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Torque/SDK/engine/interior/floorPlanRes.h
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50
Torque/SDK/engine/interior/floorPlanRes.h
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//-----------------------------------------------------------------------------
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// Torque Game Engine
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// Copyright (C) GarageGames.com, Inc.
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//-----------------------------------------------------------------------------
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#ifndef _FLOORPLANRES_H_
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#define _FLOORPLANRES_H_
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#ifndef _RESMANAGER_H_
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#include "core/resManager.h"
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#endif
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#ifndef _MPOINT_H_
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#include "math/mPoint.h"
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#endif
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#ifndef _MPLANE_H_
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#include "math/mPlane.h"
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#endif
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class Stream;
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class FloorPlanResource : public ResourceInstance
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{
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typedef ResourceInstance Parent;
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static const U32 smFileVersion;
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public:
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struct Area // basically a Winding, the info we need from it
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{
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S16 pointCount;
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S32 pointStart;
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S32 plane;
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Area(S16 C, S32 S, S32 P) { pointCount=C; pointStart=S; plane=P; }
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};
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protected:
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Vector<PlaneF> mPlaneTable;
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Vector<Point3F> mPointTable;
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Vector<S32> mPointLists;
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Vector<Area> mAreas;
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public:
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FloorPlanResource();
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~FloorPlanResource();
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bool read(Stream& stream);
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bool write(Stream& stream) const;
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};
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extern ResourceInstance * constructFloorPlanFLR(Stream& stream);
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#endif // _H_FLOORPLANRES_
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