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93
Torque/SDK/engine/game/guiPlayerView.h
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93
Torque/SDK/engine/game/guiPlayerView.h
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//-----------------------------------------------------------------------------
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// Torque Game Engine
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// Copyright (C) GarageGames.com, Inc.
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//-----------------------------------------------------------------------------
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#ifndef _GUIPLAYERVIEW_H_
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#define _GUIPLAYERVIEW_H_
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#ifndef _GUITSCONTROL_H_
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#include "gui/core/guiTSControl.h"
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#endif
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#ifndef _TSSHAPEINSTANCE_H_
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#include "ts/tsShapeInstance.h"
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#endif
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#ifndef _GAMEBASE_H_
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#include "game/gameBase.h"
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#endif
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#ifndef _CAMERA_H_
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#include "game/camera.h"
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#endif
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class TSThread;
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class GuiPlayerView : public GuiTSCtrl
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{
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private:
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typedef GuiTSCtrl Parent;
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enum
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{
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run = 0,
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hi,
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anim1,
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anim2,
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anim3,
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anim4,
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anim5
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};
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protected:
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enum MouseState
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{
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None,
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Rotating,
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Zooming
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};
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MouseState mMouseState;
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TSShapeInstance* mModel;
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TSShapeInstance* mWeapon;
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U32 mSkinTag;
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Point3F mCameraPos;
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MatrixF mCameraMatrix;
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EulerF mCameraRot;
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Point3F mOrbitPos;
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F32 mMinOrbitDist;
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F32 mOrbitDist;
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S32 wNode;
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S32 pNode;
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TSThread *runThread;
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S32 lastRenderTime;
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S32 mAnimationSeq;
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Point2I mLastMousePoint;
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public:
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DECLARE_CONOBJECT( GuiPlayerView );
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GuiPlayerView();
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~GuiPlayerView();
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bool onWake();
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void onMouseEnter(const GuiEvent &event);
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void onMouseLeave(const GuiEvent &event);
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void onMouseDown( const GuiEvent &event );
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void onMouseUp( const GuiEvent &event );
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void onMouseDragged( const GuiEvent &event );
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void onRightMouseDown( const GuiEvent &event );
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void onRightMouseUp( const GuiEvent &event );
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void onRightMouseDragged( const GuiEvent &event );
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void setPlayerModel( const char* shape, const char* skin );
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void setPlayerSeq( S32 index );
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void getWeaponTransform( MatrixF *mat );
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bool processCameraQuery( CameraQuery *query );
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void renderWorld( const RectI &updateRect );
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};
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#endif // _GUI_PLAYERVIEW_H
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