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65
Torque/SDK/engine/gui/editor/guiGraphCtrl.h
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65
Torque/SDK/engine/gui/editor/guiGraphCtrl.h
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//-----------------------------------------------------------------------------
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// Torque Game Engine
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// Copyright (C) GarageGames.com, Inc.
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//-----------------------------------------------------------------------------
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#ifndef _GUIGRAPHCTRL_H_
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#define _GUIGRAPHCTRL_H_
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#ifndef _GUICONTROL_H_
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#include "gui/core/guiControl.h"
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#endif
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#ifndef _GTEXMANAGER_H_
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#include "dgl/gTexManager.h"
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#endif
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class GuiGraphCtrl : public GuiControl
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{
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private:
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typedef GuiControl Parent;
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public:
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enum Constants {
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MaxPlots = 6,
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MaxDataPoints = 200
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};
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enum GraphType {
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Point,
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Polyline,
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Filled,
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Bar
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};
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struct PlotInfo
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{
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const char *mAutoPlot;
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U32 mAutoPlotDelay;
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SimTime mAutoPlotLastDisplay;
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ColorF mGraphColor;
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Vector<F32> mGraphData;
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F32 mGraphMax;
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GraphType mGraphType;
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};
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PlotInfo mPlots[MaxPlots];
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//creation methods
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DECLARE_CONOBJECT(GuiGraphCtrl);
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GuiGraphCtrl();
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//Parental methods
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bool onWake();
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void onRender(Point2I offset, const RectI &updateRect);
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// Graph interface
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void addDatum(S32 plotID, F32 v);
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F32 getDatum(S32 plotID, S32 samples);
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void addAutoPlot(S32 plotID, const char *variable, S32 update);
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void removeAutoPlot(S32 plotID);
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void setGraphType(S32 plotID, const char *graphType);
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};
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#endif
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