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106
Torque/SDK/engine/gui/controls/guiConsole.cc
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106
Torque/SDK/engine/gui/controls/guiConsole.cc
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//-----------------------------------------------------------------------------
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// Torque Game Engine
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// Copyright (C) GarageGames.com, Inc.
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//-----------------------------------------------------------------------------
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#include "console/console.h"
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#include "dgl/dgl.h"
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#include "gui/core/guiTypes.h"
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#include "gui/core/guiControl.h"
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#include "gui/controls/guiConsole.h"
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#include "gui/containers/guiScrollCtrl.h"
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IMPLEMENT_CONOBJECT(GuiConsole);
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GuiConsole::GuiConsole()
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{
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mBounds.extent.set(1, 1);
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mCellSize.set(1, 1);
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mSize.set(1, 0);
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}
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bool GuiConsole::onWake()
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{
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if (! Parent::onWake())
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return false;
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//get the font
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mFont = mProfile->mFont;
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return true;
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}
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S32 GuiConsole::getMaxWidth(S32 startIndex, S32 endIndex)
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{
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//sanity check
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U32 size;
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ConsoleLogEntry *log;
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Con::getLockLog(log, size);
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if(startIndex < 0 || (U32)endIndex >= size || startIndex > endIndex)
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return 0;
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S32 result = 0;
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for(S32 i = startIndex; i <= endIndex; i++)
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result = getMax(result, (S32)(mFont->getStrWidth((const UTF8 *)log[i].mString)));
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Con::unlockLog();
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return(result + 6);
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}
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void GuiConsole::onPreRender()
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{
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//see if the size has changed
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U32 prevSize = mBounds.extent.y / mCellSize.y;
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U32 size;
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ConsoleLogEntry *log;
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Con::getLockLog(log, size);
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Con::unlockLog(); // we unlock immediately because we only use size here, not log.
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if(size != prevSize)
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{
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//first, find out if the console was scrolled up
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bool scrolled = false;
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GuiScrollCtrl *parent = dynamic_cast<GuiScrollCtrl*>(getParent());
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if(parent)
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scrolled = parent->isScrolledToBottom();
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//find the max cell width for the new entries
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S32 newMax = getMaxWidth(prevSize, size - 1);
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if(newMax > mCellSize.x)
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mCellSize.set(newMax, mFont->getHeight());
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//set the array size
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mSize.set(1, size);
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//resize the control
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resize(mBounds.point, Point2I(mCellSize.x, mCellSize.y * size));
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//if the console was not scrolled, make the last entry visible
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if (scrolled)
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scrollCellVisible(Point2I(0,mSize.y - 1));
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}
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}
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void GuiConsole::onRenderCell(Point2I offset, Point2I cell, bool /*selected*/, bool /*mouseOver*/)
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{
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U32 size;
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ConsoleLogEntry *log;
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Con::getLockLog(log, size);
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ConsoleLogEntry &entry = log[cell.y];
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switch (entry.mLevel)
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{
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case ConsoleLogEntry::Normal: dglSetBitmapModulation(mProfile->mFontColor); break;
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case ConsoleLogEntry::Warning: dglSetBitmapModulation(mProfile->mFontColorHL); break;
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case ConsoleLogEntry::Error: dglSetBitmapModulation(mProfile->mFontColorNA); break;
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}
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dglDrawText(mFont, Point2I(offset.x + 3, offset.y), entry.mString, mProfile->mFontColors);
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Con::unlockLog();
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}
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