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111
Torque/SDK/engine/game/pathCamera.h
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111
Torque/SDK/engine/game/pathCamera.h
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//-----------------------------------------------------------------------------
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// Torque Game Engine
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// Copyright (C) GarageGames.com, Inc.
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//-----------------------------------------------------------------------------
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#ifndef _PATHCAMERA_H_
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#define _PATHCAMERA_H_
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#ifndef _SHAPEBASE_H_
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#include "game/shapeBase.h"
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#endif
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#ifndef _CAMERASPLINE_H_
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#include "game/cameraSpline.h"
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#endif
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//----------------------------------------------------------------------------
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struct PathCameraData: public ShapeBaseData {
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typedef ShapeBaseData Parent;
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//
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DECLARE_CONOBJECT(PathCameraData);
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static void consoleInit();
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static void initPersistFields();
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virtual void packData(BitStream* stream);
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virtual void unpackData(BitStream* stream);
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};
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//----------------------------------------------------------------------------
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class PathCamera: public ShapeBase
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{
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public:
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enum State {
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Forward,
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Backward,
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Stop,
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StateBits = 3
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};
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private:
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typedef ShapeBase Parent;
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enum MaskBits {
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WindowMask = Parent::NextFreeMask,
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PositionMask = Parent::NextFreeMask + 1,
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TargetMask = Parent::NextFreeMask + 2,
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StateMask = Parent::NextFreeMask + 3,
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NextFreeMask = Parent::NextFreeMask << 1
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};
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struct StateDelta {
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F32 time;
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F32 timeVec;
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};
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StateDelta delta;
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enum Constants {
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NodeWindow = 20 // Maximum number of active nodes
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};
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//
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PathCameraData* mDataBlock;
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CameraSpline mSpline;
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S32 mNodeBase;
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S32 mNodeCount;
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F32 mPosition;
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int mState;
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F32 mTarget;
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bool mTargetSet;
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void interpolateMat(F32 pos,MatrixF* mat);
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void advancePosition(S32 ms);
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public:
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DECLARE_CONOBJECT(PathCamera);
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PathCamera();
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~PathCamera();
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static void initPersistFields();
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static void consoleInit();
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void onEditorEnable();
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void onEditorDisable();
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bool onAdd();
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void onRemove();
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bool onNewDataBlock(GameBaseData* dptr);
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void onNode(S32 node);
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void processTick(const Move*);
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void interpolateTick(F32 dt);
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void getCameraTransform(F32* pos,MatrixF* mat);
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void renderImage(SceneState* state, SceneRenderImage*);
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U32 packUpdate(NetConnection *, U32 mask, BitStream *stream);
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void unpackUpdate(NetConnection *, BitStream *stream);
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void reset(F32 speed = 1);
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void pushFront(CameraSpline::Knot *knot);
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void pushBack(CameraSpline::Knot *knot);
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void popFront();
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void setPosition(F32 pos);
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void setTarget(F32 pos);
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void setState(State s);
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};
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#endif
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