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89
Torque/SDK/engine/game/fx/cameraFXMgr.h
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89
Torque/SDK/engine/game/fx/cameraFXMgr.h
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//-----------------------------------------------------------------------------
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// Torque Game Engine
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// Copyright (C) GarageGames.com, Inc.
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//-----------------------------------------------------------------------------
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#ifndef _CAMERAFXMGR_H_
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#define _CAMERAFXMGR_H_
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#ifndef _LLIST_H_
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#include "core/llist.h"
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#endif
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#ifndef _MPOINT_H_
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#include "math/mPoint.h"
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#endif
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#ifndef _MMATRIX_H_
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#include "math/mMatrix.h"
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#endif
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//**************************************************************************
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// Abstract camera effect template
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//**************************************************************************
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class CameraFX
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{
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protected:
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F32 mElapsedTime;
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F32 mDuration;
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MatrixF mCamFXTrans;
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public:
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CameraFX();
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MatrixF & getTrans(){ return mCamFXTrans; }
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bool isExpired(){ return mElapsedTime >= mDuration; }
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void setDuration( F32 duration ){ mDuration = duration; }
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virtual void update( F32 dt );
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};
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//--------------------------------------------------------------------------
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// Camera shake effect
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//--------------------------------------------------------------------------
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class CameraShake : public CameraFX
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{
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typedef CameraFX Parent;
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VectorF mFreq; // these are vectors to represent these values in 3D
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VectorF mStartAmp;
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VectorF mAmp;
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VectorF mTimeOffset;
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F32 mFalloff;
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public:
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CameraShake();
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void init();
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void fadeAmplitude();
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void setFalloff( F32 falloff ){ mFalloff = falloff; }
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void setFrequency( VectorF &freq ){ mFreq = freq; }
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void setAmplitude( VectorF & ){ mStartAmp = amp; }
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virtual void update( F32 dt );
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};
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//**************************************************************************
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// CameraFXManager
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//**************************************************************************
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class CameraFXManager
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{
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typedef CameraFX * CameraFXPtr;
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LList< CameraFXPtr > mFXList;
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MatrixF mCamFXTrans;
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public:
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void addFX( CameraFX *newFX );
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void clear();
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MatrixF & getTrans(){ return mCamFXTrans; }
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void update( F32 dt );
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CameraFXManager();
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~CameraFXManager();
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};
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extern CameraFXManager gCamFXMgr;
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#endif
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