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111
Torque/SDK/engine/interior/itf.h
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111
Torque/SDK/engine/interior/itf.h
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//-----------------------------------------------------------------------------
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// Torque Game Engine
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// Copyright (C) GarageGames.com, Inc.
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//-----------------------------------------------------------------------------
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#ifndef _ITF_H_
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#define _ITF_H_
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#ifndef _TYPES_H_
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#include "platform/types.h"
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#endif
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#ifndef _COLOR_H
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#include "core/color.h"
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#endif
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#ifndef _MPOINT_H_
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#include "math/mPoint.h"
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#endif
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#ifndef _INTERIOR_H_
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// redecl struct here for now... interior.h brings in the whole fricking codebase.
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struct ItrPaddedPoint
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{
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Point3F point;
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union {
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F32 fogCoord;
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U8 fogColor[4];
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};
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};
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#endif
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struct OutputPoint
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{
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Point3F point;
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union {
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F32 fogCoord; // to match input struct cleanly..
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U32 fogColors;
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U8 fogColor[4];
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};
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Point2F texCoord;
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Point2F lmCoord;
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};
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struct OutputPointFC_VB
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{
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Point3F point; //0/4/8
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union {
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U32 currentColors;
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U8 currentColor[4];
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}; //12
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union {
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U32 fogColors;
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U8 fogColor[4];
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}; //16
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Point2F texCoord; //20/24
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Point2F lmCoord; //28/32
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};
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struct OutputPointSP_FC_VB
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{
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Point3F point;
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union {
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U32 lmColors;
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U8 lmColor[4];
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};
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union {
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U32 fogColors;
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U8 fogColor[4];
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};
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Point2F texCoord;
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};
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extern "C"
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{
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// Process Globals
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extern F32 texGen0[8];
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extern F32 texGen1[8];
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extern Point2F *fogCoordinatePointer;
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// Process Functions
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void processTriFan(OutputPoint* dst,
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const ItrPaddedPoint* srcPoints,
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const U32* srcIndices,
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const U32 numIndices);
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void processTriFanSP(OutputPoint* dst,
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const ItrPaddedPoint* srcPoints,
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const U32* srcIndices,
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const U32 numIndices,
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const ColorI* srcColors);
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void processTriFanVC_TF(OutputPoint* dst,
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const ItrPaddedPoint* srcPoints,
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const U32* srcIndices,
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const U32 numIndices,
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const ColorI* srcColors);
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void processTriFanSP_FC(OutputPoint* dst,
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const ItrPaddedPoint* srcPoints,
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const U32* srcIndices,
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const U32 numIndices,
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const ColorI* srcColors);
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void processTriFanFC_VB(OutputPointFC_VB* dst,
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const ItrPaddedPoint* srcPoints,
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const U32* srcIndices,
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const U32 numIndices);
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void processTriFanSP_FC_VB(OutputPointSP_FC_VB* dst,
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const ItrPaddedPoint* srcPoints,
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const U32* srcIndices,
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const U32 numIndices,
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const ColorI* srcColors);
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}
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#endif
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