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91
Torque/SDK/engine/game/cameraSpline.h
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91
Torque/SDK/engine/game/cameraSpline.h
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//-----------------------------------------------------------------------------
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// Torque Game Engine
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// Copyright (C) GarageGames.com, Inc.
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//-----------------------------------------------------------------------------
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#ifndef _CAMERASPLINE_H_
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#define _CAMERASPLINE_H_
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#include "math/mMath.h"
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#include "core/tVector.h"
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//----------------------------------------------------------------------------
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class CameraSpline
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{
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public:
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struct Knot
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{
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public:
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Point3F mPosition;
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QuatF mRotation;
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F32 mSpeed; /// in meters per second
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enum Type {
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NORMAL,
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POSITION_ONLY,
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KINK,
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NUM_TYPE_BITS = 2
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}mType;
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enum Path {
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LINEAR,
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SPLINE,
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NUM_PATH_BITS = 1
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}mPath;
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F32 mDistance;
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Knot *prev;
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Knot *next;
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Knot::Knot() {};
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Knot::Knot(const Knot &k);
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Knot::Knot(const Point3F &p, const QuatF &r, F32 s, Knot::Type type = NORMAL, Knot::Path path = SPLINE);
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};
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CameraSpline();
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~CameraSpline();
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bool isEmpty() { return (mFront == NULL); }
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S32 size() { return mSize; }
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Knot* remove(Knot *w);
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void removeAll();
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Knot* front() { return mFront; }
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Knot* back() { return (mFront == NULL) ? NULL : mFront->prev; }
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void push_back(Knot *w);
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void push_front(Knot *w) { push_back(w); mFront = w; mIsMapDirty = true; }
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Knot* getKnot(S32 i);
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Knot* next(Knot *k) { return (k->next == mFront) ? k : k->next; }
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Knot* prev(Knot *k) { return (k == mFront) ? k : k->prev; }
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F32 advanceTime(F32 t, S32 delta_ms);
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F32 advanceDist(F32 t, F32 meters);
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void value(F32 t, Knot *result, bool skip_rotation=false);
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F32 getDistance(F32 t);
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F32 getTime(F32 d);
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void renderTimeMap();
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private:
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Knot *mFront;
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S32 mSize;
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bool mIsMapDirty;
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struct TimeMap {
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F32 mTime;
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F32 mDistance;
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};
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Vector<TimeMap> mTimeMap;
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void buildTimeMap();
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};
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#endif
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