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48
Torque/SDK/engine/gui/controls/guiSliderCtrl.h
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48
Torque/SDK/engine/gui/controls/guiSliderCtrl.h
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//-----------------------------------------------------------------------------
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// Torque Game Engine
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// Copyright (C) GarageGames.com, Inc.
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//-----------------------------------------------------------------------------
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#ifndef _GUISLIDERCTRL_H_
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#define _GUISLIDERCTRL_H_
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#ifndef _GUICONTROL_H_
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#include "gui/core/guiControl.h"
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#endif
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class GuiSliderCtrl : public GuiControl
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{
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private:
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typedef GuiControl Parent;
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protected:
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Point2F mRange;
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U32 mTicks;
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F32 mValue;
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RectI mThumb;
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Point2I mThumbSize;
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void updateThumb( F32 value, bool onWake = false );
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S32 mShiftPoint;
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S32 mShiftExtent;
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bool mDisplayValue;
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public:
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//creation methods
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DECLARE_CONOBJECT(GuiSliderCtrl);
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GuiSliderCtrl();
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static void initPersistFields();
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//Parental methods
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bool onWake();
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void onMouseDown(const GuiEvent &event);
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void onMouseDragged(const GuiEvent &event);
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void onMouseUp(const GuiEvent &);
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F32 getValue() { return mValue; }
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void setScriptValue(const char *val);
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void onRender(Point2I offset, const RectI &updateRect);
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};
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#endif
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