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64
Torque/SDK/engine/game/net/httpObject.h
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64
Torque/SDK/engine/game/net/httpObject.h
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//-----------------------------------------------------------------------------
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// Torque Game Engine
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// Copyright (C) GarageGames.com, Inc.
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//-----------------------------------------------------------------------------
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#ifndef _HTTPOBJECT_H_
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#define _HTTPOBJECT_H_
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#ifndef _TVECTOR_H_
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#include "core/tVector.h"
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#endif
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#ifndef _TCPOBJECT_H_
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#include "game/net/tcpObject.h"
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#endif
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class HTTPObject : public TCPObject
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{
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private:
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typedef TCPObject Parent;
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protected:
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enum ParseState {
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ParsingStatusLine,
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ParsingHeader,
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ParsingChunkHeader,
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ProcessingBody,
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ProcessingDone,
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};
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ParseState mParseState;
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U32 mTotalBytes;
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U32 mBytesRemaining;
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public:
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U32 mStatus;
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F32 mVersion;
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U32 mContentLength;
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bool mChunkedEncoding;
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U32 mChunkSize;
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const char *mContentType;
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char *mHostName;
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char *mPath;
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char *mQuery;
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char *mPost;
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U8 *mBufferSave;
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U32 mBufferSaveSize;
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public:
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static void expandPath(char *dest, const char *path, U32 destSize);
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void get(const char *hostName, const char *urlName, const char *query);
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void post(const char *host, const char *path, const char *query, const char *post);
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HTTPObject();
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~HTTPObject();
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//static HTTPObject *find(U32 tag);
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virtual U32 onDataReceive(U8 *buffer, U32 bufferLen);
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virtual U32 onReceive(U8 *buffer, U32 bufferLen); // process a buffer of raw packet data
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virtual void onConnected();
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virtual void onConnectFailed();
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virtual void onDisconnect();
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bool processLine(U8 *line);
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DECLARE_CONOBJECT(HTTPObject);
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};
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#endif // _H_HTTPOBJECT_
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