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131
Torque/SDK/engine/gui/editor/guiMenuBar.h
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131
Torque/SDK/engine/gui/editor/guiMenuBar.h
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//-----------------------------------------------------------------------------
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// Torque Game Engine
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// Copyright (C) GarageGames.com, Inc.
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//-----------------------------------------------------------------------------
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#ifndef _GUIMENUBAR_H_
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#define _GUIMENUBAR_H_
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#ifndef _GUITEXTLISTCTRL_H_
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#include "gui/guiTextListCtrl.h"
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#endif
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class GuiMenuBar;
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class GuiMenuTextListCtrl;
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class GuiMenuBackgroundCtrl : public GuiControl
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{
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protected:
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GuiMenuBar *mMenuBarCtrl;
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GuiMenuTextListCtrl *mTextList;
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public:
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GuiMenuBackgroundCtrl(GuiMenuBar *ctrl, GuiMenuTextListCtrl* textList);
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void onMouseDown(const GuiEvent &event);
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void onMouseMove(const GuiEvent &event);
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void onMouseDragged(const GuiEvent &event);
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};
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//------------------------------------------------------------------------------
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class GuiMenuTextListCtrl : public GuiTextListCtrl
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{
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private:
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typedef GuiTextListCtrl Parent;
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protected:
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GuiMenuBar *mMenuBarCtrl;
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public:
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GuiMenuTextListCtrl(); // for inheritance
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GuiMenuTextListCtrl(GuiMenuBar *ctrl);
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// GuiControl overloads:
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bool onKeyDown(const GuiEvent &event);
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void onMouseDown(const GuiEvent &event);
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void onMouseUp(const GuiEvent &event);
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void onRenderCell(Point2I offset, Point2I cell, bool selected, bool mouseOver);
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};
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//------------------------------------------------------------------------------
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class GuiMenuBar : public GuiControl
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{
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typedef GuiControl Parent;
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public:
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struct MenuItem // an individual item in a pull-down menu
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{
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char *text; // the text of the menu item
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U32 id; // a script-assigned identifier
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char *accelerator; // the keyboard accelerator shortcut for the menu item
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U32 acceleratorIndex; // index of this accelerator
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bool enabled; // true if the menu item is selectable
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bool visible; // true if the menu item is visible
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S32 bitmapIndex; // index of the bitmap in the bitmap array
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S32 checkGroup; // the group index of the item visa vi check marks -
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// only one item in the group can be checked.
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MenuItem *nextMenuItem; // next menu item in the linked list
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};
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struct Menu
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{
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char *text;
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U32 id;
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RectI bounds;
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bool visible;
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Menu *nextMenu;
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MenuItem *firstMenuItem;
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};
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GuiMenuBackgroundCtrl *mBackground;
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GuiMenuTextListCtrl *mTextList;
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Menu *menuList;
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Menu *mouseDownMenu;
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Menu *mouseOverMenu;
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bool menuBarDirty;
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U32 mCurAcceleratorIndex;
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Point2I maxBitmapSize;
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GuiMenuBar();
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bool onWake();
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void onSleep();
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// internal menu handling functions
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// these are used by the script manipulation functions to add/remove/change menu items
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void addMenu(const char *menuText, U32 menuId);
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Menu *findMenu(const char *menu); // takes either a menu text or a string id
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MenuItem *findMenuItem(Menu *menu, const char *menuItem); // takes either a menu text or a string id
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void removeMenu(Menu *menu);
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void removeMenuItem(Menu *menu, MenuItem *menuItem);
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void addMenuItem(Menu *menu, const char *text, U32 id, const char *accelerator, S32 checkGroup);
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void clearMenuItems(Menu *menu);
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void clearMenus();
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// display/mouse functions
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Menu *findHitMenu(Point2I mousePoint);
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void onPreRender();
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void onRender(Point2I offset, const RectI &updateRect);
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void checkMenuMouseMove(const GuiEvent &event);
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void onMouseMove(const GuiEvent &event);
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void onMouseLeave(const GuiEvent &event);
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void onMouseDown(const GuiEvent &event);
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void onMouseDragged(const GuiEvent &event);
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void onMouseUp(const GuiEvent &event);
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void onAction();
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void closeMenu();
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void buildAcceleratorMap();
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void acceleratorKeyPress(U32 index);
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void menuItemSelected(Menu *menu, MenuItem *item);
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DECLARE_CONOBJECT(GuiMenuBar);
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};
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#endif
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