Initial commit
This commit is contained in:
210
Torque/SDK/engine/game/staticShape.cc
Normal file
210
Torque/SDK/engine/game/staticShape.cc
Normal file
@@ -0,0 +1,210 @@
|
||||
//-----------------------------------------------------------------------------
|
||||
// Torque Game Engine
|
||||
// Copyright (C) GarageGames.com, Inc.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
#include "platform/platform.h"
|
||||
#include "dgl/dgl.h"
|
||||
#include "core/dnet.h"
|
||||
#include "core/bitStream.h"
|
||||
#include "game/game.h"
|
||||
#include "math/mMath.h"
|
||||
#include "console/simBase.h"
|
||||
#include "console/console.h"
|
||||
#include "console/consoleTypes.h"
|
||||
#include "game/moveManager.h"
|
||||
#include "ts/tsShapeInstance.h"
|
||||
#include "core/resManager.h"
|
||||
#include "game/staticShape.h"
|
||||
#include "math/mathIO.h"
|
||||
#include "game/shadow.h"
|
||||
|
||||
extern void wireCube(F32 size,Point3F pos);
|
||||
|
||||
static const U32 sgAllowedDynamicTypes = 0xffffff;
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
IMPLEMENT_CO_DATABLOCK_V1(StaticShapeData);
|
||||
|
||||
StaticShapeData::StaticShapeData()
|
||||
{
|
||||
dynamicTypeField = 0;
|
||||
|
||||
genericShadowLevel = StaticShape_GenericShadowLevel;
|
||||
noShadowLevel = StaticShape_NoShadowLevel;
|
||||
noIndividualDamage = false;
|
||||
}
|
||||
|
||||
void StaticShapeData::initPersistFields()
|
||||
{
|
||||
Parent::initPersistFields();
|
||||
|
||||
addField("noIndividualDamage", TypeBool, Offset(noIndividualDamage, StaticShapeData));
|
||||
addField("dynamicType", TypeS32, Offset(dynamicTypeField, StaticShapeData));
|
||||
}
|
||||
|
||||
void StaticShapeData::packData(BitStream* stream)
|
||||
{
|
||||
Parent::packData(stream);
|
||||
stream->writeFlag(noIndividualDamage);
|
||||
stream->write(dynamicTypeField);
|
||||
}
|
||||
|
||||
void StaticShapeData::unpackData(BitStream* stream)
|
||||
{
|
||||
Parent::unpackData(stream);
|
||||
noIndividualDamage = stream->readFlag();
|
||||
stream->read(&dynamicTypeField);
|
||||
}
|
||||
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
IMPLEMENT_CO_NETOBJECT_V1(StaticShape);
|
||||
|
||||
StaticShape::StaticShape()
|
||||
{
|
||||
mTypeMask |= StaticShapeObjectType | StaticObjectType;
|
||||
mDataBlock = 0;
|
||||
}
|
||||
|
||||
StaticShape::~StaticShape()
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
bool StaticShape::onAdd()
|
||||
{
|
||||
if(!Parent::onAdd() || !mDataBlock)
|
||||
return false;
|
||||
|
||||
// We need to modify our type mask based on what our datablock says...
|
||||
mTypeMask |= (mDataBlock->dynamicTypeField & sgAllowedDynamicTypes);
|
||||
|
||||
addToScene();
|
||||
|
||||
if (isServerObject())
|
||||
scriptOnAdd();
|
||||
return true;
|
||||
}
|
||||
|
||||
bool StaticShape::onNewDataBlock(GameBaseData* dptr)
|
||||
{
|
||||
mDataBlock = dynamic_cast<StaticShapeData*>(dptr);
|
||||
if (!mDataBlock || !Parent::onNewDataBlock(dptr))
|
||||
return false;
|
||||
|
||||
scriptOnNewDataBlock();
|
||||
return true;
|
||||
}
|
||||
|
||||
void StaticShape::onRemove()
|
||||
{
|
||||
scriptOnRemove();
|
||||
removeFromScene();
|
||||
Parent::onRemove();
|
||||
}
|
||||
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
void StaticShape::processTick(const Move* move)
|
||||
{
|
||||
Parent::processTick(move);
|
||||
|
||||
// Image Triggers
|
||||
if (move && mDamageState == Enabled) {
|
||||
setImageTriggerState(0,move->trigger[0]);
|
||||
setImageTriggerState(1,move->trigger[1]);
|
||||
}
|
||||
|
||||
if (isMounted()) {
|
||||
MatrixF mat;
|
||||
mMount.object->getMountTransform(mMount.node,&mat);
|
||||
Parent::setTransform(mat);
|
||||
Parent::setRenderTransform(mat);
|
||||
}
|
||||
}
|
||||
|
||||
void StaticShape::interpolateTick(F32)
|
||||
{
|
||||
if (isMounted()) {
|
||||
MatrixF mat;
|
||||
mMount.object->getRenderMountTransform(mMount.node,&mat);
|
||||
Parent::setRenderTransform(mat);
|
||||
}
|
||||
|
||||
if (mShadow)
|
||||
{
|
||||
mShadow->setMoving(false);
|
||||
if (!mDataBlock->shape.isNull() && mDataBlock->shape->sequences.empty())
|
||||
// no sequences, can't animate...
|
||||
mShadow->setAnimating(false);
|
||||
}
|
||||
}
|
||||
|
||||
void StaticShape::setTransform(const MatrixF& mat)
|
||||
{
|
||||
Parent::setTransform(mat);
|
||||
setMaskBits(PositionMask);
|
||||
}
|
||||
|
||||
void StaticShape::onUnmount(ShapeBase*,S32)
|
||||
{
|
||||
// Make sure the client get's the final server pos.
|
||||
setMaskBits(PositionMask);
|
||||
}
|
||||
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
U32 StaticShape::packUpdate(NetConnection *connection, U32 mask, BitStream *bstream)
|
||||
{
|
||||
U32 retMask = Parent::packUpdate(connection,mask,bstream);
|
||||
if (bstream->writeFlag(mask & PositionMask)) {
|
||||
bstream->writeAffineTransform(mObjToWorld);
|
||||
mathWrite(*bstream, mObjScale);
|
||||
}
|
||||
|
||||
// powered?
|
||||
bstream->writeFlag(mPowered);
|
||||
|
||||
return retMask;
|
||||
}
|
||||
|
||||
void StaticShape::unpackUpdate(NetConnection *connection, BitStream *bstream)
|
||||
{
|
||||
Parent::unpackUpdate(connection,bstream);
|
||||
if (bstream->readFlag()) {
|
||||
MatrixF mat;
|
||||
bstream->readAffineTransform(&mat);
|
||||
Parent::setTransform(mat);
|
||||
Parent::setRenderTransform(mat);
|
||||
|
||||
VectorF scale;
|
||||
mathRead(*bstream, &scale);
|
||||
setScale(scale);
|
||||
}
|
||||
|
||||
// powered?
|
||||
mPowered = bstream->readFlag();
|
||||
}
|
||||
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
ConsoleMethod( StaticShape, setPoweredState, void, 3, 3, "(bool isPowered)")
|
||||
{
|
||||
if(!object->isServerObject())
|
||||
return;
|
||||
object->setPowered(dAtob(argv[2]));
|
||||
}
|
||||
|
||||
ConsoleMethod( StaticShape, getPoweredState, bool, 2, 2, "")
|
||||
{
|
||||
if(!object->isServerObject())
|
||||
return(false);
|
||||
return(object->isPowered());
|
||||
}
|
||||
Reference in New Issue
Block a user