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58
Torque/SDK/engine/gui/controls/guiDirectoryTreeCtrl.h
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58
Torque/SDK/engine/gui/controls/guiDirectoryTreeCtrl.h
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//-----------------------------------------------------------------------------
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// Torque Game Engine
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// Copyright (C) GarageGames.com, Inc.
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//-----------------------------------------------------------------------------
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#ifndef _GUI_DIRECTORYTREECTRL_H_
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#define _GUI_DIRECTORYTREECTRL_H_
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#ifndef _PLATFORM_H_
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#include "platform/platform.h"
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#endif
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#ifndef _RESMANAGER_H_
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#include "core/resManager.h"
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#endif
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#ifndef _GUI_TREEVIEWCTRL_H
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#include "gui/controls/guiTreeViewCtrl.h"
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#endif
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class GuiDirectoryTreeCtrl : public GuiTreeViewCtrl
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{
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private:
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typedef GuiTreeViewCtrl Parent;
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// Utility functions
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void recurseInsert( Item* parent, StringTableEntry path );
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void addPathToTree( StringTableEntry path );
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protected:
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StringTableEntry mSelPath;
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public:
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enum
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{
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Icon_Folder = 1,
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Icon_FolderClosed
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};
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GuiDirectoryTreeCtrl();
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bool onWake();
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bool onAdd();
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bool onVirtualParentExpand(Item *item);
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void onItemSelected( Item *item );
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StringTableEntry getSelectedPath();
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bool setSelectedPath( StringTableEntry path );
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bool buildIconTable(const char * icons);
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// Mod Path Parsing
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StringTableEntry getUnit(const char *string, U32 index, const char *set);
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StringTableEntry getUnits(const char *string, S32 startIndex, S32 endIndex, const char *set);
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U32 getUnitCount(const char *string, const char *set);
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DECLARE_CONOBJECT(GuiDirectoryTreeCtrl);
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};
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#endif
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