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114
Torque/SDK/engine/math/mMathSSE.cc
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114
Torque/SDK/engine/math/mMathSSE.cc
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//-----------------------------------------------------------------------------
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// Torque Game Engine
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// Copyright (C) GarageGames.com, Inc.
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//-----------------------------------------------------------------------------
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#include "math/mMathFn.h"
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#include "math/mPlane.h"
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#include "math/mMatrix.h"
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// if we set our flag, we always try to build the inlined asm.
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// EXCEPT if we're in an old version of Codewarrior that can't handle SSE code.
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#if defined(TORQUE_SUPPORTS_NASM)
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#define ADD_SSE_FN
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extern "C"
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{
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void SSE_MatrixF_x_MatrixF(const F32 *matA, const F32 *matB, F32 *result);
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}
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#elif defined(TORQUE_SUPPORTS_VC_INLINE_X86_ASM)
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#define ADD_SSE_FN
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// inlined version here.
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void SSE_MatrixF_x_MatrixF(const F32 *matA, const F32 *matB, F32 *result)
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{
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__asm
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{
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mov ecx, matA
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mov edx, matB
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mov eax, result
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movss xmm0, [edx]
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movups xmm1, [ecx]
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shufps xmm0, xmm0, 0
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movss xmm2, [edx+4]
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mulps xmm0, xmm1
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shufps xmm2, xmm2, 0
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movups xmm3, [ecx+10h]
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movss xmm7, [edx+8]
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mulps xmm2, xmm3
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shufps xmm7, xmm7, 0
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addps xmm0, xmm2
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movups xmm4, [ecx+20h]
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movss xmm2, [edx+0Ch]
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mulps xmm7, xmm4
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shufps xmm2, xmm2, 0
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addps xmm0, xmm7
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movups xmm5, [ecx+30h]
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movss xmm6, [edx+10h]
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mulps xmm2, xmm5
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movss xmm7, [edx+14h]
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shufps xmm6, xmm6, 0
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addps xmm0, xmm2
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shufps xmm7, xmm7, 0
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movlps [eax], xmm0
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movhps [eax+8], xmm0
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mulps xmm7, xmm3
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movss xmm0, [edx+18h]
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mulps xmm6, xmm1
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shufps xmm0, xmm0, 0
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addps xmm6, xmm7
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mulps xmm0, xmm4
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movss xmm2, [edx+24h]
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addps xmm6, xmm0
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movss xmm0, [edx+1Ch]
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movss xmm7, [edx+20h]
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shufps xmm0, xmm0, 0
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shufps xmm7, xmm7, 0
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mulps xmm0, xmm5
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mulps xmm7, xmm1
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addps xmm6, xmm0
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shufps xmm2, xmm2, 0
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movlps [eax+10h], xmm6
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movhps [eax+18h], xmm6
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mulps xmm2, xmm3
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movss xmm6, [edx+28h]
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addps xmm7, xmm2
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shufps xmm6, xmm6, 0
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movss xmm2, [edx+2Ch]
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mulps xmm6, xmm4
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shufps xmm2, xmm2, 0
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addps xmm7, xmm6
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mulps xmm2, xmm5
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movss xmm0, [edx+34h]
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addps xmm7, xmm2
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shufps xmm0, xmm0, 0
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movlps [eax+20h], xmm7
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movss xmm2, [edx+30h]
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movhps [eax+28h], xmm7
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mulps xmm0, xmm3
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shufps xmm2, xmm2, 0
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movss xmm6, [edx+38h]
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mulps xmm2, xmm1
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shufps xmm6, xmm6, 0
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addps xmm2, xmm0
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mulps xmm6, xmm4
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movss xmm7, [edx+3Ch]
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shufps xmm7, xmm7, 0
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addps xmm2, xmm6
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mulps xmm7, xmm5
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addps xmm2, xmm7
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movups [eax+30h], xmm2
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}
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}
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#endif
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void mInstall_Library_SSE()
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{
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#if defined(ADD_SSE_FN)
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m_matF_x_matF = SSE_MatrixF_x_MatrixF;
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// m_matF_x_point3F = Athlon_MatrixF_x_Point3F;
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// m_matF_x_vectorF = Athlon_MatrixF_x_VectorF;
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#endif
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}
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