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128
Torque/SDK/engine/game/vehicles/vehicleBlocker.cc
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128
Torque/SDK/engine/game/vehicles/vehicleBlocker.cc
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//-----------------------------------------------------------------------------
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// Torque Game Engine
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// Copyright (C) GarageGames.com, Inc.
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//-----------------------------------------------------------------------------
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#include "game/vehicles/vehicleBlocker.h"
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#include "core/bitStream.h"
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#include "dgl/dgl.h"
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#include "sceneGraph/sceneState.h"
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#include "sceneGraph/sceneGraph.h"
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#include "math/mathIO.h"
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#include "console/consoleTypes.h"
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IMPLEMENT_CO_NETOBJECT_V1(VehicleBlocker);
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//--------------------------------------------------------------------------
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//--------------------------------------------------------------------------
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VehicleBlocker::VehicleBlocker()
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{
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mNetFlags.set(Ghostable | ScopeAlways);
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mTypeMask = VehicleBlockerObjectType;
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mConvexList = new Convex;
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}
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VehicleBlocker::~VehicleBlocker()
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{
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delete mConvexList;
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mConvexList = NULL;
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}
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//--------------------------------------------------------------------------
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void VehicleBlocker::initPersistFields()
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{
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Parent::initPersistFields();
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addField("dimensions", TypePoint3F, Offset(mDimensions, VehicleBlocker));
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}
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//--------------------------------------------------------------------------
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bool VehicleBlocker::onAdd()
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{
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if(!Parent::onAdd())
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return false;
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mObjBox.min.set(-mDimensions.x, -mDimensions.y, 0);
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mObjBox.max.set( mDimensions.x, mDimensions.y, mDimensions.z);
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resetWorldBox();
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setRenderTransform(mObjToWorld);
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addToScene();
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return true;
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}
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void VehicleBlocker::onRemove()
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{
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mConvexList->nukeList();
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removeFromScene();
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Parent::onRemove();
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}
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U32 VehicleBlocker::packUpdate(NetConnection *con, U32 mask, BitStream *stream)
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{
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U32 retMask = Parent::packUpdate(con, mask, stream);
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mathWrite(*stream, getTransform());
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mathWrite(*stream, getScale());
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mathWrite(*stream, mDimensions);
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return retMask;
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}
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void VehicleBlocker::unpackUpdate(NetConnection *con, BitStream *stream)
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{
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Parent::unpackUpdate(con, stream);
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MatrixF mat;
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Point3F scale;
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Box3F objBox;
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mathRead(*stream, &mat);
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mathRead(*stream, &scale);
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mathRead(*stream, &mDimensions);
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mObjBox.min.set(-mDimensions.x, -mDimensions.y, 0);
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mObjBox.max.set( mDimensions.x, mDimensions.y, mDimensions.z);
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setScale(scale);
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setTransform(mat);
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}
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void VehicleBlocker::buildConvex(const Box3F& box, Convex* convex)
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{
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// These should really come out of a pool
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mConvexList->collectGarbage();
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if (box.isOverlapped(getWorldBox()) == false)
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return;
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// Just return a box convex for the entire shape...
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Convex* cc = 0;
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CollisionWorkingList& wl = convex->getWorkingList();
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for (CollisionWorkingList* itr = wl.wLink.mNext; itr != &wl; itr = itr->wLink.mNext) {
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if (itr->mConvex->getType() == BoxConvexType &&
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itr->mConvex->getObject() == this) {
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cc = itr->mConvex;
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break;
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}
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}
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if (cc)
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return;
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// Create a new convex.
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BoxConvex* cp = new BoxConvex;
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mConvexList->registerObject(cp);
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convex->addToWorkingList(cp);
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cp->init(this);
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mObjBox.getCenter(&cp->mCenter);
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cp->mSize.x = mObjBox.len_x() / 2.0f;
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cp->mSize.y = mObjBox.len_y() / 2.0f;
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cp->mSize.z = mObjBox.len_z() / 2.0f;
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}
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