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92
Torque/SDK/engine/gui/utility/guiInputCtrl.cc
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92
Torque/SDK/engine/gui/utility/guiInputCtrl.cc
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//-----------------------------------------------------------------------------
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// Torque Game Engine
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// Copyright (C) GarageGames.com, Inc.
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//-----------------------------------------------------------------------------
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#include "gui/utility/guiInputCtrl.h"
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#include "sim/actionMap.h"
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IMPLEMENT_CONOBJECT(GuiInputCtrl);
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//------------------------------------------------------------------------------
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bool GuiInputCtrl::onWake()
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{
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// Set the default profile on start-up:
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if ( !mProfile )
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{
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SimObject *obj = Sim::findObject("GuiInputCtrlProfile");
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if ( obj )
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mProfile = dynamic_cast<GuiControlProfile*>( obj );
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}
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if ( !Parent::onWake() )
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return( false );
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mouseLock();
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setFirstResponder();
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return( true );
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}
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//------------------------------------------------------------------------------
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void GuiInputCtrl::onSleep()
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{
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Parent::onSleep();
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mouseUnlock();
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clearFirstResponder();
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}
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//------------------------------------------------------------------------------
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static bool isModifierKey( U16 keyCode )
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{
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switch ( keyCode )
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{
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case KEY_LCONTROL:
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case KEY_RCONTROL:
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case KEY_LALT:
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case KEY_RALT:
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case KEY_LSHIFT:
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case KEY_RSHIFT:
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return( true );
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}
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return( false );
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}
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//------------------------------------------------------------------------------
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bool GuiInputCtrl::onInputEvent( const InputEvent &event )
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{
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// TODO - add POV support...
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if ( event.action == SI_MAKE )
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{
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if ( event.objType == SI_BUTTON
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|| event.objType == SI_POV
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|| ( ( event.objType == SI_KEY ) && !isModifierKey( event.objInst ) ) )
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{
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char deviceString[32];
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if ( !ActionMap::getDeviceName( event.deviceType, event.deviceInst, deviceString ) )
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return( false );
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const char* actionString = ActionMap::buildActionString( &event );
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Con::executef( this, 4, "onInputEvent", deviceString, actionString, "1" );
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return( true );
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}
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}
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else if ( event.action == SI_BREAK )
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{
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if ( ( event.objType == SI_KEY ) && isModifierKey( event.objInst ) )
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{
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char keyString[32];
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if ( !ActionMap::getKeyString( event.objInst, keyString ) )
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return( false );
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Con::executef( this, 4, "onInputEvent", "keyboard", keyString, "0" );
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return( true );
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}
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}
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return( false );
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}
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