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148
Torque/SDK/engine/gui/game/guiChunkedBitmapCtrl.cc
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148
Torque/SDK/engine/gui/game/guiChunkedBitmapCtrl.cc
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//-----------------------------------------------------------------------------
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// Torque Game Engine
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// Copyright (C) GarageGames.com, Inc.
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//-----------------------------------------------------------------------------
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#include "console/console.h"
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#include "console/consoleTypes.h"
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#include "dgl/dgl.h"
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#include "dgl/gBitmap.h"
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#include "gui/core/guiControl.h"
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#include "dgl/gTexManager.h"
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#include "dgl/gChunkedTexManager.h"
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class GuiChunkedBitmapCtrl : public GuiControl
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{
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private:
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typedef GuiControl Parent;
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void renderRegion(const Point2I &offset, const Point2I &extent);
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protected:
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StringTableEntry mBitmapName;
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ChunkedTextureHandle mTexHandle;
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bool mUseVariable;
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bool mTile;
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public:
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//creation methods
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DECLARE_CONOBJECT(GuiChunkedBitmapCtrl);
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GuiChunkedBitmapCtrl();
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static void initPersistFields();
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//Parental methods
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bool onWake();
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void onSleep();
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void setBitmap(const char *name);
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void onRender(Point2I offset, const RectI &updateRect);
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};
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IMPLEMENT_CONOBJECT(GuiChunkedBitmapCtrl);
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void GuiChunkedBitmapCtrl::initPersistFields()
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{
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Parent::initPersistFields();
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addGroup("Misc");
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addField( "bitmap", TypeFilename, Offset( mBitmapName, GuiChunkedBitmapCtrl ) );
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addField( "useVariable", TypeBool, Offset( mUseVariable, GuiChunkedBitmapCtrl ) );
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addField( "tile", TypeBool, Offset( mTile, GuiChunkedBitmapCtrl ) );
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endGroup("Misc");
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}
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ConsoleMethod( GuiChunkedBitmapCtrl, setBitmap, void, 3, 3, "(string filename)"
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"Set the bitmap contained in this control.")
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{
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object->setBitmap( argv[2] );
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}
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GuiChunkedBitmapCtrl::GuiChunkedBitmapCtrl()
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{
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mBitmapName = StringTable->insert("");
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mUseVariable = false;
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mTile = false;
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}
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void GuiChunkedBitmapCtrl::setBitmap(const char *name)
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{
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bool awake = mAwake;
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if(awake)
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onSleep();
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mBitmapName = StringTable->insert(name);
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if(awake)
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onWake();
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setUpdate();
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}
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bool GuiChunkedBitmapCtrl::onWake()
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{
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if(!Parent::onWake())
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return false;
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if ( mUseVariable )
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mTexHandle = ChunkedTextureHandle( getVariable() );
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else
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mTexHandle = ChunkedTextureHandle( mBitmapName );
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return true;
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}
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void GuiChunkedBitmapCtrl::onSleep()
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{
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mTexHandle = NULL;
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Parent::onSleep();
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}
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void GuiChunkedBitmapCtrl::renderRegion(const Point2I &offset, const Point2I &extent)
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{
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U32 widthCount = mTexHandle.getTextureCountWidth();
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U32 heightCount = mTexHandle.getTextureCountHeight();
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if(!widthCount || !heightCount)
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return;
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F32 widthScale = F32(extent.x) / F32(mTexHandle.getWidth());
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F32 heightScale = F32(extent.y) / F32(mTexHandle.getHeight());
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dglSetBitmapModulation(ColorF(1,1,1));
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for(U32 i = 0; i < widthCount; i++)
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{
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for(U32 j = 0; j < heightCount; j++)
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{
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TextureHandle t = mTexHandle.getSubTexture(i, j);
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RectI stretchRegion;
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stretchRegion.point.x = (S32)(i * 256 * widthScale + offset.x);
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stretchRegion.point.y = (S32)(j * 256 * heightScale + offset.y);
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if(i == widthCount - 1)
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stretchRegion.extent.x = extent.x + offset.x - stretchRegion.point.x;
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else
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stretchRegion.extent.x = (S32)((i * 256 + t.getWidth() ) * widthScale + offset.x - stretchRegion.point.x);
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if(j == heightCount - 1)
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stretchRegion.extent.y = extent.y + offset.y - stretchRegion.point.y;
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else
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stretchRegion.extent.y = (S32)((j * 256 + t.getHeight()) * heightScale + offset.y - stretchRegion.point.y);
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dglDrawBitmapStretch(t, stretchRegion);
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}
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}
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}
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void GuiChunkedBitmapCtrl::onRender(Point2I offset, const RectI &updateRect)
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{
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if(mTexHandle)
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{
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if (mTile)
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{
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int stepy = 0;
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for(int y = 0; offset.y + stepy < mBounds.extent.y; stepy += mTexHandle.getHeight())
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{
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int stepx = 0;
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for(int x = 0; offset.x + stepx < mBounds.extent.x; stepx += mTexHandle.getWidth())
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renderRegion(Point2I(offset.x+stepx, offset.y+stepy), Point2I(mTexHandle.getWidth(), mTexHandle.getHeight()) );
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}
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}
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else
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renderRegion(offset, mBounds.extent);
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renderChildControls(offset, updateRect);
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}
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else
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Parent::onRender(offset, updateRect);
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}
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