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84
Torque/SDK/engine/gui/game/guiProgressCtrl.cc
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84
Torque/SDK/engine/gui/game/guiProgressCtrl.cc
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//-----------------------------------------------------------------------------
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// Torque Game Engine
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// Copyright (C) GarageGames.com, Inc.
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//-----------------------------------------------------------------------------
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#include "console/console.h"
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#include "console/consoleTypes.h"
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#include "dgl/dgl.h"
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#include "gui/game/guiProgressCtrl.h"
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IMPLEMENT_CONOBJECT(GuiProgressCtrl);
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GuiProgressCtrl::GuiProgressCtrl()
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{
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mProgress = 0.0f;
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}
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const char* GuiProgressCtrl::getScriptValue()
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{
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char * ret = Con::getReturnBuffer(64);
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dSprintf(ret, 64, "%g", mProgress);
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return ret;
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}
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void GuiProgressCtrl::setScriptValue(const char *value)
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{
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//set the value
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if (! value)
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mProgress = 0.0f;
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else
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mProgress = dAtof(value);
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//validate the value
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mProgress = mClampF(mProgress, 0.f, 1.f);
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setUpdate();
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}
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void GuiProgressCtrl::onPreRender()
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{
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const char * var = getVariable();
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if(var)
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{
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F32 value = mClampF(dAtof(var), 0.f, 1.f);
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if(value != mProgress)
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{
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mProgress = value;
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setUpdate();
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}
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}
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}
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void GuiProgressCtrl::onRender(Point2I offset, const RectI &updateRect)
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{
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RectI ctrlRect(offset, mBounds.extent);
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//draw the progress
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S32 width = (S32)((F32)mBounds.extent.x * mProgress);
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if (width > 0)
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{
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RectI progressRect = ctrlRect;
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progressRect.extent.x = width;
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dglDrawRectFill(progressRect, mProfile->mFillColor);
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}
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//now draw the border
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if (mProfile->mBorder)
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{
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dglDrawRect(ctrlRect, mProfile->mBorderColor);
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RectI copyRect = ctrlRect;
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copyRect.point.x += 1;
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copyRect.point.y += 1;
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copyRect.extent.x -= 2;
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copyRect.extent.y -= 2;
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ColorI color = mProfile->mBorderColor*0.75;
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color.alpha = 255;
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dglDrawRect(copyRect, color);
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}
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//render the children
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renderChildControls(offset, updateRect);
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}
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