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116
Torque/SDK/engine/game/camera.h
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116
Torque/SDK/engine/game/camera.h
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//-----------------------------------------------------------------------------
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// Torque Game Engine
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// Copyright (C) GarageGames.com, Inc.
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//-----------------------------------------------------------------------------
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#ifndef _CAMERA_H_
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#define _CAMERA_H_
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#ifndef _SHAPEBASE_H_
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#include "game/shapeBase.h"
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#endif
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//----------------------------------------------------------------------------
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struct CameraData: public ShapeBaseData {
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typedef ShapeBaseData Parent;
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//
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DECLARE_CONOBJECT(CameraData);
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static void initPersistFields();
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virtual void packData(BitStream* stream);
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virtual void unpackData(BitStream* stream);
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};
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//----------------------------------------------------------------------------
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/// Implements a basic camera object.
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class Camera: public ShapeBase
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{
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typedef ShapeBase Parent;
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enum MaskBits {
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MoveMask = Parent::NextFreeMask,
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NextFreeMask = Parent::NextFreeMask << 1
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};
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struct StateDelta {
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Point3F pos;
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Point3F rot;
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VectorF posVec;
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VectorF rotVec;
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};
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Point3F mRot;
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StateDelta delta;
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static F32 mMovementSpeed;
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void setPosition(const Point3F& pos,const Point3F& viewRot);
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void setRenderPosition(const Point3F& pos,const Point3F& viewRot);
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SimObjectPtr<GameBase> mOrbitObject;
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F32 mMinOrbitDist;
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F32 mMaxOrbitDist;
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F32 mCurOrbitDist;
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Point3F mPosition;
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bool mObservingClientObject;
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enum
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{
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StationaryMode = 0,
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FreeRotateMode = 1,
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FlyMode = 2,
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OrbitObjectMode = 3,
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OrbitPointMode = 4,
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CameraFirstMode = 0,
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CameraLastMode = 4
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};
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int mode;
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void setPosition(const Point3F& pos,const Point3F& viewRot, MatrixF *mat);
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void setTransform(const MatrixF& mat);
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void setRenderTransform(const MatrixF& mat);
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F32 getCameraFov();
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F32 getDefaultCameraFov();
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bool isValidCameraFov(F32 fov);
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void setCameraFov(F32 fov);
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F32 getDamageFlash() const;
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F32 getWhiteOut() const;
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public:
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DECLARE_CONOBJECT(Camera);
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Camera();
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~Camera();
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static void initPersistFields();
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static void consoleInit();
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void onEditorEnable();
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void onEditorDisable();
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bool onAdd();
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void onRemove();
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void renderImage(SceneState* state, SceneRenderImage* image);
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void processTick(const Move* move);
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void interpolateTick(F32 delta);
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void getCameraTransform(F32* pos,MatrixF* mat);
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void writePacketData(GameConnection *conn, BitStream *stream);
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void readPacketData(GameConnection *conn, BitStream *stream);
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U32 packUpdate(NetConnection *conn, U32 mask, BitStream *stream);
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void unpackUpdate(NetConnection *conn, BitStream *stream);
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Point3F &getPosition();
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void setFlyMode();
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void setOrbitMode(GameBase *obj, Point3F &pos, AngAxisF &rot,
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F32 minDist, F32 maxDist, F32 curDist, bool ownClientObject);
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void validateEyePoint(F32 pos, MatrixF *mat);
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void onDeleteNotify(SimObject *obj);
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GameBase * getOrbitObject() { return(mOrbitObject); }
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bool isObservingClientObject() { return(mObservingClientObject); }
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};
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#endif
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