(editor){}
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StringTableEntry getName(){return("raiseHeight");}
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void process(Selection * sel, const Gui3DMouseEvent & event, bool selChanged, Type type);
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};
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//------------------------------------------------------------------------------
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class LowerHeightAction : public TerrainAction
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{
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public:
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LowerHeightAction(TerrainEditor * editor) : TerrainAction(editor){}
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StringTableEntry getName(){return("lowerHeight");}
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void process(Selection * sel, const Gui3DMouseEvent & event, bool selChanged, Type type);
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};
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//------------------------------------------------------------------------------
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class SetHeightAction : public TerrainAction
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{
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public:
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SetHeightAction(TerrainEditor * editor) : TerrainAction(editor){}
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StringTableEntry getName(){return("setHeight");}
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void process(Selection * sel, const Gui3DMouseEvent & event, bool selChanged, Type type);
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};
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//------------------------------------------------------------------------------
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class SetEmptyAction : public TerrainAction
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{
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public:
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SetEmptyAction(TerrainEditor * editor) : TerrainAction(editor){}
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StringTableEntry getName(){return("setEmpty");}
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void process(Selection * sel, const Gui3DMouseEvent & event, bool selChanged, Type type);
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};
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//------------------------------------------------------------------------------
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class ClearEmptyAction : public TerrainAction
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{
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public:
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ClearEmptyAction(TerrainEditor * editor) : TerrainAction(editor){}
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StringTableEntry getName(){return("clearEmpty");}
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void process(Selection * sel, const Gui3DMouseEvent & event, bool selChanged, Type type);
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};
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//------------------------------------------------------------------------------
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class SetModifiedAction : public TerrainAction
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{
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public:
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SetModifiedAction(TerrainEditor * editor) : TerrainAction(editor){}
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StringTableEntry getName(){return("setModified");}
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void process(Selection * sel, const Gui3DMouseEvent & event, bool selChanged, Type type);
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};
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//------------------------------------------------------------------------------
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class ClearModifiedAction : public TerrainAction
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{
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public:
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ClearModifiedAction(TerrainEditor * editor) : TerrainAction(editor){}
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StringTableEntry getName(){return("clearModified");}
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void process(Selection * sel, const Gui3DMouseEvent & event, bool selChanged, Type type);
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};
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//------------------------------------------------------------------------------
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class ScaleHeightAction : public TerrainAction
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{
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public:
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ScaleHeightAction(TerrainEditor * editor) : TerrainAction(editor){}
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StringTableEntry getName(){return("scaleHeight");}
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void process(Selection * sel, const Gui3DMouseEvent & event, bool selChanged, Type type);
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};
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//------------------------------------------------------------------------------
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class BrushAdjustHeightAction : public TerrainAction
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{
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public:
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BrushAdjustHeightAction(TerrainEditor * editor) : TerrainAction(editor){}
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StringTableEntry getName(){return("brushAdjustHeight");}
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void process(Selection * sel, const Gui3DMouseEvent & event, bool selChanged, Type type);
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private:
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PlaneF mIntersectionPlane;
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Point3F mTerrainUpVector;
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F32 mPreviousZ;
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Point2I mFirstPos;
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Point2I mLastPos;
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// private:
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// //
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// Point3F mHitPos;
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// Point3F mLastPos;
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};
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class AdjustHeightAction : public BrushAdjustHeightAction
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{
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public:
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AdjustHeightAction(TerrainEditor * editor);
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StringTableEntry getName(){return("adjustHeight");}
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void process(Selection * sel, const Gui3DMouseEvent & event, bool selChanged, Type type);
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bool useMouseBrush() { return(false); }
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private:
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//
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Point3F mHitPos;
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Point3F mLastPos;
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SimObjectPtr<GuiCursor> mCursor;
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};
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//------------------------------------------------------------------------------
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class FlattenHeightAction : public TerrainAction
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{
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public:
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FlattenHeightAction(TerrainEditor * editor) : TerrainAction(editor){}
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StringTableEntry getName(){return("flattenHeight");}
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void process(Selection * sel, const Gui3DMouseEvent & event, bool selChanged, Type type);
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};
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class SmoothHeightAction : public TerrainAction
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{
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public:
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SmoothHeightAction(TerrainEditor * editor) : TerrainAction(editor){}
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StringTableEntry getName(){return("smoothHeight");}
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void process(Selection * sel, const Gui3DMouseEvent & event, bool selChanged, Type type);
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};
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class SetMaterialGroupAction : public TerrainAction
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{
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public:
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SetMaterialGroupAction(TerrainEditor * editor) : TerrainAction(editor){}
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StringTableEntry getName(){return("setMaterialGroup");}
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void process(Selection * sel, const Gui3DMouseEvent & event, bool selChanged, Type type);
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};
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#endif
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