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77
Torque/SDK/engine/game/physicalZone.h
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77
Torque/SDK/engine/game/physicalZone.h
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//-----------------------------------------------------------------------------
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// Torque Game Engine
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// Copyright (C) GarageGames.com, Inc.
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//-----------------------------------------------------------------------------
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#ifndef _H_PHYSICALZONE
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#define _H_PHYSICALZONE
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#ifndef _SCENEOBJECT_H_
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#include "sim/sceneObject.h"
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#endif
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#ifndef _EARLYOUTPOLYLIST_H_
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#include "collision/earlyOutPolyList.h"
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#endif
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#ifndef _H_TRIGGER
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#include "game/trigger.h"
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#endif
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class Convex;
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// -------------------------------------------------------------------------
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class PhysicalZone : public SceneObject
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{
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typedef SceneObject Parent;
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protected:
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bool onAdd();
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void onRemove();
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enum UpdateMasks {
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InitialUpdateMask = 1 << 0,
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ActiveMask = 1 << 1
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};
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public:
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void setTransform(const MatrixF &mat);
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protected:
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F32 mVelocityMod;
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F32 mGravityMod;
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Point3F mAppliedForce;
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// Basically ripped from trigger
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Polyhedron mPolyhedron;
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EarlyOutPolyList mClippedList;
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bool mActive;
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Convex* mConvexList;
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void buildConvex(const Box3F& box, Convex* convex);
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public:
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PhysicalZone();
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~PhysicalZone();
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F32 getVelocityMod() const { return mVelocityMod; }
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F32 getGravityMod() const { return mGravityMod; }
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const Point3F& getForce() const { return mAppliedForce; }
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void setPolyhedron(const Polyhedron&);
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bool testObject(SceneObject*);
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void activate();
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void deactivate();
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bool isActive() const { return mActive; }
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DECLARE_CONOBJECT(PhysicalZone);
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static void initPersistFields();
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U32 packUpdate (NetConnection *conn, U32 mask, BitStream *stream);
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void unpackUpdate(NetConnection *conn, BitStream *stream);
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};
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#endif // _H_PHYSICALZONE
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