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63
Torque/SDK/engine/game/aiWheeledVehicle.h
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63
Torque/SDK/engine/game/aiWheeledVehicle.h
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//-----------------------------------------------------------------------------
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// Torque Game Engine
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// Copyright (C) GarageGames.com, Inc.
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//-----------------------------------------------------------------------------
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#ifndef _AIWheeledVehicle_h
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#define _AIWheeledVehicle_h
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#ifndef _WHEELEDVEHICLE_H_
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#include "game/vehicles/wheeledVehicle.h"
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#endif
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class AIWheeledVehicle : public WheeledVehicle
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{
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typedef WheeledVehicle Parent;
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public:
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enum MoveState {
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ModeStop,
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ModeMove,
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ModeStuck,
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ModeReverse
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};
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enum DrivingState {
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SteerNull,
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Left,
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Right,
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Straight,
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TurnAround
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};
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protected:
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MoveState mMoveState;
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F32 mMoveSpeed;
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F32 mMoveTolerance; // Distance from destination before we stop
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Point3F mMoveDestination; // Destination for movement
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Point3F mLastLocation; // For stuck check
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bool mMoveSlowdown; // Slowdown as we near the destination
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// Steering
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DrivingState steerState;
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F32 mLastSteered;
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F32 getSteeringAngle();
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// Utility Methods
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void throwCallback( const char *name );
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virtual bool getAIMove(Move* move);
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public:
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AIWheeledVehicle();
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// Movement sets/gets
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void setMoveSpeed( const F32 speed );
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F32 getMoveSpeed() const { return mMoveSpeed; }
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void setMoveTolerance( const F32 tolerance );
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F32 getMoveTolerance() const { return mMoveTolerance; }
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void setMoveDestination( const Point3F &location, bool slowdown );
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Point3F getMoveDestination() const { return mMoveDestination; }
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void stopMove();
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DECLARE_CONOBJECT(AIWheeledVehicle);
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};
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#endif
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