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69
Torque/SDK/engine/game/net/tcpObject.h
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69
Torque/SDK/engine/game/net/tcpObject.h
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//-----------------------------------------------------------------------------
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// Torque Game Engine
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// Copyright (C) GarageGames.com, Inc.
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//-----------------------------------------------------------------------------
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#ifndef _TCPOBJECT_H_
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#define _TCPOBJECT_H_
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#ifndef _SIMBASE_H_
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#include "console/simBase.h"
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#endif
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class TCPObject : public SimObject
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{
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public:
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enum State {Disconnected, DNSResolved, Connected, Listening };
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private:
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NetSocket mTag;
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TCPObject *mNext;
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enum { TableSize = 256, TableMask = 0xFF };
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static TCPObject *table[TableSize];
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State mState;
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protected:
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typedef SimObject Parent;
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U8 *mBuffer;
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U32 mBufferSize;
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U16 mPort;
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public:
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TCPObject();
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virtual ~TCPObject();
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void parseLine(U8 *buffer, U32 *start, U32 bufferLen);
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void finishLastLine();
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static TCPObject *find(NetSocket tag);
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// onReceive gets called continuously until all bytes are processed
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// return # of bytes processed each time.
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virtual U32 onReceive(U8 *buffer, U32 bufferLen); // process a buffer of raw packet data
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virtual bool processLine(U8 *line); // process a complete line of text... default action is to call into script
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virtual void onDNSResolved();
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virtual void onDNSFailed();
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virtual void onConnected();
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virtual void onConnectFailed();
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virtual void onConnectionRequest(const NetAddress *addr, U32 connectId);
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virtual void onDisconnect();
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void connect(const char *address);
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void listen(U16 port);
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void disconnect();
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State getState() { return mState; }
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bool processArguments(S32 argc, const char **argv);
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void send(const U8 *buffer, U32 bufferLen);
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void addToTable(NetSocket newTag);
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void removeFromTable();
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void setPort(U16 port) { mPort = port; }
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bool onAdd();
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DECLARE_CONOBJECT(TCPObject);
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};
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#endif // _H_TCPOBJECT_
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