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91
Torque/SDK/engine/gui/containers/guiCtrlArrayCtrl.cc
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91
Torque/SDK/engine/gui/containers/guiCtrlArrayCtrl.cc
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//-----------------------------------------------------------------------------
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// Torque Game Engine
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// Copyright (C) GarageGames.com, Inc.
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//-----------------------------------------------------------------------------
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#include "gui/containers/guiCtrlArrayCtrl.h"
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IMPLEMENT_CONOBJECT(GuiControlArrayControl);
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GuiControlArrayControl::GuiControlArrayControl()
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{
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mCols = 0;
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mRowSize = 30;
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mRowSpacing = 2;
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mColSpacing = 0;
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}
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void GuiControlArrayControl::initPersistFields()
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{
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Parent::initPersistFields();
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addField("colCount", TypeS32, Offset(mCols, GuiControlArrayControl));
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addField("colSizes", TypeS32Vector, Offset(mColumnSizes, GuiControlArrayControl));
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addField("rowSize", TypeS32, Offset(mRowSize, GuiControlArrayControl));
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addField("rowSpacing", TypeS32, Offset(mRowSpacing, GuiControlArrayControl));
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addField("colSpacing", TypeS32, Offset(mColSpacing, GuiControlArrayControl));
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}
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bool GuiControlArrayControl::onWake()
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{
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if ( !Parent::onWake() )
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return false;
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return true;
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}
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void GuiControlArrayControl::onSleep()
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{
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Parent::onSleep();
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}
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void GuiControlArrayControl::inspectPostApply()
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{
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resize(getPosition(), getExtent());
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}
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void GuiControlArrayControl::resize(const Point2I &newPosition, const Point2I &newExtent)
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{
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Parent::resize(newPosition, newExtent);
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if(mCols < 1 || size() < 1)
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return;
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S32 *sizes = new S32[mCols];
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S32 *offsets = new S32[mCols];
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S32 totalSize = 0;
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// Calculate the column sizes
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for(S32 i=0; i<mCols; i++)
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{
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sizes[i] = mColumnSizes[i];
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offsets[i] = totalSize;
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// If it's an auto-size one, then... auto-size...
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if(sizes[i] == -1)
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{
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sizes[i] = newExtent.x - totalSize;
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break;
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}
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totalSize += sizes[i] + mColSpacing;
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}
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// Now iterate through the children and resize them to fit the grid...
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for(S32 i=0; i<size(); i++)
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{
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GuiControl *gc = dynamic_cast<GuiControl*>(operator[](i));
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// Get the current column and row...
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S32 curCol = i % mCols;
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S32 curRow = i / mCols;
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if(gc)
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{
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Point2I newPos(offsets[curCol], curRow * (mRowSize + mRowSpacing));
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Point2I newExtents(sizes[curCol], mRowSize);
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gc->resize(newPos, newExtents);
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}
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}
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}
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