Initial commit
This commit is contained in:
165
Torque/SDK/engine/gui/containers/guiStackCtrl.cc
Normal file
165
Torque/SDK/engine/gui/containers/guiStackCtrl.cc
Normal file
@@ -0,0 +1,165 @@
|
||||
//-----------------------------------------------------------------------------
|
||||
// Torque Game Engine
|
||||
// Copyright (C) GarageGames.com, Inc.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
#include "gui/containers/guiStackCtrl.h"
|
||||
|
||||
IMPLEMENT_CONOBJECT(GuiStackControl);
|
||||
|
||||
GuiStackControl::GuiStackControl()
|
||||
{
|
||||
mMinExtent.set(60, 60);
|
||||
mResizing = false;
|
||||
mStackFromBottom = false;
|
||||
mPadding = 0;
|
||||
}
|
||||
|
||||
void GuiStackControl::initPersistFields()
|
||||
{
|
||||
Parent::initPersistFields();
|
||||
|
||||
addField("stackFromBottom", TypeBool, Offset(mStackFromBottom, GuiStackControl));
|
||||
addField("padding", TypeF32, Offset(mPadding, GuiStackControl));
|
||||
}
|
||||
|
||||
bool GuiStackControl::onWake()
|
||||
{
|
||||
if ( !Parent::onWake() )
|
||||
return false;
|
||||
|
||||
updatePanes();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void GuiStackControl::onSleep()
|
||||
{
|
||||
Parent::onSleep();
|
||||
}
|
||||
|
||||
void GuiStackControl::updatePanes()
|
||||
{
|
||||
// Prevent recursion
|
||||
if(mResizing) return;
|
||||
|
||||
mResizing = true;
|
||||
|
||||
// Store the sum of the heights of our controls.
|
||||
S32 totalHeight=0;
|
||||
|
||||
Point2I curPos;
|
||||
|
||||
if(mStackFromBottom)
|
||||
{
|
||||
// If we go from the bottom, things are basically the same...
|
||||
// except we have to assign positions in an arse backwards way
|
||||
// (literally :P)
|
||||
|
||||
// Figure out how high everything is going to be...
|
||||
// Place each child...
|
||||
for(S32 i=0; i<size(); i++)
|
||||
{
|
||||
// Place control
|
||||
GuiControl * gc = dynamic_cast<GuiControl*>(operator [](i));
|
||||
|
||||
if(gc)
|
||||
{
|
||||
Point2I childExtent = gc->getExtent();
|
||||
totalHeight += childExtent.y;
|
||||
}
|
||||
}
|
||||
|
||||
// Figure out where we're starting...
|
||||
curPos = getPosition();
|
||||
curPos.y += totalHeight;
|
||||
|
||||
// Offset so the bottom control goes in the right place...
|
||||
GuiControl * gc = dynamic_cast<GuiControl*>(operator [](size()-1));
|
||||
if(gc)
|
||||
curPos.y -= gc->getExtent().y;
|
||||
|
||||
|
||||
// Now work up from there!
|
||||
for(S32 i=size()-1; i>=0; i--)
|
||||
{
|
||||
// Place control
|
||||
GuiControl * gc = dynamic_cast<GuiControl*>(operator [](i));
|
||||
|
||||
if(gc)
|
||||
{
|
||||
// We must place the child...
|
||||
|
||||
// Make it have our width but keep its height
|
||||
Point2I childExtent = gc->getExtent();
|
||||
|
||||
// Update our state...
|
||||
curPos.y -= childExtent.y - mPadding;
|
||||
|
||||
// And resize...
|
||||
gc->resize(curPos - getPosition(), Point2I(getExtent().x, childExtent.y));
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// Position and resize everything...
|
||||
curPos = getPosition();
|
||||
|
||||
// Place each child...
|
||||
for(S32 i=0; i<size(); i++)
|
||||
{
|
||||
// Place control
|
||||
GuiControl * gc = dynamic_cast<GuiControl*>(operator [](i));
|
||||
|
||||
if(gc)
|
||||
{
|
||||
// We must place the child...
|
||||
|
||||
// Make it have our width but keep its height
|
||||
Point2I childExtent = gc->getExtent();
|
||||
|
||||
gc->resize(curPos - getPosition(), Point2I(getExtent().x, childExtent.y));
|
||||
|
||||
// Update our state...
|
||||
curPos.y += childExtent.y + mPadding;
|
||||
totalHeight += childExtent.y + mPadding;
|
||||
}
|
||||
}
|
||||
|
||||
// Conform our size to the sum of the child sizes.
|
||||
curPos.x = getExtent().x;
|
||||
curPos.y = totalHeight;
|
||||
resize(getPosition(), curPos);
|
||||
}
|
||||
|
||||
mResizing = false;
|
||||
}
|
||||
|
||||
void GuiStackControl::resize(const Point2I &newPosition, const Point2I &newExtent)
|
||||
{
|
||||
//call set update both before and after
|
||||
setUpdate();
|
||||
Point2I actualNewExtent = Point2I( getMax(mMinExtent.x, newExtent.x),
|
||||
getMax(mMinExtent.y, newExtent.y));
|
||||
mBounds.set(newPosition, actualNewExtent);
|
||||
|
||||
GuiControl *parent = getParent();
|
||||
if (parent)
|
||||
parent->childResized(this);
|
||||
setUpdate();
|
||||
|
||||
updatePanes();
|
||||
}
|
||||
|
||||
void GuiStackControl::addObject(SimObject *obj)
|
||||
{
|
||||
Parent::addObject(obj);
|
||||
|
||||
updatePanes();
|
||||
}
|
||||
|
||||
void GuiStackControl::childResized(GuiControl *child)
|
||||
{
|
||||
updatePanes();
|
||||
}
|
||||
Reference in New Issue
Block a user