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118
Torque/SDK/engine/gui/controls/guiTextEditCtrl.h
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118
Torque/SDK/engine/gui/controls/guiTextEditCtrl.h
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//-----------------------------------------------------------------------------
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// Torque Game Engine
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// Copyright (C) GarageGames.com, Inc.
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//-----------------------------------------------------------------------------
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#ifndef _GUITEXTEDITCTRL_H_
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#define _GUITEXTEDITCTRL_H_
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#ifndef _GUITYPES_H_
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#include "gui/core/guiTypes.h"
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#endif
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#ifndef _GUITEXTCTRL_H_
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#include "gui/controls/guiTextCtrl.h"
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#endif
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#ifndef _STRINGBUFFER_H_
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#include "core/stringBuffer.h"
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#endif
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class GuiTextEditCtrl : public GuiTextCtrl
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{
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private:
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typedef GuiTextCtrl Parent;
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static U32 smNumAwake;
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protected:
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StringBuffer mTextBuffer;
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StringTableEntry mValidateCommand;
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StringTableEntry mEscapeCommand;
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AudioProfile* mDeniedSound;
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// for animating the cursor
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S32 mNumFramesElapsed;
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U32 mTimeLastCursorFlipped;
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ColorI mCursorColor;
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bool mCursorOn;
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//Edit Cursor
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GuiCursor* mEditCursor;
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bool mInsertOn;
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S32 mMouseDragStart;
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Point2I mTextOffset;
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bool mTextOffsetReset;
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bool mDragHit;
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bool mTabComplete;
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S32 mScrollDir;
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//undo members
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StringBuffer mUndoText;
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S32 mUndoBlockStart;
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S32 mUndoBlockEnd;
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S32 mUndoCursorPos;
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void saveUndoState();
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S32 mBlockStart;
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S32 mBlockEnd;
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S32 mCursorPos;
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S32 setCursorPos(const Point2I &offset);
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bool mHistoryDirty;
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S32 mHistoryLast;
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S32 mHistoryIndex;
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S32 mHistorySize;
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bool mPasswordText;
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StringTableEntry mPasswordMask;
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bool mSinkAllKeyEvents; // any non-ESC key is handled here or not at all
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UTF8 **mHistoryBuf;
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void updateHistory(StringBuffer *txt, bool moveIndex);
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void playDeniedSound();
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void execConsoleCallback();
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public:
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GuiTextEditCtrl();
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~GuiTextEditCtrl();
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DECLARE_CONOBJECT(GuiTextEditCtrl);
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static void initPersistFields();
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bool onAdd();
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bool onWake();
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void onSleep();
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void getText(char *dest); // dest must be of size
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// StructDes::MAX_STRING_LEN + 1
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bool initCursors();
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void getCursor(GuiCursor *&cursor, bool &showCursor, const GuiEvent &lastGuiEvent);
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void setText(S32 tag);
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virtual void setText(const char *txt);
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S32 getCursorPos() { return( mCursorPos ); }
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void reallySetCursorPos( const S32 newPos );
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const char *getScriptValue();
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void setScriptValue(const char *value);
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bool onKeyDown(const GuiEvent &event);
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void onMouseDown(const GuiEvent &event);
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void onMouseDragged(const GuiEvent &event);
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void onMouseUp(const GuiEvent &event);
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virtual void setFirstResponder();
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virtual void onLoseFirstResponder();
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void parentResized(const Point2I &oldParentExtent, const Point2I &newParentExtent);
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bool hasText();
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void onStaticModified(const char* slotName);
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void onPreRender();
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void onRender(Point2I offset, const RectI &updateRect);
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virtual void drawText( const RectI &drawRect, bool isFocused );
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};
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#endif //_GUI_TEXTEDIT_CTRL_H
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