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57
Torque/SDK/engine/game/debugView.h
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57
Torque/SDK/engine/game/debugView.h
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//-----------------------------------------------------------------------------
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// Torque Game Engine
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// Copyright (C) GarageGames.com, Inc.
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//-----------------------------------------------------------------------------
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#ifndef _DEBUGVIEW_H_
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#define _DEBUGVIEW_H_
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#ifndef _GUITEXTCTRL_H_
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#include "gui/controls/guiTextCtrl.h"
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#endif
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/// Helper class to render a HUD debug display.
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class DebugView : public GuiTextCtrl
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{
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private:
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typedef GuiTextCtrl Parent;
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enum
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{
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MaxTextLines = 64,
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MaxTextLineLength = 255
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};
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//text members
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char mTextLines[MaxTextLines][MaxTextLineLength + 1];
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ColorF mTextColors[MaxTextLines];
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struct DebugLine
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{
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Point3F start;
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Point3F end;
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ColorF color;
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DebugLine(const Point3F &inStart, const Point3F &inEnd, const ColorI &inColor)
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{
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color = inColor;
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start = inStart;
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end = inEnd;
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}
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};
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Vector<DebugLine> mLines;
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public:
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DECLARE_CONOBJECT(DebugView);
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DebugView();
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void addLine(const Point3F &start, const Point3F &end, const ColorF &color);
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void clearLines();
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void setTextLine(int line, const char *text, ColorF *color);
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void clearTextLine(int line = -1);
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void onRender(Point2I offset, const RectI &updateRect);
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};
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#endif
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