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96
Torque/SDK/engine/game/aiClient.h
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96
Torque/SDK/engine/game/aiClient.h
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//-----------------------------------------------------------------------------
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// Torque Game Engine
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// Copyright (C) GarageGames.com, Inc.
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//-----------------------------------------------------------------------------
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#ifndef _AICLIENT_H_
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#define _AICLIENT_H_
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#ifndef _AICONNECTION_H_
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#include "game/aiConnection.h"
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#endif
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#ifndef _TVECTOR_H_
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#include "core/tVector.h"
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#endif
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class Player;
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class AIClient : public AIConnection {
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typedef AIConnection Parent;
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private:
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enum {
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FireTrigger = 0,
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JumpTrigger = 2,
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JetTrigger = 3,
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GrenadeTrigger = 4,
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MineTrigger = 5
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};
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F32 mMoveSpeed;
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S32 mMoveMode;
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F32 mMoveTolerance; // How close to the destination before we stop
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bool mTriggers[MaxTriggerKeys];
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Player *mPlayer;
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Point3F mMoveDestination;
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Point3F mLocation;
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Point3F mLastLocation; // For stuck check
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bool mAimToDestination;
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Point3F mAimLocation;
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bool mTargetInLOS;
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SimObjectPtr<ShapeBase> mTargetObject;
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// Utility Methods
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void throwCallback( const char *name );
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public:
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DECLARE_CONOBJECT( AIClient );
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enum {
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ModeStop = 0,
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ModeMove,
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ModeStuck,
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ModeCount // This is in there as a max index value
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};
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AIClient();
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~AIClient();
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void getMoveList( Move **movePtr,U32 *numMoves );
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// ---Targeting and aiming sets/gets
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void setTargetObject( ShapeBase *targetObject );
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S32 getTargetObject() const;
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// ---Movement sets/gets
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void setMoveSpeed( const F32 speed );
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F32 getMoveSpeed() const { return mMoveSpeed; }
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void setMoveMode( S32 mode );
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S32 getMoveMode() const { return mMoveMode; }
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void setMoveTolerance( const F32 tolerance );
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F32 getMoveTolerance() const { return mMoveTolerance; }
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void setMoveDestination( const Point3F &location );
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Point3F getMoveDestination() const { return mMoveDestination; }
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Point3F getLocation() const { return mLocation; }
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// ---Facing(Aiming) sets/gets
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void setAimLocation( const Point3F &location );
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Point3F getAimLocation() const { return mAimLocation; }
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void clearAim();
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// ---Other
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void missionCycleCleanup();
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void onAdd( const char *nameSpace );
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};
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#endif
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