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85
Torque/SDK/engine/interior/mirrorSubObject.h
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85
Torque/SDK/engine/interior/mirrorSubObject.h
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//-----------------------------------------------------------------------------
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// Torque Game Engine
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// Copyright (C) GarageGames.com, Inc.
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//-----------------------------------------------------------------------------
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#ifndef _MIRRORSUBOBJECT_H_
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#define _MIRRORSUBOBJECT_H_
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#ifndef _INTERIORSUBOBJECT_H_
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#include "interior/interiorSubObject.h"
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#endif
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class TextureHandle;
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class MirrorSubObject : public InteriorSubObject
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{
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typedef InteriorSubObject Parent;
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public:
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U32 mDetailLevel;
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U32 mZone;
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F32 mAlphaLevel;
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Point3F mCentroid;
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U32 surfaceCount;
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U32 surfaceStart;
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private:
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bool mInitialized;
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TextureHandle* mWhite;
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MatrixF mReflectionMatrix;
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bool isInitialized() const { return mInitialized; }
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void setupTransforms();
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// ISO overrides
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protected:
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U32 getSubObjectKey() const;
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bool _readISO(Stream&);
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bool _writeISO(Stream&) const;
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// Render control. A sub-object should return false from renderDetailDependant if
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// it exists only at the level-0 detail level, ie, doors, elevators, etc., true
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// if should only render at the interiors detail, ie, translucencies.
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SubObjectRenderImage* getRenderImage(SceneState *state, const Point3F&);
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bool renderDetailDependant() const;
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U32 getZone() const;
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void noteTransformChange();
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InteriorSubObject* clone(InteriorInstance*) const;
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// Rendering
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protected:
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void renderObject(SceneState *state, SceneRenderImage *image);
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void transformModelview(const U32 portalIndex, const MatrixF &oldMV, MatrixF *newMV);
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void transformPosition(const U32 portalIndex, Point3F &point);
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bool computeNewFrustum(const U32 portalIndex,
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const F64* oldFrustum,
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const F64 nearPlane,
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const F64 farPlane,
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const RectI& oldViewport,
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F64* newFrustum,
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RectI& newViewport,
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const bool flippedMatrix);
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void openPortal(const U32 portalIndex,
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SceneState* pCurrState,
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SceneState* pParentState);
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void closePortal(const U32 portalIndex,
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SceneState* pCurrState,
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SceneState* pParentState);
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void getWSPortalPlane(const U32 portalIndex, PlaneF *plane);
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public:
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MirrorSubObject();
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~MirrorSubObject();
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DECLARE_CONOBJECT(MirrorSubObject);
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static void initPersistFields();
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};
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#endif // _H_MIRRORSUBOBJECT
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